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    DCS Weekend News 3rd April 2020
    MigBuster
    By MigBuster,
    April 3rd, 2020   Dear Fighter Pilot,   We are delighted to announce that progress on Supercarrier is going full steam ahead. Hangars, night lighting and ground crew are receiving a lot of attention as well as the F18 AI behaviour in the pattern, on approach and also in the stack. We are also working hard on a set of instructional videos that will help kickstart your Naval Warfare Operations experience. The next week is full of great opportunities to fly some of our Top Products for free. This is also your chance to save up to 50% across our e-shop product range. We hope that you are healthy and looking after those you care for most. Stay smart and fly safe. Thank you for your passion and support.   Yours Sincerely,   The Eagle Dynamics Team   Prepare for Supercarrier Hit the deck running     As we prepare to launch Supercarrier into early access, we have written a FAQ section to quick start your learning. Read community questions here. The Supercarrier early access manual is now available for download. Prepare for Carrier OPS in DCS World by downloading the manual.   Supercarrier Development Report Supercarrier development has been progressing at a steady pace, we wanted to show off two areas many of you have been asking about; Hangar Area The basic structure has been completed. Night Lighting To provide an immersive nighttime experience, we are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. Wags is working hard on instructional videos. You can find more on his channel here.   #Stay At Home Fly Warbirds free, and save This is your chance to experience the P-51D Mustang, Fw 190A-8 Anton, and the Bf 109K-4 Dora for free over the coming days. Visit our store for 50% off most of our modules until April 18th. See the free trial schedule below and visit our DCS E-shop or Steam. April 3-4: Mustang April 5-6: Fw 190 A8 April 7-8: Bf 109 K4 April 9-10: Persian Gulf Map April 11-12: Nevada Map April 13-14: F-86 April 15-16: MiG-15 April 17-18: Black Shark Ka-50 Visit our e-shop › Thank you all again for your support and passion.  

    Il2 DD Update Dev Blog 247 "BOS improvements"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   The weather in Moscow isn't really fitting for April, but these times it doesn't make a big difference; we're continuing the work on the project. The 4.005 beta testing is nearly finished, and soon you'll see by yourself what all the latest DDs were about. So today we'll tell you a bit about the current work that will yield more distant results. We have mentioned before that we're working on moving the graphics engine to Deferred rendering and now this process gives good results. The main goal in implementing this renderer is to open new visual possibilities while keeping the current level of performance and not making it worse. Till the recent time, we could only hope that having both options is possible at all, while our Lead Programmer Sergey Vorsin was working confidently and his task is nearly finished. We have managed to keep the general level of performance during this transition intact and we already can show you one of the possibilities this technology opens for our sim.   The first visual bonus that comes from Deferred Shading is the dramatic improvement of the quality of the reflections on various surfaces. While the existing reflection system was progressive for its time, today the standards are upped. For instance, its issues include too much bloom in reflections from various aircraft surfaces, the lack of diffusion of the reflections - they should be softer and more natural-looking. The new tech makes this possible, resulting in more realistic visuals. Here are a couple of screenshots showing this:     But the improvements are not limited to the existing reflections on the external model of an aircraft. Now a feature that was requested by the community for a long time becomes technically possible - reflections in the canopy and instrument glass. In other games this effect is imitated using a prepared or generated texture which is rendered on the glass surfaces without following the laws of optics - this technique gives a cool wow-effect for a couple of times, but it quickly becomes annoying when you realize it is fake. Deferred Shading allows us to create complex and optically correct reflections in the cockpit. They depend on the external lighting and environment of course, the camera position in the cockpit and other factors. It's clear that the best way to show you this new effect would be a video, but it will be ready later - we're still working on this new reflection effect. Today we can show you a couple of screenshots that demonstrate this effect in general though:     The work on the new pilot models we announced earlier for Battle of Moscow, Battle of Stalingrad and Battle of Kuban continues as well. Earlier we published the WIP images of the new Soviet pilot in Summer uniform without textures that weren't ready, but now we have the completed models both in Summer and Winter uniforms and for early and late war timeframes as well. At the moment we're working on the animations for the new models for all Soviet aircraft in the project - and started the work on the new German pilot model of the early war.     To finish today's Dev Blog we want to present you the new work of =HH=Pauk, this time he created the new promo video for Flying Circus. We think the author has managed to the feel of the last knights' epoch perfectly, highlighting the project potential. Enjoy:
       

