Wingman_17
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Everything posted by Wingman_17
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I saw on download section a skin for SU-27 .I thought it might be for LOMAC, but I saw the picture and it is from WOV/WOE or something.Does anyone know where can I find that aircraft model for download please?
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Fulcrum Lag?
Wingman_17 replied to Sky Captain's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have P4/3.0 Ghz, 1GB RAM, GeForce 6800GS 512MB and it runs smooth with tens of MIGs -29 , u name it.So...more power and things will settle down very quickly;) -
Tornado package help request
Wingman_17 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried one of the two Tornado package I found, with the WOV. A package has GR(MK)1 and IDS models and the second package has one more, the GRMK3.First package (with two planes) works fine.The second crashes with error in graphicsengine.dll. I'm stuck.Can anyone help? What am I missing? -
C-130J missile cargobay...
Wingman_17 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I load the C-130J model which features a bomb cargobay and a missile cargobay (internal too) in the same patch.The bomb cargobay works fine(animation etc).The missile cargobay....well....I didn't discover how to make it work.Did anyone succeded? Is there another combination of keys? (First I thought if I pressed CTRL+O both bays would open) I saw in data.ini that it has animation and stuff: [CargoBayMissile] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,-2.5,-0.5 AttachmentAngles=0.0,180.0,0.0 LoadLimit=1500 AllowedWeaponClass=EOGR AttachmentType=NATO,USAF,USN NumWeapons=4 BombBayAnimationID=2 BombBayOpenTime=5.0 BombBayCloseTime=5.0 MinExtentPosition=-1.85,-9.50,-2.17 MaxExtentPosition= 1.85, 4.60, 0.35 Appreciate any suggestion. :slow(en): -
C-130J missile cargobay...
Wingman_17 replied to Wingman_17's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I notice something interesting with the KC-130 Hercules model.It has a gunpod option and when you fire the gun somekind of missiles Comanche bays (low left and right) style are opening (in the rythm of the gun if I may say so:) ).That discovery made me think, maybe there are different bays and they work.But how?... -
Tornado package help request
Wingman_17 replied to Wingman_17's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, thanks man for advice.It's a shame but I will dump it...I have the other package with a GR1, a ECR and a IDS.I was just curious to see a GRMK3, that's all.Thank you. -
Tornado package help request
Wingman_17 replied to Wingman_17's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well...I extracted The flightengine.ini file and I made the modifications but no luck.It enters the game but when I press any key(F6 or F10 etc)..it CTD with the same error. Here's the file: [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini ForceFeedback=FlightEffect.ifr ForceFeedbackControl=PITCH_CONTROL DeltaT=0.016667 MaxDeltaT=0.200 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [LoadingScreen] BackgroundImage=LoadingScreen1.bmp BackgroundImageSize=1024,768 TextFontName=Arial TextSize=12 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=8192 MaxIndexCount=16384 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=1024 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=20000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=11025 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=2.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.bmp MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| Any idea?