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Guest Ranger332

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Guest Ranger332

Guest Ranger332

ty thought a bout it but as they mostly been posting about the train sim I elected not to but it would seem a good choice.----1230 and still no word lol they could wait til 2358 hours two min. befor midnight and still be correct :shock:

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Guest Ranger332

WHAT WERE WAITING FOR REMBER:

 

All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added.

* Padlock key now toggles correctly even after using a snap view key.

* Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction.

* AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight.

* RWR display (available o­nly in F-4E cockpit) works correctly now.

* Roll rate has been increased for all aircraft.

* Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately.

* Debriefing Log now shows correct number of rounds fired from multiple cannons.

* Campaign no longer assigns night missions to day-only fighters (F-100 and A-4).

* Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy.

* C-130 landing gears will now extend correctly.

* Tu-22 having incorrect afterburner thrust value has been fixed.

* B-57 Canberra bombers now carry wingtip tanks correctly.

* Load out screen can now handle internal bomb bay with multiple bombs properly.

* Overall stability of the game has been improved.

* R and Shift-R no longer crash the game in Dogfight multiplayer mode.

* The Multiplayer Co-op mission briefing now displays the correct mission type.

* Players now start out closer in Multiplayer Co-op mission.

* The Multiplayer Dogfight Hangar screen now shows the correct aircraft image.

* Exiting a Dogfight multiplayer game now shows a more detailed debriefing.

* The wait time for client launch in the Game Spy Arcade has been increased.

* AAA and SAM units now show up properly.

* Skip to next encounter (Alt-N) always returning Enemies are near! bug is fixed.

* Aircraft upgrade text now shows up o­n the Campaign debriefing screen.

* Mercenary campaign now saves the available funds correctly.

* Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft o­n the load out screen instead.

* Load out menu flickering o­n some video cards has been fixed.

* Campaign start screen crashing to desktop o­n some sound cards has been fixed.

* VMFA-531 campaign erroneously upgrading to F-100D has been fixed (already affected campaign must be restarted from the beginning).

* Menu music volume no longer returns to default setting after exiting flight.

* MiG-17F having incorrect engine thrust value has been fixed.

* All rocket pods are now aligned better with A2G gun sight.

* A-4B/C/E 3D external models with misplaced polygon o­n the fuselage have been fixed.

* Aileron response to input has been improved for all aircraft.

 

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