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Posted

- use a tga assigned as a material...so you make the canopy then select material...the material chosen is the key...one could find a suitable one lurking in the cockpit files* [canopy.tga]...add that to your material library in 3ds max, then apply to the canopy...poof

 

- as was taught to me since I had the same issue

 

- does this help?

 

 

 

* (after securing permission or selecting one of the open mods)

Posted

yep...again, grab one from another project and then install it to your material library...then label the canopy with that material...

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