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    Tigers at Cintheaux
    By 33LIMA,
    The front in Normandy is collapsing - can a handful of Tigers save the day? Feeling like a bit of WW2 tank action, I decided to fire up Steel Fury. To be precise, my Steam version, modded with the excellent Japanese Community Mod. This is available here... https://wikiwiki.jp/pzfr/Steel Tank Add-on  ...complete with links and installation instructions (Edge does a fine job translating the site).This is based around version 2.2 of the Steel Tank Add-on (STA 2.2) and is a good free alternative to the donationware ITM mod (itself based on STA 3.4 - I have installs of SF for both). The JCM adds many new theatres, tanks, troops and missions to vanilla SF, including some unique to this mod. As well as the British A-13 and Centurion Mk.I... ...and the German super-heavy E-100... ...there are some 'fakepanzers' which I understand are from a Sony Playstation Panzer game, like this 'E-79'. Scrolling through the JCM's long list of missions and campaigns, I decided to go for one that's included in the JCM's own mission pack - 'N158 Highway', with Tigers defending the locality of Cintheaux in August 1944, as the Germans struggled to prevent the Allies breaking out from their bridgeheads. The mission briefing doesn't tell me a great deal. I've got two Tigers lined up on the N158 with another apparently independent tank, off to my right, and another, covering our left. There are also some grenadiers in the woods north-west of Cintheaux. I decide to push my panzers out to the right, in the hope of reaching a hull-down position on the edge of a low hill, commanding the enemy line of advance. We'll be out in the open, but I hope better able to take advantage of our Tiger's long-ranged 8.8cm guns. A bad idea as it will turn out - this is 1944 and there are some enemy weapons more than capable of killing a Tiger. Panzer, marsch! ...to be continued!

    Hat in the Ring!
    By 33LIMA,
    A new campaign with the 94th Aero in France! I don't really have the system as yet for the latest version of Wings over Flanders Fields but I was inspired to start this campaign after seeing some of BladeMeister's screenies of the Nieuport 28 in a certain other new sim, over on SimHQ. I've always liked the N.28 ever since making the newly-issued Revell 1/72 kit back in the 1960s. I'm no big fan of SPADs so I decided to start with the 94th Aero 'Hat in the Ring' Squadron in late March 1918, before the SPADs arrived. We're based at Villeneuve les Vertus near Reims, which latter is behind the Lines to our north. I'm leading a patrol of four. We're new to this game and are starting out by getting used to the area, and to combat flying in general, well behind the front. So I'm not really expecting too much to happen today.  Here I am, ready to start up. And there are the boys, shortly after doing so,  engine smoke blowing away in the propwash. As well as my foursome, A' Flight is putting up a pair of Nieuports to patrol the same general area. As befits the flight leader, I'm first off the ground, into clear blue skies. Time for a quick look at my map, I think. Then up and away we go again.  I throttle back slightly and begin a gentle right turn to help the boys catch up. I reckon that's Epernay, down there. If not, then I've wasted no time in getting us lost. Right, now for the boring bit, the long climb for height, before the patrol really begins. ...to be continued!

    U-33 - the patrol continues...
    By 33LIMA,
    Western Approaches, 6th June 1940 After failing to locate the first convoy reported, we have at last located another. We're waiting, submerged at 80 metres, ahead of its track, for the leading escort(s) to pass over... ... before coming up to periscope depth and attacking the merchantmen, who range from whale factory ships... ...to more conventional freighters, large... ...and small. In the event, the convoy approaches quite quickly and by the time I’m at periscope depth, there are merchantmen all around me, in several columns. My immediate priority is establishing that none of the ships is a collision risk. That done, I start picking out targets, fore and aft. There are so many that I’m a bit overwhelmed. On top of that, some are a bit closer than I’d like... ...while others are within range, but still too far off for a high probability of a hit. Above all else, experience tells me the heavy seas are going to mean that even shots that are accurate for line will have problems with the wildly undulating sea surface and the ships pitching up and down, on it. But I'm here, and they're there, right in front of my torpedo tubes! I can't resist the urge to do something about it, here and now, while I can! ...to be continued!

    DCS Free to play program announced.
    By MigBuster,
      11 June 2021 Dear Fighter Pilots, Partners and Friends,  It is with great pleasure that we announce 2.7 has moved to DCS World Stable. We would like to thank you for your continued support and detailed bug reports. Today, we are also introducing a new Free to Play program that lets you evaluate all of our modules (aircraft and maps) for 14 days. You can play each module sequentially for 14 days or any number of them at a time. Once you have ‘consumed’ the 14 days, you will be given another 14 day free trial period for all modules six months later. Enjoy the offer and please tell your friends!          DCS: F-16C Viper has been receiving some important attention. Recently, the GBU-31 and GBU-38 JDAM bombs have been added, and they are currently in internal testing. We are working at full power to iron out existing Air-to-Air Radar and Navigation System bugs, and these fixes should be released soon to an Open Beta. In April, we conducted preliminary CFD research of R-27 missiles family aerodynamics. The focus of this research was zero-lift drag correction and missile ballistic refinement. Please read our R-27 Missile Family Report. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free Trials 14 Day Access Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded. And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news. We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you! We apologize that this offer cannot also be made available on Steam. Check out Free Trials F-16C Viper Development Roadmap In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling. Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added. Supercarrier Deck Crew Development Report DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. R-27 Missile Development Report In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report. Thank you for your trust, passion and support. You make our dreams come true.

    Il2 DD Update Dev Blog 283 " Sd.Kfz. 10/5 Flak 38, Pfalz D.XII"
    By 76.IAP-Blackbird,
    Hello Everyone!

    This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model.

    In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun!

    Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer.

    In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can.

    In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update.


    Recently,  when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period.

    ….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them.


    The Sturmovik Team

    By Polovski,
    Hi everyone, a new update for WOFF to V1.13 is now available. Version 1.13   3 June  2021

    1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin.  
    Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the     generic AC and skin is allocated.
    2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game.
    3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues.

    Please see our Website for details.

Portal by DevFuse · Based on IP.Board Portal by IPS


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