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  2. Storm Over The Sahara

    Not forgetting the very nice Halberstadt D5 and Martinsyde G.100
  3. Today
  4. Royal Air Force of Oman

    Interesting museum and photos, thanks for sharing them Cap'n.
  5. Royal Air Force of Oman

    I like the photos. A country I have always wanted to visit
  6. Shells ejection position update can be added to the new UB as well. The UB has a reduced ammo capacity, only 50 rounds. Its mentioned in one of the manuals, IIRC.
  7. Storm Over The Sahara

    Agreed. The aircraft Geezer has released thus far, the Gladiator, Fiat CR.32 and Fiat CR.42, are great-looking models.
  8. Royal Air Force of Oman

    Hello. I'm just coming back from a nice trip in the incredibly beautiful Sultanate of Oman. As my hotel in the capital city of Muscat was located in the district of Ruwi, I spent a morning at visiting the nearby Sultan's Armed Forces Museum - and sure, I did not regret it! Below are some shots mostly related to the outdoor displays dedicated to RAFO : Two-seater Jaguar OB (commissioned 1977-2014), displayed at the place of honor in front of Bait Al Falaj Fort. BAC 167 Strikemaster and Hawker Hunter - Unfortunately, I did not collect full information about these models. Short & Harland Skyvan 3-SH1877 (passenger transport aircraft, commissioned 1970-2006). I can't resist adding these few shots from a missile boat quite unusually displayed in the open ground : RNOV Al-Mansoor, fast attack craft (commissioned 1973-1985).
  9. Oops ... it seems I should have a closer look at the knowledge base. The information (non-support of RLE-compressed tgas) I found out through trial and error, was already there, even repeated.
  10. Good. I still have some ways to go back to game versions from 2010/2011 before the release of SF2 North Atlantic. But these older game version are impractical since they cannot handle the later 3D model format introduced with SF2NA (LOD version 8).
  11. I'd also add that for serial numbers you need to name them with a three-digit suffix number something like; SERIALNUM000.tga SERIALNUM001.tga SERIALNUM002.tga SERIALNUM003.tga ETC. ETC.
  12. I didn't even think about this one for a second Anyway, my bird would be something more modern than the Agile, even in the A version but you just gave me an idea to make the Agile too as the earliest and most basic one. Like: 1987 (or so) F-26A block 10 as the basic Agile version with F-16 block 40 avionics, 1995 F-26A block 20 as the F-2A counterpart with AESA etc. and 2010 F-26C block 30 with modern AESA, CFTs etc. Maybe someone has some better suggestions about verions and timeline?
  13. 2. Feature Overview 2.1 New Radio Management BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below led to a major rewrite of radio management code. Human players and AI must now be on the same frequency to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI. More detailed information about the new radio management can be found in the BMS COMMS and NAV book, in your Docs folder. 2.2 New ATC Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF) are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies have a VHF frequency. ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active runway and the approach frequency will offer a choice of multiple approach options depending on weather and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and human players. Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue. Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1 and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot to the touch down point. More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder. 2.3 IFF implementation Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s) are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy. IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI. IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be created. This file structure is explained in the new BMS technical manual. More information about IFF can be found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder. 2.4 Database changes The BMS database has been cleaned to allow easier maintenance and simpler updates in future. As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated. TEs can be converted from previous versions to 4.34 with Mission Commander. 2.5 New Campaigns 3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh challenging scenarios to KTO. These campaigns are still under development. More information about the new campaigns can be found later in this manual. 2.6 New AWACS Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic experience when under the control of early warning radar aircraft. Picture calls now give detailed information of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness). The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels. Gone are the days of listening to an engagement happening 150 miles away from your position, as you were trying to survive an air to air engagement on your own. More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder. 2.7 Artificial Intelligence AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your command; you will notice the difference. Respect them more as they will be more aggressive and provide more of a challenge, particularly at higher AI skill levels, which are also differentiated better than before. 2.8 Weather changes Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone. Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement. All visibility settings have been switched to metric which provides a much simpler way of creating weather. Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer. Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell. It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx. Airbases now feature windsocks, indicating wind direction and speed. 2.9 F-16 changes Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine parameters the virtual pilot must be very aware of too (especially during engine start). Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel leaks and oil leaks are possible and you may encounter more failures than before following battle damage. Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets. Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards can be easily edited using Weapon Delivery Planner. 2.10 Weapon changes Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and when they hit often made the jet explode right away. A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground safely. This change was made possible thanks to the new damage model of the F-16. Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically. SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a better chance for you to acquire it and make the hunter become the hunted! 2.11 Tools Tools have been updated to help manage many aspects of BMS 4.34: • WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl • MC: Mission Commander: http://www.weapondeliveryplanner.nl • WC: Weather Commander: http://www.weapondeliveryplanner.nl • Korea Interactive Map for navigation in BMS KTO (including all charts): http://www.ravico.com/ST/BMS_KOREA_interactive/index.html • F4Wx – Real Weather Converter (see BMS forum for download link) • RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder) 2.12 Documentation The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date: • TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft. • TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform. • The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34). • The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the approach charts) and also covers the new radio and ATC changes. • The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing their BMS experience and gathers many single documents into one big technical order. • The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types. • The charts have been completely updated for the new airbase frequencies and approach types. A new type of approach chart was created to work with the ATC instrument approach: the RADAR chart. • The key files and other Input Device files have been maintained and documented for 4.34. And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and more user-friendly.
  14. Yes. Use NAVAL_CAMPAIGN=FALSE in the campaign's .ini file, and add carrier stations as in the SF2 Vietnam campaigns. The terrain's ini can still have NavalMap=TRUE, it affects single missions only.
  15. The way I read Stick's comment is that one can still use the SF2NA game to get Night Ops in ODS, but that the settings for Aircraft Carriers must be in the old pre-NA style, either in the Terrain or Campaign INI files. Right?
  16. Yo!

