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    Have a safe and blessed holiday!
    Erik
    By Erik,
    Spring has sprung in 2019 and no matter how you celebrate or worship be safe and have fun.  

    Il2 DD Update Dev Blog 221
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends,   As the development continues, we have new stuff to show you today. Let's begin with the Flying Circus project - together with our partners, we're finishing the next two planes: British S.E.5a made by Royal Aircraft Factory made and German Albatros D.Va made by Albatros Flugzeugwerke.   S.E.5a combined all the main combat characteristics needed for a victory - speed, firepower and maneuverability. Its 8-cylinder 200 HP V8 Wolseley Viper engine enabled it to go up to 218 kph at the ground level. Its armament of two different machineguns was somewhat original - one forward firing 7.69 mm Vickers and one 7.69 mm magazine fed Lewis installed on a mount that made firing at the targets forward and above possible:     Albatros D.Va was a symbol of the first half of WWI and its streamlined profile is easily identifiable. Powered by 6-cylinder 180 HP Mercedes D.IIIa engine and armed with two synchronized 7.92 mm Spandau LMGs 08/15, it had a completely rigid fuselage made of glued wood, which is now much easier to visualize in the sim thanks to the increased quality and complexity of 3D models:     For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943. In addition to these new tanks, the next big update will bring numerous additions to the tank system functionality and damage modeling. Today we can show you the renders of the new T-34 interior made by Uralvagonzavod.     And finally, the news about our biggest project, Bodenplatte. At the moment, all buildings models for it are completed, including the unique historical ones, and most of them already have modeled damage. The work on the new AI-controlled ground vehicles required for this project has started. Of course, the development of the remaining aircraft is progressing at full speed. Today we can show you a couple of screenshots showing the building damage on the Bodenplatte map:     And here's one of the new AI-controlled vehicles - Willys MB off-roader. You can see the increased level of detail we have set up for all new non-player controlled ground vehicles:     You can discuss the news in this thread

    BMS 4.34 Released for BillionSoft Falcon 4.0
    MigBuster
    By MigBuster,
    Falcon BMS 4.34 is now available to torrent (19 April 2019) and comes with free IFF     Falcon BMS 4.34 Teaser trailer      

    WOTR Update
    Erik
    By Erik,
      OBD Software Newsletter - April 2019 Hello WOTR pilots!   Good news, finally with the release of our latest update to V1.14 
    for WINGS OVER THE REICH we bring ...

    the stunning Flyable SPITFIRE Mk Ia for FREE!
    All WOTR purchasers can now experience close up, 
    the beauty and grace of the Spitfire Mk Ia 
    together with its other side, power and ferocity. Mix it up 
    with the superb war machines of the Luftwaffe in 
    the Battle of Britain!
      This is our 'thank you' to all who support us by purchasing WOTR. This release also comes packed with new improvements and fixes  - more on that below...  
    Just a few of the great comments about the Spitfire Mk Ia and the WOTR Update V1.14 from WOTR users in our forum: - Thanks for the Spit, she is a work of Art. - It's absolutely perfect! It appears to be, I'd argue, the most accurate   Mk.I Spit created for a sim. - The Spitfire is a great addition! Really like the flight model.  - I must say I am very impressed with the Spit. The cockpit is
      immaculate... Fantastic job OBD!! She really is a treat..
     
    - Brilliant, absolutely brilliant thanks  - the list of improvements alone is impressive,  let alone the 
       Spitfire flyable (for free, no less). Great!.. - Spitfire's a treat to fly. - First flight, fantastic mission ... the spit's an absolute joy to fly.
       Loving it. - Wow what a beautiful job OBD have done with the Spit.. Love her.