    Il2 DD Update Dev Blog 246 "Yak-9 Cockpit"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   In spite of the serious events happening in the world, the time flows and it looks like we adapted to the new work conditions. The work processes are set up and we continue at the usual rate. Since we plan to release important renderer improvements in late Spring, we set the workflow to develop the short and long term tasks simultaneously. We'll tell you about what will be released in Summer a bit later, while today we'll concentrate on the coming update 4.005. =AnPetrovich= and =Jason_Williams= told you about the main feature of this update earlier - reworked, improved and advanced damage model of the airframe - but it is not the only huge change that it will include.   Speaking of the battle damage modeling, another very important change is the improved frag and blast damage calculations throughout the entire sim. Thanks to the fresh look and research input by our partners at Digital Forms, which make the visual models of the Tank Crew vehicles, we were able to bring the fragments damage calculations to the new level of complexity.   Generally speaking, the calculations of the damage incurred by munition fragments became less abstract. The new model is universal for all munition types. The calculations of the warhead fragmentation are more life-like and give the initial speed, mass, and size of the fragments. New progressive methods of modeling their speed decrease use the integration of their movement.   The calculations of the penetration ability of the combined HE and frag damage is also less abstract. Instead of using an empirical parameter, the system now uses the speed, mass, and size of a fragment to model a penetration and the massed impact in case of a near explosion is also modeled. Since the calculations of the penetration ability and the energy of fragments were changed, the excessive effectiveness of the bombs against armored targets at large distances has been reduced. The penetration ability of the fragments created by shells containing a small amount of explosives relative to their overall mass was also reduced because of the same reason.   The blast damage calculations use a more accurate power law depending on the distance to the blast center. The damage inflicted by a blast and its ability to break through an armor sheet now drops as the distance increases faster than before, but became much more powerful at very short distances. It also should be noted that engines, drivetrains, reduction gearboxes, ammo racks and other large pieces of equipment now have their own hard casings modeled where applicable and they can protect them from some damage.   The visual and audio representation of the damage is also updated. The additional causes of the unhearable hits in multiplayer have been found and fixed, new sounds were added for ricochets while the existing hit and explosion sounds were improved.   In general, the update 4.005 once again is going to be one of the biggest in the history of our project, its change list contains more than 90 items already. It will bring not only the damage model improvements of course - the new content we told you before, many improvements and fixes for the aircraft and player controllable tanks, audio improvements for various in-game objects and more and more. The sim will be more accessible to the larger audience thanks to the additional language as well.   Our team hopes that the update 4.005 will be welcomed by you, our players, and will raise the quality level of our sim to the next level. To finish today's diary, let's add some nice pictures to the mix - this time they are the Yak-9 cockpit shots captured in the game. Its texturing is nearly final while the development of its FM is progressing at a full speed. We hope it will be available to you in early Summer.     You can discuss the news in this thread

    Il2 DD Update Dev Blog 245 "Gun cam Video"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hey everybody!    We hope you are hanging in there and staying healthy! While we're stuck inside our homes trying not to get sick I thought you'd enjoy some footage of our improved airframe damage model in action. These clips show how our wings are much stronger than before and how our improved damage calculations cause a myriad of failures that can bring down a plane, or in some cases, maybe allow you to limp home. Please note that the engine damage was turned off for this video as we are currently concerned with the airframe and how it behaves. Remember just because a plane takes a physical beating, doesn't mean all the systems are functioning. A knocked out plane may keep flying for a little while, but it is likely not going to make it home or stay controllable. My point is don't get too hung up on some of these planes surviving multiple HE hits. One good placed burst and your day is likely ruined, but your wings should not fold like a bad poker hand. Larger planes and historically tougher planes now have a better personality to match their reputation. 

    I pieced this video together in a hurry, so the commentary may not be the best and some of my American humor may get lost in translation. I hope you enjoy this little distraction during this crazy time. Our airframe damage improvements will be in the next update before the end of March.     My gunnery stinks I know. All AI is basically on Novice so I can actually catch them and hit them. These were just simple furball missions.   Try to have an enjoyable weekend everyone!  And remember our Promo Codes are still good!!    Jason   P.S. I have been asked what I filmed this on. Intel i7 7200K 4.2ghz, 64Gb RAM, SSD, 20280Ti, 4K res on Asus 43" G-Sync monitor (120hz Refresh / 144hz OC). Ultra Graphics maxed. Average FPS 90-120. Captured with DXtory app at 60fps at 50% size which is 1080p.

    Falcon 4 BMS 4.34 Update 3 released
    MigBuster
    By MigBuster,
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U3 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U3 is an incremental update on top of 4.34 base + U1 + U2, so you need to have the BMS 4.34 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.34 base + U1 + U2 installation as well as perform a fresh 4.34 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details.
    This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
      https://www.benchmarksims.org/forum/showthread.php?38540-Falcon-BMS-4-34-U3-Incremental-Installer&p=533414#post533414    

    The DCS Stay at home sale
    MigBuster
    By MigBuster,
      Free Trial Schedule Trial access on our top products Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels. First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance. The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted. In This Together We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020. During the trial period, all participating modules benefit from up-to 50% discount. Below is a schedule of free trials from ED and it’s 3rd Parties, On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*! The schedule: March 18-19: F-16C March 20-21: F/A-18C March 22-23: F-14B (UH-1H) March 24-25: JF-17 March 26-27: A-10C March 28-29: AV-8B March 30-31: M-2000C April 1-2: Spitfire April 3-4: Mustang April 5-6: Fw 190 A8 April 7-8: Bf 109 K4 April 9-10: Persian Gulf Map April 11-12: Nevada Map April 13-14: F-86 April 15-16: MiG-15 April 17-18: Black Shark Ka-50 Be aware that some modules have different discount rates: DCS: F-14 Tomcat by Heatblur Simulations – 20% off DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off DCS: SA342 Gazelle by Polychop Simulations - 25% off All campaigns by Reflected Simulations - 30% off: Spitfire IX The Big Show Campaign P-51D The Blue Nosed Bastards of Bodney Campaign Bf 109 K-4 Jagdflieger Campaign F-86F Hunters over the Yalu Campaign UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off. The Museum Relic Campaign by Apache600 - not participating. Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors. * Steam Sale is subject to change according to VALVE discounts policy. Yours sincerely,
    The Eagle Dynamics Team      

Portal by DevFuse · Based on IP.Board Portal by IPS


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