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    DCS Weekend News 19 October 2018
    MigBuster
    By MigBuster,
         DCS World Open Beta 2.5 Hotfix and Release Version This week we released a second Open Beta update to address issues that some users encountered with the new, default controller profiles. Theses default profiles are now only used for a newly installed module, or the user manually loads them as a profile. Our next controller to add default profiles for will be the VKB Gunfighter Mk.II. Our goal is to have default controller profiles for all popular controllers. You can read the entire Hot Fix list here. This week we also moved the current Open Beta to the Release version. You can read the change log here. The biggest element of this is the updated Release version is the availability of the new MiG-29 for DCS World. DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 Bundle Pack Last Days The bundle pack consisting of the Hornet, Persian Gulf Map, and Su-33 ends this Sunday! In addition to the full pack, we are also offering a version of just the Hornet and Persian Gulf map. Find both on our e-Shop. You can also find both bundles on our Steam store at: Persian Gulf + F/A-18C + Su-33 Persian Gulf + F/A-18C Modeling Update We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage. When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality. The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units. In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged. About Early Access and Open Beta For those not familiar with the terms Early Access and Open Beta, we want to use this newsletter to talk about how we implement them in regards to DCS World. DCS World Early Access Over the last few years, the concept of Early Access has taken traction with many companies in this industry. Before our adoption of this option, we were often bombarded with customer requests to test our products, or at least have the opportunity to have an early look. We offer Early Access to such customers, and we greatly appreciate the feedback on how we make the product even better. However, we also recognize that Early Access is not for everyone, and some players prefer their first experience in the game to be with a completed experience. We get that, and this option is not recommended for everyone. The time a product remains in Early Access can vary widely based on the scope of the project, technical hurdles, and how complete the module is when it enters Early Access. Eagle Dynamics and all of our third parties strive to make this period as short as possible. It’s important to note that when a development team starts work on a new project while another project is still in Early Access, it is most often because it’s a separate internal team or elements of the team have completed their tasks on the Early Access project and it’s time for them to move them to move on to a new project rather than sit on their hands. An Early Access module can be played on both the Open Beta and Release versions of DCC World. When we first release a new module or update it, we first release it to our Open Beta version of DCS World for “field-testing” and then we later move it to the Release version once we are sure there are no “blocking” issues. DCS World Open Beta Speaking of Open Beta and Release versions, we currently operate two versions of DCS World, the Open Beta version and the Release version (many fewer versions than before!). Because DCS World is a “living” project that changes daily, it’s possible for a project-wide bug to worm itself in and make the game unplayable for all. To prevent this and add a level of protection, we adopted Open Beta and Release versions. Most every two weeks (sometimes more with hotfixes) we create a new Open Beta version that comprises the changes from the prior two weeks. Although this first goes through both internal and closed-external testing, it is possible for errors to slip through. In this case, the Open Beta is utilized to identify a “blocking” bug that prevents all customers from playing the game (not just customers of a single module). For those that take part in the Open Beta, we greatly appreciate it and thank you for your testing efforts. If a “blocking bug” is present in the Open Beta, we always have the Release version available. This is why the Release version is sometimes called the Stable version. As such, the Open Beta version is for us to “field-test” new changes and check for any DCS-wide “Blocking” crashes, and the Release version is the result of the previous Open Beta that does not suffer any “Blocks.” As with Early Access, Open Beta is an option and may not be for everyone. DCS World on Fighter Pilot Podcast Our very own Matt “Wags” Wagner sits down with Jell-O on the Fighter Pilot Podcast and talks DCS World. You can also find the interview on Youtube. Expanding DCS World on Facebook Have you been looking for more translated DCS World news to your native language? We have recently expanded our DCS World social media presence on Facebook to include pages for Chinese and Polish pages. We welcome you to stop by and follow! We now have Facebook pages for English, German, Chinese, and Polish, with more to come: English: DCS World by Eagle Dynamics German: Digital Combat Simulator Chinese: DCS World China Polish: DCS World Polska Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 207 "Dora"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Today's Dev Blog will be a short one - we have a lot of work to do at the moment. Right now we're finishing five aircraft: Bf 109 K-4 and P-47D-28 for Bodenplatte, Pfalz D.IIIa and Sopwith Camel for Flying Circus and Po-2VS Collectors Plane. Two maps, Prokhorovka map (the map of the Southern part of the Kursk salient, to be correct) for Tank Crew and Western Europe map for Bodenplatte are also shaping up nicely.   The engineer department continues their work on near-sonic aerodynamics required for late WWII aircraft. The interface is also being worked on - Marschal interface for multiplayer and tank (platoon) commander for Tank Crew. Speaking of more imminent changes, we plan to improve the in-game statistics and 'who gets the kill' logic in the next update. Today we can show you the in-game shots of Fw-190 D-9 Collector Plane:     You can discuss the news in this thread

