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    DCS Weekend News: 24 May 2019
    MigBuster
    By MigBuster,
      Pre-Order the DCS: F-16C Viper and Save 20% Pre-order between now and the launch in early Autumn 2019 and save 20% from DCS e-shop.     The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World! You can view the complete list of planned systems here. Key Features of DCS: F-16C Viper: Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs. Cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modelling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there! Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others. DCS: Fw 190 A-8 Available for Pre-Order Last week we were delighted to announce the start of the DCS: Fw 190 A-8 Anton pre-order. Save now and save 20% until the Anton is launched in June 2019. Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop.   Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8: Unmatched flight physics that allow you to truly feel what it's like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. DCS: I-16 by OctopusG Available on Steam Purchase on Steam here! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. Key features of DCS: I-16 by OctopusG include: Detailed animated 3D fighter model. True interactive cockpit providing 6DoF. Realistic simulation of aircraft systems including electric and fuel flow system, engine system and lighting facilities. Realistic simulation of unique mechanical landing gear retraction system. High-density textures of the cockpit and external 3D model providing reflection and bump maps. Set of authentic liveries. Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 223
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,
    The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin.
    For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today:  
    Jet engine Jumo-004B-1 for Me 262 A fighter/bomber is nearly finished - it is installed on the aircraft, its characteristics are set up and it is being tuned right now. For our project, we have chosen the updated variant of this engine which had a modified valve that made the throttle controls more trouble-proof. However, sharp throttle changes still can cause an engine fire, so it requires a degree of caution. Speaking of available modifications, this aircraft in the game will have the following ones:
    - EZ 42 gyro gunsight with automatic deflection calculation,
    - R4M unguided air-to-air rockets, 12 per mounting,
    - Armored pilot headrest,
    - Pilot back armor,
    - Removal of the gun mounting armor for making the aircraft less nose-heavy,
    - Removal of two Mk 108 guns,
    - Bomber variant capable of carrying two SC 250 or one SC 500 bombs.
    The list of this plane peculiarities includes the dangerous effect of Mach tuck at higher speeds that at first decreases its yaw stability. This yaw stability decrease not only makes the aircraft harder to handle but also warns the pilot of the increasing danger of an uncontrollable dive. The nose landing gear is omnidirectional and has additional brakes. While the plane is capable of reaching up to 837 kph near the ground it has good controllability at low speeds thanks to wing slats. It should be noted that the longitudinal center-of-gravity depends on the remaining fuel, ammo and modifications installed very heavily. For instance, if you remove the nose gun armor and two guns, it becomes so tail heavy with full tanks that it is dangerous to fly. Positive characteristics include good roll controls at any flight speed. All in all, the plane is going to be controversial, unusual and very interesting to fly:  
    Next Flying Circus planes, S.E.5a and Albatros D.5a, are completely finished and are being tested at the moment. The new level of visual quality allows us to have a fresh look at the aircraft of the Great War - previously invisible details became apparent, the materials became more lifelike. We hope to be able to show you the first screenshots of the Arras map soon. Meanwhile, we started the work on the next pair of WWI planes we have to develop - Bristol Fighter and Halberstadt CL.II. Bristol Fighter was a general purpose frontline aircraft that served as fighter, light bomber and recon plane while Halberstadt CL.II was a specialized frontline attack aircraft, sometimes also used for recon. But today we can show you the screenshots of S.E.5a and Albatros D.5a:    
    Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more.
    However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged:
    - Engine,
    - Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
    - Oil tanks (oil leaks lead to fire danger),
    - Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
    - Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
    - Steering (more difficult turning),
    - Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
    - The left part of the suspension and left track,
    - The right part of the suspension and right track,
    - Radio,
    - Main turret traverse mechanism,
    - Manual turret traverse mechanism,
    - Gun mounting,
    - Main gun,
    - Machine guns,
    - Crew.
    Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943:
        You can discuss the news in this thread

