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    Falcon 4.0 BMS U4 released
    MigBuster
    By MigBuster,
            On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.33 U4 - is available for you to enjoy as of RIGHT NOW! Like U3, the changes and bugfixes in Update 4 are a direct consequence of feedback we got from some bigger MP sessions. There are no data or feature changes included in this patch.
    First things first: the "Falcon" trademark has a new copyright holder, Billion Soft (Hong Kong) Limited. We're very grateful to them that they support and enable us to keep releasing future BMS updates! BMS 4.33 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are still in need of a legit Falcon 4.0 base installation, please be aware that Retroism is offering a special price for Falcon 4.0 for the upcoming black Friday weekend ($/€2.79)!
    U4 is an incremental update on top of U1 + U2 + U3, so you need to have the BMS 4.33 U1 Full Installer package and the corresponding 4.33 U2 Incremental Installer and 4.33 U3 Incremental Installer available on your PC. You can both update your existing U1 + U2 + U3 installation as well as perform a fresh U1 + U2 + U3 + U4 installation from scratch, as you like. See the installation instructions below for details.   from: https://www.bmsforum.org/forum/showthread.php?32320-Falcon-BMS-4-33-U4-Incremental-Installer   Changelog: Generic Information: - The build number string in the Falcon UI reads "4.33.4 Build 16083" after the update - No data or docu or config files have been changed, this update is a pure "code-only" patch - The shortcuts in the start menu and on your desktop will NOT be renamed to U4, feel free to rename them manually
    CODE: - Updated splash screen and monolog output for the new Falcon copyright holder: Billion Soft (Hong Kong) Limited - Significant performance improvements for importing ACMI .flt to .vhs:
    * Reduced time needed for import by at least a factor of 10 to 20
    * Added monolog output, flt file size at START, duration summary and vhs size at DONE - In the UI chat windows, the participant tree title will now include the number of players in the chat, e.g. "(4)Lobby" instead of "Lobby" - Increased the disconnect timeouts for the transport layer to 60 seconds for increased stability in "short temporary network loss/disconnect" situations - Fixed mouse wheel not always working in UI - Multiple (potential) CTD/hang fixes:
    * memory depletion (OOM) CTD originating in a data range overrun
    * client CTD when exiting BMS
    * CTD related to input device sorting
    * CTD in DrawableTrail::DrawChunkBillBoards
    * CTD when exiting a campaign on a client due to invalid object access in UpdateIntel
    * CTD when checking in with AWACS
    * CTD in AirTaskingManagerClass::FindNearestActiveTanker
    * infinite loop in AirframeClass::CalcMach
    * CTD in VU message handling

    DCS Weekend News 17 November 2017
    MigBuster
    By MigBuster,
    Autumn 2017 Bonus Event Starting today at 1500 GMT and lasting until 27 November at 0900 GMT, you can use your bonus points to save up to 60% on most DCS World store items! Please note that this is a bonus event and not a flat sale on all modules. You can read about the bonus program here. If you have available bonus points, you can apply them during the store checkout process. Modules Terrains Campaigns DCS: World War II Assets Pack Update In our continuing effort to add more content to the World War II Assets Pack, several new AI-only aircraft are in development. These include the Ju-88, A-20, and C-47. The Junkers Ju-88 was a German, twin-engined medium bomber. Over 16,000 were produced and ranged in roles including bomber, dive bomber, night fighter, torpedo bomber, and others. The Douglas A-20 Havoc/Boston was a United States light bomber that was flown by several allied nations during WWII. The A-20 was a very versatile aircraft with good speed and maneuverability for a light bomber. The Douglas C-47 Skytrain was a work horse for the allies in World War II and served as a troop and cargo transport. Also known by the nickname "Gooney Bird", the C-47 was also instrumental in paratrooper operations. DCS: F/A-18C Hornet Cinematic Video – Over the Strait of Hormuz This week we bring you our second cinematic video for DCS: F/A-18C Hornet. Today we see our Hornet over our next, new map for DCS World: the Strait of Hormuz Map. This map is being specifically created to support our Hornet. However, like all DCS World maps, this map will support all DCS World aircraft modules and Combined Arms.   Sincerely,
