Jump to content
Sign in to follow this  
Guest Ranger332

Team Effort

Recommended Posts

Guest Ranger332

Guest Ranger332

ty thought a bout it but as they mostly been posting about the train sim I elected not to but it would seem a good choice.----1230 and still no word lol they could wait til 2358 hours two min. befor midnight and still be correct :shock:

Share this post

Link to post
Share on other sites
Guest Ranger332



All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added.

* Padlock key now toggles correctly even after using a snap view key.

* Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction.

* AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight.

* RWR display (available o­nly in F-4E cockpit) works correctly now.

* Roll rate has been increased for all aircraft.

* Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately.

* Debriefing Log now shows correct number of rounds fired from multiple cannons.

* Campaign no longer assigns night missions to day-only fighters (F-100 and A-4).

* Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy.

* C-130 landing gears will now extend correctly.

* Tu-22 having incorrect afterburner thrust value has been fixed.

* B-57 Canberra bombers now carry wingtip tanks correctly.

* Load out screen can now handle internal bomb bay with multiple bombs properly.

* Overall stability of the game has been improved.

* R and Shift-R no longer crash the game in Dogfight multiplayer mode.

* The Multiplayer Co-op mission briefing now displays the correct mission type.

* Players now start out closer in Multiplayer Co-op mission.

* The Multiplayer Dogfight Hangar screen now shows the correct aircraft image.

* Exiting a Dogfight multiplayer game now shows a more detailed debriefing.

* The wait time for client launch in the Game Spy Arcade has been increased.

* AAA and SAM units now show up properly.

* Skip to next encounter (Alt-N) always returning Enemies are near! bug is fixed.

* Aircraft upgrade text now shows up o­n the Campaign debriefing screen.

* Mercenary campaign now saves the available funds correctly.

* Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft o­n the load out screen instead.

* Load out menu flickering o­n some video cards has been fixed.

* Campaign start screen crashing to desktop o­n some sound cards has been fixed.

* VMFA-531 campaign erroneously upgrading to F-100D has been fixed (already affected campaign must be restarted from the beginning).

* Menu music volume no longer returns to default setting after exiting flight.

* MiG-17F having incorrect engine thrust value has been fixed.

* All rocket pods are now aligned better with A2G gun sight.

* A-4B/C/E 3D external models with misplaced polygon o­n the fuselage have been fixed.

* Aileron response to input has been improved for all aircraft.


| Ajouter un commentaires |

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..