Jump to content
Sign in to follow this  
Heck

Types.ini entries for Geezer's objects

Recommended Posts

I'm rebuilding my FE2 after a hard drive crash a while back, and I had everything backed up, except my terrain folders. I had used Geezer's airfield objects and personnel, so I wanted to install them again. Having recreated the types.inis for the terrains I have, I figured I would post the generic entries here, so people would have them, if they wanted to install Geezer's objects into a terrain. Might save some work, especially now that we have Mue's fantastic targets ini editor. Just copy and paste these entries into the types.ini for whatever terrain you want to modify at the end of the list and number them in sequence. Of course, make sure you download Geezer's objects (if you're new to this :biggrin:) and install them first. Here's the entries I've done so far:

For Geezer's figures:

[TargetTypexxx]
Name=Austrian Officer
DetailLevel=2
FullName=Austrian Officer
ModelName=Austrian Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=British Officer
DetailLevel=2
FullName=British Officer
ModelName=British Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Dog Expressing Approval
DetailLevel=2
FullName=Dog Expressing Approval
ModelName=Dog Expressing Approval.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Dog
DetailLevel=2
FullName=Dog
ModelName=Dog.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=French Officer
DetailLevel=2
FullName=French Officer
ModelName=French Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=German Officer
DetailLevel=2
FullName=German Officer
ModelName=German Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Italian Officer
DetailLevel=2
FullName=Italian Officer
ModelName=Italian Officer.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech On Stand
DetailLevel=2
FullName=Mech On Stand
ModelName=Mech On Stand.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Waiting01
DetailLevel=2
FullName=Mech Waiting01
ModelName=Mech Waiting01.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Waiting02
DetailLevel=2
FullName=Mech Waiting02
ModelName=Mech Waiting02.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Waiting03
DetailLevel=2
FullName=Mech Waiting03
ModelName=Mech Waiting03.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Walking01
DetailLevel=2
FullName=Mech Walking01
ModelName=Mech Walking01.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Walking02
DetailLevel=2
FullName=Mech Walking02
ModelName=Mech Walking02.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mech Working
DetailLevel=2
FullName=Mech Working
ModelName=Mech Working.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mechanics Waiting
DetailLevel=2
FullName=Mechanics Waiting
ModelName=Mechanics Waiting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mechs Resting
DetailLevel=2
FullName=Mechs Resting
ModelName=Mechs Resting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Mechs Waiting
DetailLevel=2
FullName=Mechs Waiting
ModelName=Mechs Waiting.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Medic Kneeling
DetailLevel=2
FullName=Medic Kneeling
ModelName=Medic Kneeling.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Medic Walking
DetailLevel=2
FullName=Medic Walking
ModelName=Medic Walking.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=NCO
DetailLevel=2
FullName=NCO
ModelName=NCO.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Pilot With Dog
DetailLevel=2
FullName=Pilot With Dog
ModelName=Pilot With Dog.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Pilot With Map
DetailLevel=2
FullName=Pilot With Map
ModelName=Pilot With Map.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Pilots With Map
DetailLevel=2
FullName=Pilots With Map
ModelName=Pilots With Map.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Standing Pilot
DetailLevel=2
FullName=Standing Pilot
ModelName=Standing Pilot.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Stretcher Guy
DetailLevel=2
FullName=Stretcher Guy
ModelName=Stretcher Guy.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
Collidable=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=

 

For his Maintenance objects:

[TargetTypexxx]
Name=Container
DetailLevel=2
FullName=Container
ModelName=Container.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Dope Can
DetailLevel=2
FullName=Dope Can
ModelName=Dope Can.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Fuel Drum
DetailLevel=2
FullName=Fuel Drum
ModelName=Fuel Drum.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Ladder
DetailLevel=2
FullName=Ladder
ModelName=Ladder.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=