         
    Since our last newsletter some time ago, many new features, improvements and fixes have been added in several free updates.  These are also incorporated into the latest V1.14 of course.    A few examples include; Improved AI flight co-ordination especially for the German bombers and fighters. Improved AI - better landing, collision avoidance and more. Added 100s of aircraft squadron skins, and the ability for WOTR to assign them automatically to your Squadron flight members individually, if the squadron skin sets exist. British Hurricane and Spitfire squadrons have many sets currently, with more to follow for the German BF109 E4. Various improvements including increased bomber formation sizes and more optional flight density settings. Improved AI aircraft engine start-up sounds for all aircraft.  Improved Scenery added new wooded areas and more. Performance improvements and new workshop options to tailor settings and much more.  The WOTR V1.14 update also includes a set of JG 3 squadron skins for the BF109 E4 as a taste of things to come. Now when you fly in JG 3 all the members of your squadron will fly with uniquely numbered and coloured aircraft. We are working on more squadron skins for the BF109 E4.        Recently PC Pilot Magazine (March/April 2019 issue) published aWings Over The Reich Interview with us here at OBD Software.  We hope to follow up with more reviews.   Please visit our Website for more details on all the above. The full history of changes are listed below the download itself on our downloads page.      ABOUT WINGS OVER THE REICH Unashamedly, an immersive, single player combat flight simulator, with a full-on Dynamic Campaign, Quick Combat and Quick Scenario modes. A WW2 Air Combat Simulator for PC, based around OBD's IDCS™ 'living world' with superb Artificial Intelligence for full on immersion! IDCS™ is our exclusive "Immersive Dynamic Campaign System".   Happy flying. Best wishes OBD
      www.wingsoverthereich.com www.overflandersfields.com

    Cliffs of Dover - 'The pain - the pain!'
    33LIMA
    By 33LIMA,
    I find out how to avoid the Battle of Britain, during the Battle of Britain! I remember reading somewhere that you don’t remember pain. That’s maybe why I go back to playing Cliffs of Dover Blitz Edition, every so often. This mission report is from my most recent such foray…or should that be, ‘relapse’? Why do I find playing CloD painful? In short, because I’m single-player only. The longer version is that while the planes and sounds are very good indeed, the SP missions and campaigns mostly aren’t; the AI definitely isn’t; the radio traffic is overwhelmed with pointless drivel; the scale of operations is small; the command and comms menu is mostly broken; and other features like anti-aliasing and labels are badly implemented. What hurts most is how good CloD would have been, had less been broken or badly executed. If it’s like this now, after several Team Fusion upgrades, it must have been rather dire upon release. I can well understand why CloD may be dear to the hearts of the multi-player crowd. But that’s no consolation to lil’ old single-player me. Anyhow, be all that as it may… This sortie is from the RAF Redux campaign. The latter replaces the stock RAF campaign’s creative but unconvincing briefings with new backstory and briefings based on the Battle of Britain career of a real US pilot, CW ‘Red’ McColpin. The missions seem to be tweaked versions of the stock campaign’s – for example the first mission in both is an exciting take off while your airfield is being raided by a bunch of Dorniers, coming in low. The missions are scripted, not dynamic in any sense I can see, and I think play out the same each time. It’s 17th August and I’m maybe a third of the way through the campaign. This is the point the player is transferred from 607 Squadron flying Hurricanes and Tangmere - or should that be nearby Westhampnett?  - to a Spitfire outfit, 602, based a lot further east, at Manston. The Redux briefing gives me a much more friendly send-off, with a feel for authentic period/RAF dialogue that’s entirely missing in the original. My old CO is flying as my number 2 on this transit flight, as he wants to speak to my new boss. In person. Bit weird, that, especially at the height of a major air battle. Like the stock mission, the briefing insists I take a longer, indirect route along the coast. This also is a bit weird, but from past plays, it seems certain triggers won’t work, if you pick a sensible cross-country route. Climbing to 20,000 feet as the briefing instructs seems designed to waste even more valuable petrol. Anyway off I go, the mission starting as usual lined up for take-off, engine running, but reflector sight needing turned on. My Hurricane has the correct codes for 607 Squadron - AF - not the ‘FC for Fat Cats’ of the stock version. Sadly, my last campaign flight in this type of aircraft uses one of the kites whose rigger has been busy with a sanding block, trying to remove the paint from all metal surfaces, sticking at it just