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Feel it's time for a try to help out in hosting or joining a MP-game.

I'm sure that some MP-hosts can add valuable info to this, but I'll start with some of my experiences:

 

Host considerations:

Most reliable: Any Software FW disabled -not a pleasent situation.

 

Ports needed: Direxctplay7: 47624, 2300-2400 both TCP and UDP

Masterserver uses 1375 if I read the source right

Pilots name 'should' include a clue to any "WUT-settings", as an example I could use "Moje_151D" to indicate that I'm using a WUT-profile

 

Known issues (to me): Even if I forward the correct ports I'm unable to host a game with Norton's FW up.

If I put all client's IP in the "Thrusted zone" all goes well.

This fact takes away the possibility for "hot-joining".

XP's built-in FW is OK if I fwd the ports to the local host IP (192.168.0.xxx).

 

ZoneAlarm FW seems to be a bit more reasonable. I haven't tried it, but read reports on successful hosting

with cohokum.exe set to "server priviliges" (or something like that)

 

Client considerations:

Don't even try to connect to a host with a different version or indicated WUT.

The only outcome is to completly crash the hosts game (and any clients in it).

 

Most reliable: Any Software FW disabled -not a pleasent situation.

Ports needed: In theory the same as the Host ports.

I've never succeeded in connecting with Norton's FW activated, despite port forwarding

-only solution is to set the host and EVERY client IP in the "thrusted zone".

This fact takes away the possibility to "hot-join".

 

I belive ZoneAlarm is a bit more reasonable for clients with cohokum.exe set to

"server priviliges" (or something like that).

 

Currently I'm running eech behind a D-link 604 router w/o problems hosting or joining,

when I set the above mentioned ports in the "virtual server" field of the D-link set-up,

pointing to my PCs local IP (192.168.0.xxx)

 

I certainly forgot a bunch of things, but this is the most basic trying to get a MP-game going.

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