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ianh755

SF2 Weapons Editing - Quick Reference Guide

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This is a quick reference guide for what all the different "***Type=" Numbers mean when editing Weapons. It's primarily for people who are used to editing ini's rather than Newbies but hopefully it'll help both.

 

I got some of the information from posts on here and some from playing about with the TW weapons editor but if you spot anything wrong let me know and I'll get it changed.

 

Ta...............................IanH

 

 

 

*******************Strike Fighters 2 - Editing Weapon Data*********************

 

What are the different types of weapons I can fit to a Pylon in SF2?

 

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**********This is Found in the Aircraft data.ini and it Lets the Pylon know the type of weapons it can carry*********

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AllowedWeaponClass=???

 

BOMB ... Bomb

LGB .....Laser-guided Bomb

EOGB ... Electro-Optically Guided Bomb

AWD .... Area-weapon Dispenser

NUC .... Nuclear Bomb

WGR .... Wire-guided Rocket

CGR .... Command-guided Rocket

LGR .... Laser-Guided Rocket

EOGR.... Electro-Optically Guided Rocket

ARM .... Anti-radiation Missile

ASM .... Anti-ship missile

IRM .....Heat-seeking Missile

SAHM ... Semi-active Homing Missile

AHM .... Active Homing Missile

RP ......Rocket Pod

RCKT ... Rocket, single

GP ......GunPod

EP ......ECM Pod

LP ......Laser Pod

NP ......Navigation Pod

DLP .... Data-link Pod

RCN .....Recon Camera Pod

IFP .....Illumination Flare Dispenser

FT ......Fuel Tank

2BR .... Twin Bomb Rack

2IR .....Twin IRM Rack

2AR .... Twin AHM Rack

TER .... Triple Ejector Rack

TLR .... Triple Homing Rocket Rack (AGM-65 for example)

MER ... Multiple Ejector Rack (6 Bombs)

BFT .... Bomb carrying Fuel Tank

ATR .... Guided Rockets Rack (WGR/LGR only - No Racks for CGR)

 

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How can I change how a weapon works, what warhead it carrys, how it's guided etc?

 

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**********All the following are for editing an individual Weapons Data.ini and are found in the Weapons Folder**********

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WeaponDataType=???

 

* WeaponDataType=0 Free Fall Bombs

* WeaponDataType=1 Guided Missiles & Torpedoes

* WeaponDataType=2 Rocket Pod and Unguided Rockets

* WeaponDataType=3 Gun Pod

* WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below)

* WeaponDataType=5 Drop Tank

* WeaponDataType=6 Bomb/Missile Rack Type

 

So using the "AllowedWeaponClass=" Labels above

 

WeaponDataType=0 = BOMB NUC LGB EOGB AWD

WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM

WeaponDataType=2 = RCKT RP

WeaponDataType=3 = GP

WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below)

WeaponDataType=5 = FT BFT

WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR

 

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StoreType=???

 

If using WeaponDataType=4 then "StoreType=" states what the Pod does

 

StoreType=0 = EP = Noise Jammer

StoreType=1 = EP = Deceptive

StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well)

StoreType=2 = EP = Decoy Dispenser

StoreType=3 = LP = Laser Pod

StoreType=4 = NP = Navigation Pod

StoreType=5 = DLP = Data Link Pod

StoreType=6 = RCN = Recon Pod/Camera

 

For more Information on EP Types visit http://combatace.com/topic/57249-ecm-jammers-in-sf2-for-sf2-kb/

 

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WarheadType=???

 

WarheadType=0 = High Explosive

WarheadType=1 = Armour Piercing

WarheadType=2 = HEAT

WarheadType=3 = Incendiary

WarheadType=4 = Napalm

WarheadType=5 = Fuel Air Explosive

WarheadType=6 = Penetrator

WarheadType=7 = Runway Cratering

WarheadType=8 = Cluster - Anti Personnel (AP)

WarheadType=9 = Cluster - Anti Tank (AT)

WarheadType=10 = Cluster - Mix AP/AT

WarheadType=11 = Cluster - Incendiary

WarheadType=12 = Cluster - Runway Cratering

WarheadType=13 = Area Weapons Dispenser

WarheadType=14 = Nuclear Fission

WarheadType=15 = Nuclear Fusion

 

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GuidanceType=???

 

***Air to Ground***

GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc

GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR).

GuidanceType=2 Radio Command Guided (CGR) AS-30 etc

GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted.

GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc

GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc

GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc

GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models

GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc

GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc

 

***Air to Air***

GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc

GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc

GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6

GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc

 

**Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR).

 

The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser).

 

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***EDIT 07 Jan '12 - Changed GuidanceType=??? section slightly to include AllowedWeaponClass acronyms and new WGR data.

Edited by ianh755
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I thought this info would fit with this thread. Below is a list of each individual capability flag. You can get any capability flag available by adding capability flags together with the Windows calculator in programmer mode with Hex selected.

 

Now there are two group of number to be added. The first is the third digit to the right of the "0x" which I have highlighted in red, "CapabilityFlags=0x10000000". This digit relates to the Sea-skimming, Terminal Pop-up, and Lofted flags.

 

The second group is composed of the three digits that are farthest to the right as you see here highlighted in blue, "CapabilityFlags=0x10000000", these are for all other capability flags. For example if you want to add the IFF Interrogator, Seeker Slave, and All Aspect flags to a missile you would add 020+180+400=5A0 that means "CapabilityFlags=0x100005A0". Another example is this flag "CapabilityFlags=0x107006FF" which is all capability flags checked on and "All Aspect" selected.

