Jump to content

vrkuboy

JAGDSTAFFEL 11
  • Posts

    376
  • Joined

  • Last visited

Everything posted by vrkuboy

  1. SKODA ZE KOKPIT JE TAK SLOZITA ZALEZITOST. JINAK BYCH UZ NA NEM DELAL. :cray: ALE KUKULINOMADOBRE KAMOSE TREBA GERALD :fans:
  2. no tak jestli se mu to povede tak mu opet stoupne reputace. :D
  3. hergr vitam te tady, je radost tady narazit na dalsiho cecha
  4. gerald je tu podle me nejvetsi borec alespon prez migi a ta su 22 bude taky pecka!
  5. ta kampan je dobry napad ale musel by si ukecat nekoho kdo to zvladne :( a to nebude lehke jinak na ten preklad si netroufam :( ale nacrt je to vazne dokonaly :D ted si tady hvezd ;)
  6. tak podvozek da se rict je hotovy, jen misto tlacneho motoru bude tazny protoze by to melo nerealne teziste vypadalo by to fakt divne.
  7. ACH JO! Ja mam predcasne vanoce! jednim slovem uzasny jeste peknou texturu! uz se nemuzu dockat.
  8. gerald you are king i´m mig lover and this is really good stuff. thank you
  9. i still work on, i must reduce model to low poly. i have a lot work.
  10. Julhelm globe lightning i have same problem with this http://forum.combatace.com/index.php?showt...mp;#entry110732 who can help me with name?
  11. sakra ja sem debil ja to cetl a myslel sem si ze to blbe chapu a myslel sem ze je to nemozne
  12. si na tom lip jak ja
  13. uz aby to bylo!!!!!!!!!
  14. premyslim jestli udelat palubnI desku nebO jen par samostatnych budiku. co myslis? P.S. klidne muzr mit pod kridly aphindy :D
  15. A ty si to z tohoto nepochopil?
  16. Pokusim se vysvetlit jak menit barvy a dalsi ruzne veci ve smoke efektu od A-TEAMu EmitterType001] Name=Albatros-AirShowSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=20000.0--------------------------------tady nastavite vzdalenost na jakou bude kour videt EmissionRate=0.010 EmissionVolume=0.02,0.02,0.02 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.0 ParticleLifeTimeDeviation=2 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.700000,0.400000---- tady menite barvy hodnoty uvadejte od 0,00000 az po1,000000 napriklad zlutou barvudelate tak ze u cervene a zelene hodnoty nastavite hodnotu 1,000000 a u modre zadate 0,000000. Posledni hodnota kterou sem nevyznacil barevne urcuje svetlost nebo tmavost celkove barvy, cim vyssi cislo tim tmavsi. ParticleColor[02].Time=0.125000 ParticleColor[02].Value=0.865000,0.039000,0.039000,0.700000 ParticleColor[03].Time=0.250000------------------------------------ Toto cislo urcuje jak dlouho ma byt dana barva videt. opet cim vyssi cislo tim delsi dobu bude videt. Barev muzete mit kolik chcete, staci pridat particle color (XX)- xx znaci cislo barvy. ParticleColor[03].Value=0.865000,0.039000,0.039000,0.50000 ParticleColor[04].Time=0.500000 ParticleColor[04].Value=0.865000,0.039000,0.039000,0.300000 ParticleColor[05].Time=0.625000 ParticleColor[05].Value=0.865000,0.039000,0.039000,0.100000 ParticleColor[06].Time=0.750000 ParticleColor[06].Value=0.865000,0.039000,0.039000,0.050000 ParticleColor[07].Time=1.000000 ParticleColor[07].Value=0.600000,0.600000,0.600000,0.020000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000------------------------------------- prumer koure, doporucuju u 01 nastavit male cislo a postupne pridavat a u posledniho dat nejvyssi hodnotu. Potom to vypada ze sse kour rozsiruje a vypada to jako y se rozplyval. ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.400000 ParticleSize[03].Time=0.25000--------------------------------------- cas zobrazeni sirkoveho bodu koure ParticleSize[03].Value=0.800000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=4.500000 ParticleSize[05].Time=0.750000 ParticleSize[05].Value=10.000000 ParticleSize[06].Time=1.000000 ParticleSize[06].Value=22.000000 TextureMaterial=ASmokeMaterial [ASmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=asmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  17. No usilovne na tom makam a doufam ze ne zbytecne, protoze si myslim ze by to mohlo byt zabavny a navic by to bylo neco novyho. Jakykoliv napady co na to dat beru, protoze je to protoyp tak muzeme naplno vyuzit fantazii a jeden early screen. je to hodne occesane prredelavam to :yes:
  18. tak tak, velmi se na to tesim a hlavne na novou mig 19 :fans:
  19. look at this http://img225.imageshack.us/my.php?image=img9660awebsz2.jpg
  20. to kukulino to Paladrian: your cockpits are wery good! And we really need cocpits to old mig series. Please
  21. vrkuboy

    Otázky

    No to chces asi moc :D takoveho znameho ja urcite nemam :)
  22. Hi! Are you still working on hellfighter skin?
  23. [Engine] ReferenceName=Pratt & Whitney PT6A-62 SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=857555.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.000,4.415,-0.267 ThrottleRate=0.5 AltitudeTableNumData=7 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.664,0.441,0.292,0.186,0.118,0.000 SpinnerNodeName=Prop_Spinner StaticPropNodeName=Static_Prop SlowPropNodeName=Prop_Fast FastPropNodeName= SlowPropRPM=1465 FastPropRPM=2000 MaxPropRPM=2100 IdlePropRPM=1400 BSFC=0.01169 ExhaustEmitterName=Green ExhaustPosition=4.700,-1.780,-0.500 -------------- set to right wing FireSuppression=FALSE MinExtentPosition=-0.500,3.384, 0.000 MaxExtentPosition= 0.500,1.210,-0.540 ConstantSpeed=TRUE NumBlades=4 PropDiameter=2.44 MomentOfInertia=2.25 PropEfficiencyAdvanceRatioTableNumData=8 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.023,0.842,0.870,0.870,0.870,0.870,0.402,0.000
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..