[TargetTypexxx]
Name=Large Crate
DetailLevel=2
FullName=Large Crate
ModelName=Large Crate.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Maint Cart
DetailLevel=2
FullName=Maint Cart
ModelName=Maint Cart_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Maint Stand
DetailLevel=2
FullName=Maint Stand
ModelName=Maint Stand.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Small Crate
DetailLevel=2
FullName=Small Crate
ModelName=Small Crate.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Step Ladder
DetailLevel=2
FullName=Step Ladder
ModelName=Step Ladder.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=

[TargetTypexxx]
Name=Tool Box
DetailLevel=2
FullName=Tool Box
ModelName=Tool Box.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=

[TargetTypexxx]
Name=Supplies
DetailLevel=2
FullName=Supplies
ModelName=Supplies.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Wheel Chock
DetailLevel=2
FullName=Wheel Chock
ModelName=Wheel Chock.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=

[TargetTypexxx]
Name=Work Table
DetailLevel=2
FullName=Work Table
ModelName=Work Table.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=

And for his hangars etc:

[TargetTypexxx]
Name=Base Ops
FullName=Base Ops
ModelName=Base Ops.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Tent Hangar
FullName=Tent Hangar
ModelName=Tent Hangar_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=15.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
ZBufferOffset=0.000000
FlatObject=FALSE
CollisionMesh=HangarCanvas2_col.LOD
DamagedModel=
DestroyedEffect=MediumFire
DestroyedModel=HangarCanvas2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50


[TargetTypexxx]
Name=Hangar 01
FullName=Hangar 01
ModelName=Hangar01_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_1_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Hangar02
FullName=Hangar02
ModelName=Hangar02_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_3_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_3_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Tent01
DetailLevel=1
FullName=Tent01
ModelName=Tent01.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Tent02
DetailLevel=1
FullName=Tent02
ModelName=Tent02.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Line Shack
DetailLevel=2
FullName=Line Shack
ModelName=Line Shack_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Maint Shed
DetailLevel=2
FullName=Maint Shed
ModelName=Maint Shed_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Barracks-1
DetailLevel=1
FullName=Barracks-1
ModelName=Barracks-1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
CollisionMesh=HotDog_Stand_col.lod
DestroyedEffect=SmallFire
DestroyedModel=HotDog_Stand_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Hangar03
FullName=Hangar03
ModelName=Hangar03_LOD1.lod
TargetType=HANGAR
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=2
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
CollisionMesh=Hangar_4_col.lod
DamagedModel=
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Hangar_4_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Barn
DetailLevel=2
FullName=Barn
ModelName=Barn_LOD1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25
 

As I finish others, I'll post them, just in case anyone is in need of them. These work in FE2, not tested in FEG, or SF2, if you wanted to use them in those, you might have to make changes, especially to the destroyed models, etc.

Edited by Heck
  • Like 3

Share this post


Link to post
Share on other sites

you forgot to add the DestroyedEffect statements to some items...

Since I'm such a ghoul *, I like to use the "VehicleFireEffect" for ah, well, people and such. For the destroyed model, you can use either the original figure, or change it to one of the crater lods. (is there a 'small crater' in FE/FE2?)

but good work on this listing!

 

 

* being polite -- I've been called a sick f**k a few time about this!! :smile:

Share this post


Link to post
Share on other sites

I know, Wrench. I purposely left them off of some items. I thought people could add them back in, if they wanted them. Didn't some of the soldiers released for SF1 have destroyed lods? Or, am I confused? I'm going to do Geezer's Industrial objects next, so people who can't use the terrain editor (me) can use them with Mue's Editor. By the way, don't you love Mue's tools? They work so easy for an advanced Remtard, like me.

  • Like 2

Share this post


Link to post
Share on other sites

Mue's Tool Box is beyond awesome!! The Lod viewer alone is worth it's weight in gold-pressed latnium when working on new aircraft.

yes, the SF1 original infantry squads have a "destroyed model" of scattered dead dudes. I guess I've just watched too many zombie movies and tv shows!!

