Sheriff__001 Posted April 14, 2011 Posted April 14, 2011 I've been trying to modify the Data.ini for Column5's F-106A Delta Dart to get the weapon bay to open automatically on firing the missiles (as in the F-102A, and the concealed missiles on the F-101B). I have managed to get this to work for the AIR-2 Genie pylon, but not for the Falcons. Manual opening on the weapon bay still works. Here is the relevant text from the modified data.ini [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition= 0.0, 0.80, 0.00 AttachmentAngles=0.0,-1.4,0.0 LoadLimit=1500 AllowedWeaponClass=AHM AttachmentType=USAF DiameterLimit=1.15 LengthLimit=5.1 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.44, 3.49,-0.24 AttachmentAngles=0.0,-1.15,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=LeftFrontPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition= 0.44, 3.49,-0.24 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=RightFrontPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.43, 0.83,-0.21 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=LeftRearPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition= 0.43, 0.83,-0.21 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=RightRearPylon AnimationID=7 AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 PylonMass=55 PylonDragArea=0.02 Quote
Wraith27 Posted April 14, 2011 Posted April 14, 2011 As You can see all this bays have the same animation number - BombBayAnimationID=7 - It's a 3D model limitation. To make automatic dors work all this bay station from data.ini file must have different animation. You can't fix it. Only 3D model rebuilt can make bays automatic. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.