AGOSTINO Posted May 29, 2009 Posted May 29, 2009 I have installed various weapons in SF2, using the weapons Editor, up to here no problem, everything is fine and everything works perfectly! Installing various aircrafts (F 16), I had the need to install some tanks: "F16CTank" and "F16WTank", installed and running! :yes: How do I install other two tank: "SEA FuelTanks", which are equal to others, but different camo? Everything should be 4, but the game, in the "loadout screen", I am load only the first two, namely: "F16CTank" and "F16WTank"! Also because the "TypeName" of the first two is equal to the other two! It is possible them all and 4 in the "loadout screen"? Carry-over below the 4 WeaponData of the tank in question: (Thanks in advance!!!) The first two them find in the "loadout screen", the last two no!!! [WeaponData001] TypeName=F16WTank FullName=370 Gals - Wing FT ModelName=F-16_WingFT Mass=1500.000000 Diameter=0.580000 Length=4.300000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16CTank FullName=300 gals - Central FT ModelName=F-16_CtrlFT Mass=1200.000000 Diameter=0.450000 Length=4.300000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1150.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16WTank FullName=370-gal wing FT SEA Camo ModelName=F-16_WingFT_SEA Mass=1500.000000 Diameter=0.580000 Length=4.300000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE [WeaponData001] TypeName=F16CTank FullName=300-gal ctr FT SEA Camo ModelName=F-16_CtrlFT_SEA Mass=1200.000000 Diameter=0.450000 Length=4.300000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1150.000000 Asymmetrical=FALSE Quote
+331Killerbee Posted May 29, 2009 Posted May 29, 2009 (edited) That's because SF2 Weapons Format goes by "TypeName=" . If You have more than one Weapon using the same "TypeName=", Then the Game will use the first Entries and ignore the others. Try "Re-Naming" the last two to this: F16TankC and F16TankW.....Be sure to make the Changes in the Loadout.INI and Aircraft's Data.INI to reflect this Change. It should work then. Remember, Just "Re-Name" the "TypeName". Nothing else...... Hope this Helps...... (p.s.) BTW, Once You've made the nessary Changes. Theres no need to open the Weapons Editor and "Save" any Changes. TK made Weapons "Plugn & Play". So, once You've made the Changes, Go into Game and test them out.......The Weapons Editor is for Copying a Weapon. Changing a Weapon Value or making a New Weapon....That's all. Once Changes are made, The Weapons Editor only saves the Information that is "New" or "Changed". It doesen't save to a .DAT File anymore....... 331KillerBee Edited May 29, 2009 by 331Killerbee Quote
AGOSTINO Posted May 29, 2009 Author Posted May 29, 2009 That's because SF2 Weapons Format goes by "TypeName=" . If You have more than one Weapon using the same "TypeName=", Then the Game will use the first Entries and ignore the others. Try "Re-Naming" the last two to this:F16TankC and F16TankW.....Be sure to make the Changes in the Loadout.INI and Aircraft's Data.INI to reflect this Change. It should work then. Remember, Just "Re-Name" the "TypeName". Nothing else...... Hope this Helps...... (p.s.) BTW, Once You've made the nessary Changes. Theres no need to open the Weapons Editor and "Save" any Changes. TK made Weapons "Plugn & Play". So, once You've made the Changes, Go into Game and test them out.......The Weapons Editor is for Copying a Weapon. Changing a Weapon Value or making a New Weapon....That's all. Once Changes are made, The Weapons Editor only saves the Information that is "New" or "Changed". It doesen't save to a .DAT File anymore....... 331KillerBee O.K.!!!! I have renamed the last two to "F16TankC" and "F16TankW". Now in the weapons folder, I have: 1) F16CTank 2) F16WTank 3) F16TankC 4) F16TankW What changes I do, in the Loadout.INI and Aircraft's Data.INI ?? F-16A_LOADOUT: // Station 1 = Centerline // Station 2 = LeftInnerPylone // Station 3 = RightInnerOylone // Station 4 = LeftPylone // Station 5 = RightPylone // Station 6 = LeftOuterPyl IRM // Station 7 = RightInnerPyl IRM // Station 8 = Leftsidewinder // Station 9 = RightSidewinder [AirToAir] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [Attack] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk84 Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk84 Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk84 Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk84 Loadout[05].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [sEAD] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=3 Loadout[02].RackType=TER Loadout[03].WeaponType=Mk82SE Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Mk82SE Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Mk82SE Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 [FAC] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 F-16A_Blk1_NP_Data: [CUT] // Weapon Stations --------------------------------------------------- [CenterLinePyl] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-0.101,-1.103 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,EP,RCN AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16CTank [LeftInnerPyl] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=LeftInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank LaunchRailNodeName=LeftInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [RightInnerPyl] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=RightInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank LaunchRailNodeName=RightInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [LeftPyl] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,RP,TER,IRM AttachmentType=NATO,USAF ModelNodeName=LeftPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=LeftRail LaunchRailHeight=0.10 LaunchRailMass=25 [CUT] Quote
+331Killerbee Posted May 29, 2009 Posted May 29, 2009 [AirToAirLongRange] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank <<<<<< Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank <<<<<< Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=ALQ-119 Loadout[01].Quantity=1 Loadout[02].WeaponType=F16WTank <<<<<< Loadout[02].Quantity=1 Loadout[03].WeaponType=F16WTank <<<<<< Loadout[03].Quantity=1 Loadout[08].WeaponType=AIM-9L Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-9L Loadout[09].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Here in the Loadout.INI "IF" You need the new Re-Named Drop Tanks to be Default and show up automatically. [CenterLinePyl] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-0.101,-1.103 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,EP,RCN AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16CTank [LeftInnerPyl] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=LeftInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank <<<<<<<< LaunchRailNodeName=LeftInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [RightInnerPyl] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=RightInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank <<<<<<<<<< LaunchRailNodeName=RightInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 [LeftPyl] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,RP,TER,IRM AttachmentType=NATO,USAF ModelNodeName=LeftPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=LeftRail LaunchRailHeight=0.10 LaunchRailMass=25 Again, Change "If" You want another Tank to show other than what's default. Other than that, You'll have to select the Tanks through the Loadout Screen. Hope this Helps..... 331KillerBee Quote
AGOSTINO Posted May 29, 2009 Author Posted May 29, 2009 Again, Change "If" You want another Tank to show other thanwhat's default. Other than that, You'll have to select the Tanks through the Loadout Screen. Hope this Helps..... 331KillerBee Thanks, this help me!!! But this change, show me all 4 tanks, or 2 tanks in the Loadout Screen?? I have need, of all 4 tanks in the Loadout Screen!! Quote
+331Killerbee Posted May 29, 2009 Posted May 29, 2009 I haven't tested this out yet. But try this kind of Entry in the Data.ini....... [RightInnerPyl] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=RightInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank,F16CTank,F16TankC,F16TankW <<<<<<<<< LaunchRailNodeName=RightInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 See if that makes more Tanks available in the Loadout Screen...... Quote
AGOSTINO Posted May 30, 2009 Author Posted May 30, 2009 I haven't tested this out yet. But try this kind of Entry in the Data.ini....... [RightInnerPyl] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT,BOMB,RP,TER AttachmentType=NATO,USAF ModelNodeName=RightInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank,F16CTank,F16TankC,F16TankW <<<<<<<<< LaunchRailNodeName=RightInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 See if that makes more Tanks available in the Loadout Screen...... I tried, and not appears no tank, even one!!! Quote
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