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Posted

OK I pestered enough people for help with this so here goes... big props to mppd and Saganuay82 for explaining tga manipulation in a way I could understand.

 

Not particularly proud of my rudder job but I gave it my best with eyeball and mspaint.

 

Last hangup is a/c numbers on ailerons. I have no idea of the meshname for the F-8E under WoV- any untapped genius out there who knows?

 

http://cid-d67fe089a48c5271.skydrive.live....8E_VF194CAG.exe

Guest Saganuay82
Posted

I see you have a right and left hand rudder there. Is that cause your decal goes over that too? Try using the same position as on the tail except change the mesh name to the rudder.

 

All of your alphas seem to be in place. I haven't tried it in game. Just need more care in cleaning up the image so you don't have little bits left over.

Guest Saganuay82
Posted

Yep. The decal on the tail looks good and you can see on the rudder where the paint takes over. More detail on the crest / badge at the bottom of that tail decal too. Looks like it is only half there.

Posted
I see you have a right and left hand rudder there. Is that cause your decal goes over that too? Try using the same position as on the tail except change the mesh name to the rudder.

 

All of your alphas seem to be in place. I haven't tried it in game. Just need more care in cleaning up the image so you don't have little bits left over.

 

in terms of vertical_stabilizer... yep- if you check out the actual tail decals, right and left, you'll see that it covers both the area of the stabilizer itself and the rudder. I could not get the rudder to display that portion of the decal to save my life, that's why I free-handed the paint over the bitmap. If you are saying that I should just copy those positions and put them over the mesh areas currently defined as 'rudder', I will try it.

 

As to the CVW insignia- that's pretty much all there is to it even on the original, unless I'm missing something- it's mostly transparent. So far it looks nice in game action.

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