Share this post


Link to post
Share on other sites

The small objects group from Geezer's industrial objects. Out of time today. Work, work, work. Work, work, work. Hello boys. Have a good night's rest? I missed you... (my wife's hanging out, watching) More to come...

[TargetTypexxx]
Name=Shed1
DetailLevel=2
FullName=Shed1
ModelName=Shed1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Shed2
DetailLevel=2
FullName=Shed2
ModelName=Shed2.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2500.0
CollisionMesh=Hangar_2_col.lod
DestroyedEffect=SmallFire
DestroyedModel=Hangar_2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Wrhse1
FullName=Wrhse1
ModelName=Wrhse1.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Wrhse2
FullName=Wrhse2
ModelName=Wrhse2.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Wrhse3
FullName=Wrhse3
ModelName=Wrhse3.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Wrhse6
FullName=Wrhse6
ModelName=Wrhse6.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Wrhse8
FullName=Wrhse8
ModelName=Wrhse8.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Urban Block1
DetailLevel=1
FullName=Urban Block1
ModelName=Urban Block1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Urban Block2
DetailLevel=1
FullName=Urban Block2
ModelName=Urban Block2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

 

  • Like 3

Share this post


Link to post
Share on other sites

Geezer's medium Industrial objects:

[TargetTypexxx]
Name=Factory4
FullName=Factory4
ModelName=Factory4.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory13
FullName=Factory13
ModelName=Factory13.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory14
FullName=Factory14
ModelName=Factory14.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory15
FullName=Factory15
ModelName=Factory15.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory16
FullName=Factory16
ModelName=Factory16.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory17
FullName=Factory17
ModelName=Factory17.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Truck Yard
FullName=Truck Yard
ModelName=Truck Yard.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Wrhse4
FullName=Wrhse4
ModelName=Wrhse4.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Wrhse5
FullName=Wrhse5
ModelName=Wrhse5.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

 

Large objects next...

  • Like 2

Share this post


Link to post
Share on other sites

Geezer's Large Industrial Objects:

[TargetTypexxx]
Name=Factory1 
FullName=Factory1 Geezer
ModelName=Factory1.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory2
FullName=Factory2
ModelName=Factory2.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory3
FullName=Factory3
ModelName=Factory3.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory5
FullName=Factory5
ModelName=Factory5.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory7
FullName=Factory7
ModelName=Factory7.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory8
FullName=Factory8
ModelName=Factory8.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory9
FullName=Factory9
ModelName=Factory9.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory11
FullName=Factory11
ModelName=Factory11.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Factory12
FullName=Factory12
ModelName=Factory12.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Geezer said:

Thanks for your good work!

I have more to do, Geezer. I want to do them for your European objects, but they take more time, because I have to figure out what lods go with what, so I have to experiment. Work has been burning a lot of my time, but the objects are so good that I want to make it easier for everyone to be able to easily utilize them with Mue's editor. I'll release more in small lots as I do them. You did all the real work...:biggrin:

Edited by Heck
  • Like 2

Share this post


Link to post
Share on other sites

First part of Geezer's European objects:

[TargetTypexxx]
Name=Aqueduct-1
FullName=Aqueduct-1
ModelName=Aqueduct-1.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=20.0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0.10
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frBridge1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frBridge1_dest.lod

