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    DCS Weekend News, JF-17 release and Super Carrier preview
    MigBuster
    By MigBuster,
      DCS: JF-17 Thunder by Deka released! The DCS: JF-17 Thunder by Deka Ironworks is now available for download: DCS World e-Shop DCS Steam JF-17 is a single-seat, single-engine, multirole light fighter that jointly developed by AVIC Chengdu and Pakistan Aeronautical Complex (PAC). The design phase of JF-17 "Thunder" finished on May 31st, 2002, and the maiden flight was made on August 25th, 2003. The first plane delivered to PAF (Pakistan Air Force) in 2007. Currently, several different blocks of JF-17s are in service in Pakistan and Myanmar air forces. There are also several countries interested in purchasing this fighter jet. On February 27th, 2019, "Thunder" has withstood the test of actual combat and helped PAF win an appreciable victory. Trailer "Thunder" is a type of fighter that specifically tailored for PAF. The development plan of her predecessor can even be traced back to 1985. At first, PAF was only looking for a fighter that can replace Shenyang J-6 (Chinese version of Mig-19), but they were not satisfied with Chengdu’s J-7M. After more than 20 years of development, the final product "Thunder" becomes completely different from J-7M. "Thunder" has a bubble canopy of great view, pretty strake-wing layout and advanced avionics. KLJ-7 radar provides excellent air to ground capability. WMD-7 targeting pod can help "Thunder" searching for targets in combat. Although "Thunder" has small size, remember that: she is one of the most advanced fighter jets in the DCS World. Key features of the DCS: JF-17 "Thunder" include: Nonlinear industry-level high fidelity 6DOF rigid-body flight model with real-life aerodynamic coefficients Line-by-line recreated real-life full authority longitudinal fly-by-wire system and lateral/directional control augmentation system with various modes and control law reconstruction on malfunction Highly detailed aircraft exterior model: skin winkle, faded paint, oil residue and other details; even the position of each rivet is faithfully restored A highly-detailed 6DOF cockpit. Three massive MFCDs with advanced HOTAS interface help you master the plane, as well as the battlefield Accurately simulated sub-systems: communication and navigation systems, fire control systems, store management system, electro-mechanical management systems, air data system, DTC card, warning system, defense system, hydraulic system, pneumatic system, electrical system, environment conditioning system, oxygen system, external/cockpit light system, power plant control system, zeroizer system, eject seat system, and g-suit etc Detailed malfunction/failure simulation: the module has over 200 system malfunctions and more than 100 damage partitions covering near 100 onboard devices; mutual malfunction effects between systems are also simulated KLJ-7 radar can track 10 targets and attack 2 targets at the same time. KLJ-7 can also search/track surface (ground and sea) moving targets Advanced stand-off attack capability: including LS-6 and GB-6 glide bombs, C-802AK anti-ship missile and CM-802AKG Man-In-the-Loop (MITL) missile WMD-7 targeting pod can be used to search/track surface targets, identify air targets and provide guidance for laser-guided weapons Advanced electronic warfare system: including chaff/flare dispense systems (OESP), KG-600 self-protect jamming pod that can locate radiation source and missile approach warning system (MAWS) installed on the tail On-board datalink supports battlefield situation sharing between JF-17s and between AWACS Detailed radio command options for ground crew interactions Player-friendly configurations in Special Option Air to air refuelling capability (Plan to add later) Campaigns for JF-17 in the Caucasus theatre (TBD) DCS: JF-17 Thunder Tutorials If you have purchased, or are planning on purchasing the JF-17 and want to learn how to get her in the air, then check out some of these great tutorials. You can find a collection of them in our new Tutorial section here, or check out some of the content creators directly such as Jabbers and Redkite! DCS: Supercarrier Preview Video We are excited to share with you the first, extended look at the Supercarrier module coming to DCS World! Supercarrier includes an incredibly detailed Nimitz-class aircraft carrier with all the details you’d expect like realistic 3D objects, textures, lighting, and animations. This module also introduces new features to DCS World like an animated deck crew, interactive Landing Signal Officer (LSO) station, and CASE I, II, and III carrier landing radio communications.   Stay tuned for more details as we approach its release. Thanksgiving Sale Ends Soon! You still have until December 8th to save up to 50% on most of the DCS World Library.
