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- use a tga assigned as a material...so you make the canopy then select material...the material chosen is the key...one could find a suitable one lurking in the cockpit files* [canopy.tga]...add that to your material library in 3ds max, then apply to the canopy...poof

 

- as was taught to me since I had the same issue

 

- does this help?

 

 

 

* (after securing permission or selecting one of the open mods)

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