    The Eagle Dynamics Team

    !!!SPECIAL!!! Announcing Battle of Bodenplatte
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    For all you Guys out there, who has no interest in "just" Germans vs Soviets in a WW2 scenery, the Il2 team has surprised us today with a GREAT Announcement!!! The Pacific Theater is still planed but... Ladies and Gentleman, may I present to you: Dear Friends,   Once again, it is my honor and pleasure to announce our current and future plans for the modern IL-2 Sturmovik product line. It has been about fifteen months since I told you about our plans for Battle of Kuban and beyond. Today we make our biggest announcement yet!   However, before we do, we are happy to inform you that Battle of Kuban is nearing completion and should be finished by the end of this year as planned. We were able to meet our biggest objectives and complete many other new ones not in the original plan. The list is too long to post in this announcement, but our Developer Diaries tell the tale quite well. Some minor features that did not make it into Kuban will be included in the next product development cycle. Development never stops for us and we continue to march onward and upward! Our beloved Sturmovik has never looked or played so good! 

             The Sturmovik development team is an amazing group of people who work tirelessly to bring you the combat flight-sim experience you want. As their Producer and partner for many years it still amazes me what they can accomplish. They deserve your continued support. Please show them how much you appreciate their work.   We also want to say thank you to our customers who have helped us weather the storm and keep going. We cannot do this alone and so many of you help us when we need help and so many of you have told your sim buddies to purchase our products. We thank you from the bottoms of our hearts. This community is a special one and we’re in this journey together.   Without further delay, our next title, sorry, our next THREE IL-2 Sturmovik titles are going to be the following - BATTLE OF BODENPLATTE, FLYING CIRCUS and TANK CREW!   That’s right, Sturmovik is expanding into new territory and we are going to tackle building and releasing three new titles in 2018 and into 2019. All titles will be unique in their own way and all will be branded IL-2 Sturmovik and will share the same client software. Flying Circus and Tank Crew will be their own series within the Sturmovik ecosystem and give Sturmovik fans new ways to have fun. This ambitious and aggressive development plan will be made possible by working with talented professional studios whom we have partnered with in the past few months. If everything goes to plan this will allow us to do parallel development like never before. More about our partners and their role in future development diaries.   Battle of Bodenplatte
    Although it was technically an “operation”, for continuity sake, we’re calling it a battle! Battle of Bodenplatte will explore the air war near the end of 1944 and into 1945. This late-war setting offers a wide variety of classic fighters and fighter-bombers for you to fly including some of the hottest piston powered airplanes to ever grace the skies. In addition, we’ll introduce our first jet aircraft! The Allies flew many low-level tactical missions into Germany from bases in Belgium and Holland during this time. In a desperate attempt to stem the tide of war, the Germans launched a surprise attack on Allied airfields on January 1, 1945. The ensuing battle became legendary. 
      Planned to be Included in Battle of Bodenplatte:   Flyable Aircraft and Content: - Bf-109 G-14 - Bf-109 K-4 - Fw-190 A-8 - Me-262 - P-51D - P-47D - Spitfire Mk. IX - Tempest Mk. V - Fw-190 D-9 (Collector) - P-38L (Collector) - B-25 (AI) - European Low-Countries Map (Final size TBD) (Parts of the Netherlands, Belgium and Germany) - Many Allied and Axis airfields, cities, towns and villages. Winter and Summer textures are planned. - New Allied and Axis Ground Units and Scenery.   Battle of Bodenplatte Pre-Order Launched!
    As of today, you can Pre-Order Battle of Bodenplatte in our webstore. As always this will give you access to Early Access and a Pre-Order discount! The Pre-Order price is $69.99. Just click on the image to order.