    Visit the E-shop now and get that module, terrain or campaign you have been wanting! You can see everything available here with the following exceptions: DCS: F/A-18 Hornet by ED – 25% off Persian Gulf Map by ED – 25% off DCS: F/A-18 Hornet + Persian Gulf Map bundle – 35% off DCS: Christen Eagle II by Magnitude 3 LLC – 25% off DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time DCS: F-16C Viper by ED – not on sale at this time DCS: UH-1H Huey - WORLDS APART Spring 2025 – 50% off DCS: F/A-18C: Aggressors BFM Campaign – 50% off DCS: JF-17 Thunder by Deka - not on sale at this time Open Beta Release This week we released a new Open Beta update with the following highlights: Early Access release of the DCS: JF-17 Thunder by Deka Ironworks Updated RWR sounds for the DCS: F-16C Updated P-51D Mustang Sounds (External, Internal, Distance, Startup/Shutdown) MP. Fix crash when a client is entering a server with JDAM in flight You can read the complete changelog here. Thrustmaster Special 10th anniversary Release There was an exciting announcement from Thrustmaster this week as they released a new HOTAS Magnetic Base and the F-16C Viper™ HOTAS Add-On Grip. Both of these coming to celebrate 10 years of the HOTAS Warthog™ Flight Stick and to celebrate the release of the eagerly-anticipated DCS: F-16C Viper module. HOTAS Magnetic Base Thrustmaster is now giving members of its flight sim community the opportunity to totally customize and build their own dream setup from the ground up, thanks to the launch of a standalone version of its beloved HOTAS Magnetic Base for the very first time ever. The ability to purchase the base on its own gives simmers a level of adaptability that they’ve only been able to dream about until now, allowing them to use any of their favorite Thrustmaster add-on flight sticks (sold separately) with the base — and ushering in a brand-new era of optimized, fully customizable flight experiences for each and every user. The HOTAS Magnetic Base also proudly sports an eye-catching logo paying homage to the HOTAS Warthog™ Flight Stick’s 10th anniversary, sure to appeal both to collectors and old-school simmers looking to give their flight setup a dramatic instant upgrade. HOTAS Magnetic Base key features: Detachable metal plate for desk or cockpit-style use, with special 10th-anniversary graphic The base features H.E.A.R.T Hall Effect AccuRate Technology, with 3D (Hall Effect) magnetic sensors for surgical precision that won’t decrease over time Super stable weighted base (weighs more than 4.4 lb / 2 kg without a flight stick grip installed) The base is compatible with all flight simulation games Compatible on PC with the following Thrustmaster flight stick grips: HOTAS Cougar™, HOTAS Warthog™, F-16C Viper™ and F/A-18C Hornet™ F-16C Viper™ HOTAS Add-On Grip The availability of the Thrustmaster F-16C Viper™ HOTAS Add-On Grip, a life-size (1:1 scale) namesake replica of the real F-16C Viper™ flight stick, coincides with the recent early-access launch of the F-16C Viper module in the legendary DCS combat flight simulation game. Inspired by the incredible success of the HOTAS Warthog™ Flight Stick (still the benchmark against which all other joysticks are judged), the grip integrates perfectly — and natively — with the DCS: F-16C Viper module, specially designed to replicate in minute detail the strike fighter aircraft whose outstanding versatility continues to make it a favorite of air forces around the globe. The real-world F-16C Viper™ is a supersonic multirole fighter jet in large-scale production, featuring renowned adaptability to meet the demands of a wide variety of different combat situations. This is certainly an exciting chance for members of Thrustmaster’s community to once again access the very best in terms of flight sim quality and feel currently available, in order to truly get the most out of the breathtaking gaming experience delivered by this new DCS module that simmers everywhere can’t stop raving about. F-16C Viper™ HOTAS Add-On Grip key features: Life-size (1:1 scale) replica of the real F-16C Viper™ flight stick 100% metal design incorporating durable, industrial-grade materials for an authentic feel and maximum product lifespan 19 action buttons in total, plus one 8-way “point of view” hat switch Native integration in the game DCS via the dedicated DCS: F-16C Viper module (core game free and module sold separately) Backward-compatible with the two key joystick bases in Thrustmaster’s revered flight simulation ecosystem: HOTAS Warthog™ and HOTAS Cougar™ (sold separately). Easily place the grip on your HOTAS Warthog™ or HOTAS Cougar™ base! Although the product is, of course, compatible with all of the most popular flight simulation games, the F-16C Viper™ HOTAS Add-On Grip above all represents a real extension of the DCS: F-16C Viper module, for which — and this bears repeating — it features native integration! The Development report will move to bi-weekly so we have less of a chance in repeating ourselves. Stay tuned for Development Report #8 next week! Many thanks to all our faithful community. Yours sincerely,
    The Eagle Dynamics Team

