Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. When you create a mission in the Single Mission menu, are you choosing the terrain you want to fly in from the drop down menu? The game will default to whatever map matches the cat file associated with your newly installed terrain. You would have to choose the Peninsula Iberica terrain from the drop down menu one time for the game to default to it, if I remember correctly (I'm old).
  3. Yesterday
  4. A-1H Skin Pack

    no mate, not my area of expertise messing around with the black majiks of ini's and their arcane workings, I leave that sort of thing up to the clever peeps on here lol lol lol tell you what matey, you give it a whirl and if it works, well yet another happy dance is in order !!!
  5. F-20 Tigershark: Risky business Part 2

    It would be really cool if some one with SKILLZ would finish out and polish the F-20 for SF/WOX 1 series
  6. Hi Viper i noticed the afterburner tga had become corrupted smaller and bleached ..so ive uploaded the original here ...for you to use ... aircraft.7z
  7. Help with Mue editor

    Thank you for your patience Wrench, I already got it..
  8. Quite welcome. Yup, I just copied the two ini files in F-111 Aardvark USAF Super Pack 1920 v14\Extras\F-111_IDF_What_If_Skins\Correct F-111D HUD\F-111D in your pack over to the E. Haven't done it with the F, worried I might mess up the visual cockpit model of the F. Having a CCIP to me is really important! Thanks for noticing the AB issues.
  9. Hi Jose, Thank you for your comments. Are you saying you fixed CCIP in E and F using the files from D? If so, can you elaborate. Most of the work I did was cosmetic and flight model... The AB...yea, I was never happy with it. I got it to what I like and left it there. I may revisit it. =V=
  10. I am sure it's a bug in the tiles' alpha channels. I have seen it in other tilesets as well.
  11. did you also reload DX9? check the /Effects folder for the proper effect parts (inis, tgas, etc) Did you check the complexity setting in the /Options menu? Also, do NOT install the game to the C/ProgramFiles *** section. All 1stGens should be installed at the root of C/ (ie: C:/WoE)
  12. Interesting not seen so would think Drivers but not sure. Do you have AA and AF set to the max?
  13. Windows 7 WOV Gold

    Hello James glad to see you around still What year are you flying ? single or campaign? There were different levels of AAA for gold were there not. There were a few things required for Win 7 back in the day but as you have it running suspect you may not need them
  14. Aeritalia G.91YS - Fighter Squadron 20, Swiss Air Force, 1976 Skin Credit: Kulbit80
  15. https://www.sas1946.com/main/index.php/topic,58506.0.html
  16. Please whats is my problem? in terrain Israel whith CA_Stary's Enhanced SF2:Israel terrain. Thanks
  17. Strike Fighters Royal Air Force

    Images of Royal Air Force aircraft from SF1 and SF2.
  18. Bristol Bullfinch FR.2 - No.611 (West Lancashire) Squadron, Royal Auxiliary Air Force, 1963 In late 1953 a North Atlantic Treaty Organisation (NATO) committee drafted NATO Basic Military Requirement 1 (NBMR-1) detailing the specification of a future requirement for a "light weight tactical strike fighter" capable of carrying both conventional or tactical nuclear weapons from dispersed or even rough airfields with minimal ground support. Intended to produce an aircraft that would become standard equipment across the air forces of the various NATO nations the competition stipulated many basic specifications on speed, range, weight and field length but also specified the preferred engine choice of the Bristol Siddeley Orpheus turbojet which was already funded by the US Mutual Weapons Development Program and which promised to meet the challenge of providing an engine that matched the requirements of lightweight, power, reliability and ease of maintenance. After extensive testing and evaluation against it's competitors, NATO Defence Ministers met in April 1957 to announce that the Fiat Aviazone G.91 would be the first NATO lightweight strike fighter. But, almost immediately, there was considerable controversy surrounding the decision and all hope of unity and standardisation looked to be lost when the French government bailed out to pursue development of the Dassault Étendard whilst the UK government initially ignored the competition to concentrate on the continued production of the Hawker Hunter and the requirements of Air Ministry Operational Requirement 339 (OR.339) that would lead to the Hawker P.1121 project. However, following the infamous 1957 Defence White Paper, the UK government began planning (plotting) to consolidate the remaining British aviation manufacturers into as few companies as possible and pulled Bristol Siddeley Engines back into Bristol Aircraft as a stepping stone to the early creation of the British Aircraft Corporation. Bristol's reward for a further merger involving English Electric, Hunting Aviation and Vickers-Armstrong was a production contract for 150 licence-built G.91's as the Bristol Bullfinch FGA.1 and Bullfinch FR.2. This order rejuvenated the entire G.91 programme leading to orders from Belgium, Holland, Greece, Spain and Turkey requiring Fiat Aviazone to expand their production facility at Piedmont and grant a licence production arrangement to the Flugzeug-Union Süd consortium consisting of Messerschmitt, Heinkel and Dornier. In return for the licence agreement with Bristol Aircraft, Fiat Aviazone were able to negotiate a comprehensive licence manufacturing agreement for the Orpheus engine for all non-British users of the G.91. Entering RAF service in April 1961 the Bullfinch served with several front-line squadrons in RAF Germany and also with three squadrons of the Royal Auxiliary Air Force before finally being retired in 1988.
  19. am pretty sure that remaining 3d modders here are quite busy with other personal projects. And usually following their own time schedule - and aircraft preferences. So guess one request will not make it happen. Unless....
  20. TopGun Campaigns