[TargetTypexxx]
Name=Barn-1
DetailLevel=1
FullName=Barn-1
ModelName=Barn-1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Barn-2
DetailLevel=1
FullName=Barn-2
ModelName=Barn-2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Barn-3
DetailLevel=1
FullName=Barn-3
ModelName=Barn-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Barn-4
DetailLevel=1
FullName=Barn-4
ModelName=Barn-4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Barn-5
DetailLevel=1
FullName=Barn-5
ModelName=Barn-5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Church-1
DetailLevel=1
FullName=Church-1
ModelName=Church-1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Church-2
DetailLevel=1
FullName=Church-2
ModelName=Church-2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Church-3
DetailLevel=1
FullName=Church-3
ModelName=Church-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Church-4
DetailLevel=1
FullName=Church-4
ModelName=Church-4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Cow-1
FullName=Cow-1
ModelName=Cow-1.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Cow-2
FullName=Cow-2
ModelName=Cow-2.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Facility-1a
FullName=Facility-1a
ModelName=Facility-1a.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Farm House-2
DetailLevel=1
FullName=Farm House-2
ModelName=Farm House-2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Farm House-3
DetailLevel=1
FullName=Farm House-3
ModelName=Farm House-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Farm House4
DetailLevel=1
FullName=Farm House4
ModelName=Farm House4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Farm House-7a
DetailLevel=1
FullName=Farm House-7a
ModelName=Farm House-7a.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Farm House-8
DetailLevel=1
FullName=Farm House-8
ModelName=Farm House-8.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

TargetTypexxx]
Name=Farm House-9
DetailLevel=1
FullName=Farm House-9
ModelName=Farm House-9.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

TargetTypexxx]
Name=Farm House-10
DetailLevel=1
FullName=Farm House-10
ModelName=Farm House-10.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frCottage1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frCottage1_dest.lod
SecondaryChance=0

  • Like 2

Share this post


Link to post
Share on other sites

It occurs to me, that like a bonehead, I forgot to include links to Geezer's stuff in all this:

 

Edited by Heck
  • Like 2
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

Next set of Geezer Euro buildings. For Wrench, the privies will explode. The collision mesh I gave them is a little large, so don't land nearby to take a pee...

 

[TargetTypexxx]
Name=Fence-1a
FullName=Fence-1a
ModelName=Fence-1a.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Fence-1b
FullName=Fence-1b
ModelName=Fence-1b.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Fence-1c
FullName=Fence-1c
ModelName=Fence-1c.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Fence-2b
FullName=Fence-2b
ModelName=Fence-2b.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Hand Cart
DetailLevel=1
FullName=Hand Cart
ModelName=Hand Cart.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=HQ Building
FullName=HQ Building
ModelName=HQ Building.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frChateau2_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frChateau2_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Kiosk
DetailLevel=2
FullName=Kiosk
ModelName=Kisok.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent2_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Light Tower
DetailLevel=1
FullName=Light Tower
ModelName=Light Tower.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Line Shacks
DetailLevel=2
FullName=Line Shacks
ModelName=Line Shacks.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent2_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Loco Barn
FullName=Loco Barn
ModelName=Loco Barn.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Long Bridge
FullName=Long Bridge
ModelName=Long Bridge.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0.10
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frBridge1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frBridge1_dest.lod

[TargetTypexxx]
Name=Monument
DetailLevel=2
FullName=Monument
ModelName=Monument.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=

[TargetTypexxx]
Name=Privy-1
DetailLevel=1
FullName=Privy-1
ModelName=Privy-1.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frNissenHut_col.lod
DestroyedEffect=SmallFire
DestroyedModel=frNissenHut_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Privy-2
DetailLevel=1
FullName=Privy-2
ModelName=Privy-2.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frNissenHut_col.lod
DestroyedEffect=SmallFire
DestroyedModel=frNissenHut_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

  • Like 2
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good!

maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!!

  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, Wrench said:

suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good!

maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!!

Thanks, Wrench. Great ideas.

  • Like 1

Share this post


Link to post
Share on other sites

Installment 3 of Geezer's Euro buildings:

 

[TargetTypexxx]
Name=RR Building-1a
FullName=RR Building-1a
ModelName=RR Building-1a.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=RR Water Tower
DetailLevel=1
FullName=RR Water Tower
ModelName=RR Water Tower.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=15
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Water_Tower_col.lod
DamagedModel=
DestroyedEffect=MediumRocketWaterHitEffect
DestroyedModel=Water_Tower_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100