    Stormbird's Il2 "Bodenplatte" Review
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hey folks, After a few weeks spent with IL-2: Battle of Bodenplatte plus the intervening two years of development, I wanted to present to you my full review for IL-2: Battle of Bodenplatte.   This latest title is more evolution than revolution that iterates on the series while giving us some legendary aircraft to fly. I think the developers made the right choice picking a late war western front scenario and I think the features and iterative evolution of the series over these last two years have made the IL-2 series stronger than ever.     https://stormbirds.blog/2019/12/03/il-2-battle-of-bodenplatte-full-review/   I hope you enjoy the review and I of course welcome others to share their own take on reviewing IL-2: Battle of Bodenplatte!

    Preorder Battle of Normandy
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    1C Game Studios is proud to announce our next combat theater in the IL-2 Sturmovik: Great Battles series of products – Battle of Normandy!

    It was just over 75 years ago that the western Allies launched joint airborne and amphibious landings in the Normandy region of France. Both the preparation and execution of the invasion of Normandy had a large air component and involved many airfields in the UK and in France, especially after the Allies landed and built many Advanced Landing Grounds. Some German-built and occupied airfields were captured, repaired and re-used by the Allies as they advanced. 

    The Allied advance towards Paris and eventually Germany was not easy and air-power was heavily employed to help facilitate a breakout. The Germans had a very difficult time keeping their hold on France and were faced with defending against not only Allied fighters, but also dedicated ground attackers, bombers and even naval units. The history of this battle makes for a lot of interesting gameplay. We hope to bring this period of the war to life like never before, just like we have done with Battle of Bodenplatte and our previous Eastern Front titles. Due to its important location, Battle of Normandy opens up additional mission scenarios and a vast timeline for great aerial warfare action utilizing many aircraft and content from our previous titles. Plus, Battle of Normandy adds a lot of content that can be utilized in our Battle of Bodenplatte environment.



    Content

    Battle of Normandy, will continue to offer a wide variety of gameplay options and also push our product forward with additional technology, features and improvements. We will of course, have an awesome plane-set that represents the era in which the title takes place. It will also include all the features that is standard for our WWII titles such as QMB, Pilot Career, Custom SP Missions and Multiplayer support. We also plan to include a Scripted Campaign focusing on a specific part of the battle.  See below for additional information.

    Battle of Normandy Plane-set: 

    P-51 B/C
    P-47D “Razorback”
    Typhoon Mk.Ib
    Mosquito F.B. Mk.VI
    Spifire Mk.XIV (Collector Plane)
    C-47 Dakota (AI)
    B-26 Marauder (AI)

    Bf-109 G-6 “Late”
    Fw-190 A-6
    Ju-88 C-6a
    Me-410
    Ar-234 (Collector Plane)
    V-1 Buzz Bomb (AI) 

    This is what we plan to build based on our current research and desires. Of course, if for any reason one of these planes cannot be built to our satisfaction, we will find a suitable replacement.

    Normandy Map

    To support this particular Great Battle, we plan to build numerous ground vehicles, tanks, paratroopers, artillery, bunkers, objects, obstacles, buildings, airfields and ships that will bring flying such dangerous missions to life.



