vrkuboy 0 Posted November 16, 2007 Pokusim se vysvetlit jak menit barvy a dalsi ruzne veci ve smoke efektu od A-TEAMu EmitterType001] Name=Albatros-AirShowSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=20000.0--------------------------------tady nastavite vzdalenost na jakou bude kour videt EmissionRate=0.010 EmissionVolume=0.02,0.02,0.02 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.0 ParticleLifeTimeDeviation=2 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.700000,0.400000---- tady menite barvy hodnoty uvadejte od 0,00000 az po1,000000 napriklad zlutou barvudelate tak ze u cervene a zelene hodnoty nastavite hodnotu 1,000000 a u modre zadate 0,000000. Posledni hodnota kterou sem nevyznacil barevne urcuje svetlost nebo tmavost celkove barvy, cim vyssi cislo tim tmavsi. ParticleColor[02].Time=0.125000 ParticleColor[02].Value=0.865000,0.039000,0.039000,0.700000 ParticleColor[03].Time=0.250000------------------------------------ Toto cislo urcuje jak dlouho ma byt dana barva videt. opet cim vyssi cislo tim delsi dobu bude videt. Barev muzete mit kolik chcete, staci pridat particle color (XX)- xx znaci cislo barvy. ParticleColor[03].Value=0.865000,0.039000,0.039000,0.50000 ParticleColor[04].Time=0.500000 ParticleColor[04].Value=0.865000,0.039000,0.039000,0.300000 ParticleColor[05].Time=0.625000 ParticleColor[05].Value=0.865000,0.039000,0.039000,0.100000 ParticleColor[06].Time=0.750000 ParticleColor[06].Value=0.865000,0.039000,0.039000,0.050000 ParticleColor[07].Time=1.000000 ParticleColor[07].Value=0.600000,0.600000,0.600000,0.020000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000------------------------------------- prumer koure, doporucuju u 01 nastavit male cislo a postupne pridavat a u posledniho dat nejvyssi hodnotu. Potom to vypada ze sse kour rozsiruje a vypada to jako y se rozplyval. ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.400000 ParticleSize[03].Time=0.25000--------------------------------------- cas zobrazeni sirkoveho bodu koure ParticleSize[03].Value=0.800000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=4.500000 ParticleSize[05].Time=0.750000 ParticleSize[05].Value=10.000000 ParticleSize[06].Time=1.000000 ParticleSize[06].Value=22.000000 TextureMaterial=ASmokeMaterial [ASmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=asmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Share this post Link to post Share on other sites
kukulino 1 Posted November 17, 2007 Tak tomuto by som raz chcel rozumieť tak ako TY :yes: Share this post Link to post Share on other sites
vrkuboy 0 Posted November 19, 2007 A ty si to z tohoto nepochopil? Share this post Link to post Share on other sites
kukulino 1 Posted November 19, 2007 A ty si to z tohoto nepochopil? Pochopiiiiil. Ale ešte mám veľké rezervy v editovaní .ini súborov vo WOE :yes: Share this post Link to post Share on other sites
vrkuboy 0 Posted November 20, 2007 si na tom lip jak ja Share this post Link to post Share on other sites