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Weapons installation problem?

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I have installed various weapons in SF2, using the weapons Editor, up to here no problem, everything is fine and everything works perfectly! :good:

Installing various aircrafts (F 16), I had the need to install some tanks: "F16CTank" and "F16WTank", installed and running! :yes:

How do I install other two tank: "SEA FuelTanks", which are equal to others, but different camo? Everything should be 4, but the game, in the "loadout screen", I am load only the first two, namely: "F16CTank" and "F16WTank"!

Also because the "TypeName" of the first two is equal to the other two! :blink:

It is possible them all and 4 in the "loadout screen"? :dntknw: Carry-over below the 4 WeaponData of the tank in question: (Thanks in advance!!!) :ok:

 

The first two them find in the "loadout screen", the last two no!!! :dntknw:

 

 

[WeaponData001]

TypeName=F16WTank

FullName=370 Gals - Wing FT

ModelName=F-16_WingFT

Mass=1500.000000

Diameter=0.580000

Length=4.300000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1410.000000

Asymmetrical=FALSE

 

 

[WeaponData001]

TypeName=F16CTank

FullName=300 gals - Central FT

ModelName=F-16_CtrlFT

Mass=1200.000000

Diameter=0.450000

Length=4.300000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1150.000000

Asymmetrical=FALSE

 

 

[WeaponData001]

TypeName=F16WTank

FullName=370-gal wing FT SEA Camo

ModelName=F-16_WingFT_SEA

Mass=1500.000000

Diameter=0.580000

Length=4.300000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1410.000000

Asymmetrical=FALSE

 

 

[WeaponData001]

TypeName=F16CTank

FullName=300-gal ctr FT SEA Camo

ModelName=F-16_CtrlFT_SEA

Mass=1200.000000

Diameter=0.450000

Length=4.300000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1150.000000

Asymmetrical=FALSE

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That's because SF2 Weapons Format goes by "TypeName=" . If You have more than one Weapon using the same "TypeName=", Then the Game will use the first Entries and ignore the others. Try "Re-Naming" the last two to this:

F16TankC and F16TankW.....Be sure to make the Changes in the Loadout.INI and Aircraft's Data.INI to reflect this Change. It should work then. Remember, Just "Re-Name" the "TypeName". Nothing else......

 

 

Hope this Helps......

 

(p.s.) BTW, Once You've made the nessary Changes. Theres no need to open the Weapons Editor and "Save" any Changes. TK made Weapons "Plugn & Play". So, once You've made the Changes, Go into Game and test them out.......The Weapons Editor is for Copying a Weapon. Changing a Weapon Value or making a New Weapon....That's all. Once Changes are made, The Weapons Editor only saves the Information that is "New" or "Changed". It doesen't save to a .DAT File anymore.......

 

331KillerBee

Edited by 331Killerbee

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That's because SF2 Weapons Format goes by "TypeName=" . If You have more than one Weapon using the same "TypeName=", Then the Game will use the first Entries and ignore the others. Try "Re-Naming" the last two to this:

F16TankC and F16TankW.....Be sure to make the Changes in the Loadout.INI and Aircraft's Data.INI to reflect this Change. It should work then. Remember, Just "Re-Name" the "TypeName". Nothing else......

 

 

Hope this Helps......

 

(p.s.) BTW, Once You've made the nessary Changes. Theres no need to open the Weapons Editor and "Save" any Changes. TK made Weapons "Plugn & Play". So, once You've made the Changes, Go into Game and test them out.......The Weapons Editor is for Copying a Weapon. Changing a Weapon Value or making a New Weapon....That's all. Once Changes are made, The Weapons Editor only saves the Information that is "New" or "Changed". It doesen't save to a .DAT File anymore.......

 

331KillerBee

 

O.K.!!!! I have renamed the last two to "F16TankC" and "F16TankW". Now in the weapons folder, I have:

 

1) F16CTank

 

2) F16WTank

 

3) F16TankC

 

4) F16TankW

 

What changes I do, in the Loadout.INI and Aircraft's Data.INI ?? :dntknw:

 

 

 

F-16A_LOADOUT:

 

// Station 1 = Centerline

// Station 2 = LeftInnerPylone

// Station 3 = RightInnerOylone

// Station 4 = LeftPylone

// Station 5 = RightPylone

 

// Station 6 = LeftOuterPyl IRM

// Station 7 = RightInnerPyl IRM

// Station 8 = Leftsidewinder

// Station 9 = RightSidewinder

 

 

[AirToAir]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[06].WeaponType=AIM-9L

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-9L

Loadout[07].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=F16WTank

Loadout[02].Quantity=1

Loadout[03].WeaponType=F16WTank

Loadout[03].Quantity=1

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[06].WeaponType=AIM-9L

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-9L

Loadout[07].Quantity=1

[Recon]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=F16WTank

Loadout[02].Quantity=1

Loadout[03].WeaponType=F16WTank

Loadout[03].Quantity=1

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[06].WeaponType=AIM-9L

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-9L

Loadout[07].Quantity=1

 

