EVILNOODLE
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Everything posted by EVILNOODLE
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Multiplayer Missions
EVILNOODLE posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey The more I play WOV the more I love it. I have now mastered the art (thanks to some very good tutorials and tools!!!) of messing around with the weapons and aircraft loadouts/configurations. I am now playing with the mission editor and found myself wondering....I wonder if it is possible to alter the multiplayer coop missions to make them harder when there are only a few of you playing. Myself and my friends are now completing MP strike missions as a matter of routine and I would like to if possible mod the strike missions to make them more hardcore. I have had a look at the Options.cfg file and can see a potential opportunity to alter the quick mission by perhaps editing the marked line below... [singleMission] AircraftType=A-1H MissionMap=VIETNAMSEA MissionType=CAS MissionTime=NOON MissionWeather=CLEAR AirActivity=LIGHT AirDefenseActivity=LIGHT LoadMission=FALSE LoadMissionFilename=640802 Tonkin Gulf Incident <=== EDIT HERE PERHAPS MissionYear=1970 StartYear=1900 EndYear=2020 I have not tried this yet and so have no idea if it would work but I cant find any reference to what mission will be loaded for an MP coop game. Does anybody know if this is possible and where to look to achieve it if it is. I love being able to make new missions for LOMAC MP and it has yielded many happy hours of enjoyable flight. It would be teh w00t to be able to do it for WOV as well. What I would love to do is create a multi-target strike mission with a real need for the other wing to fly SEAD instead of escort with everybody taking responsibility for incoming migs :) Cheers for any help or suggestions. Fred [EVILNOODLE] -
Multiplayer Missions
EVILNOODLE replied to EVILNOODLE's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ahha yes missed the FALSE statement above. Oh well not to worry, editable MP missions or not the game still ROCKS!!! I have long craved for a decent vietnam era sim. Cheers for the info. By the way this is perhaps the most friendly and helpful forum I have ever had the fortune to visit. Its places like this that will keep the Flight Sim alive :) Fred [EVILNOODLE] -
Multiplayer Loadouts
EVILNOODLE posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello all. I play WOV at lans against some of my friends and we have a blast but are growing tired of the coop weapons loadouts imposed on us automatically. Is there any way that we can change the loadouts for coop missions so that we can be using rockets and so on instead of just dumb bombs. Please dont get me wrong. This is in no way connected to a desire to cheat and give myself ÜberWeapons in an MP game but a lot of my friends are not experianced simmers and cant hit anything with 9B's and dumb iron bombs. The point and click interface of rockets (oversimplification i know) and lethality of better winders would make a refreshing change for them and keep them playing it until they get good enough to take things out with less sophisticated weapons. We all have the latest weapons pack so it is a real shame not to use them :) If this is at all possible then I expect it will be from looking at the files a get the text editor out job and that is fine but I do need to know what to change. If it isnt possible then I guess thats tough and I can imagine why it wouldnt be (aim 9b vs aim 9m in a dogfight wouldnt be very fair :) ) but if it is then please tell me if you know. WOV is the only FS game I can get people to play at lans because they cant be arsed to learn LOMAC so unless I can edit things somehow I am bang out of luck. Also if it can be changed for dogfight then that would also be great, my mate loves the F5 (personally I like the good old F4) but he is bored because he can never hit me with the 9B's. I know it isnt that accurate but I would love to give him some 9H's just to even the score a bit. Personally I go guns guns guns all the way. Any help would be greatly appreciated and I promise not to abuse any information given to me. Like I said I just want to get some more people away from the likes of WOW and UT2K4 and into the cockpit. Cheers Fred -
Multiplayer Loadouts
EVILNOODLE replied to EVILNOODLE's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Thanks for the response. I have got it all working now having determined what in the text files does what so thats cool. was a bit of a slog but worth it to have some variation on the mp missions and dogfights :) I love it when developers leave their games so open to customisation. Lots of stuff to play with now. Cheers again Fred -
Multiplayer Loadouts
EVILNOODLE replied to EVILNOODLE's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok I am kind of getting there. I have found the loadout config file for the F5 and sucessfully managed to change the 9B's to 9J's. Now the question is how do you go about changing it to somthing else?? I wanted to as an experiment change the 9B's to AIM-4G's. This does not work. I managed to change it to AIM-7E's but not to the 4'Gs or any other missile that is not in the game to begine with. What else to I need to edit to accomodate different weapons loadouts? Cheers Fred