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  3. Proposed re-positioning of serial numbers on the wings to better match the real thing: Replace: [Decal005] MeshName=RightFlap DecalLevel=2 DecalFacing=TOP FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=1.25,-2.85 Scale=0.8 DecalMaxLOD=3 [Decal006] MeshName=LeftFlap DecalLevel=2 DecalFacing=TOP FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=-1.25,-2.85 Scale=0.8 DecalMaxLOD=3 with: [Decal005] MeshName=RightAileron DecalLevel=2 DecalFacing=TOP FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=2.45,-2.85 Scale=0.8 DecalMaxLOD=3 [Decal006] MeshName=RightAileron DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=2.45,-2.85 Scale=0.8 DecalMaxLOD=3 [Decal007] MeshName=LeftAileron DecalLevel=2 DecalFacing=TOP FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=-2.45,-2.85 Scale=0.8 DecalMaxLOD=3 [Decal008] MeshName=LeftAileron DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=MiG-21 LanceR C/RO1/RumNum Position=-2.45,-2.85 Scale=0.8 DecalMaxLOD=3
  4. https://125studio.tistory.com/
  5. Sparrows (and many others) are usually not set up in their weapon's data.ini with launch rail load requirement. RailLaunched=FALSE So if it is only for sparrows and/or large missiles, I advice you to merge the rail to the pylon, alternate route leave out the launch rail name, that way always will show. In case you want to use the pylon also for a2g stuff like bombs then duplicate the pylon and set up a separate station for those.
  6. You should'nt need the donotdetatchpylon statement m8.
  7. All planes datas are checked and corrected to remove unbalance cause of pods weight. Avionics update for all models. All soon ... end of September I think, common with MFG IDS .
  8. Im confused.com launch rail refuses to load... set up pylon for 2 IRM launch raiils....they work fine,but when I try add launch rail to bottom...it will not show....tried allsorts... pics show Rightouter pylon...the ones giving trouble... Pylon is Pylon_LOW_AAM 2 rails are AAM_Pylon01 and 02 3rd is LOW_Rail (left etc) all dandy in max...but with no irms or with the rail wont show... heres for Pylon_LOW_AAM and just the LOW_Rail..... [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM \\DoNotDetachPylon=TRUE PylonMass=60 LaunchRailNodeName=LOW_RAIL PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 and for the main pylon and IRM rails.. [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02 Ive tried variations and no joy...im obviously missing a simple item... cheers guys.
  9. That's obvious, as fast as the tug goes.
  10. Man, what a great looking airplane! Can't wait to get my DCS version.
  11. If no one can provide details, can someone provide these tutorials: These should help me out alot in learning. -Shreck's 3dz Studio tutorial -Chompy's RS tutorial -Gurney's RS (BSP) Tutorial -RS pseudocode from MPS developer -Moggy's manual RS adjustment method -Crashin' Jack's 3dz tutorial Thank You in advance.
  12. Yesterday
  13. Track IR and EAW

    Added: Thanks to RWatson, downloaded today a full, latest-issue of V1.60, and plan to try it out on my win 10 computer, which is specifically set up as a gaming machine. NOT cutting edge, but not far way, either. For reference purposes, my internet speed is set at "basic" level by Cox, and I use SSDs. The 2+Gb file D/L time was approx. 20 minutes. Unfortunately, one of my favorite sims, "Crimson Skies" does not seem suitable in conjunction with TIR. This was a disappointment, but not entirely unexpected. Anyone having info on getting "CS" to run with TIR is asked to respond, and thanks in advance. Report on V1.60 in a little bit; doing some outdoors work on my Miata, and the weather stands still for no man.
  14. I presume your last paragraph, enclosed in parentheses, pertains to FE 2, as well? The only thing of which I am certain is that many complex mods for FE1 are problematic when trying to install them into FE2. As I am a fan for both SF2 and FE2, your comments are valuable, and informative. I have some small experience in adding Mods to both games, and having done so, the (carefully selected) Mods add a great deal to both games. Comparing a fully modded version of either FE2 or SF2 to the original game is like comparing a Volkswagen Beetle to a Porsche of the same model year. With a modern computer/GFX card, all the Gfx features can be enabled, and both games are considerably enhanced by doing so. Thanks for your comments. That said, and back to the original Topic, lest we drift too far, OP has not responded, as far as I know, to my original question. Why the choice of using these files? No doubt there is a simple reason for doing so, and I am too ignorant to see it. My presumption is that these files are relatively easily obtained/Modded, offer some advantage over existing/non-existing original EAW files, and are also legitimately used. So, this question is asked out of ignorance, plain and simple. As a fan of all the games involved in this discussion, I hope that this is but the first example of such adaptations.