    The map of Battle of Normandy is also planned to be very satisfying in its size, scope and detail. Substantial portions of Southern England, Normandy and Calais regions will be included. We plan to have two versions of the map. There will be both pre-Invasion and post-Invasion versions. This allows us the ability to have our Pilot Career span the period preparing for the invasion and post D-Day events. It also allows us to create scenarios that are even further removed from the invasion itself and explore the 1942-43 period with some assets from our previous titles and certain Collector Planes. The gameplay possibilities are quite exciting to us and we hope to you as well.

    In addition to the content we plan to create, we will also continue to improve our Digital Warfare Engine and add some ‘in the works’ features that were not ready for BOBP release. This includes such items as, Air Marshal, improved MP Lobby, GUI-based Object Viewer, new rendering techniques and drop-tanks. Of course, this is on top of all the numerous small improvements, tweaks, fixes and enhancements we will continue to work on. We never stop working to improve our products and simulation engine. 

    BON Pre-Order Available!

    To kick off Battle of Normandy development we have launched the Pre-Order period today! Our Pre-Order discounted price is $10 Off MSRP at $79.99 for the Premium Edition until the Pre-Order/Early Access period ends. The final MSRP at time of release of Battle of Normandy Premium Edition will be $89.99.
     
    Pre-Order Battle of Normandy Here

    We hope you are as excited as we are to build Battle of Normandy. When it comes to WWII, there are many interesting theaters, time periods and events that would make for an awesome product. There are also many fascinating conflicts outside of WWII that could make for a really fun combat simulation. We have considered them all. However, we have chosen Normandy as our next destination so we can explore one of the most famous battles in history and Normandy will allow for a more complete accounting of the air war over Europe (East and West) which gives you the player a more complete experience. Building Battle of Normandy also allows both the developers and the community to utilize some of our existing content to expand your gameplay options even more.
     
    We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and nice words you have said about our products during this most recent development cycle which was a lot of hard work. We will continue to build a better product, grow the team a bit more and listen to you, our loyal customers. 

    We’ll see you on the beach! ….and in the sky!

    The IL-2 Sturmovik Team

    Hurricane Mk.II, Yak-9 and Yak-9T Pre-Order Available
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Pilots!

    We have a few important announcements to share with you about our latest Collector Plane Pre-Orders, BOBP and FC Steam Releases and BOBP Standard Edition Release in the Official Webstore. 

    Hurricane Mk.II, Yak-9 and Yak-9T Pre-Order Available

    We are proud to announce that we have begun taking Pre-Orders for the Yak-9, Yak-9T and Hurricane Mk.II Collector Planes. 

    The legendary British-built Hurricane came to fame during the Battle of Britain where it did the heavy lifting for the RAF in that pivotal battle. The Hurricane Mk.II series which consisted of the a,b,c and d variants was outfitted with a few different armament configurations. This included either the 12 x .303 machine guns in the wings or 4 x 20mm Hispano cannons also fitted in the wings. Many of the Mk.II’s were of the ‘Hurribomber’ variety with wing racks for 250lb or 500lb bombs. One later variant could also carry two 40mm cannons for anti-armor duty. The Hurricane was built in large numbers and the Mk.II series was sent to all corners of the war to fly and fight, including the Eastern Front where the Soviet VVS put them to good use in several sectors. Pre-Order this legendary plane today right HERE!

      

    The Yak-9 was the first model in the most mass-produced family of the WWII Soviet fighters - with its many modifications the total amount of units produced reached 16,769. The work on the new long-range recon and fighter plane began in the Yakovlev design bureau during Spring 1942. Compared to the earlier Ya-7, it had a boosted M-105PF engine, a lighter wing of composite structure, and the lower spine with a bubble canopy that significantly improved the rearward visibility. However, the armament was reduced to one nose-mounted 12.7mm UBS MG and one engine-mounted 20mm SHVAK cannon firing through the propeller hub. The mass production of the new fighter and its arrival to the front-line units begun only in 1943. In combat, the Yak-9 proved itself as very maneuverable and easy to control fighter, earning the love and respect of many Soviet pilots along with volunteer French from the Normandie Niemen fighter regiment. Pre-Order this Soviet ace-maker HERE!

