+suhsjake Posted April 3, 2009 Posted April 3, 2009 (edited) All weapons folders go into: Vista: C:\Users\(USER NAME)\Saved Games\Thirdwire\StrikeFighters2\Objects\Weapons XP: C:\My Documents\(USER NAME)\ThirdWire\StrikeFighters2\Objects\Weapons File Structure Example R-60MK (Main Folder) R-60MK.ini AA-8B_DATA.ini AA-8B.bmp AA-8M.LOD AA-8M_LOD002.LOD NOTES *The folder name must be the same as the basic ini file (example: R-60MK and R-60MK.ini) What is in the Main .ini? [WeaponData] ObjectFullName=BASIC WEAPON NAME ObjectDataFile=WEAPONDATAFILE_data.ini [LOD001] Filename=LODNAME.LOD Distance=250 [LOD002] Filename=LODNAME_002.LOD Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 Example [WeaponData] ObjectFullName=R-60MK Aphid ObjectDataFile=AA-8B_data.ini [LOD001] Filename=AA-8M.lod Distance=250 [LOD002] Filename=AA-8M_Lod002.lod Distance=1250 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.500000 Glossiness=0.400000 Reflection=0.400000 NOTES *You can have more than two lods in a weapon *You can adjust the distance to what ever your computer can handle *You can adjust the shadow to what ever your computer can handle *TextureSet001 adjusts the lighting on the weapon just the same way as an aircraft What is in the _data.ini? [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=... So on and so forth EXAMPLE [WeaponData001] TypeName=AA-8B FullName=R-60MK Aphid-B ModelName=aa-8m Mass=45.000000 Diameter=0.120000 Length=2.137000 SubsonicDragCoeff=0.387000 SupersonicDragCoeff=1.967000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1982 EndYear=2005 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1982 ExportEndYear=2005 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.500000 FusingDistance=0.200000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=28.000000 MaxLaunchG=8.000000 LockonChance=80 LaunchReliability=80 ArmingTime=0.200000 SeekerFOV=40.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=35.000000 SeekerRange=7200.000000 MinLaunchRange=200.000000 MaxLaunchRange=5000.000000 Duration=25.000000 CounterCountermeasure=85.000000 NoiseRejection=60.000000 CapabilityFlags=0x000004c0 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=15.344000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=34.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.050000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.050000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 NOTES *Unfortunately, you can not add more than one weapon to the _Data.ini. *If you wanted to, you must make a separate folder with its own contents Final Notes *Needs XP folder setup (PM me or Edit if Admin) Original Post about this subject Original Post Credits Fubar512 - Tutorial and Example Files Version History v1.0 - 3 April, 2009 - First version v1.1 - 3 April, 2009 - Updated install paths r_60mk.rar Edited April 3, 2009 by suhsjake
+331Killerbee Posted April 3, 2009 Posted April 3, 2009 (edited) XP: C:/ My Documents/<UserName>/ThirdWire/StrikeFighters2/Objects/Weapons BTW, TK says use the "Type Name" when labeling the Folders. Not the .LOD Names as been done before.... Edited April 3, 2009 by 331Killerbee
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