rhugouvi Posted November 16, 2006 Posted November 16, 2006 Hi all! I'm working on a attack plane project, and this plane is supposed to have two bombbays: one for bombs, the other for missiles. The INI writing stage is nearing, so I'm wondering if it's possible to have two separate bays, with distinct animations. Thanks in advance! Quote
Guest capun Posted November 16, 2006 Posted November 16, 2006 You can have multiple BombBays but to use the CTRL O key command they all need to have the same AnimationID Now remember that the newer patches introduced the ability to assign keys to every AnimationID, so you could run a test assigning a different AnimationID to the second bay and assigning a key to that AnimationID and check it out and see if it works Quote
rhugouvi Posted November 16, 2006 Author Posted November 16, 2006 Thanks Capun! BTW, is the syntax something like: [bombbay001] ... [bombbay002] ... ? I don't want you to do the job, but if you already know the correct writing, it could avoid a waste of time. Thanks again anyway. Nasty bad people, here I come! Quote
Guest capun Posted November 16, 2006 Posted November 16, 2006 I think You can name it anything you want, the key is the StationType=Internal tied to the WeaponStation. By default, we use a nomenclature close your style. Take a look at the B-35 and B-49, they both have multiple bomb bays [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL Quote
rhugouvi Posted November 17, 2006 Author Posted November 17, 2006 (edited) I'll look at how you manage to do it on your flying wings. Thanks again. Edited November 17, 2006 by rhugouvi Quote
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