    DCS Weekend News: 17 May 2019
    MigBuster
    By MigBuster,

    Fw 190 A-8 and F-16C Pre-Orders and Other News Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop  The early access Fw 190 A-8 will be available in June 2019. Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.         Key features of the DCS: Fw 190 A-8 Unmatched flight physics that allow you to truly feel what it’s like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.   DCS: Fw 190 A-8 Trailer:         Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20%
    The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019. The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.             Nicknamed the Viper by its pilots, its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio.
    Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more.  Key Features of DCS: F-16C Viper Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like “auto start” are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now. A an exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G’s, you will feel like you are there!     DCS World Update
    This week we updated the “stable” version of DCS World based on the previous Open Beta versions. Key elements of the update include: DCS: I-16 inclusion Added new airfields and finalized the Persian Gulf map Addition of the JDAM and Latent Track While Scan mode for the Hornet Corrected AIM-7 guidance AGM-88 flight profile corrected Precise coordinate option added to the Mission Editor Updated pathing logic for AI ground units Numerous updates to RAZBAM, AvioDev, Heatblur, and Magnitude 2 LLC modules Please read the complete change log here Our current focus on the Hornet is on releasing the Litening targeting pod in June and having the AGM-54 JSOW available later this month. We have also been busy updating the guidance of the AGM-88 HARM such that it does not re-target after a radar goes silent. Sincerely,
    The Eagle Dynamics Team

    Il2 Hot days Sales
    76.IAP-Blackbird
    By 76.IAP-Blackbird,


      Attention Pilots, 

    As we prepare this new content for you, we also want to remind you that we have a lot of awesome content to offer virtual pilots already in our store and on Steam. To help you complete your collection we have launched our Hot Weather, Hot Deals Sale! For the next two weeks plus you can find the following deals in the Official Webstore and on Steam. The discounts on the website run from May 15th - May 31st and on Steam from May 15th - May 29th.

    Battle of Stalingrad - 66% Off (Website and Steam)
    Battle of Moscow - 66% Off (Website and Steam)
    Battle of Kuban – 33% Off (Website and Steam)
    Blazing Steppe Scripted Campaign – 50% Off (Website and Steam)
    Fortress on the Volga Scripted Campaign – 50% Off (Website and Steam)
    Ten days of August Scripted Campaign – 50% Off (Website Only)
    Havoc Over the Kuban Scripted Campaign – 50% Off (Website Only)
    Cliffs of Dover BLITZ – 50% Off (Website Only)

    If you own Battle of Stalingrad on Steam and would like to buy additional content from the Official Store, you can link both accounts and have access to all content when you play. See linkage guide HERE.

    Enjoy!

    The Sturmovik Team

    DCS Weekend News: 10 May 2019
    MigBuster
    By MigBuster,
         DCS: I-16 Now Available! The Polikrapov I-16 fighter, developed by 3rd party studio Octopus G, is now available for download! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. More screenshots DCS World Open Beta Update In this week’s Open Beta update, we added support for precise JDAM coordinate targeting in Pre-Planned mode, by displaying latitude and longitude coordinates down to hundredth of a second on the Mission Editor map and the F10 View map. Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press Left Alt + Y. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC. Please read the complete Open Beta changelog here. Regarding the Hornet, this was a light cycle due to several large and complex features in development during the last couple of weeks. In particular, the Litening II targeting pod, AGM-154 JSOW glide bomb, full simulation of the INS and GPS navigation systems, dynamic launch zones and loft modes for JDAM and JSOW, and other items. Stingers Combat Movie Congratulations to the Stingers on their first combat movie! It’s as campy as a Boy Scouts retreat, but hilarious and very well done. We hope you enjoy it as much as we did.   Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 222 + video
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends,   The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon.    P-38J-25 and Tempest Mk.V FM are in the works, while Me-262A jet fighter-bomber FM should be finished soon. Speaking of visual models, P-51D-15, P-38J-25, Tempest and B-25D are nearing completion and proceeding according to schedule. Of course, the new theatre of war requires new ground vehicle models too. Today we can show you the screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun:     For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to show you the first screenshots of it in Summer, but today we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va. As you can see, the work on them is nearly complete and we plan to release them for Flying Circus owners before the end of this Spring:       For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior:       And to finalize this Dev Blog we would like to show you the new promotional video for Battle of Stalingrad created by =HH=Pauk. It shows that the development of all of our projects doesn't stop on release date by all means and they are continuously developed and improved. Enjoy:     You can discuss the news in this thread

Portal by DevFuse · Based on IP.Board Portal by IPS


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