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  2. Thanks for the detailed explanation. As often is the case..my SF2 install is a house of cards..
  3. Today
  4. Did you mod its vectored thrust...? as the model H gave me has it working and bump mapping etc...been a while I forget...well im old ...thats my excuse...lol
  5. I agree with you that those tiles are too vibrant. The ones included in that expansion package are actually a repaint/mod of a tileset made by Brian32, which is way more subdued in its original form. The original tiles, which I prefer, should be available here: https://combatace.com/files/file/5300-vietnamsea-tile-repaint-v10/ Green Hell 2 is actually a complementary TOD improvement (trees and city buildings) for that tileset by Brian32, made by Stary and available here: https://combatace.com/files/file/7095-green-hell-2/ Green Hell 3, instead, is Stary's creation completely, both tiles and TODs.
  6. Update that a total of 9 people were aboard.
  7. Yesterday
  8. I have read that even his daughter died in the crash... My condolences to the Bryant family. I was shocked about the news. As a European, it's difficult for me to follow NBA. But Kobe Bryant was such a famous name in the sport. He will be deeply missed.
  9. Sorry, guys. I have been dealing with RL issues lately. I have good news for the add-on, though. Since I had to postpone the release, I have asked for some more changes to the cockpit and aircraft 3d models. The new changes are well worth the wait IMHO. Next month the release is going to happen, I have worked too much on this add-on, as well as the other members of the development team did. Just wait a little longer.
  10. Might want to add, do NOT install to the /ProgramFiles section. Do not install ANY 1stGen game to "usual place". That's a protected area of the HD (software wise), and you won't be able to to shit with modding inis or anything else. Same as in Win7 Do a custom install, by pointing the installer exe to the ROOT of the C drive (ie: C:/WingsOverEurope).
  11. I've never been a sports fan, but we lost a good man today.
  12. As the existing aircraft wore out or rotted (Mosquito), new aircraft were sent from France. In this case "almost" new Spitfire Mk.IXs. When the crated Spitfire Mk. IXs arrived from France, replacing the worn out ex-IJAAF & IJN aircraft they were assembled somewhat piecemeal. "C" fuselages were given "E" wings and vice versa, and both models served with the same squadrons. Since the game engine does not allow for mixed aircraft units, C & E winged Spits will all be seperate. Each of the units rotated through French Indochina, and those dates are listed on the texture set ini, and the displayed name, as below: Spit9C: GC II/7 "Nice" (<3/46) GC I/7 "Provence" (<3/46) GC II/2 "Cigones" <7/46 GC I/4 "Dauphine" (<6/47) GC I/6 "Corse" (<4/50-51) Spit 9E GC II/4 "La Fayette" (<6/47) GC II/3 "Champagne" (<12/48) ----------------------------------------------------- Aircraft shown below are: GC II/2 Cigones GC II/4 Lafayette Next Up: Airacobras
  13. Early days, AeroNavale (46-49-ish) Flotille 1 Seafire MkIII Flotille 3 SBD Dauntless Flotille 4 SBD Dauntless Flotille 8 PBY-5A Catalina More to come! Next, the Mk. IX Spits!
  14. As some of you may know, there is a mod in the works for the 1st Indochina War. I'm going to share some of the aircraft that will be in the mod, eventually Everything used herein is available here at CA, or are stock aircraft "adjusted" to fit. Nothing from anywhere else will be used or discussed. Unless someone want to build new ones... The terrain (VietnamSEA) is in heavy rework, as Menrva has scrapped off everything above the bedrock, and we are rebuilding it, litteraly, from the ground up. It will, however, remain the "stock" 63% size. Reminder: several of the aircraft will not be seen as they're "unavailable". To remedy this, stand in's or aircraft used by the units will have later versions implemented earlier (ie: C-47 for Toucan). Several aircraft used are VERY old, and do have several flaws (mesh bleeds with decals, shadow ropes, incorrect shapes, etc) Please try and hold your questions until all the images have been posted! DO NOT POST THEM WITHIN THIS SCREENSHOT THREAD -- THAT'S NOT WHAT THE SCREENSHOT FORUM IS FOR!!! POST THEM IN THE GENERAL DISCUSSION FORUM, IF NEEDED. This thread was created ONLY to show you all what will be available when this mod is finished. Thank you! --------- Early day, directly post-WW2, to 1947 GC I/7 Provence, Ki=43iiI GC II/7 Nice, ex=RAF 273 Squadron Spitire Mk.VIII (as there are no photos or other visual evidence, the aircraft remains in RAF SEAC camoflague GC I/6 Corse, Mosquito FB Mk.VI GT II/62 Franche-Comte C-47 Skytrain (Dakota)