[Attack]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=Mk82SE

Loadout[02].Quantity=3

Loadout[02].RackType=TER

Loadout[03].WeaponType=Mk82SE

Loadout[03].Quantity=3

Loadout[03].RackType=TER

 

Loadout[04].WeaponType=Mk82SE

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=Mk82SE

Loadout[05].Quantity=3

Loadout[05].RackType=TER

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk84

Loadout[02].Quantity=1

Loadout[03].WeaponType=Mk84

Loadout[03].Quantity=1

 

Loadout[04].WeaponType=Mk84

Loadout[04].Quantity=1

Loadout[05].WeaponType=Mk84

Loadout[05].Quantity=1

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

Loadout[02].WeaponType=Mk82SE

Loadout[02].Quantity=3

Loadout[02].RackType=TER

Loadout[03].WeaponType=Mk82SE

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=Mk82SE

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=Mk82SE

Loadout[05].Quantity=3

Loadout[05].RackType=TER

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=Mk82SE

Loadout[02].Quantity=3

Loadout[02].RackType=TER

Loadout[03].WeaponType=Mk82SE

Loadout[03].Quantity=3

Loadout[03].RackType=TER

 

Loadout[04].WeaponType=Mk82SE

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=Mk82SE

Loadout[05].Quantity=3

Loadout[05].RackType=TER

 

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

 

[FAC]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

 

 

F-16A_Blk1_NP_Data:

 

[CUT]

 

// Weapon Stations ---------------------------------------------------

 

[CenterLinePyl]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-0.101,-1.103

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=FT,EP,RCN

AttachmentType=NATO,USAF

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16CTank

 

[LeftInnerPyl]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=LeftInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank

LaunchRailNodeName=LeftInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightInnerPyl]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=RightInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank

LaunchRailNodeName=RightInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

[LeftPyl]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.04,-1.333,-0.506

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=Bomb,RP,TER,IRM

AttachmentType=NATO,USAF

ModelNodeName=LeftPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

LaunchRailNodeName=LeftRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

[CUT]

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[AirToAirLongRange]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=F16WTank <<<<<<

Loadout[02].Quantity=1

Loadout[03].WeaponType=F16WTank <<<<<<

Loadout[03].Quantity=1

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[06].WeaponType=AIM-9L

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-9L

Loadout[07].Quantity=1

 

 

[Recon]

Loadout[01].WeaponType=ALQ-119

Loadout[01].Quantity=1

 

Loadout[02].WeaponType=F16WTank <<<<<<

Loadout[02].Quantity=1

Loadout[03].WeaponType=F16WTank <<<<<<

Loadout[03].Quantity=1

 

Loadout[08].WeaponType=AIM-9L

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-9L

Loadout[09].Quantity=1

 

Loadout[06].WeaponType=AIM-9L

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-9L

Loadout[07].Quantity=1

 

Here in the Loadout.INI "IF" You need the new Re-Named Drop

Tanks to be Default and show up automatically.

 

[CenterLinePyl]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-0.101,-1.103

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=FT,EP,RCN

AttachmentType=NATO,USAF

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16CTank

 

[LeftInnerPyl]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=LeftInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank <<<<<<<<

LaunchRailNodeName=LeftInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightInnerPyl]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=RightInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank <<<<<<<<<<

LaunchRailNodeName=RightInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

[LeftPyl]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.04,-1.333,-0.506

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=Bomb,RP,TER,IRM

AttachmentType=NATO,USAF

ModelNodeName=LeftPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

LaunchRailNodeName=LeftRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

 

Again, Change "If" You want another Tank to show other than

what's default. Other than that, You'll have to select the Tanks

through the Loadout Screen.

 

 

 

Hope this Helps.....

 

331KillerBee

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Again, Change "If" You want another Tank to show other than

what's default. Other than that, You'll have to select the Tanks

through the Loadout Screen.

 

 

 

Hope this Helps.....

 

331KillerBee

 

 

Thanks, this help me!!! :ok: But this change, show me all 4 tanks, or 2 tanks in the Loadout Screen??

I have need, of all 4 tanks in the Loadout Screen!! :biggrin:

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I haven't tested this out yet. But try this kind of Entry in the Data.ini.......

 

[RightInnerPyl]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=RightInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank,F16CTank,F16TankC,F16TankW <<<<<<<<<

LaunchRailNodeName=RightInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

See if that makes more Tanks available in the Loadout Screen......

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I haven't tested this out yet. But try this kind of Entry in the Data.ini.......

 

[RightInnerPyl]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT,BOMB,RP,TER

AttachmentType=NATO,USAF

ModelNodeName=RightInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank,F16CTank,F16TankC,F16TankW <<<<<<<<<

LaunchRailNodeName=RightInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

 

See if that makes more Tanks available in the Loadout Screen......

 

I tried, and not appears no tank, even one!!! :blink:

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