AGOSTINO Posted April 1, 2010 Posted April 1, 2010 I have installed the Ordnance Shop II, in my merged SF2+SF2V+SF2E+SF2I+SF2I_update_Feb2010, and I see this afterburner effects: A) F5Effects: [F5AfterburnerMaterial] EffectShaderName=twColor1.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F5_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE B) F-18_Effects: [F18AfterburnerMaterial] EffectShaderName=effectFire.fx <<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F18_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Now, in the AT-38B Package and SuperHornetSF2 this effects are: A) F5EFFECTS: [F5AfterburnerMaterial] EffectShaderName=effectFire.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F5_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE B) F-18_Effects: [F18AfterburnerMaterial] EffectShaderName=twColor1.fx <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,0.5000000 DiffuseColor=1.000000,1.000000,1.000000,0.5000000 ZBufferOffset=1.000000 PriorityLevel=1 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F18_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE What are the correct EffectShaderName?? twColor1.fx or effectFire.fx?? Quote
+Brain32 Posted April 1, 2010 Posted April 1, 2010 Both work, BUT effectFire.fx is what TK uses for afterburner Generally: effectFire.fx - all fire, afterburners and other similar effects effectLightning.fx - smoke effects and everything similar to that twColor1.fx - everything else. Quote
AGOSTINO Posted April 1, 2010 Author Posted April 1, 2010 Both work, BUT effectFire.fx is what TK uses for afterburner Generally: effectFire.fx - all fire, afterburners and other similar effects effectLightning.fx - smoke effects and everything similar to that twColor1.fx - everything else. Thank You!!! You were very precise and gentle!!! Quote
jomni Posted April 5, 2010 Posted April 5, 2010 How does twColor1.fx differ with effectFire.fx graphics wise? Quote
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