  15. Some versions has no undernose radome like civilian ones.
  16. Never heard of him...but sad to hear...and daughter too....Condolences to all concerned families.
  17. Just heard about this, and because it was a helicopter crash I thought I would share it here. https://www.latimes.com/california/story/2020-01-26/aircraft-slams-into-hillside-explodes-in-flames-near-calabasas
  18. Looking at this...Its using DDS which before have given probs...so back to jpegs...I think its alpha messing...as the originals had alpha layers I resaved as DTX1 No Alpha dds but I think remnants of alpha still linger...anyways back to hangar to fix...
  19. Hello everybody, It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim: Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs; Hurricane Mk.IIb: the number of MGs has been increased to 12; Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns; Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs; Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders. We hope that this nice selection of the Hurricane models suitable both for the Western and Eastern front would be a great addition to IL-2 Sturmovik series: You can discuss the news in this thread
  20. Cool idea. Such a hovering carriers we could use for a "Battleship Galactica" or "Star Wars" mod.
  21. My SF1 in Windows 10 settings. 1. Install latest DX9. I'm not sure but I believe the latest DX9 driver is 'directx_Jun2010_redist.exe.' It can be found on the internet. 2. Install ENBseries. I use FalconC45's 'HDR Mod 1.01A' found here, 'https://combatace.com/files/category/747-environmental-mods/?page=2.' The HDR Mod 1.01A is for high end Nvidia graphics cards. There is also a mod for ATI/AMD graphics cards on that download page. 3. Set SF1/WOX .exe file compatibility mode to: 1 - Check box for 'Run this program in compatibility mode for: Windows XP (Service Pack 3).' 2 - Check box for 'Run this program as an administrator.' Your compatibility mode might differ. You might need to experiment with different settings to find the right one for your computer. 4. I use '4gb_patch.exe.' I don't know if it makes much difference, but it doesn't stop the game from playing. It can be found about 10 files down here: https://ntcore.com/?page_id=345. 5. Because I also play my SF2 games on the same Windows 10 computer, and because I have an Nvidia graphics card, and because new Nvidia drivers seem to cause SF2 to go 'black' when graphics are set to 'Unlimited' when the mission starts, I still use an old set of drivers that allow me to set my graphics to 'Unlimited.' I use Nvidia drivers; 418.91-desktop-win10-64bit-international-whql.exe. You might need to experiment with different graphics card drivers to find the right one for your computer. I don't know if this these graphics drivers make a difference with the SF1 games, but both SF1 and SF2 work for me on Windows 10 with these settings and adjustments. Remember computers differ, so my settings and adjustments might not work for your setup. Good luck. Geary
  22. I did get SF2 Vietnam Air & Ground War Expansion working - I had to reinstall it and then the EXE worked fine with vorpX. Now I'll go on to Phase II - taking a look at the aircraft cockpit INI files to see how to most improve the view and seat position while in VR. I'm not familiar with all of that stuff, but I do see values that look like they may free up the ability to look all around as opposed to being constrained to certain degrees left, right, up and down. I'm I correct that the SF2 cockpits are not 6DOF (I won't be able to lean forward and back or tilt my head - just left/right up/down right?)... [CockpitSeat001] ModelName=F-8C_pit Offset=0.0,-0.10,0.0 Position=0.0,-0.26,1.00 // Position=0.0,0.0,0.75 ViewAngles=0.0,0.0,0.0 MaxYaw=152 MinYaw=-152 MaxPitch=90 MinPitchFront=-47 MinPitchRear=-30
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