Moje Posted July 1, 2003 Posted July 1, 2003 Feel it's time for a try to help out in hosting or joining a MP-game. I'm sure that some MP-hosts can add valuable info to this, but I'll start with some of my experiences: Host considerations: Most reliable: Any Software FW disabled -not a pleasent situation. Ports needed: Direxctplay7: 47624, 2300-2400 both TCP and UDP Masterserver uses 1375 if I read the source right Pilots name 'should' include a clue to any "WUT-settings", as an example I could use "Moje_151D" to indicate that I'm using a WUT-profile Known issues (to me): Even if I forward the correct ports I'm unable to host a game with Norton's FW up. If I put all client's IP in the "Thrusted zone" all goes well. This fact takes away the possibility for "hot-joining". XP's built-in FW is OK if I fwd the ports to the local host IP (192.168.0.xxx). ZoneAlarm FW seems to be a bit more reasonable. I haven't tried it, but read reports on successful hosting with cohokum.exe set to "server priviliges" (or something like that) Client considerations: Don't even try to connect to a host with a different version or indicated WUT. The only outcome is to completly crash the hosts game (and any clients in it). Most reliable: Any Software FW disabled -not a pleasent situation. Ports needed: In theory the same as the Host ports. I've never succeeded in connecting with Norton's FW activated, despite port forwarding -only solution is to set the host and EVERY client IP in the "thrusted zone". This fact takes away the possibility to "hot-join". I belive ZoneAlarm is a bit more reasonable for clients with cohokum.exe set to "server priviliges" (or something like that). Currently I'm running eech behind a D-link 604 router w/o problems hosting or joining, when I set the above mentioned ports in the "virtual server" field of the D-link set-up, pointing to my PCs local IP (192.168.0.xxx) I certainly forgot a bunch of things, but this is the most basic trying to get a MP-game going. Quote
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