    Happy 50th birthday in advance from.
  17. Final testing and packaging has started for an RCAF CF-100 MK-4 Euro version. The plan is to make separate packs for European and North American service. The European Mk-4 pack will have a tight date range from November, 1956, to December, 1962. The Belgian MK-5 will be uploaded later with a historic date range as well. The North American pack will reflect the longer date range for Canadian MK-4/MK-5 service and may include a dedicated ECM version but that's still getting some research. The MK-4 flight manual mentions the capability of carrying four 1000lb bombs. This wasn't done in practice but secondary STRIKE and ANTI_SHIP roles will be included with the primary roles being INTERCEPT and CAP. Air to air rocket tests are continuing and the AI are sometimes completing successful intercept missions against IL-28's but with less success against fighter sized targets. The TU-16 is more or less immune to AI intercepts, although I've seen a few collision course kills by the AI. By collision course I mean ramming! When player flown it might be possible to maneuver the CF-100 formation into a better firing position against the TU-16's prior to "engaging air" but I haven't had any success yet. The external tanks on the CF-100 were "no jettison" although the fuel could be dumped from them over a 2-3 minute period. The performance penalty when carrying external tanks is quite high so they won't be included in the load out ini except for secondary RECON missions. Recon in this case being the guy in back with a camera. [ It's been done before] "What If" load outs will be available for radar and infrared guided missiles but not included in the load out ini. The rocket pods will be carried on intercept missions only as they are almost totally useless against maneuvering fighters. For cap missions the load out will be guns only. Still some research going on but It seems the RCAF versions sent to Europe were all MK-4's with some RCAF numbered MK-5's being flown to Europe but handed over to Belgium on arrival. Any further info on CF-100's in Europe appreciated.
  18. Storm Over The Sahara

    Let´s allow Geezer make his own magic.
  19. Hi again Finally I got the falklands alternate terrain working and it is really amazing!! The problem now is that the airfields in Argentina have disappeared ¿¿?? The lights are there but there are no runways. I tried all the airbases (Rio Gallegos, Rio Grande, San Julian...) but none ot them have runway. Any idea of how can I fix that? Best regards,
  20. HMS By Jove

    The issue with the British being who they are is, it's hard to tell whether it's entirely fictional, or mostly true with sprinkled in jokes and exaggerations. Mini Militia App Lock 7Zip
  21. Okay, so I decided to make two versions of this aircraft. F-26A - introduced in 1995 basically unchanged F-2A original AESA radar General Electric F110-GE-129 engine LANTIRN pods for A2G targeting F-26C - introduced in 2010 CFTS double A2A missile rails AN/APG-80 AESA radar modern cockipt based on F-22 JHMCS General Electric F110-GE-132 engine Sniper XR targeting pod built-in IRST
  22. AH! cheers bud, that did the trick, I felt it would be something like this, I just needed a little steering ive also learned (although I guess its obvious, I just never thought about it) that theyre actually date based too, so certain carriers/ yankee stations only show at certain dates.... I never really put too much thought into that but It makes perfect sense.
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