Bloomster
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Everything posted by Bloomster
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Rudder and Aileron?
Bloomster posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is there a way to stop SF2 from adding aileron when i add rudder. For some reason I notice that when i apply rudder with ch rudder pedals there is a small amount of aileron added which results in a slip roll not a slip. is there anyway of stopping this? Thanks Col. -
Rudder and Aileron?
Bloomster replied to Bloomster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A4, if i go to external view i also notice a very slight aileron input. -
Kill Markings, Lost in Google!
Bloomster posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi guys, loving the SF2 vietnam sim but I have a question regarding kill markings, I seem to remember in Strike Fighters original that kills appeared on the side of the player plane, not sure if I modded this or it was standard. Anyway I have been hunting around google and the forum here and have come accross a number of threads on changing the kill markings, but I have no idea how to first turn them on? Or do I have to change the graphic files for the skins? Any pointers or instructions would be greatly appreciated. Thanks. Col. -
Kill Markings, Lost in Google!
Bloomster replied to Bloomster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
update: I notice that non of my object\aircraft\****** aircraft have a decals .ini? i have no mods installed all default, latest version install. -
Kill Markings, Lost in Google!
Bloomster replied to Bloomster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So do they have to be added as when I look in my default folders for the planes it has no decals section? sorry for the noob question. Example of F4 below:- [AircraftData] AircraftFullName=F-4E Phantom II AircraftShortName=F-4 AircraftDataFile=F-4E_data.ini LoadoutFile=F-4E_loadout.ini UserList=F-4E_UserList.ini CockpitDataFile=F-4E_cockpit.ini LoadoutImage=F-4E_loadout.tga HangarScreen=F-4E_hangar.JPG LoadingScreen=F-4E_Loading.JPG AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4E_avionics.ini [LOD001] Filename=F-4E.lod Distance=100 [LOD002] Filename=F-4E_lod2.lod Distance=250 [LOD003] Filename=F-4E_lod3.lod Distance=500 [LOD004] Filename=F-4E_lod4.lod Distance=1000 [LOD005] Filename=F-4E_lod5.lod Distance=10000 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [DamageTexture] DamagedPostFix=_holes.DDS [TextureSet001] Directory=USAFCamo1 Name=USAF Camo SEA T.O. 1-1-4 Nation=USAF Squadron=58TFS StartDefaultDate=1 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberEnd=199 [TextureSet002] Directory=USAFCamo2 Name=USAF Camo Shark Mouth Nation=USAF Squadron=469TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberEnd=199