Sheriff__001 Posted April 14, 2011 Posted April 14, 2011 I've been trying to modify the Data.ini for Column5's F-106A Delta Dart to get the weapon bay to open automatically on firing the missiles (as in the F-102A, and the concealed missiles on the F-101B). I have managed to get this to work for the AIR-2 Genie pylon, but not for the Falcons. Manual opening on the weapon bay still works. Here is the relevant text from the modified data.ini [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0, 0.80, 0.00 AttachmentAngles=0.0,-1.4,0.0 LoadLimit=1500 AllowedWeaponClass=AHM AttachmentType=USAF DiameterLimit=1.15 LengthLimit=5.1 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.44, 3.49,-0.24 AttachmentAngles=0.0,-1.15,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=LeftFrontPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition= 0.44, 3.49,-0.24 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=RightFrontPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.43, 0.83,-0.21 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=LeftRearPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition= 0.43, 0.83,-0.21 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=RightRearPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02
Wraith27 Posted April 14, 2011 Posted April 14, 2011 As You can see all this bays have the same animation number - BombBayAnimationID=7 - It's a 3D model limitation. To make automatic dors work all this bay station from data.ini file must have different animation. You can't fix it. Only 3D model rebuilt can make bays automatic.
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