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Dagger

update for Falcon 4:AF news

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This is from the Lead Pursuit site:

" News Update: August 9th, 2006

Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening."

looking good so far..

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