I'm rebuilding my FE2 after a hard drive crash a while back, and I had everything backed up, except my terrain folders. I had used Geezer's airfield objects and personnel, so I wanted to install them again. Having recreated the types.inis for the terrains I have, I figured I would post the generic entries here, so people would have them, if they wanted to install Geezer's objects into a terrain. Might save some work, especially now that we have Mue's fantastic targets ini editor. Just copy and paste these entries into the types.ini for whatever terrain you want to modify at the end of the list and number them in sequence. Of course, make sure you download Geezer's objects (if you're new to this ) and install them first. Here's the entries I've done so far: For Geezer's figures: [TargetTypexxx]
Name=Austrian Officer
DetailLevel=2
FullName=Austrian Officer
ModelName=Austrian Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=British Officer
DetailLevel=2
FullName=British Officer
ModelName=British Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Dog Expressing Approval
DetailLevel=2
FullName=Dog Expressing Approval
ModelName=Dog Expressing Approval.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Dog
DetailLevel=2
FullName=Dog
ModelName=Dog.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=French Officer
DetailLevel=2
FullName=French Officer
ModelName=French Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=German Officer
DetailLevel=2
FullName=German Officer
ModelName=German Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Italian Officer
DetailLevel=2
FullName=Italian Officer
ModelName=Italian Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech On Stand
DetailLevel=2
FullName=Mech On Stand
ModelName=Mech On Stand.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Waiting01
DetailLevel=2
FullName=Mech Waiting01
ModelName=Mech Waiting01.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Waiting02
DetailLevel=2
FullName=Mech Waiting02
ModelName=Mech Waiting02.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Waiting03
DetailLevel=2
FullName=Mech Waiting03
ModelName=Mech Waiting03.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Walking01
DetailLevel=2
FullName=Mech Walking01
ModelName=Mech Walking01.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Walking02
DetailLevel=2
FullName=Mech Walking02
ModelName=Mech Walking02.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mech Working
DetailLevel=2
FullName=Mech Working
ModelName=Mech Working.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mechanics Waiting
DetailLevel=2
FullName=Mechanics Waiting
ModelName=Mechanics Waiting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mechs Resting
DetailLevel=2
FullName=Mechs Resting
ModelName=Mechs Resting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Mechs Waiting
DetailLevel=2
FullName=Mechs Waiting
ModelName=Mechs Waiting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Medic Kneeling
DetailLevel=2
FullName=Medic Kneeling
ModelName=Medic Kneeling.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Medic Walking
DetailLevel=2
FullName=Medic Walking
ModelName=Medic Walking.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=NCO
DetailLevel=2
FullName=NCO
ModelName=NCO.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Pilot With Dog
DetailLevel=2
FullName=Pilot With Dog
ModelName=Pilot With Dog.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Pilot With Map
DetailLevel=2
FullName=Pilot With Map
ModelName=Pilot With Map.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Pilots With Map
DetailLevel=2
FullName=Pilots With Map
ModelName=Pilots With Map.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Standing Pilot
DetailLevel=2
FullName=Standing Pilot
ModelName=Standing Pilot.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel= [TargetTypexxx]
Name=Stretcher Guy
DetailLevel=2
FullName=Stretcher Guy
ModelName=Stretcher Guy.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=   For his Maintenance objects: [TargetTypexxx]
Name=Container
DetailLevel=2
FullName=Container
ModelName=Container.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Dope Can
DetailLevel=2
FullName=Dope Can
ModelName=Dope Can.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Fuel Drum
DetailLevel=2
FullName=Fuel Drum
ModelName=Fuel Drum.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Ladder
DetailLevel=2
FullName=Ladder
ModelName=Ladder.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance= [TargetTypexxx]
Name=Large Crate
DetailLevel=2
FullName=Large Crate
ModelName=Large Crate.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Maint Cart
DetailLevel=2
FullName=Maint Cart
ModelName=Maint Cart_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Maint Stand
DetailLevel=2
FullName=Maint Stand
ModelName=Maint Stand.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Small Crate
DetailLevel=2
FullName=Small Crate
ModelName=Small Crate.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Step Ladder
DetailLevel=2
FullName=Step Ladder
ModelName=Step Ladder.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance= [TargetTypexxx]
Name=Tool Box
DetailLevel=2
FullName=Tool Box
ModelName=Tool Box.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance= [TargetTypexxx]
Name=Supplies
DetailLevel=2
FullName=Supplies
ModelName=Supplies.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40 [TargetTypexxx]
Name=Wheel Chock
DetailLevel=2
FullName=Wheel Chock
ModelName=Wheel Chock.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance= [TargetTypexxx]
Name=Work Table
DetailLevel=2
FullName=Work Table
ModelName=Work Table.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance= And for his hangars etc: [TargetTypexxx]
Name=Base Ops
FullName=Base Ops
ModelName=Base Ops.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25 [TargetTypexxx]
Name=Tent Hangar
FullName=Tent Hangar
ModelName=Tent Hangar_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=15.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
ZBufferOffset=0.000000
FlatObject=FALSE
CollisionMesh=HangarCanvas2_col.LOD
DamagedModel=
DestroyedEffect=MediumFire
DestroyedModel=HangarCanvas2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Hangar 01
FullName=Hangar 01
ModelName=Hangar01_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_1_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire [TargetTypexxx]
Name=Hangar02
FullName=Hangar02
ModelName=Hangar02_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_3_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_3_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire [TargetTypexxx]
Name=Tent01
DetailLevel=1
FullName=Tent01
ModelName=Tent01.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35 [TargetTypexxx]
Name=Tent02
DetailLevel=1
FullName=Tent02
ModelName=Tent02.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35 [TargetTypexxx]
Name=Line Shack
DetailLevel=2
FullName=Line Shack
ModelName=Line Shack_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25 [TargetTypexxx]
Name=Maint Shed
DetailLevel=2
FullName=Maint Shed
ModelName=Maint Shed_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25 [TargetTypexxx]
Name=Barracks-1
DetailLevel=1
FullName=Barracks-1
ModelName=Barracks-1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
CollisionMesh=HotDog_Stand_col.lod
DestroyedEffect=SmallFire
DestroyedModel=HotDog_Stand_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25 [TargetTypexxx]
Name=Hangar03
FullName=Hangar03
ModelName=Hangar03_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_4_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_4_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire [TargetTypexxx]
Name=Barn
DetailLevel=2
FullName=Barn
ModelName=Barn_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25
  As I finish others, I'll post them, just in case anyone is in need of them. These work in FE2, not tested in FEG, or SF2, if you wanted to use them in those, you might have to make changes, especially to the destroyed models, etc.