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Posted

post-14500-0-81294400-1307469599.jpg

 

In the Spitfire lod file there are three times same names of left meshes: Rocket_Pylon_L . Right side has correct numeration : Rocket_Pylon_R01, _R02, _R03. When i turn them off (make invisible in data ini) two left meshes (with the same names) are still visible. Is there a chance to fix it or it's a stock lod issue & can be solved only by TW?

Posted

This shouldn't work, but it does. You'll need to renumber the moves, of course.

 

 

[Move4]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_L01

DestroyedNodeName=Rocket_Pylon_L01

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Move5]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_R01

DestroyedNodeName=Rocket_Pylon_R01

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Move6]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_L01

DestroyedNodeName=Rocket_Pylon_L02

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Move7]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_R01

DestroyedNodeName=Rocket_Pylon_R02

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Move8]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_L01

DestroyedNodeName=Rocket_Pylon_L03

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

[Move9]

ParentComponentName=fuselage

ModelNodeName=Rocket_Pylon_R01

DestroyedNodeName=Rocket_Pylon_R03

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

post-30645-0-49221300-1307476008.jpg

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