    A beautiful surprise! Thank you for sharing such an original campaign package!
  21. Just something a bit curious... My longtime XP using Dell laptop went kaput so after some research i loaded WOE/ODS/and WOV into one of my Windows 7 backup towers and sure enough they all got going. The one thing that is bugging me is that the WOV Gold anti air defenses seems to be quite subdued. I started a campaign and after a few missions i noticed i don't see any of the colored balls of flak nor the groundfire intensity that should occur in the Hanoi area for example . As a matter of fact i flew about five missions over the north and didn't see or hear a single SAM launch anywhere. Anyone know of something i might have done wrong? Or is that what happens on WOV Gold outside of XP
  22. Really appreciate viper63a all your hard work to get to this point. As somebody who's read all the Dale Brown novels, it's sure a treat to simulate the F-111 series in air combat. Really fun to go down low and plug in the burners. Also fun dropping multiple precision weapons and once in a while dogfighting. That said, 1) I was so disappointed not to have a CCIP I put your F-111D HUD files in the Objects\Aircraft\F-111E folder. Really like having a CCIP to drop smart bombs since I don't know how to radar bomb. Perhaps spent too much time playing games where I just designated a target and dropped or fired a munition. Or flew the teen-series aircraft where dumb bombs came with a CCIP. So can you please put a CCIP in the E & F models? 2) At night, the F-111 afterburner was quite visible. But I must say otherwise, I rather enjoy the package. One wonders if the F-111 was more, er, economical to keep around how valuable it would have been to have able to drop smart munition after smart munition after 9/11... not that the teen-fighters are a slouch, but still!
    It's a really fun and enjoyable addon to the F-111 that I deeply appreciate. However, I sure wish the F-111Es (and possibly the Fs also) had a CCIP to help drop dumb bombs more accurately. Also, um, afterburners are more solid at night than portrayed.
  23. View File TopGun Campaigns ******************************** *** TopGun Campaigns Version 1.0 ******************************** This mod includes three TopGun campaigns for the following years: 1970, 1974, and 1978. - 1970: F-4B & F-4J vs. A-4E Super Echo - 1974: F-4J & F-4N vs. A-4E Super Echo - 1978: F-14A vs. A-4F Mongoose Read the README. This is based off of Dave's (USAFMTL) original TopGun campaign from 2003. This is for a flight/air combat simulation. SF2 is not a simulation for simulated air combat. So this was made as best I could, within the limits of the game. Primary goal: make it through the 20 missions alive, keep as many of your wingman alive as possible, down as many A-4's as possible. ******************************** *** Requirements ******************************** Minimum: - SF2 or SF2 Vietnam, patched to July 2013 - SWUS Terrain version 1.1 or greater Recommended: - F-4N DLC - A-4G DLC ******************************** *** Credits ******************************** Original TopGun Campaign....Dave F-14A_74 v1.32..............MirageFactory F-4N(Storm).................Storm & daddyairplanes A-4E/F......................dtmdragon F-4B/J/N skins..............sundowner, mitai, JSF_Aggie F-4 Hi-Res Bump Maps........sundowner F-14A skins.................1977Frenchie (modified with sundowner's template) A-4E/F skins................Nyghtfall MK7 Seat....................ravenclaw F-4J_74 ECM pods............mppd F-4 cockpit msl panel mod...crusader AIM-9's & AIM-7's...........ravenclaw TopGun Menu Music...........HomeFries Submitter JSF_Aggie Submitted 04/21/2018 Category User Made Campaigns  
  24. TopGun Campaigns

    Version 1.0.0

    66 downloads

    ******************************** *** TopGun Campaigns Version 1.0 ******************************** This mod includes three TopGun campaigns for the following years: 1970, 1974, and 1978. - 1970: F-4B & F-4J vs. A-4E Super Echo - 1974: F-4J & F-4N vs. A-4E Super Echo - 1978: F-14A vs. A-4F Mongoose Read the README. This is based off of Dave's (USAFMTL) original TopGun campaign from 2003. This is for a flight/air combat simulation. SF2 is not a simulation for simulated air combat. So this was made as best I could, within the limits of the game. Primary goal: make it through the 20 missions alive, keep as many of your wingman alive as possible, down as many A-4's as possible. ******************************** *** Requirements ******************************** Minimum: - SF2 or SF2 Vietnam, patched to July 2013 - SWUS Terrain version 1.1 or greater Recommended: - F-4N DLC - A-4G DLC ******************************** *** Credits ******************************** Original TopGun Campaign....Dave F-14A_74 v1.32..............MirageFactory F-4N(Storm).................Storm & daddyairplanes A-4E/F......................dtmdragon F-4B/J/N skins..............sundowner, mitai, JSF_Aggie F-4 Hi-Res Bump Maps........sundowner F-14A skins.................1977Frenchie (modified with sundowner's template) A-4E/F skins................Nyghtfall MK7 Seat....................ravenclaw F-4J_74 ECM pods............mppd F-4 cockpit msl panel mod...crusader AIM-9's & AIM-7's...........ravenclaw TopGun Menu Music...........HomeFries
  25. Yep, we also had RAF C-130's flying in the airshow
  1. Load more activity
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..