Jump to content

Recommended Posts

Posted

hi all!

i have one question:

how can i shutdonw the catapult effects of carriers?

i was playing and when i release the Weel breaks in VTOL carriers, the plane take off , buth with the catapult effects, and this carriers donesnt have catapult!

so somewone can help me? :good:

Posted

Well, I know you can shorten the catapults....other than that, I know of no other way to get the aircraft ON the carrier in a campaign mission. You need the catapults to be able to show the aircraft in your flight.

 

FastCargo

Posted

Actually, just tested shortening the carrier catapult (LHA-1) to barely a centimeter in length. Worked like a champ...was able to lift off using a combo of vectored thrust and flaps with very little forward thrust from the catapult itself. However, be careful with this technique. Any aircraft which uses that catapult will not get the velocity it needs...and your wingmen aren't smart enough to use the vectored thrust to takeoff...

 

FastCargo

Posted

okay

i found the in the data file this:

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=-4.9,85.01,22.7

EndPosition=-4.9,105.01,22.6

LaunchTime=1

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

[Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=-4.9,55.0,22.7

EndPosition=-4.9,75.1,23

LaunchTime=0.8

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

[Cat3]

SystemType=CATAPULT

CatapultID=3

StartPosition=-4.9,23.0,22.7

EndPosition=-4.9,45.1,23

LaunchTime=0.8

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

[Cat4]

SystemType=CATAPULT

CatapultID=4

StartPosition=-4.9,-7.0,22.7

EndPosition=-4.9,15.1,23

LaunchTime=0.8

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

[Cat5]

SystemType=CATAPULT

CatapultID=5

StartPosition=-4.9,-38.0,22.7

EndPosition=-4.9,-15.1,23

LaunchTime=0.8

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

[Cat6]

SystemType=CATAPULT

CatapultID=6

StartPosition=-4.9,-79.0,22.7

EndPosition=-4.9,-55.1,23

LaunchTime=0.8

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

so i delete it, and for my surprise.

it starts , but after this the all other aircrafts desapear

tkofffa2.jpg

and i can walk to the deck normaly , like a standart runaway

tkf2vs7.jpg

and i takeoff normaly

tkf3sj8.jpg

but, i want the start position, just for Vertical takeoff

Posted

Dude,

 

You need to SHORTEN the catapults...not delete them!

 

Otherwise, the game will try to put all the aircraft in the same place.

 

Instead of deleting, change this:

 

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=-4.9,85.01,22.7

EndPosition=-4.9,105.01,22.6

LaunchTime=1

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

to this

 

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=-4.9,85.01,22.7

EndPosition=-4.9,85.02,22.6 <------ note the change here!

LaunchTime=1

LaunchEffect=

CatapultEffect=

ReadyAnimationID=

ReadyAnimationTime=

 

FastCargo

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..