  15. Filling up those ''ugly' terrain tiles

    Perfect explanation for something that I ought to have known in the first place. Thanks.
  16. Speaking of carriers, has anyone even created an accurate model of the "Graf Zeppelin"? This link has some (possibly inaccurate) US Office of Naval Intelligence (ONI) recognition drawings, and enough info is available to be able to render a fair reproduction. of the ship and its' aircraft: https://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin#/media/File:Graf-Zeppelin-1.jpg Note that within the text Adm. Raeder was asking for purpose-built fighter aircraft in lieu of the "navalized" Bf 109s, which had landing problems enough on dry land, let alone the deck of a carrier. I'm guessing that the wider-stance FW-190, in navalized form, might not have been a candidate for such a role in the event that the GZ was used later on in the war. Perhaps the original Stukas might have also been replaced by heavily modified FW 190s as well, thus easing maintenance issues. Of course, such a carrier would be sent out with other ships, amongst them numerous destroyers, and possibly tankers and cruisers. That this was common practice at the time was well-known to the Germans, and it is also highly likely that any such vessels would have their original AA armament heavily augmented, which again, followed existing trends. Had the fortunes of war gone only a little differently, the GZ might have been used in combat. That being the case, the re-creation of a GZ carrier is changed from a "What If", near-fantasy scenario, to a alternative history scenario that could easily have been, bit did not quite come off. Submitted for discussion.
  17. EAWHS Files Section Updated

    Sounds like some digging on the wayback machine is needed. I can try that, if you like. I've dug around there a little bit. If you ant, let me know what you are looking for, and I will see what I can do.
  18. its the same thing. go to the graphic settings in the game and set them to high instead of unlimited
  19. I think I have a more serious problem,I bought a new laptop,1660ti,after opening the game shortcut, I can only hear the music and can't see any pictures, including the settings screen,What should I do to restore the normal operation of the game? please help me!
  20. Spitfire 9e Cockpit

    Splendid work.
  21. SEA camouflage Buccaneer in progress When it's complete, I'll upload the following: RAAF Blackburn Buccaneer S.22 RAF camouflage (standard roundel) RAF camouflage (low visibility roundel) RAF wraparound camouflage RAF late grey Operation Damask camouflage (desert pink) Daytime SEA camouflage (as used by the F-4E) Night SEA camouflage (as used by the F-111C) Gunship Grey Squadron markings for: 1SQN 2SQN 6SQN Generic SEA Buccaneer Daytime SEA camouflage (as used by the F-4) Night SEA camouflage (as used by the F-111)
  22. S-199 Cockpit

    The Bf-109 cockpit has been a glaring sore spot in the sim as it did not approach the standards of other WW2 aircraft - I have now replaced every single one with this in all models of the Bf-109 and S-199... a very welcome add-on.
  23. Last week
  24. You're answering an 6 year old post ... the OP probably isn't even around any more lets try NOT necrothreading for a change, shall we?
