swisher7 0 Posted May 4, 2004 I just upgraded my hardware in the hopes of finally getting realistic scenery and flight experience in FS2004. I purchased a $4,000. system with the new Athlon 64 FX-53, 2-gigs of ram, ATI 9800 XT with 256 meg, 2X 160 gig harddrives, etc, etc. It works great in LOMAC and everything else I've tried, but in FS2004 it sucks. The framerates are great and the flight model is smooth with no jerks or pauses, but the ground terrain pixels constantly move and flash as if the ground were flowing like water. Just sitting on the runway in San Diego with MegaScenery installed is just plain ugly. Anyone got any ideas on how I might clean this mess up and get a nice solid terrain texture like "As real as it gets"? Thanks for your help. Bill Share this post Link to post Share on other sites
PG_Raptor 0 Posted May 4, 2004 Nice system... I want... As for the terrain, that is a problem with FS2004, not your system. I've got that too on my comparitavly sucky computer. Maybe they'll get a patch, but, knowing microsoft flight sims, probably not. Share this post Link to post Share on other sites
swisher7 0 Posted May 4, 2004 Thanks Raptor, not the answer I wanted to hear, but then I guess I'm not surprised. MS flightsim has never featured the tightest code or best graphics. I was just dreaming of that ultimate flightsim experience. Maybe someday. . . . Share this post Link to post Share on other sites
PG_Raptor 0 Posted May 5, 2004 Just to clarify, I only get this moving texture problem when I'm right near the ground, or better yet, on it. Same for you? or do you get it in the air too? Share this post Link to post Share on other sites
Top_Gun 0 Posted May 5, 2004 Swisher, what are your texture settings at? Also, can you post some screen shots? I have 1/2 the system you have and don't get those type of graphics with my ground. Share this post Link to post Share on other sites
swisher7 0 Posted May 10, 2004 The flowing textures were most noticeable at low to moderate altitude over mostly flat terrain while banking the aircraft or on the ground but only when moving the aircraft. For some reason the mountain terrain didn't seem to flow like the more level areas. I've since experimented with the graphic settings and have come up with a fairly acceptable cure for the problem. The main problem seems to be the MIP Mapping Quality setting which I had set at the maximum value. When I reduced this to 4 most of the texture movement seemed to stop although the detail was also reduced. I can live with it though as it's much better than before. I have installed MegaScenery Southern California, Extreme Landscapes and MyTraffic 2004. Unfortunately a screen shot cannot capture the moving textures, but here are my settings: Scenery: Terrain Mesh Complexity = 100 Terrain Texture Size=High Terrain Detail=Land & Water Water Effects=Low Dawn to Dusk=on Extended Terrain Textures=on Special Effects Detail=medium Scenery Complexity=very dense Autogen Density=normal Add-on Dynamic Scenery=dense Ground Scenery Casts Shadows=on no sun glare no lens flare Hardware: 1024X768X32 Render to Texture=on Transform & Lighting=on Anti-aliasing=on Bilinear Filtering MIP Mapping Quality=4 Hardware Rendering Lights=4 Global Max Textures Size=Massive Weather: Sight=70mi Cloud Draw=50mi 3-D Percentage=100 Detailed Clouds=on Density=High Aircraft: Global Quality=High Vertual Cockpit Gauges Quality=High Reflections=on Aircraft Casts Shadows=on Landing Lights=on Sound: Quality=High That's it. The flight charactoristics are smooth except for an occassional pause in dense scenery. No stuttering or slide show action and a consistant 30+ fpm. Thanks all for your suggestions. Share this post Link to post Share on other sites