Guest capun Posted May 19, 2003 Posted May 19, 2003 Just playing around, Got a modified Nanuchka to fire SAM's at airplanes. Still don't know why only one SAM fires and not both.
Guest Ranger332 Posted May 19, 2003 Posted May 19, 2003 did you recheck the positions of the missles? looks good eather way
Guest capun Posted May 19, 2003 Posted May 19, 2003 Ranger Position wise, do you mean that the missiles should be a little higher in the rail launcher? If that is the problem, yes I am aware of it. I am going to move it a little further up, hopefully with different missiles, the center pivot point is the same so the missile will be symmetric in the rail I am still trying to figure out if I can have multiple working missiles in a launcher (In a ship, ground vehicles may have that capabilities). I am working on a SeaSparrow launcher with 8 canisters. It sure would be nice to have 8 missiles shooting at you
+Pasko Posted May 19, 2003 Posted May 19, 2003 Capun, glad you make ships fire missiles! :D can you post or amil me that part of ini? Maybe there is a way to have multiple systems to shoot and get them to reload as well? 8) Re getting more missiles to shoot, each need to have unique MissileID, here is sample from Chapparal first with ID 1 and first with ID 2 shoots: [Rails] ModelNodeName=Rails MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 SystemName[002]=Missile2 SystemName[003]=Missile3 SystemName[004]=Missile4 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=TRUE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=2 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE
Guest capun Posted May 19, 2003 Posted May 19, 2003 Pasko I got 4 missiles to work (I have not tried more than that yet). Only problem is that they all shoot at once. I was hoping to have one shoot followed by another later on.
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