    DCS Weekend News - F-14 & MiG-29
    MigBuster
    By MigBuster,
         DCS: F-14 by Heatblur Simulations Available for Pre-Purchase   Pre-purchase and save $10 from The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter. The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979. More screenshots The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer. Please read the complete feature list here MiG-29 for DCS World Available Now This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop   This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period. Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like: Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets. In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning! The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland. Key Features of the MiG-29 for DCS World: A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase. The main differences in the new PFM against SFM MiG-29 SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system). In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers. MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms. Lateral and directional stability and controllability were tuned as well. The true effect from leading edge slats was added. To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators. Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype. The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled. Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing. Autopilot modes are made closer to the real. What to do: Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update This week’s Open Beta release saw some key changes that include: Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer. DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value! For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you. Please find the offer on our e-Shop Persian Gulf Blue Flag Event We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.   We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation. Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet! The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies! Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 206
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   We're another week closer to our target. We've made good progress in Bodenplatte development - Koln (Cologne), Brussels and Charleroi buildings are already placed on the map. The size of the cities and their number required to invent and successfully implement the new development approach. It allows recreating the basic city layout without compromising the schedule and visual quality. Here are some screens:     It should be noted that Flying Circus map and its cities will be created in the same way, so Lille and Amiens would look like this as well. Meanwhile, our development partners for Flying Circus project were also busy and today we can show you the first in-game screenshots of the fourth WWI aircraft that will be released, German fighter Pfalz D.IIIa. Both Pfalz D.IIIa and Sopwith Camel are already working in the game engine and we're waiting for their 3D models and cockpit texturing to be finished.     You can discuss the news in this thread

    Il2 DD Update Dev Blog 205
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Only two days have passed since the release of the big update 3.006, but the work continues according to the plan and today we can show you the new things to come for all three of our projects.   First, detailed village buildings for Tank Crew - Clash at Prokhorovka are nearly finished (they will be placed in the area of the map where the most important engagements took place). The work on the tank campaigns scenarios is underway. Today we present you the almost final look of these buildings and later we'll show you the new tech we'll be using to simulate their partial destruction. Nearly all the latest tech available in our project have been used to create them:      Another neat stuff we can show you today is for Bodenplatte - the late war U.S. pilot model is ready and our animator started working on it. This new model, just like the two pilot models made for Flying Circus, has been made at the new level of detail allowing for the even more realistic look - its textures and materials are four times more detailed than older models:     WWI fans will get the new toys this Autumn too - we plan to add Sopwith Camel and Pfalz D.IIIa to Flying Circus Volume I. The work on the updated 3D model for Camel will be finished soon and here are its first pics in the game engine. Since it was one of the iconic aircraft of the first air war, this is important for us:     You can discuss the news in this thread

    DCS Weekend News 28 September 2018
    MigBuster
    By MigBuster,
         Hornet, Persian Gulf Map, and Su-33 Free Weekend! Starting today and lasting until 1 October 2018, play DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and the Su-33 for DCS World for free! The Hornet and Su-33 include all the missions and campaigns as the purchased versions, and they can be played in both single player and multiplayer modes. Enjoy!   If you do not already own one of these modules, we hope you will take advantage of this great opportunity and try out a new DCS World module and consider a purchase. Download and try out from either our e-Shop or Steam. For install any of those modules please see into Module Manager in the game. DCS World e-Shop DCS World Steam Edition DCS World Open Beta Update This week we updated the DCS World Open Beta to version 2.5.3.22176. Important additions and fixes to this week's Open Beta include: SA-2 SAM, Rapier SAM, HY-2 Silkworm anti-ship cruise missile and P-19 search radar added Persian Gulf Map updated with oil platforms, natural gas platforms, Sheikh Zayed Grand Mosque, and Aldar Headquarters building. More to come! Includes new Hornet mini-campaign Hornet air-to-air radar improvements for retaining lock with hard maneuvering, and resolved locking target when at high roll angles. Note: work continues on oddities with b-sweep in some conditions Mk-82Y (high drag with ballute) added to the Hornet inventory R-77 / AA-12 air-to-air missile guidance improved Mk-20 and CBU-99 Mk-118 submunition effectiveness increased Several AJS-37 Viggen additions Please see the complete change log on the DCS forum DCS World Helicopter Autumn Sale Pack Final Days Running just two more days, until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Aircraft Flight with Folded Wings Explanation With the release of DCS: F/A-18C Hornet, we've observed some confusion and false-assumptions regarding how an aircraft can fly, or even take off, with its wings folded up. The answer: physics. For folded-wing aircraft's flight characteristics, we conducted calculations for the wings and stabilators in XFLR5 software. The calculations were done using VLM (Vortex Lattice Method) with a non-viscous flow model. The program then determines the characteristics of the linear area of lifting force dependence based on the angle of attack. For horizontal flight, we have the following equation to calculate how the forces are balanced in the vertical plane: pv2/2 SCL = mg The calculations show us that the folded wing configurations results in a 30% reduction in the coefficient of lift. To compensate for this reduction in horizontal flight lift, we need to either increase the angle of attack by 42% or increase the velocity 19%. Because the folded portion of the aircraft resides behind the center of gravity, a folded wing configuration results in reducing the negative pitching moment, which will also result in a reduced rotation speed at takeoff. Initially, we didn't take into account the fuselage, stabilators, and flaps lift capabilities, which all add to the total lifting force. Unfolded wing Folded wing For an aircraft with non-folded wings and mass of 35,000 pounds and 8 degrees of angle of attack, the velocity to create the lifting force would be 186 knots without taking into account the fuselage, stabilators, and flaps. For an aircraft with folded wings and a mass of 35,000 pounds and 8 degrees of angle of attack, the estimated velocity for creating lift is 222 knots (i.e. 186 +19% = 221,34 knots). In our model, the velocity for a mass of 35,000 pounds and an angle of attack of 8 degrees is 205 knots due to the fuselage, stabilators, and flaps. Sincerely,
    The Eagle Dynamics Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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