[TargetTypexxx]
Name=Shed-2
DetailLevel=1
FullName=Shed-2
ModelName=Shed-2.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.10
ArmorValue=0.0
ArmorType=0
RepairRate=15.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
CollisionMesh=Camp2_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Camp2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=25

[TargetTypexxx]
Name=Short Bridge
FullName=Short Bridge
ModelName=Short Bridge.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0.10
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frBridge1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frBridge1_dest.lod

[TargetTypexxx]
Name=Shrine
FullName=Shrine
ModelName=Shrine.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Supply Depot-1
FullName=Supply Depot-1
ModelName=Supply Depot-1.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=150000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Supply Dump
FullName=Supply Dump
ModelName=Supply Dump.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=100000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=frBunker1_dest.LOD
SecondaryEffect=
SecondaryChance=0

[TargetTypexxx]
Name=Tent-2
DetailLevel=2
FullName=Tent-2
ModelName=Tent-2.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Tent2_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent2_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Tent-3
DetailLevel=2
FullName=Tent-3
ModelName=Tent-3.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
SetToGround=TRUE
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
CollisionMesh=Tent_1_col.lod
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=Tent_1_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Town-1
DetailLevel=2
FullName=Town-1
ModelName=Town-1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-3
DetailLevel=2
FullName=Town-3
ModelName=Town-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-5
DetailLevel=2
FullName=Town-5
ModelName=Town-5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-6
DetailLevel=2
FullName=Town-6
ModelName=Town-6.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-6a
DetailLevel=2
FullName=Town-6a
ModelName=Town-6a.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-6b
DetailLevel=2
FullName=Town-6b
ModelName=Town-6b.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Town-6c
DetailLevel=2
FullName=Town-6c
ModelName=Town-6c.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=6000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Train Station
FullName=Train Station
ModelName=Train Station.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=1000.0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=0.50
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=isWarehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frFactory1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypexxx]
Name=Train Warehouse
FullName=Train Warehouse
ModelName=Train Warehouse.lod
TargetType=WAREHOUSE
ActiveYear=0
TargetValue=500.0
UseGroundObject=FALSE
DamagePoint=21.0
ArmorValue=300000.0
ArmorType=1
RepairRate=25.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Warehouse1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=Warehouse1_dest.lod
SecondaryChance=100
SecondaryEffect=LargeExplosionEffect

[TargetTypexxx]
Name=Urban Block-1
DetailLevel=1
FullName=Urban Block-1
ModelName=Urban Block-1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frChateau2_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frChateau2_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Urban Block-2
DetailLevel=1
FullName=Urban Block-2
ModelName=Urban Block-2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frChateau1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frChateau1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Urban Block-3
DetailLevel=1
FullName=Urban Block-3
ModelName=Urban Block-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frChateau1_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frChateau1_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Urban Block-4
DetailLevel=1
FullName=Urban Block-4
ModelName=Urban Block-4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frChateau2_col.lod
DamagedModel=
DestroyedEffect=LargeFire
DestroyedModel=frChateau2_dest.lod
SecondaryChance=0

[TargetTypexxx]
Name=Utilities Pole-1
FullName=Utilities Pole-1
ModelName=Utilities Pole-1.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Utilities Pole-2
FullName=Utilities Pole-2
ModelName=Utilities Pole-2.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Village-1
DetailLevel=1
FullName=Village-1
ModelName=Village-1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Village-3
DetailLevel=1
FullName=Village-3
ModelName=Village-3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=1000.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
ZBufferOffset=0.000000
FlatObject=FALSE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Wagon
DetailLevel=2
FullName=Wagon
ModelName=Wagon.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
DestroyedEffect=MediumFire
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=100

[TargetTypexxx]
Name=Wall-1a
FullName=Wall-1a
ModelName=Wall-1a.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Wall-1b
FullName=Wall-1b
ModelName=Wall-1b.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Wall-2a
FullName=Wall-2a
ModelName=Wall-2a.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Wall-2b
FullName=Wall-2b
ModelName=Wall-2b.lod
TargetType=WINDSOCK
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=50.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0

