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Posted

Don't clearly understand your question.

 

The Damage textures are declared in the Plane.ini file, are activated via the Plane_Data.ini Min/MaxExtentPosition. The Texture itself is created from the 3D Model UVMap as it is the main texture file

Posted (edited)

OK ? So if I want to make a diffrent model of a aircraft (Say a Z99a into a Z99b) and I change all the .ini's ect. do I have to rename the the holes.tga's Keeping the stock Lod's and Bmp's

Edited by graven
Posted (edited)

If the texture maps are changed, yes. It tracks their names

 

If the textures stay the same, no

Edited by capun

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