Wingman_17 Posted November 16, 2006 Posted November 16, 2006 I load the C-130J model which features a bomb cargobay and a missile cargobay (internal too) in the same patch.The bomb cargobay works fine(animation etc).The missile cargobay....well....I didn't discover how to make it work.Did anyone succeded? Is there another combination of keys? (First I thought if I pressed CTRL+O both bays would open) I saw in data.ini that it has animation and stuff: [CargoBayMissile] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,-2.5,-0.5 AttachmentAngles=0.0,180.0,0.0 LoadLimit=1500 AllowedWeaponClass=EOGR AttachmentType=NATO,USAF,USN NumWeapons=4 BombBayAnimationID=2 BombBayOpenTime=5.0 BombBayCloseTime=5.0 MinExtentPosition=-1.85,-9.50,-2.17 MaxExtentPosition= 1.85, 4.60, 0.35 Appreciate any suggestion. :slow(en): Quote
Wingman_17 Posted November 16, 2006 Author Posted November 16, 2006 I notice something interesting with the KC-130 Hercules model.It has a gunpod option and when you fire the gun somekind of missiles Comanche bays (low left and right) style are opening (in the rythm of the gun if I may say so:) ).That discovery made me think, maybe there are different bays and they work.But how?... Quote
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