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TurtleHawk

Clipping-distance problem or water.tga?

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I have the water shimmering, blocks and lines problem that others have described in WOV.

 

Is this a clipping-distance issue? Is there a recommended setting?

 

Or is this a water.tga issue?

 

Any help would be appreciated.

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Put this in the VIETNAMSEA_data.INI

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

See if that helps.

Edited by The_Editor

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