long enough to make a mess. I think I'm Luton 1, and the boss, soon to be my ex-boss, is Luton 2, telling me he's ready to go. The radio voice procedure here seems quite authentic - it's when people start spouting guff like 'I've got your six!' - usually six or so at a time - that CloD's R/T chatter goes down the (toilet) pan. Despite being billed as Tangmere by CloD, the lack of paved runways and its location suggest this is the satellite airfield at Westhampnett. Except that this CloD version has proper hangars, which my main source ('Airfields of the Battle of Britain' by Philip Birtles) says were just 'blister' hangars in 1940, with tents being replaced by Nissen (corrugated iron) Huts for accommodation as the Battle progressed. Taking off to the south, I throttle back and orbit, for the boss is in no hurry to join me. In the pic below you can see the mission messages displayed in Redux campaign missions. How is it that we have a loss already, you may ask? Well, instead of the boss joining me, three Hurricanes approach from the coast and get in the way. The Redux mission messages display things like 'British down’, apparently triggered when the incoming Hurricanes crash one after another, for no apparent reason. The first prang presumably accounts for the read-out seen in the pic above. Later – though not seen on this play through – you may see several Wellington bombers floating past. Some or all of these too come a cropper. Again, not through enemy action I think, though it’s hard to tell. I have aircraft icons turned off in the 2d map, and it seems to ignore any effort I make to turn them back on, or display routes or anything else that you can supposedly toggle on or off. And you cannot readily turn aircraft labels on or off in the 3d world.  My experience is that CloD’s general level of user-friendliness is at or around ‘cornered rat’. The next message, top centre of the pic below, seems to be the boss telling me he's had enough of this already. I'm not surprised, with kamikaze Hurricanes all around. Of maybe the Station Commander has stepped in and cancelled his 'jolly' to Manston; if so, very sensibly in my opinion. Squadron leaders should have better things to do in wartime.  I get tired waiting for the boss and climb parallel to the coast but slightly inland, levelling off at about 5-6,000 feet. The more I look at this next pic, the more convinced I am that the airfield I've just left behind is Westhampnett (now Goodwood airfield and motor racing circuit) not Tangmere, the location in relation to the town which looks like Chichester being another clue. Or perhaps it IS Tangmere, minus paved runways, and Westhampnett is the grassy area visible above the roundel on my raised wing. Still climbing, I fly over what may or may not be the real Tangmere. Birtles' book says  its paved runways were completed in 1939, although the location and number of hangars visible below doesn't match the book's description. After a while I see a pixelated aircraft ahead, slightly right and a bit higher. He’s flying level and away from me on a similar course. Catching up, I see it’s a Hurricane – the boss, it must be, although he’s supposed to be flying as my number 2. Besides which, didn't he tell me not ten minutes ago that he was going home? Seemingly, turning on autopilot is one way to keep things relatively sane in CloD, although while active it turns your flight sim into a movie. Before I can get close, the boss announces on the R/T that he’s spotted enemy fighters and whizzes off to the left, across my nose. Following him, I see nothing. Then looking the other way, I see two indistinct aircraft manoeuvring to my right, slightly higher and moving fast. These must be the 109s. I turn after the second one. In CloD, unlike BoB2, you have to turn on ‘complex engine management’ to get the negative-G cut-out with the British Merlins and although my Hurricane has a constant speed prop which needs less manual intervention, I’m sure I’m not making the best use of the available settings. The 109 seems to be able to run rings around me, even allowing for him being faster to begin with. The dogfight which follows sees me chasing and losing one aircraft after another, including a Hurricane at one point. It’s moderately exciting, especially when twice, a 109 on which I’m trying to get what these days would be called a firing solution turns into me and we go head on. Both times we seem sure to collide; both times I scrape by, the second time taking some hits, cannon shells to a wingtip as I later discover. In return, I manage to get hits on a 109, who trails light smoke but refuses to slow down. No matter if I cut across his corners, or his dips and climbs. And CloD’s Messerschmitts jink a lot, when chased; the rate at which they can reverse a roll seems rather high, and they don’t seem to lose much speed. Oh and don't ask why somebody is on the squadron radio net giving headings and heights, in the middle of a dogfight - I have no idea. I can’t close the range to the smoking, speeding 109, whatever he does. I try a few rather optimistic, longish-range deflection shots in an effort to slow him down, but lose him somewhere below when he turns underneath me and away. Still smoking. Still speeding. Suddenly, I get a shock. A dense stream of tracer flies over the top of my canopy. The next pic is from a different mission - when I was flying the Messerschmitt - but I've included it since it illustrates neatly what happened to me.  