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  1. Today
  2. Just got them! Absolutely superb!! Thanks a lot!
  3. Vegas to Europe non stop there'll be so much to do when you get there!
  4. Yesterday
  5. i updated my old 8gb grafics card to a 12gb Gigabyte RTX 3060 but on some terrains i still run in to problems, actually there are only 2 terrains that causes problems that is the Anatolia terrain ( final version ) and the Germany CE from Rents ( final version ) on this 2 terrains i have problems even with stock aircrafts not to mention with heavily modded ones all other terrains work fine , i have some early versions of this 2 terrains and they work better but sometimes even this early versions causing problems my flight engine ini is set up to have trees / buildings visible up to the horizon i´m using Gigabyte GA-Z97X-UD5H mainbord Gigabyte GeForce RTX 3060 Gaming OC LHR 12 GB Intel Core I7-4790K 4 x 4.00 GHz G.Skill 32 GB Ram DDR3-1333 Windows 7 pro 64 bit so it is a old computer but i´m happy with it , and for all the guys who are telling me that Windows 7 is no longer supported , i still get regular updates from Microsoft thats my FlightEngine.ini settings [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 and that is the result from that setting , you have trees up to the horizon , and yes that may have something to do that the Anatolia and the Germany CE terrain from Rents is not working well on my computer but i dont like this near clipping where trees or buildings are popping up out of nowhere , this picture is from the North Vietnam terrain , the area with the red arrows is enlarged on the top of the picture so it is up to you , if you want the Anatolia terrain and the Germany CE terrain from Rent to work in your game you have to reduce a lot of this settings and accept the near clipping distance and that objects pop up from nowhere ( basically the original TW settings ) or you modify your FlightEngine.ini and you game Detail settings and use the other terrains available , its your choice aaahhhh...... or buy a super / new computer that may help as well the grapihc card alone will not solve your problems as you can see with my RTX 3060 , i still have the problems
  6. Well my gaming laptop handles SF2 fine. I mean it's a bit wonky with some things but it runs fine as it comes, even with newer mods and bigger textures. Like I said upgrading would only fix the issue if it's a memory problem, regardless of card or whatnot. I can understand money issues but yeah, a 4GB card needs to be upgraded, regardless of how old it is. I honestly can't suggest otherwise with very old hardware, and upgrading it would solve the issue.
  7. Yes, but apart from that SF2 itself has a problem related to the allocated memory hash, and it crashes after some missions. If the mods are getting heavier and heavier, what are we going to do?
  8. I mean as mods come by more and more the larger the textures will be, so upgrading your video card will probably be needed at the minimum. I mean you can only hold on to it for so long before newer mods wreck it.
  9. Well, that's what I believe. Missions with large maps full of details like Anatolia are a matter of luck, they often crash. I remember that in the past everything ran without any problems, but then I also remember that in the past there were no mods with textures of such high quality. When I see that the mod has very high textures, I convert and reduce them to 2048 or 1024. But...
  10. Chances are that even with a 4gb card you are still running out of video memory, especially if you've got lots of 4096x4096 textures to load.
  11. Guys, analyzing the reason why sometimes my game crashes at 80% of loading, and the reason appears to be something related to directx10.dll (even though I have a 4gb video card, which I consider OK for an old game like this), I went to take a look at this flightengine.ini file and found some entries that I would like to know what they do, such as the ones I pointed out: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=4096 MaxModelType=2024 //MaxModelType=2048 MaxMeshPerScene=4096 //MaxLightPerScene=256 MaxLightPerScene=512 MaxModelPerScene=2024 //MaxModelPerScene=2048 AspectRatio=1.333333 MinPixelSize=1.0 [UnlimitedDetailOption] HorizonDistance=62000.0 //HorizonDistance=70000.0 DetailMeshSize=11 DetailLevel=2 WaterEffect=2 NoiseTexture=1 //MaxTextureRes=-1 MaxTextureRes=3072 The ones that are listed as commented // I probably copied them from someone over the years, but to be honest, apart from the obvious ones, I don't know what they improve individually. And if anyone has a file like this that allows some improvement in the game, or even that fixes what might be wrong with mine, I'd appreciate it.
  12. F-20A Tigershark, RAF, 92. Squadron, 1985
  13. added missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
  14. Update because of release Bh&H2- Expansion "Over The Top". The previous mod-list für BH&H2 I have closed. Greetings
  15. I will upload soon
  16. Anything that TK decides to work on this game would bring anything sort of a fresh life into it. I gotta admit for a sixteen-year old game it still works and such, but expecting TK to get off his ass and actually implement (as well as a patch) would be nice, but don't get your hopes up. You're honestly better off playing on the mobile version if you want new stuff.
  17. Some years ago I actually had this working in VR with one of the Early Oculus headsets, think it might have been the DK1 or DK2 and it was excellent fun. Had to manually hack each aircraft to remove the viewpoint rotational boundaries and a few other tweaks using a 3rd party freeware head tracker etc but it worked great until the VorpX software (I think it was) got updated and broke the integration. I did post some detailed instructions at the time as to how to do this and might have another stab at it to see if I can get it working again in VR with one of my more modern headsets. As already mentioned in this thread, VR integration would really bring fresh life to this series and allow those who don't want to spend £3k on a PC build to run a very accessible combat flight simulator in VR. I'd even be willing to buy the whole flipping series yet again if it all worked with native VR support out of the box. As much as I love DCS (and have just spent £3k upgrading my PC) I just loved how quickly you could jump in and fly a mission in SF2 skipping all the dull bits...
  18. VMAQ-2,right? This reminds me of a time, probably about fifteen years ago, when I bought a model of EA-6 that came with a Playboy watermark stickerThat was the second model I made, ended up giving it away as a gift.
  19. Weaponspack 3

    AN/ALQ-71 with RAT , twin pod assembly , used with the F-105 and EB-66
  20. Weaponspack 3

    as soon as i have the weapons folder and the weapons.ini done
  21. Last week
  22. Weaponspack 3

    sorry, my mix up. realized it after you posted the list i personally would have liked SNEBs visually, but American pods were much more realistic for a Ukraine volunteer force in the mod.
  23. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC17 - Removed access to BIS weaponry, limited to the weaponry it used in real-life
  24. You said "a twin LAU-32 is available in teh International Volunteer Group release"
  25. EricJ Release Thread

    Right now things are again at a dull roar. I've been dealing with some family issues at home so been somewhat busy as can be, but it's not too bad and things are going okay. Anyway, BradMick from the Project Hatchet should hopefully give up the HeliSim profile for the Kiowa, so I'll be learning how to integrate it into the helicopter. I'm thinking of just basic texturing the gun pod with the closest coloration that it had. As for the GAU-19 I'll get to it sometime pending reference shots and whatnot. Wiki shows no use of the ATAS so I may not do it. In a future update I'll be removing the BIS pylon weaponry and stick to operational use weapons, which will be pretty soon after this post probably, just to wean players off of it, unless there is a desire to keep it. Other helicopter news just doing some minor tweaks for the UH-92s, and adding some wire strike stuff to the MH-92s, so not much on that front. I did submit (and it's live) a Pilot UH-1Y mission to the Workshop, so if you enjoy that helo and want to fly it SP, then check it out sometime. Other than that not much else going on unless there are of course some requests I can furnish and the like
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