      Flying Circus – Volume I
    Flying Circus will finally give our loyal and patient Rise of Flight customers a new way forward into the future! Our eventual goal is to essentially re-build ROF inside of the Sturmovik universe and give WWI all the latest technology like VR, 64bit, DX11 and improved visuals. We will start by focusing on re-furbishing ten of our existing WWI airplanes and providing a partial map of France to fly and fight over. Subsequent Flying Circus products will further expand content and we’ll work to integrate Flying Circus into our Campaign and Career systems over time. Volume I is merely the first important step and it will be a lot of fun! If Flying Circus proves popular we can eventually fire up the Great War assembly line and break out the canvas and timber once again to make some new crates! Guynmere, Fonck, Coppens, McCudden, Bishop, Rickenbacker and von Richtofen shall fly again 100 years later! 
      Planned to be Included in Flying Circus – Volume I   Flyable Aircraft and Content (Tentative List): - SPAD 13 C.1 - Sopwith Dolphin - Sopwith Camel - RAF S.E.5a - Bristol Fighter - Albatros D.Va - Fokker Dr.1 - Fokker DVII - Pfalz D.IIIa - Halberstadt CL.II - France map (100 x 100km Approx.) - Several airfields, cities, towns and villages. Summer textures are planned - No Man’s Land - Entente and Central Powers Ground Units and Scenery.   Pre-Orders for Flying Circus will be available sometime first half of 2018.   Tank Crew – Clash at Prokhorovka
    Tank Crew will be expanding upon our initial adventure into tank combat by including ten new tanks and armored vehicles and improving our two existing tanks. Tank Crew will create a ground combat component that can be integrated into single-player content and multiplayer servers. Our tanks will be multi-crew in multiplayer which most other leading tank games are not capable of. Our playable tanks will also be modeled both inside and out with realism in mind and improved damage modelling. The map will feature the southern portion of the Battle of Kursk with the village of Prokhorovka and town of Belgorod included. The map will also be built somewhat differently giving tank players a better ground environment then our current large maps. Further details about Tank Crew will be released as development ramps up.  
      Planned to be Included in Tank Crew – Clash at Prokhorovka   Playable Tanks and Content (Tentative List): - T-34-76 STZ - KV-1s - M4A2 - SU-122 - SU-152 - ZIS-5 + 72K - PzKpfw III Ausf.L - PzKpfw IV Ausf.G - PzKpfw V Ausf.D - PzKpfw VI Ausf.H1 - Sd. Kfz. 184 - Sd. Kfz. 10 + Flak38 - Prokhorovka - Belgorod Map {100x100 km Approx.) Pre-Orders for Tank Crew will be available sometime first half of 2018. LA-5 FN and Bf-109 G-6 Pre-Order Launched!
    In addition to all this amazing news we have launched pre-orders for the deadly La-5FN and Bf-109 G-6. These two planes further build our plane-set and fill in gaps in the Soviet and German war chests. Pre-Order now and enjoy a discount! Each aircraft is $14.99 for a limited time. Click on the image to order.         IL-2 Sturmovik: Great Battles Demo and Series
    In 2018 we plan to release a Free Limited Demo for Sturmovik that will allow new customers to easily try Sturmovik. Users can then purchase content to turn their demo into their home-base for all things Sturmovik. More details on the Great Battles Demo first quarter of 2018.