      

    An important variant of the Yak-9 family was the Yak-9T (tank), which appeared in early 1943. In addition to one 12.7mm UBS MG it was armed with a 37mm engine-mounted cannon model 11P (later NS-37) instead of the usual 20mm SHVAK. The installation of such a heavy and large weapon required reinforcing the airframe in the nose section and moving the pilot cabin 40cm (1.31 ft.) rearward, which resulted in worse forward and underside visibility. Combat trials showed that Yak-9T is capable of not only engaging bombers and various ground targets, but it could also hold its own as dogfighter. Its flight characteristics were only marginally worse than Yak-9 while packing a much bigger punch. Its production started in March 1943 and ended only in June 1945 with a total of 2,748 units produced. Pre-Order your tank-killing Yak right HERE!

      

    BOBP, P-38J-25, Fw-190 D-9 and FC Steam Release Date

    We are thrilled to announce that Battle of Bodenplatte and Flying Circus are coming to the Steam store immediately after the Autumn Sale ends. We are aiming for December 3rd 2019 for the release. The BOBP release on Steam will be the Standard Edition with the two additional Collector Planes being sold separately. Flying Circus will include all ten aircraft, same as on our website. Each product will have a launch discount equivalent to the current Early Access discount enjoyed by customers on our website. The prices are as follows.

    Battle of Bodenplatte on Steam - $44.99 (Reg. $49.99) 
    P-38J-25 Collector Plane - $17.49 (Reg. $19.99) 
    Fw-190 D-9 Collector Plane - $17.49 (Reg. $19.99)
    Flying Circus on Steam - $69.99 (Reg. $79.99)

    Note: The launch discounts on Steam will be in effect for two weeks once launched.  


    BOBP Standard Edition, P-38J-25 and Fw-190 D-9 IL-2 Webstore Release

    We are also happy to announce that we are releasing the Standard Edition of BOBP along with the P-38J-25 and Fw-190 D-9 Collector Planes in the Official Webstore on Dec. 3rd, 2019. We will also offer an equivalent Launch Discount for these three items until Dec. 17th, 2019. 

    Early Access Discount for BOBP Premium and FC Extended in the IL-2 Webstore

    And finally, we have extended the Early Access discount of $10 Off for BOBP and FC in the Official Webstore until December 17th, 2019. After that date the price will rise to its standard price of $79.99 and likely remain there for an extended time. Hurry if you have not already taken advantage of this great deal before it expires! Grab your copy HERE and HERE! 


