+KnightWolf45 Posted July 5, 2009 Posted July 5, 2009 Hi guys have some questions about modling on Max: ok heres go´s watt his fast prop slow props meshes that find in out files who are they made and mapped? never seen one expeted in game. next wend his the best time to map before animations or after animations? thats all for now thanks in advance Cocas
Shaolin Posted July 5, 2009 Posted July 5, 2009 I think the movin propellor meshes are just flat disks with the correct tga on it. And the animations shouldn't influence the mapping - the only reason to map after animating might be to see the more hidden parts (like the gear) better... And now my question: does anyone of you have good tips for mapping? I'm really not good with mapping (until now I just mapped my two droptanks for the MiG-21 - very simple models, it took me more than a day...) Help!
+FastCargo Posted July 5, 2009 Posted July 5, 2009 You should map before animation. Simple...keep all the parts as one mesh (ie instead of mapping the ailerons, flaps and wing separately, map them all at once, then separate and animate). This prevents line mismatches on textures. FC
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