    In addition to the demo, our entire collection of products will be made part of the IL-2 Sturmovik: Great Battles series. Any product displaying this logo will be compatible with one another and part of the overarching collection.      Digital Warfare Engine
    Previously our simulation engine was known as the Digital Nature Engine. Over the years many, many changes and improvements have occurred that has essentially re-written almost all of the engine and it now supports a wider range of vehicles. To commemorate this new reality, we have christened our updated engine the DIGITAL WARFARE ENGINE.   Larger Picture
    As you can see we have ambitious plans for Sturmovik. No doubt you will have many questions and concerns about what we have announced. The bigger picture is that are now ready to try making parallel products for our WW2 fans, WW1 fans and possible new customers who enjoy tank battles. But beyond that, we hope to accomplish the following in our next development cycle. -          New MP matchmaking system and lobby with chat -          Improvements to aircraft fuel systems and add drop tanks -          Oxygen masks for pilots at high attitude -          Jet engine technology and associated physics of higher Mach numbers -          Improvements to AI -          Option for 4K skins by default and preview pics in the GUI for Custom skins -          In-Game Model Viewer (hold over from Kuban) -          Mods On/Off (hold over from Kuban) -          More attractive GUI and better GUI optimization …. and many other small, medium and large improvements to usability, functionality and performance. Last but not least, part of our overall plan is to work with one of our long-time professional development partners to produce airplanes. This is not a guaranteed success and much work needs to be done to make this a reality, but we are giving it a shot. There is much more to our airplanes than just the model. Much training will need to be done to pull this off. If successful, we plan to make the Li-2 next. We are making NO PROMISES, but here are a couple very early WIP pics.           Bonus Images For your enjoyment I commissioned a few extra images for our upcoming products. These are NOT THE OFFICIAL IMAGES for our new products and should not be used in that way or used in any media. However, we felt you would enjoy this special artwork and give you a sense of what is coming. Enjoy!       
          You can discuss this announcement in this thread and read further comments from Jason that address this plan in even more detail.   See you in the skies and thank you for your continued enthusiasm and support!   Jason and the IL-2 Sturmovik Team

    The original Link
    https://forum.il2sturmovik.com/topic/32254-announcing-battle-bodenplatte-flying-circus-tank-crew-and-mo/  

    Strike Fighters 2: North Atlantic revisited
    MigBuster
    By MigBuster,
          Back in 2012, Thirdwire fans awaited with baited breath the latest release of the Strike Fighters 2 series and what new goodies it would bring to everyone. As it turned out the game was quite a departure from the previous four titles and wasn’t just the old engine with a new terrain and new objects. For most, many of the new features and changes added to the series and bought some hope for the future, whereas some features were less promising.   Starting off with the good points then.......... The Setting The game takes place primarily over Iceland with its cold war airbases such as Keflavik NAS and perhaps gives us a bit more options for Cold War scenarios than doing the South Atlantic (Falklands) which some may have thought the obvious choice.     The real Keflavik in real Iceland! (Wikipedia)   New Terrain New with SF2NA came a bold new attempt at a more modern LOD based terrain engine utilising DX10 instead of the older DX9. The water looked amazing: Iceland's man made shoreline!   And the runways are even shaped like the actual ones on Iceland instead of the generic bases from the previous four titles. More on this later…….. Fed up with the hot weather the RAAF decide to holiday in Iceland   New music For a fresh new start, new menu music, that wasn’t too bad actually – I never replaced it! Yes I realise that is a post cold war shot!     Fleet Defender With this release we got the first F-14A from Thirdwire, although this in itself was not ground breaking because there was a very good Mirage Factory F-14 set available as well. It was the Avionics this brought that was the big plus, including support for Active Radar missiles, and a TWS mode that could support multiple simultaneous shots. On the other hand Soviet bombers now came with a ton of anti-ship cruise missiles, jammers and countermeasures. Catch us if you can!   