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Posted (edited)

Additional changes not listed below:

 

Nosewheel steering animation works now (no mods required!)

 

Check out the moving map display in the A-7 Corsair ;)

 

List of changes implemented since v11.05.04 (Patch 1).

 

* Radar will now default to OFF in Normal/Hard mode and when

starting on the ground, and must be turned ON manually.

 

* New SEA Planning Map with airbase names and positions has been

included.

 

* In-flight nav map now shows location of the runways.

 

* Problem with autopilot not being able to land the F-8E Crusader

on aircraft carrier has been fixed.

 

* The Jet Blast Deflectors on SCB-125 modernized Essex class

carriers are now working correctly.

 

* F-4C cockpit backup attitude indicator is now working correctly.

 

* F-4C loadout problem with the centerline station has been

fixed.

 

* Aircraft carriers are now moving in campaign mission. And

AI carrier landing routine has been improved.

 

* Problem with A-4 sometimes not staying connected to the

catapult has been fixed.

 

* Flight model for F-105D and F-8E have been refined to give

better transonic and supersonic performances.

 

* Radar screens may now display grid overlays.

 

* Ground Mapping Mode radar display has been adjusted so ground

objects are more visible.

 

* A-4s' radar display have been changed to B-sweep type.

 

* Amount of time required to obtain air-to-air radar lock while

playing with Radar Display options set to Hard has been reduced.

 

* Propeller engine torque being applied in the wrong direction

has been fixed.

 

* Player can now only be assigned escort missions in campaign

if there are enemy fighters intercepting the bombers.

 

* A bug in campaign attrition code that was causing other AI

aircraft squadrons to slowly disappear during campaign has

been fixed.

 

* Short campaigns can now end much sooner than before.

 

* Multi-player co-op clients can now see AI planes correctly.

 

* The effect of ground clutter against SAM radar has been

increased, and you can break radar lock easier by flying

at low altitude.

 

* Delete button has been added on Campaign Screen to delete

previously saved campaign files.

 

* The altimeter in A-6A cockpit is now functioning properly.

Edited by streakeagle
Posted

For SFP1:

 

List of changes implemented since v11.05.04 (Service Pack 3).

 

* Radar will now default to OFF in Normal/Hard mode and when

starting on the ground, and must be turned ON manually.

 

* In-flight nav map now shows location of the runways.

 

* Text problems in German/French/Spanish versions on Pilot Records

screen has been fixed.

 

* F-4C cockpit backup attitude indicator is now working correctly.

 

* F-4C loadout problem with the centerline station has been

fixed.

 

* Radar screens may now display grid overlays.

 

* Ground Mapping Mode radar display has been adjusted so ground

objects are more visible.

 

* A-4s' radar display have been changed to B-sweep type.

 

* Amount of time required to obtain air-to-air radar lock while

playing with Radar Display options set to Hard has been reduced.

 

* Propeller engine torque being applied in the wrong direction

has been fixed.

 

* Player can now only be assigned escort missions in campaign

if there are enemy fighters intercepting the bombers.

 

* A bug in campaign attrition code that was causing other AI

aircraft squadrons to slowly disappear during campaign has

been fixed.

 

* Short campaigns can now end much sooner than before.

 

* Multi-player co-op clients can now see AI planes correctly.

 

* The effect of ground clutter against SAM radar has been

increased, and you can break radar lock easier by flying

at low altitude.

 

* Delete button has been added on Campaign Screen to delete

previously saved campaign files.

  • 1 month later...
Posted (edited)

Coolio.

 

Hope to get into some nice co op missions asap.

 

Fritze

 

That is if anyone shows up at HL,lol.

 

Been about four hours and not a soul.

Edited by Fritze

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