[TargetTypexxx]
Name=Water Tower
DetailLevel=1
FullName=Water Tower
ModelName=Water Tower.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.010
ArmorValue=0.0
ArmorType=0
RepairRate=15
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=Water_Tower_col.lod
DamagedModel=
DestroyedEffect=MediumRocketWaterHitEffect
DestroyedModel=Water_Tower_dest.lod
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100

  • Like 1

Share this post


Link to post
Share on other sites

Duh. Forgot these two:

 

[TargetTypexxx]
Name=Aqueduct-2
FullName=Aqueduct-2
ModelName=Aqueduct-2.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=20.0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0.10
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frBridge1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frBridge1_dest.lod

[TargetTypexxx]
Name=Aqueduct-3
FullName=Aqueduct-3
ModelName=Aqueduct-3.lod
TargetType=BRIDGE
ActiveYear=0
TargetValue=20.0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=0
RepairRate=0.10
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=frBridge1_col.lod
DestroyedEffect=LargeShortStructureCollapse
DestroyedModel=frBridge1_dest.lod

  • Like 1

Share this post


Link to post
Share on other sites

I'm going to go ahead and "pin it" this to the top of the Forum, so it don't get lost!

  • Like 1

Share this post


Link to post
Share on other sites

These are the types inis for Geezer's fortification objects, which you can find here:

I haven't included destroyed LODS, because most of these are huge concrete objects, which would be hard to destroy, and the destroyed LODS from in game are very small compared to the objects. I have given them destroyed and secondary effects, because, let's face it, we all love the boomies. Feel free to change these any way you want, including all those previously posted, and if you improve on anything, pm me and I'll post it here as an alternative. This is a collaborative site.

Here they are, they look so cool in game:

[TargetTypexxx]
Name=AusFort-1
FullName=AusFort-1
ModelName=AusFort-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=
SecondaryEffect=LargeExplosionEffect
SecondaryChance=50

[TargetTypexxx]
Name=AusTrench
FullName=AusTrench
ModelName=AusTrench.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=SmallExplosionEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=50

[TargetTypexxx]
Name=Battery-2
FullName=Battery-2
ModelName=Battery-2.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=SmallExplosionEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=50

[TargetTypexxx]
Name=BigTrench
FullName=BigTrench
ModelName=BigTrench.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=MediumFire
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=BrtTrench
FullName=BrtTrench
ModelName=BrtTrench.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=SmallExplosionEffect
DestroyedModel=
SecondaryEffect=SmallFire
SecondaryChance=40

[TargetTypexxx]
Name=Fort-1
FullName=Fort-1
ModelName=Fort-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50

[TargetTypexxx]
Name=Fort-4L
FullName=Fort-4L
ModelName=Fort-4L.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-4R
FullName=Fort-4R
ModelName=Fort-4R.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-6
FullName=Fort-6
ModelName=Fort-6.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-7
FullName=Fort-7
ModelName=Fort-7.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-8
FullName=Fort-8
ModelName=Fort-8.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-10
FullName=Fort-10
ModelName=Fort-10.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-12
FullName=Fort-12
ModelName=Fort-12.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=Fort-15
FullName=Fort-15
ModelName=Fort-15.LOD
TargetType=MISC
ActiveYear=0
TargetValue=100
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=vBunker1Col.LOD
DamagedModel=
DestroyedEffect=LargeExplosionEffect
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35

[TargetTypexxx]
Name=FrnTrench
FullName=FrnTrench
ModelName=FrnTrench.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=SmallExplosionEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=50

[TargetTypexxx]
Name=GerTrench
FullName=GerTrench
ModelName=GerTrench.LOD
TargetType=MISC
ActiveYear=0
TargetValue=10
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=SmallExplosionEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=50

[TargetTypexxx]
Name=House-1
FullName=House-1
ModelName=House-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=1.00
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=frBunker1_col.LOD
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=
SecondaryChance=0

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..