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Posted

Hi guys have some questions about modling on Max:

ok heres go´s

 

watt his fast prop slow props meshes that find in out files who are they made and mapped?

never seen one expeted in game.

 

next

 

wend his the best time to map before animations or after animations?

 

thats all for now

thanks in advance

 

Cocas

Posted

I think the movin propellor meshes are just flat disks with the correct tga on it.

 

And the animations shouldn't influence the mapping - the only reason to map after animating might be to see the more hidden parts (like the gear) better...

 

And now my question: does anyone of you have good tips for mapping? I'm really not good with mapping (until now I just mapped my two droptanks for the MiG-21 - very simple models, it took me more than a day...) :dntknw:

 

Help!

Posted

You should map before animation.

 

Simple...keep all the parts as one mesh (ie instead of mapping the ailerons, flaps and wing separately, map them all at once, then separate and animate). This prevents line mismatches on textures.

 

FC

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