I break hard, of course. Coming out of the turn, I can see the fight has been joined by two twin-engined Messerschmitt 110s.  I turn in after the nearest one and off he goes, round and round, up and down, like a circular roller-coaster, except for the jinks. As he’s bigger and slower than a 109, I manage to stay with him, keeping an eye open for the other Messerschmitts, whom I don’t see again. I get some hits but it’s no surprise when I run out of ammo. By this time, we are a few miles inland, with low rolling hills below.  I break off and dive to ground level, heading east towards Manston, dipping into valleys and over tree-covered hills, changing course every few seconds until I’m fairly sure I’m in the clear. I didn't get any pics of the 110s, but I'm sure you'll take my word for it. The next two pics are me after breaking off, legging it at low level for my new home at Manston. The 110 doesn’t come after me; I fact I don’t see him again, either.  Every so often I see R/T messages displayed (which you can barely hear, even at the highest volume setting); these seem to be my boss calling out courses and heights, although he’s supposed to be flying on my wing. One of the Redux mission messages tells me I have been credited with a victory. It looks like that damaged 109 didn’t make it, although he was whizzing all over the place quite merrily, the last time I saw him. Feeling more confident, I climb to a few thousand feet and adjust my course the better to reach Manston. It’s about this time I notice the holes in my port wingtip. Everything seems to be working normally and I throttle back to cruising speed or thereabouts. From higher up I can see further and orient myself a bit better. Which is just as well as I can’t seem to turn on icons or courses on the mini-map, even before the mission. Manston is practically on the east coast, on a headland at the southern end of the Thames Estuary. So it’s a long and rather dull cross-country flight from here on in. I relieve the boredom using time acceleration, until I reach Canterbury, at which point I drop back into sight-seeing mode - note the town's cathedral. One sight I don’t see is the boss. Losing height, I come in south of Manston’s grass east-west landing strip and see an aircraft slipping in from the opposite direction, off to my nose to the left. Looks like the boss, joining the circuit. I request permission to land – one of the few comms menu options which actually works – and am denied. I decide to mis-hear this – the circuit is not exactly busy. At about this point, I get a sim text warning that I have a hydraulic failure. This seems a bit steep, as I have no visible damage other than in my left wingtip. I make a curved approach to land from east to west but it's now no surprise that I can’t lower either flaps or undercarriage. I think that there is a key to drop the gear manually, like in BoB2, but I can’t recall (a) what it is and (b) whether I set it in the options menu – you have to set just about everything here, for anything to work. More of that cornered rat user-friendliness. Consequently, my arrival at my new base is a bit undignified. Just to rub it in, the boss comes in from the opposite direction and makes a perfect landing, as I sit there, surveying the damage. Happily I have slid off to one side of the grass landing strip and he passes me by without adding to the wreckage. Just before he had done so, I had noticed the Ack Ack gun near the end of the runway, firing. That reminded me that I had, shortly before, heard a report of Dorniers. Scanning the skies now from my cockpit, I can see neither aircraft nor Ack Ack bursts, and the shooting from that gun up ahead seems to have stopped. False alarm? Meantime, a game message has told me that I have completed the mission – the sole objective was to reach Manston – so I let it go at that. The statistical debriefing - which seems to cover all casualties during the mission - records several Hurricanes and Wellingtons lost, few if any due to enemy action, as far as I could make out. It also confirms my Messerschmitt was shot down. So it wasn’t all bad. But it felt a bit incoherent and aimless on the one hand, and scripted - positively on rails - on the other, with those 109s and 110s serving no other purpose than to entertain me en route. Provided I too stayed on the appointed rails. In real life, at this point in the Battle, the Luftwaffe was using every opportunity to hammer RAF airbases, not sending pairs of fighters over the Channel at low-ish level. Any fighters who were on their way home would not have been flying in pairs if they could possibly