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    By Polovski,
    Hi all, We have released a new patch V1.01 for WOFF BH&H II. WOFF BH&H II CHANGE LOG: Version 1.01        8 April 2021 1) Revised Terrain Brightness slightly for Summer and Spring.
    2) Revised Autogen Building Lighting slightly.
    3) Fixed a runtime issue when the player turns all goggles settings off in workshops. Please see the WOFF BH&H II downloads section on our website.

    By Polovski,
    WINGS OVER FLANDERS FIELDS  BETWEEN HEAVEN & HELL II We are pleased to announce that after 18 months of non-stop intensive work,
    a new standalone product in the venerable and well regarded WOFF series is NOW AVAILABLE   Please see our website for details  https://www.overflandersfields.com/index.html          

    Il2 DD Update Dev Blog 278 "Nieuport 28.C1"
    By 76.IAP-Blackbird,
    Dear Friends!

    Today’s DD is not long, but wanted to say that in addition to working on many aircraft, features and improvements, we’re also making some moves internally with the addition of, and search for, new personnel while adding responsibilities to others. This adds overhead costs to our operation which we hope will pay for itself in time, but we ask that you continue your financial support of Sturmovik throughout this spring and summer and al of 2021 by purchasing new content and buying gifts for your friends, family and squadron-mates. And please remember, purchases made directly in the IL-2 Official Webstore benefit the team the most!

    Without further delay, here are the first pics of the work-in-progress Nieuport 28.C1 for Flying Circus: Volume II. The N28 drafts the U.S. Air Service in the war and her slender lines make her a real beauty. Also notice our new Tactical Codes technology is present. The damage model is next up for her as well as DVD adaptation.


    …. Geronimo!!! No invasion of Normandy can be complete without paratroopers! These guys will be jumping from our C-47s later this year after they are properly animated.

    Enjoy your Easter weekend if you celebrate it and see you in the skies and the battlefields!

    The Sturmovik Team

    Il2 DD Update Dev Blog 277
    By 76.IAP-Blackbird,
    Dear Pilots,

    Good news on all fronts this week as we continue our march towards completion of Battle of Normandy and ramp up work on Flying Circus II. We hope to have some pics of the first FCII plane, the Nieuport 28 soon for you, but today we’ll stick to WWII.

    As you already know, We have several aircraft in development and the closest, actually very close, to completion is the Spitfire Mk.XIV which is currently in beta testing. Below are a few pics. This plane is a beast with its Griffon engine and shooting down Doodlebugs with it is going to be a blast. Speaking of Buzz Bombs, our V-1 is going to be treated just like an aircraft. It will have a detailed damage model, so you can damage parts of it like the wings, the pulse-jet engine, the warhead (boom!) or if you’re talented enough tip it over with your wing! More on the V-1 as we develop it this summer.  


    Next, we have some early pics of the very cool Me-410 ‘Hornisse’ and the Ar-234 jet bomber. The images speak for themselves. The Hornisse strikes me as the German response to the Mosquito no? Who do you think would win in a dogfight between a 410 and a Mosquito? Did they ever duel during the war I wonder?



    .In addition to new planes, we have made some tweaks to some of our oldest, namely our 109 series. When we overhauled the damage system several months ago, we had to make a temporary change to the 109’s tail assembly to avoid a bug that caused certain parts to stay attached to the plane after other damaged tail parts had been blown off. All 109s other than the E-7 was affected. The temporary change we made was to fuse the vertical stabilizer and the horizontal stabs making them one part which basically tripled their strength and the likelihood of them ever coming off was three times less likely, so basically never. To remedy this, we needed the model team re-build these tails and make a new failure point in the vertical stabilizer (like on the E-7) and break up this fused tail into their proper damageable and detachable sections. Remember that before we did any of this, the 109’s tail assembly was the ultimate ‘kill button’, push it and the entire tail would come off, not just part of a stabilizer like other planes. Of course, you can also just blow off the elevators and rudder if you hit them right. 

    In the images below you can see this new reality in action during combat. I shot off the vert stab and rudder in one image and the horizontal stab and elevator in another. This should solve the so called “109 concrete tail” phenomenon. 109 tails now behave like all other tail sections in the sim.