  25. Filling up those ''ugly' terrain tiles

    Hi RiBob, Rather then testing the objects where it belongs I used a tree slot for it and that's not where it's supposed to be. It's a city object and is supposed to sit on a city tile but it saves time when a tree is replaced. You don't have to search to find the object as cities are sometimes hundreds of miles away. Hope that explains it. VBH
  26. Hi, try this configuration: [DeviceName] JOYSTICK01=USB Game Controllers [1] [ControlSet001] EXIT_FLIGHT=ESCAPE QUIT_GAME=ALT+Q PAUSE_FLIGHT=P TIME_COMPRESSION=ALT+T NORMAL_TIME=ALT+R CHANGE_TIME=ALT+C SKIP_TO_NEXT=ALT+N RADIO_COMM=TAB CHAT_ALL=GRAVE CHAT_ENEMY=SHIFT+GRAVE CHAT_FRIENDLY=CTRL+GRAVE CHAT_TARGET=ALT+GRAVE AUTO_PILOT=A WING_LEVELER=SHIFT+A NEXT_WAYPOINT=W PREV_WAYPOINT=SHIFT+W MAP=M SCREEN_SHOT=PRINTSCREEN DEBUG_TOGGLE=ALT+D GOTO_COCKPIT_FRONT_VIEW=F1 GOTO_COCKPIT_WIDE_VIEW=F2 GOTO_COCKPIT_GUNSIGHT_VIEW=F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 GOTO_VIEW_PADLOCK=F4 TOGGLE_COCKPIT=NUMPADPERIOD SNAP_VIEW_FRONT= SNAP_VIEW_FRONT_RIGHT=JOYSTICK01_POV01_UPRIGHT SNAP_VIEW_RIGHT=JOYSTICK01_POV01_RIGHT SNAP_VIEW_REAR_RIGHT=JOYSTICK01_POV01_DOWNRIGHT SNAP_VIEW_REAR_LEFT=JOYSTICK01_POV01_DOWNLEFT SNAP_VIEW_LEFT=JOYSTICK01_POV01_LEFT SNAP_VIEW_FRONT_LEFT=JOYSTICK01_POV01_UPLEFT SNAP_VIEW_UP=JOYSTICK01_POV01_UP SNAP_VIEW_DOWN=JOYSTICK01_POV01_DOWN GOTO_VIEW_SHOULDER=F5 GOTO_CHECK_SIX_VIEW=SHIFT+F5 GOTO_VIEW_OBJECT_NEXT=F6 GOTO_VIEW_OBJECT_PREV=SHIFT+F6 GOTO_VIEW_GROUND_OBJECT_NEXT=F7 GOTO_VIEW_GROUND_OBJECT_PREV=SHIFT+F7 GOTO_VIEW_TARGET=F8 GOTO_VIEW_PLAYER_TO_TARGET=SHIFT+F8 GOTO_VIEW_TARGET_TO_PLAYER=CTRL+F8 GOTO_VIEW_WEAPON=F9 GOTO_VIEW_PLAYER_TO_WEAPON=SHIFT+F9 GOTO_VIEW_WEAPON_TO_PLAYER=CTRL+F9 GOTO_VIEW_FLYBY=F10 GOTO_VIEW_FLYBY_PREV=SHIFT+F10 GOTO_VIEW_TOWER=F11 GOTO_VIEW_TOWER_PREV=SHIFT+F11 GOTO_VIEW_ACTION_CAM=F12 GOTO_FREE_VIEW=CTRL+F12 CAMERA_PITCH_UP=UPARROW CAMERA_PITCH_DOWN=DOWNARROW CAMERA_YAW_RIGHT=RIGHTARROW CAMERA_YAW_LEFT=LEFTARROW CAMERA_ZOOM_IN=MOUSE_BUTTON01 CAMERA_ZOOM_OUT=MOUSE_BUTTON02 CAMERA_PITCH_AXIS=MOUSE_Y-AXIS CAMERA_YAW_AXIS=MOUSE_X-AXIS CAMERA_ZOOM_CONTROL=MOUSE_Z-AXIS PITCH_UP= PITCH_DOWN= ROLL_RIGHT= ROLL_LEFT= YAW_RIGHT=PERIOD YAW_LEFT=COMMA THROTTLE_UP=EQUALS THROTTLE_DOWN=MINUS THRUST_VECTOR_UP=CTRL+EQUALS THRUST_VECTOR_DOWN=CTRL+MINUS FLAPS_DOWN=F FLAPS_UP=V AIRBRAKES_TOGGLE=S WHEELBRAKES_TOGGLE=B LANDING_GEARS_TOGGLE=G ARRESTER_HOOK_TOGGLE=H CYCLE_NAV_LIGHT=CTRL+L ENGINE_TOGGLE=CTRL+I EJECT=SHIFT+ESCAPE PITCH_CONTROL=JOYSTICK01_Y-AXIS YAW_CONTROL=JOYSTICK01_Z-ROTATION ROLL_CONTROL=JOYSTICK01_X-AXIS THROTTLE_CONTROL=JOYSTICK01_Z-AXIS THRUST_VECTOR_CONTROL= NEXT_AA_WEAPONS=BACKSPACE PREV_AA_WEAPONS=SHIFT+BACKSPACE NEXT_AG_WEAPONS=BACKSLASH PREV_AG_WEAPONS=SHIFT+BACKSLASH FIRE_PRIMARY_GUN=JOYSTICK01_BUTTON01 FIRE_SECONDARY_GUN=JOYSTICK01_BUTTON02 FIRE_WEAPON=JOYSTICK01_BUTTON03 OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J NEXT_RIPPLE_QUANTITY=RBRACKET PREV_RIPPLE_QUANTITY=SHIFT+RBRACKET NEXT_RIPPLE_INTERVAL=LBRACKET PREV_RIPPLE_INTERVAL=SHIFT+LBRACKET NEXT_HUD_MODE=APOSTROPHE PREV_HUD_MODE=SHIFT+APOSTROPHE NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON CHAFF=C FLARE=X ECM_TOGGLE=Z TOGGLE_RADAR=CTRL+PGUP