have avoided it, and would not likely have stayed to mix it with an RAF fighter they weren't able to hit-and-run. The RAF Redux campaign conveys some sense of the real battle via debrief text panels which quote Churchill and/or sum up the day’s operations, though for all I have seen so far, I might as well be reading the newspapers from somewhere well away from the action. There’s a few mission sets available over at the ATAG forums which may do better in creating a better sense of scale; perhaps some RAF Redux missions do so too, we shall see. But not just yet. I knew before I bought it that CloD wasn’t rated highly as a sim for Single Player. Now I know why. As a collection of nice WW2 planes with a limited air combat experience and a suitable map thrown in, it was perhaps worth the bargain bin price I paid for it - despite the painful reminder of what it could have been, every time I dip back in. As another player observed, Team Fusion’s plans – adding a Mediterranean theatre and aircraft – seem primarily designed – reasonably enough - to enhance the likely already-very-good Multi-Player experience. It remains to be seen, though, if CloD’s SP will ever get much better. For my own part, I’m ready for some pain relief – it’s back to my RAF ‘commander’ campaign in Battle of Britain II - Wings of Victory - the pic below showing my most recent mission, which was also in a 607 Squadron Hurricane, but against a proper raid - and that's just the bombers which you can see...

    DCS Weekend News: 12 April 2019
    MigBuster
    By MigBuster,
         DCS: Persian Gulf Map – Final Release This week we are proud to release the content-complete version of the DCS: Persian Gulf Map. Since the original release of this map, the area has been greatly expanded to make it the largest DCS World map. It also includes an astonishing 29 airfields, the most airfield of any DCS World map.   Download now from DCS e-shop   In this most recent update, we have added: Liwa airfield and surrounding area in the UAE Ras Al Khaimah airfield in the UAE Jiroft airfield in Iran Levan Island airfield in Iran Persepolis, Rayen Citadel, and Bam World Heritage sites Added parking spaces to north end of Bandar Abbas airfield The DCS: Persian Gulf map provides an excellent playground for your DCS modules: Critical source of 40% of world-traded oil, making it a historic and current flash point of endless possibilities Sprawling cities of Abu Dhabi, Dubai, and Bandar Abbas Iranian island fortresses of Abu Musa, Sirri, and Tunb Varied terrain of towering mountains, desert plains, and marshlands Dozens of small and massive ports, power plants, refineries, and bases Thousands of kilometers of trafficked roads and rail lines Thousands of individual buildings Burj Khalifa, Burj Al Arab, the Sheikh Zayed Grand Mosque, and the Dubai Frame Although this map is now content-complete, we will of course to continue to support the map with fixes as required. We are now excited to focus on a new, free map for DCS World. Free Maps and World War II Assets Pack for Dedicated Servers In this week’s Open Beta, we have enabled dedicated servers using the no-render option to use all DCS World maps and the Assets Pack for free! Features of the Dedicated Server include: Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card The CPU load is lower, so you can use a less-powerful CPUs or run more complicated missions instead You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads A Dedicated Server can be controlled remotely via WebGUI Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts DCS World Open Beta Update In addition to the finalization of the Persian Gulf Map and the ability for no-render dedicated servers to run all DCS World maps and the Asset Pack for free, there have been several other great additions to this weeks Open Beta update. You can read the complete change log here. Highlights include: The Hornet received initial JDAM capability, further tuning of LTWS mode, and corrected INS alignment issues AV-8B cockpit, MPCD, and LCD improvements by RAZBAM Numerous C-101 improvements by AvioDev like engine and fuel system improvements, better force feedback support, added and adjusted circuit breakers, and more The F-14 by Heatblur has many great changes that include a custom livery option, RWR improvements, tuned 6DOF view limits, and many more The UH-1 door gunner error after rearming has been corrected Mission updates for the F-5E and L-39 DCS: A-10C Warthog - The Enemy Within 3.0 Campaign Available on Steam The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. Purchase from Steam This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice-overs available throughout 21 missions. Compared to the original campaign, version 3.0 offers following great additions and changes: 20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice-overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie Sincerely,
    The Eagle Dynamics Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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