Guest capun Posted May 8, 2003 Posted May 8, 2003 Hawker, Beer I have been working with Beer's Pegasus model so I can learn 3DS MAX and apply some of Hawker's tips like exporting points I have a couple of questions about the Hawker modified Pegasus MAX model and ini. - Shouldn't the ini model names match the MAX objects For example in the Ini file there is this entry [Hull] ModelNodeName=body Shouldn't the name be either Hull or Superstruc like the objects in the MAX file? Here are a couple of other entries: [superstructure] ModelNodeName=Super_windows I expected the name to be Superstruc [Turret] ParentComponentName=chassis ModelNodeName=turret Here I expected the name to be Hull or Superstruc and Turret01 - What defines the Max and Mix Extend Positions? [superstructure] ModelNodeName=Super_windows EffectSize=1.0 MaxExtentPosition= 2.40,7.00,12.00 MinExtentPosition=-2.40,-11.00, 6.00 Is that a box where the model can Pitch and Yaw within those limits from the CG? - How do you set the boats height in relation to the water level? I have been playing with a Nanuchka II model reducing the poly count, scaling it to SFP1. I am running into a problem where the boat is sitting too deep into the water and the bow angle is to high. Well besided not being able to get the Missiles to work. I am finding that 3DS MAX has a steep learning curve specially that I don't have the time to just sit and work with it for a long stretch of time. I find it helpful looking at a build model and just play with it. Thanks
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