Join the Navy Okay so a load of new ships and weapons in this release………and not just a set of new objects, but new ways they could be used in game: ·         Carrier groups and support groups in campaigns and single missions ·         Static aircraft on decks ·         Ships firing missiles and guns to shoot down cruise missiles and aircraft ·         More roles for aircraft including AWACs and Naval recon   If you liked flying the TW A-4 then the TW F-14 is rather less agile and more difficult to fly in comparison   Here is a list of the new objects the games came with: Ships: ·         CGN-36 California class Cruiser ·         CVN-68 Nimitz Class Aircraft Carrier ·         Gearing FRAM IB class Destroyer ·         Kashin class Destroyer ·         Kiev class Aircraft Carrier ·         Knox class Frigate ·         Krivak I class Frigate ·         Krivak II class Frigate ·         LCC-19 Blue Ridge class Amphibious Command Ship ·         LHA-1 Tarawa class Amphibious Assault Ship ·         LPD-4 Austin class Amphibious Transport Dock ·         Oliver Hazard Perry class Frigate ·         Oliver Hazard Perry (82) class Frigate ·         Spruance class Destroyer ·         Spruance (82) class Destroyer Weapons ·         AIM-54A Phoenix ·         SA-N-3 Goblet (M-11 Shtorm) SAM ·         SA-N-1B Goa SAM ·         SA-N-4 Gecko SAM ·         RIM-2F Terrier SAM ·         RIM-7E/H Sea Sparrow SAM ·         RIM-66B Standard SAM ·         K10S (AS-2 Kipper) Cruise Missile ·         KH22 (AS-4 Kitchen) Cruise Missile ·         KSR5 (AS-6 Kingfish) Cruise Missile Bears with Flares!   The Campaign and missions A big change from the previous titles and perhaps more game like in some respects in the way it was essentially fleet verses fleet. The single missions were more limited due to engine changes and lack of relevant land based targets. If you like Naval intercept missions or ones where you attack the Soviet fleet then it should be right up your street. F-4K - More challenging in the intercept role than the F-14 A-4G - Even more challenging!     New Aircraft with SF2 NA (Drool) Grumman F-14A Tomcat Grumman F-14A_77 Tomcat Vought A-7E_74 Corsair II Grumman A-6E Intruder (No Pit) Grumman A-6E_79 Intruder (No Pit) Grumman E-2C Hawkeye (No Pit) Grumman EA-6B Prowler (No Pit) Tu-16K-10-26 Badger C (No Pit) Tu-16K-26 Badger G (No Pit) Tu-16K-26_73 Badger G (No Pit) Tu-16P Badger J (No Pit) Tu-16P_72 Badger J (No Pit) Tu-16RM-1 Badger D (No Pit) Tu-22KD Blinder B (No Pit) Tu-22M2 Backfire B (No Pit) Tu-22M3 Backfire C (No Pit) Tu-22PD Blinder E (No Pit) Tu-22RD Blinder C (No Pit) Tu-95RT Bear D (No Pit) Yak-38 Forger A (No Pit     Merging Yes the game can still be merged with the other 4 titles, expansion packs and DLCs! You may also find that a lot of my DLCs live in Iceland exclusively.   That is a Yak-38 Forger landing on the Kiev don't you know       Now lets look at some of the more controversial additions. Mr AWACs controller Rejoice for Red Crown woman has been replaced by Mr AWACs controller guy! I don’t know how many were pleased to see the E-2 AWACs get blown out of the sky on a regular basis (or even shot it down yourselves) – if they were it was probably down to the guys somewhat laid back voice. How exactly Thirdwire managed to find or even consider using this guys voice for this role is known only to them but it was not on any kind of professional level. Luckily there is a set of modded voice files to replace this blight on the series.  We really don't care about your situation.....     The Terrain Engine Despite DX10 and gorgeous sea there were a few issues with the terrain which you could surmise were due to having to release the game earlier than expected. ·         The frame rate was considerably worse. ·         You needed DX10 capability to run it. ·         The land was a barren wasteland with unrealistic looking terrain and coastlines – not befitting a sim or a game. ·         The files for modding it were locked away so potentially no more 3rd party terrains. Whether Thirdwire intended to sell us future Terrain DLCs is still an unknown.   But the sea was nice.   Luckily the game still supported the older terrain format so Gerwin did put out an old format Iceland terrain and Stary put out some enhanced tiles that I use to this day without the new sea. This mod worked in DX9 and had far better frame rates all round.     Some related Mods:      