 

Also below the Capability Flags section I have included a list of all EO Display Flags for both bombs and missiles.

 

//--------------------(Capability Flags)--------------------\\

 

None

CapabilityFlags=0x10000000

 

Terminal Guidance

CapabilityFlags=0x10000001

 

Target Memory

CapabilityFlags=0x10000004

 

Mid-course Correction

CapabilityFlags=0x10000002

 

Home on Jam

CapabilityFlags=0x10000008

 

Optical Backup

CapabilityFlags=0x10000010

 

IFF Inerrogator

CapabilityFlags=0x10000020

 

Seeker Uncage

CapabilityFlags=0x10000140

 

Seeker Slave

CapabilityFlags=0x10000180

 

Sea-skimming

CapabilityFlags=0x10100000

 

Terminal Pop-up

CapabilityFlags=0x10200000

 

Lofted

CapabilityFlags=0x10400000

 

Rear 60 Aspect

CapabilityFlags=0x10000100

 

Rear 180 Aspect

CapabilityFlags=0x10000200

 

All Aspect

CapabilityFlags=0x10000400

 

>--------------------(Bomb EO Display Flags)--------------------<

 

None + None

EODisplayFlags=0

 

Crosshair + None

EODisplayFlags=1

 

Four Corners + None

EODisplayFlags=2

 

Double Lines + None

EODisplayFlags=4

 

/-----/

 

None + Ponting Cross

EODisplayFlags=256

 

Crosshair + Ponting Cross

EODisplayFlags=257

 

Four Corners + Ponting Cross

EODisplayFlags=258

 

Double Lines + Ponting Cross

EODisplayFlags=260

 

/-----/

 

None + Nose Index Marker

EODisplayFlags=512

 

Crosshair + Nose Index Marker

EODisplayFlags=513

 

Four Corners + Nose Index Marker

EODisplayFlags=514

 

Double Lines + Nose Index Marker

EODisplayFlags=516

 

<-----(Bomb EO Display Flags with Bypass TV Filter on)-----<

 

None + None + Bypass TV Filter

EODisplayFlags=131072

 

Crosshair + None + Bypass TV Filter

EODisplayFlags=131073

 

Four Corners + None + Bypass TV Filter

EODisplayFlags=131074

 

Double Lines + None + Bypass TV Filter

EODisplayFlags=131076

 

/-----/

 

None + Ponting Cross + Bypass TV Filter

EODisplayFlags=131328

 

Crosshair + Ponting Cross + Bypass TV Filter

EODisplayFlags=131329

 

Four Corners + Ponting Cross + Bypass TV Filter

EODisplayFlags=131330

 

Double Lines + Ponting Cross + Bypass TV Filter

EODisplayFlags=131332

 

/-----/

 

None + Nose Index Marker + Bypass TV Filter

EODisplayFlags=131584

 

Crosshair + Nose Index Marker + Bypass TV Filter

EODisplayFlags=131585

 

Four Corners + Nose Index Marker + Bypass TV Filter

EODisplayFlags=131586

 

Double Lines + Nose Index Marker + Bypass TV Filter

EODisplayFlags=131588

 

 

>--------------------(Missile EO Display Flags)-------------------->

 

None + None

EODisplayFlags=65536

 

None + Ponting Cross

EODisplayFlags=65792

 

None + Nose Index Marker

EODisplayFlags=66048

 

/-----/

 

Crosshair + None

EODisplayFlags=65537

 

Crosshair + Ponting Cross

EODisplayFlags=65793

 

Crosshair + Nose Index Marker

EODisplayFlags=66049

 

/-----/

 

Four Corners + None

EODisplayFlags=65538

 

Four Corners + Ponting Cross

EODisplayFlags=65794

 

Four Corners + Nose Index Marker

EODisplayFlags=66050

 

/-----/

 

Double Lines + None

EODisplayFlags=65540

 

Double Lines + Ponting Cross

EODisplayFlags=65796

 

Double Lines + Nose Index Marker

EODisplayFlags=66052

 

>-----(Missile EO Display Flags with Bypass TV Filter on)-----<

 

None + None + Bypass TV Filter

EODisplayFlags=196608

 

None + Ponting Cross + Bypass TV Filter

EODisplayFlags=196864

 

None + Nose Index Marker + Bypass TV Filter

EODisplayFlags=197120

 

/-----/

 

Crosshair + None + Bypass TV Filter

EODisplayFlags=196609

 

Crosshair + Ponting Cross + Bypass TV Filter

EODisplayFlags=196865

 

Crosshair + Nose Index Marker + Bypass TV Filter

EODisplayFlags=197121

 

/-----/

 

Four Corners + None + Bypass TV Filter

EODisplayFlags=196610

 

Four Corners + Ponting Cross + Bypass TV Filter

EODisplayFlags=196866

 

Four Corners + Nose Index Marker + Bypass TV Filter

EODisplayFlags=197122

 

/-----/

 

Double Lines + None + Bypass TV Filter

EODisplayFlags=196612

 

Double Lines + Ponting Cross + Bypass TV Filter

EODisplayFlags=196868

 

Double Lines + Nose Index Marker + Bypass TV Filter

EODisplayFlags=197124

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