    The Sturmovik Team

    IL2 Update 4.002
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 4.002   Dear Friends,
    Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modeling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements. Let's go into detail about the automatic dive-recovery controls:
    Ju-87
    When the dive system is engaged, the plane enters a dive when the air brakes are extended and will recover from the dive either by pressing the bomb drop button or when the air brakes are retracted. The dive system controls are separate: the trimmer tab on the right elevator is controlled by the dive system while the pilot controls the trimmer tab on the left elevator. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat.
    Ju-88
    When the dive system is engaged, the plane enters a dive when the air brakes are extended or when the dive button (LCtrl + D by default) is pressed. The plane will recover from the dive either by pressing the bomb drop button or by pressing the dive button (LCtrl + D by default). The dive system will return to the neutral position of the elevator trim, while the full range of trimmer travel from the pilot’s input is preserved. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat. Also, the elevator trim is automatically shifted when the stabilizer is moved to the landing position (when flaps are released to the landing position). This also shifts the trim back to the neutral position.
    Pe-2 (both series)
    When the dive system is engaged, the plane enters a dive when the air brakes are extended (pass through the 45° position) and will recover from the dive when you press the bomb drop button or the dive recovery button to exit the dive (LCtrl + D by default). The dive system controls the elevator trim -for correct operation, the trimmer must be in the range between -4.5 ° to + 4.5 ° before turning on the dive system. If the trimmer is outside this range or if the airplane is trimmed manually while the dive system is in operation or if the air brakes are retracted the dive system will disengage.
    Ju-87 and Ju-88
    Contact altimeters are installed on these aircraft. The RShift + K and RCtrl + K commands (by default) set the bomb release (contact) altitude. When the dive system is engaged, the buzzer will sound 250 m above the contact altitude. Buzzer turns off when the contact altitude is reached or when the dive system is disengaged. The pressure setting is adjusted by the same command as on the main altimeter (with a short pause after setting the pressure on the main altimeter). The contact altimeter is not connected with the dive system, it is a separate device that just gives an audio signal at a contact height.
    Main features
    1. SU-122 assault gun made by Ural heavy machinery factory in 1943 is now available for all Tank Crew owners;
    2. Guns and MGs aiming using the mouse has been improved;
    3. Turret aiming in VR is improved (you don't need to physically turn while aiming);
    4. The issue with planes visually disappearing against the clouds at short distances has been minimized;
    5. Planes visual pixelization against the clouds at medium distances has been greatly reduced;
    6. Winter textures for all Bodenplatte buildings added;
    7. Winter textures for all Bodenplatte vehicles added;
    8. Speed and reliability of the online login have been greatly improved;
    9. GMC CCKW fuel truck added;
    10. Thanks to the new tech developed for Tank Crew, B-25D, P-47D and P-51D have correct British or US pilots depending on the country specified in the mission file;
    11. Dive and recovery control automatics added to Ju-87 D-3, Ju 88 A-4, Pe-2 s. 87 and Pe-2 s. 35;
    12. Ju-87 D-3 and Ju 88 A-4 dive bombers are equipped with contact altimeters;
    13. LaGG-3 now sports 4K exterior textures made by Martin =ICDP= Catney;
    AI improvements
    14. AI pilots can resume engaging a target after losing it;
    15. AI pilots won't try to engage a distant target flying at negative G for a prolonged time;
    16. AI pilots won't crash into the ground while doing a defense spiral maneuver;
    17. AI pilots won't get stuck in a shallow dive during a defense maneuver;
    18. AI pilots won't attempt dangerous evasion maneuvers at low altitudes which caused them to crash;
    19. AI pilots won't get too excited following a falling target and crash into the ground after it;
    20. AI pilots attacking air targets will attack the planes that take off or land;
    21. AI pilots won't get stuck in an upside position during a dogfight;
    22. AI pilots won't get stuck in a roll during an evasion maneuver which could end in a crash;
    23. AI pilots will try to bail out of a burning plane (now it depends on how fast it will decide to bail out and if he has strength left to do so);
    24. Self-propelled AAA switch to combat position if they don't have movement orders and have an attack targets in area command (even if there are no targets present);
    25. Ship guns aiming corrected;
    Aircraft improvements
    26. Ju-87 D-3 has animated servo tabs;
    27. Ju-87 D-3 has visual indicators for the extended dive brakes;
    28. Ju-88 A-4 elevator trim adjusts automatically when the stabilizer is switched to the landing position;
    29. Ju-88 A-4 has animated servo tabs;
    30. heavier aircraft like He-111, Ju-52/87/88, A-20, IL-2, Pe-2 won't shake as much when their tails are damaged;
    31. Pe-2 and He-111: the camera automatically turns in a correct direction when switching to a new MG in turrets with several MGs;
    32. Ju-52/3mg4e 2nd pilot animations have been restored;
    33. P-38J-25: canopy close sound won't play too early;
    34. P-38J-25: the instruments panel can be damaged;
    35. P-38J-25: signal lights won't float in the air on a severely damaged aircraft;
    36. IL-2 elevator control rods damage has been corrected;
    37. All additional armor elements on Bf-110 correctly shield the aircraft;
    38. P-51D-15 rear landing gear can be damaged now;
    39. MC 202 s8: MG151 ammo reserves can be damaged now;
    40. Fw 190 A-8 ammo reserves can be damaged now;
    41. Fw 190 A-8 wing pylons look correctly from various distances;
    42. Bf 109 G4/G6/G14/K4: the right underwing cannon won't stop working after the loss of ammo in the left wing anymore;
    43. Bf 109s except for G14 and K4: jettisoned canopies are correctly repaired; 
    44. Bristol Fighter will correctly register radiator hits;
    45. Pedals animated correctly on Bristol Fighter;  
    46. Static U-2VS has winter skin;
    47. IL-2 mod. 1942 has its exterior color saturation corrected;
    Tank Crew improvements
    48. Visual detail of plates above the tracks on KV-1s has been improved;
    49. Speedometer added to KV-1s (it is on the engine compartment bulkhead);
    50. Batteries are visible in the KV-1s interior;
    51. Many visual improvements to KV-1s interior (level of detail, textures, etc.);
    52. Recoil indicators added to KV-1s and T-34 mod. 1943;
    53. Panoramic sight cupola stopper added to KV-1s and T-34 mod. 1943;
    54. T-34 mod. 1943 tracks have been visually improved;
    55. T-34 mod. 1943 internal collision model (that is used in damage calculations) has been improved;
    56. Engine exhaust is visible at the idle engine RPM;
    Other changes
    57. Caquot balloons won't disappear at medium distances;
    58. The inner walls of the damaged detailed buildings on the Prokhorovka map won't disappear at medium distances;
    59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering;
    60. Object Fake_Block can be used on the airfields (its collision object has been lowered below the ground);
    61. Levitating buildings on Stalingrad map have been fixed;
    62. It's now possible to win the 5th mission of the Turning point campaign after a successful retreat;
    63. The excessive effect of concussion and possible loss of consciousness after HE hits at a tank or aircraft has been removed if the player or AI weren't wounded by these hits.
    64. Ten Days of Autumn campaign: all static objects have been updated to correct durability values, other minor improvements;
    65. Fortress on the Volga campaign: minor improvements;
    66. A black line won't appear in the middle of some Bodenplatte timeframe newspapers;
    67. Added another (fifth) voice of a Soviet tanker;
    68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps.       Please discuss the update in this thread.