NEXT_RADAR_MODE=PGUP PREV_RADAR_MODE=SHIFT+PGUP NEXT_RADAR_RANGE=PGDN PREV_RADAR_RANGE=SHIFT+PGDN SELECT_NEXT_RADAR_TARGET=HOME SELECT_PREV_RADAR_TARGET=SHIFT+HOME ACQUIRE_RADAR_TARGET=INSERT ACQUIRE_VISUAL_TARGET_ON_RADAR=SHIFT+INSERT REJECT_RADAR_TARGET=DELETE SELECT_CLOSEST_CENTER=NUMPADSTAR SELECT_TARGET=T SELECT_PREV_TARGET=SHIFT+T SELECT_CLOSEST_TARGET=CTRL+T SELECT_FRIENDLY=Y SELECT_PREV_FRIENDLY=SHIFT+Y SELECT_CLOSEST_FRIENDLY=CTRL+Y SELECT_GROUND=E SELECT_PREV_GROUND=SHIFT+E SELECT_CLOSEST_GROUND=CTRL+E SELECT_LAST_RADIO=R SELECT_LAST_RADIO_CALLER=SHIFT+R SELECT_RADAR_TARGET=CTRL+R SELECT_WAYPOINT=CTRL+W DESELECT_TARGET= ANIMATION_1=SHIFT+1 ANIMATION_2=SHIFT+2 ANIMATION_3=SHIFT+3 ANIMATION_4=SHIFT+4 ANIMATION_5=SHIFT+5 ANIMATION_6=SHIFT+6 ANIMATION_7=SHIFT+7 ANIMATION_8=SHIFT+8 ANIMATION_9=SHIFT+9 ANIMATION_10=SHIFT+0 [ControlSet002] CAMERA_ZOOM_IN=NUMPADPLUS CAMERA_ZOOM_OUT=NUMPADMINUS FIRE_PRIMARY_GUN=SPACE [RangedControl001] AxisControl=PITCH_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=97.000000 ReverseJoystick=TRUE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=TRUE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=PITCH_DOWN DecreaseControl=PITCH_UP CenterControl= [RangedControl002] AxisControl=YAW_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=97.000000 ReverseJoystick=FALSE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=YAW_RIGHT DecreaseControl=YAW_LEFT CenterControl= [RangedControl003] AxisControl=ROLL_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=97.000000 ReverseJoystick=FALSE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=ROLL_RIGHT DecreaseControl=ROLL_LEFT CenterControl= [RangedControl004] AxisControl=THROTTLE_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=0.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=TRUE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THROTTLE_UP DecreaseControl=THROTTLE_DOWN CenterControl= [RangedControl005] AxisControl=CAMERA_PITCH_AXIS MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=0.200000 UseMouseRate=TRUE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=50.000000 KeyControlRate=2.000000 AllowKeyControl=TRUE IncreaseControl=CAMERA_PITCH_DOWN DecreaseControl=CAMERA_PITCH_UP CenterControl= [RangedControl006] AxisControl=CAMERA_YAW_AXIS MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=0.250000 UseMouseRate=TRUE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=50.000000 KeyControlRate=2.500000 AllowKeyControl=TRUE IncreaseControl=CAMERA_YAW_RIGHT DecreaseControl=CAMERA_YAW_LEFT CenterControl= [RangedControl007] AxisControl=CAMERA_ZOOM_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=FALSE SelfCenterRate=100.000000 KeyControlRate=5.000000 AllowKeyControl=TRUE IncreaseControl=CAMERA_ZOOM_IN DecreaseControl=CAMERA_ZOOM_OUT CenterControl= [RangedControl008] AxisControl=THRUST_VECTOR_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=0.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THRUST_VECTOR_UP DecreaseControl=THRUST_VECTOR_DOWN CenterControl=
  27. Thank you guys, I very much appreciate it.
  28. Thank you. Is there a patch to fix this issue? Sorry,I'm off the topic.
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