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Posted

Take a look at the SCREENSHOT page of the Silent Hunter III website. There is also an update mentioning that "Silent Hunter III’s damage system relies on the detailed modelling of ships and physics: destructible internal structures and equipment influence the behaviour of damaged ships and how they sink. For example, a vessel hit in the bow will go down bow first; a hit to the ammo store will set off multiple secondary explosions."

 

Take a look...Im impressed! This has to be some of the best eye candy Ive seen in a sim. Now all we have to hope for is a game that works on release, decent gameplay, and a good editor for all us roll yur own 'rs... :D ;)

Posted

That water looks great!

Details in the damage models will be excellent. Hopefully they will have compartmentalization modeling too along with flooding so that realistic Damage/Stability is shown. Capsizing vs sinking etc.

 

Cheers

Beer

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