    DCS Weekend News 22 November 2019
    MigBuster
    By MigBuster,
      Thanksgiving Sale 2019 Starts today! Get great savings on that module you have been waiting for! The Thanksgiving sale starts today, November 22nd, and runs until December 8th. Save up to 50% on most DCS World products, the only exceptions being: F/A-18 Hornet by ED - 25% off Persian Gulf Map by ED - 25% off F/A-18 Hornet + Persian Gulf Map bundle -35% off DCS: Christen Eagle II by Magnitude 3 LLC – 25% off DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time DCS: F-16C Viper by ED – not on sale at this time Note: the sale only applies to released, non-pre-order products. Open Beta Delay We planned and announced the release of our next Open Beta on the 20th of November 2019. However, due to substantial technical issues faced in the development of certain F-16C Viper features we were compelled to move the Open Beta release to the 27th of November 2019. As a small bonus for your patience we have prepared a Thanksgiving gift – our new VoIP in-game feature: DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box. For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function. We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc. F/A-18C Aggressors BFM Campaign Released to Steam The F/A-18C Aggressors BFM Campaign is now available from Steam. The FA-18C Aggressors BFM campaign puts you in the cockpit of an FA-18C Hornet as a new Aggressor pilot with the VFC-12 the "Fighting Omars" on loan to the 65th Aggressor Squadron at Nellis Air Force Base. Based on real-world procedures, you will fly as Red Air against Blue Air forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR) and then face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dissimilar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and Su-27. 12 single player practice missions with in-air starts to help you perfect your BFM tactics, techniques, and procedures. Over 1000 voice-overs and over 45 pages of briefing material that includes RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Knee-boards, and Mission Data cards. DCS World Tutorial & Training Range DCS World can be a bit daunting to new players, so this week we introduced a new forum section for those just getting started in DCS World, those still learning, and those that enjoy helping others. You can find it here. If you are a new user, this section is for you! We will be building a repository of the best DCS World tutorials and guides. You can also meet players that want to help you and squadrons looking for new members that want you to have fun and learn. If you are a video tutorial or guide creator for DCS World, this section is also for you. Here you can share all your great content and get feedback from your audience. Do you enjoy helping new DCS World pilots? A rewarding aspect of this hobby is working together to spread knowledge and give a helping hand to new pilots. The goal of this new section is to help flatten the DCS World learning curve, and we look forward to your participation and feedback on how we can further improve it. Development Report #6 Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details! The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more. Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future. Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level. The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future. The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience. The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance. The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view. Thank you all for your passion and support. Sincerely,
    The Eagle Dynamics Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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