    IL 2 BATTLE OF KUBAN DD 179
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hi Guys, the DEV`s have released some realy nice news and pics, all can be found in the link below. Have fun reading it!   Hello everybody,   As you may have already noticed, the huge map of Battle of Kuban comes in three seasons (Spring, Summer and Autumn), so there is no winter one. However there are many existing winter maps in our sim, so we had to update the winter landscape quality to match the new map quality level. In the end, after some experiments, we had to remake the chilly skydome, adjust the color palette and contrast to reflect the winter visibility conditions. The existing lighting wasn't bad, but we have found a way to improve its quality and make it even more realistic to get more contrast, bluish shadows which are characteristic of the chilling weather. The overall color temperature also became colder. All this combined allowed for more 'clean air' and deep visual feel. Of course, it's hard to describe such changes with just words, so please take a look at these comparison screenshots:                 Now, our engineer Roman =Gavrik= Kovalenko wants to tell you a bit about the A-20B he will finish working on soon:   A-20B had good flight characteristics, high fineness (wing/drag) ratio and very good aerodynamics. Its top speed exceeded Pe-2 speed even at nominal power mode, it had a good handling and maneuverability. All control surfaces were equipped with servo tabs to reduce the pilots' load. With bombs dropped, A-20B had comparable to fighters wing loading and two powerful Wright R-2600-11 engines allowed for a good power-to-weight ratio. However, aerobatics were forbidden for its pilots and it was advised to dive shallow and recover gently because of the durability concerns (4g maneuver envelope). Nevertheless, the flight manual included some maneuvers like combat turn.   Lend-leased A-20B's were upgraded upon arrival to the USSR: they were refitted to support Soviet bombs, electric bomb dropping gear similar to Pe-2 one was installed, and there were some other minor changes.   it was one of the first mass-produced aircraft with the nose landing gear, making taxiing, taking off and landing much easier. There was a special electric blocker that didn't allow to erroneously retract the landing gear while on the ground and alarm siren that warned the pilot about the retracted landing gear during flight at low throttle. At high speeds, flaps retracted automatically. Overall, this aircraft was very comfortable for a pilot with its spacious cockpit and good view. The only inconvenience could be caused by the engines that weren't equipped with automatic governors of the manifold pressure, just like the P-40 engine.   A-20B bomb load was formidable - up to 16 FAB-100 bombs in the bomb bay and 4 underwing holders that could carry FAB-100 or FAB-250. It is interesting to note that to ease the formation bombing, two signal lights were installed in the aircraft rear that helped the wingmen to open their bomb bay doors and drop bombs simultaneously with the flight leader. In addition to two forward firing .50 cal machine guns, there were two turrets with .50 cal (top) and .303 cal (bottom) MGs, so A-20B weaponry and flight characteristics allowed the bomber to stand up for itself even if it was engaged in air combat.   I hope you'll enjoy the A-20B in the game as much as I enjoyed making it.       THE LINK: https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry530528

    DCS Weekend News 10 November 2017
    MigBuster
    By MigBuster,
    DCS World 1.5.7 Update 5 This week we have released a fifth update to DCS World version 1.5.7. The primary feature of this update is to fix the server crash that could happen if a client has been disconnected by time-out. You can find the complete DCS World 1.5.7 Update 5 changelog on the DCS forum. DCS: Strait of Hormuz Map Teaser In addition to the development of new aircraft for DCS World, the creation of new theaters in which to fly in are an equally important aspect of the simulation. Today we are happy to provide a little look at the next map coming to DCS World: DCS: Strait of Hormuz Map! As we get closer to release, we will be providing more details on this new combat theater coming to DCS World. Teaser Video:  
    Sincerely,
    The Eagle Dynamics Team  

Portal by DevFuse · Based on IP.Board Portal by IPS


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