    An. Petrovich Lead Engineer's Note: Initially, 3D models of all 109s except the E7 had the point of broken tail in such a place that the loss of the vertical stabilizer simultaneously led to the loss of the entire horizontal stabilizer. One successful shot in the vertical stabilizer could immediately deprive the plane of all its tail surfaces. Of course, it looked catastrophic (you called it "crystal tails"). And only in the E7 (as in all other aircraft in the game), the 3D model made it possible to separate the vertical stabilizer and the central part of the horizontal stabilizer separately. When we completely redesigned the damage system a few months ago, this limitation of the 109's 3D models did not allow us to fully correct the situation with the strength of their empennage, and we had to temporarily block the loss of vertical stabilizer for these aircraft. Although the aircraft could still lose the ends of the left and right horizontal stabilizer consoles, elevators or rudder. However, the fact that it became impossible for all Messerschmitts (except for E7) to shoot the vertical stabilizer and the central part of the horizontal stabilizer caused criticism from the players, and now the tails of the 109s were called "concrete". It was only possible to do it "right" by completely reworking the 3D models of these tails and adding a new break point on the vertical stabilizer (as in E-7). Which is what we did in the end.

    Work on the Tactical Codes feature continues and although we don’t have them working on all aircraft and vehicles yet, the technology works great and the images below gives and idea of how it will work and look. It’s not totally final yet so final result may vary a little. Work on the Dynamic Visual Damage system also continues and is currently being applied to our tanks. When it’s perfected on the tanks, we will then work to apply it to aircraft.


    Finally, in the next update we will include 4K skins for the Mc.202 and Ju 88 A-4 made by our talented partner Martin “ICDP” Catney. To celebrate this, I have made these interesting posters showing these new skins side by side. They make quite a colorful display. We hope to do this kind of graphic for all our aircraft eventually. Speaking of new skins, Martin is now working on 4K skins for the Spitfire Mk.Vb. This means both marks of Spitfires in Great Battles will now have 4K skins soon. The beautiful image below of the Macchi skins reminds me to say that I intend to make an Italian pilot for the 202 later this year. Similar to how we made the female Soviet pilot. The images below are 4K so you can re-size them and use as wallpaper is you are so inclined.


    Mc.202 Poster Full

    JU-88 Poster Full

    See you in the skies and on the battlefield!

    Jason and the Sturmovik Team

    Microsoft Set To Purcahse CombatACE
    By Skyviper,
      Microsoft Set To Purchase CombatACE It's no secret Microsoft is looking to expand its services and enhance overall user experience by purchasing companies such as Discord. While such moves may seem obvious to most, one move Microsoft is making has many in the tech industry wondering about the things Microsoft is planning next. To the members here at CombatACE are familiar with developers such as ThirdWire and Eagle Dynamics. Earlier this month Microsoft attempted to purchase Eagle Dynamics and take over the DCS World many have to come to love. However Eagle Dynamics told Microsoft to step off and tinker with their little flight simulator. Microsoft angrily shook their fist at Eagle Dynamics and then pointed to a lone developer somewhere in Texas and announced they would purchase his humble company called ThirdWire.

    When it comes to big companies like Microsoft purchasing companies like ThirdWire a lot of footwork is done. While doing their research Microsoft learned about other sites they can buy to enhance their user experience. CombatACE is the top of their list and Microsoft is pleased to see a humble community filled with amazing people, programmers, and mod developers. "It's like all these things we wanted rolled into one little package" said William J Tinsdale Vlll "CombatACE will make a fine addition to our collection." But what will this mean for the users at CombatACE? To answer that question we reached out to the man himself. @Erik "Well at first I was against it" Erik stated "We built a thriving community for ourselves and not some corporate giant just to come in and take over and do whatever they want with it." So, okay, so why is Microsoft buying CombatACE if that's the case? "When someone offers you a free slightly used $200 million private jet with a full crew, free fuel, and millions of dollars for the pocket. You just gotta ask where to sign you know. Besides do you know how hard it is to run a website as large as CombatACE on a daily basis? It's rewarding work but it's hard work and if Microsoft want's to take over I'm cool with that. This jet is awesome and I have a surprise for all of the long time members here. They can get 1 free trip." Looking nice there man! An inside look the dining area   "Regardless of the direction Microsoft chooses to take" Erik explains "they've assured me they'll continue to maintain the aspects that make CombatACE a great website. It is my hopes the community will continue to thrive and that people will get a kick out of this obvious April Fool's article entirely made up by Skyviper"
    Seriously @Erik, @MK2 , Mod Developers, CombatACE Staff and Members, thank you for making this site the awesome place it is.

    WOTR Update Planned
    By Winder,
    A few days back I indicated that I would  announce some plans for WOTR. It is intended that there will be a DLC in the works to bring the 'engine' up to the same spec as our flagship BH&H II product which is releasing soon. The DLC will comprise of the 'engine update'  - this is feasible as a DLC as opposed to a new standalone product, as WOTR is already ahead of WOFFUE/PE in terms of 'engine version'. In addition there will  be new AC, as well as updated existing flyable AC to bring them in line as well.    More details on the WOTR DLC will be made available once we have gotten through the release of BH&HII.

Portal by DevFuse · Based on IP.Board Portal by IPS


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