steelflanker Posted February 18, 2011 Posted February 18, 2011 Hi there :- ) Firstly thanks for the great form, though I don’t often actively participate I am a avid Combat Ace fan & in debit to you all for the wealth of information & files out there.. I have been fiddling around with the stock Third Wire F-16A & been experimenting with adding various weapons that are not in the stock load out & perhaps not 100% realistic but it's been successful & I have been enjoying my aircrafts new fictional arsenal & capabilities. How ever I have been having trouble getting the newly added weapon to show up in the Stores Control Panel. The quaintly & selected pylon show correctly but the weapon name is missing. For example the AIM-7F: I have tried adding new entry’s in the Cockpit.ini & also trying replacing a current weapon name with the new one that I wish to have displayed but have been unsuccessful with either method. Theses are the ini entry’s I have tried duplicating or replacing. Eg the AIM-9B: [CockpitSeat001] Instrument[045]=SMS_Weapon_AIM9B [sMS_Weapon_AIM9B] Type=WEAPON_TYPE_ID NodeName=sms_weapon_aim9b MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0.5 Set[02].Position=1.0 Set[02].Value=1.0 Set[03].Position=0.0 Set[03].Value=1.5 [WeaponTypeID] AIM-9B=1 If anyone can help or point me in the right direction it would be much appreciated. Thanks SF Quote
FastCargo Posted February 18, 2011 Posted February 18, 2011 First, if the node doesn't exist (ie if there is no sms_weapon_aim7F node as an example), then nothing you do (short of retexturing a different node) will make it read correctly. And if you retexture it, you lose the node that you had (ie if you retexture the sms_weapon_aim9b to read AIM-7F, then it will never read AIM-9B no matter if you load an AIM-9B there). Second, unless the weapon is defined in the cockpit.ini under the [WeaponTypeID] section with a different number from all the other weapons, again, you will not see the particular node activated. Finally, even if you do define the weapon as above, (say AIM-7F=2), then the entry you have, say: [CockpitSeat001]Instrument[xxx]=SMS_Weapon_AIM7F [sMS_Weapon_AIM9B] Type=WEAPON_TYPE_ID NodeName=(name of node) MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0.5 Set[02].Position=1.0 Set[02].Value=2.0 Set[03].Position=0.0 Set[03].Value=2.5 [WeaponTypeID] AIM-7F=2 Note the bold parts. The light only comes on when the Position = 1.0, and the Position only equals 1.0 when the Value is equal to the number you defined in the [WeaponTypeID] section. If you want to get an idea of just how complex this can get, download either the F-15 Super Pack or F-15 Baz Super Pack and fly one of the F-15C model cockpit versions. Then take a look at the cockpit.ini...it will make your brain explode...as it did mine. FC Quote
+Brain32 Posted February 19, 2011 Posted February 19, 2011 If you want to get an idea of just how complex this can get, download either the F-15 Super Pack or F-15 Baz Super Pack and fly one of the F-15C model cockpit versions. Then take a look at the cockpit.ini...it will make your brain explode...as it did mine. FC Oh yeah, I can't even imagine what you had to go through with that, not just the *.ini but I'm guessing figuring out the hierarchy was madness. Massive respect for that one buddy Quote
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