CHICKENHAWK!
Although I mostly fly single missions in ‘Wings over Vietnam’, the sheer tyranny of a short campaign, its arbitrary nature, can be quite appealing from a masochistic grunts perspective. We who love WoV, need not explain the sheer joy of Intruders, Scooters, Smokers and Gunfighters. Some of us have even loitered with intent in Sandy, and now we have Hueys to complete the picture. Rather than relegate their role to background scenery, I decided to get up close and check out the plausibility of a Huey campaign.
The new Hueys with Kesselbrut’s superb cockpit are beautifully flyable! I like to reverse the polarity of my throttle stick so that it works like a collective. Start with thrust vectored fully down and bear in mind the tweaked flight model allows the chopper to be flown slowly with flaps down or quicker with flaps up. That peculiarity aside, release the ‘brakes’, I think of them as chocks or tie-downs, yank the collective back, nudge her nose forward and we are away! For approach, flaps down, dump the collective and set up a smooth descent to stop right on the apron.
This chopper flies well, so how would I prepare it for a campaign? It would be necessary to tweak a few things, I set about modifying my Huey to make it campaign-durable and improve its survivability.
Firstly, the Pilot mod, there are a couple of great looking guys in USAFMTL’s Bronco, so they were fitted along with armoured seats, chaff dispensers, flare dispensers, a modest ECM Jammer (AN/ALQ-55 ), bigger fuel tanks, rocket pods for HE and WP (with corresponding loadout file), and finally a couple of 20mm Machine Guns. There is no modelling on this Huey for the Guns, but with a little practice I positioned the muzzle flashes between the skids and the body. When carrying Rocket Pods the gun effect looks fine and when blasting away and the excellent cockpit sight makes it easy to direct tracer or rockets. I also darkened the cockpit panel for a more authentic look, combat Hueys often had a dark dash.
To summarise its capabilities, this Huey can fly in low and slow, mark a target with Willy Pete, blast it with HE and mow down insurgents with the MGs. Hunting troops in the long grass is a lot fun in this armed Huey, the gunsight is fantastic! When Winchester, jettison the pods and she becomes a slick.
Setting up the campaign I used the 1st Special Operations Squadron, added some fancy intro text for the campaign select screen and based the Huey unit in Pleiku, down south. Set for CAS and Recon, the campaign continually presents me with flights into the interior or north along the coast. You could imagine that the objective would to cover a troop insertion, search for a downed pilot or deliver a crate of grog to the grunts – The Chickenhawk lives again! Sometimes the missions are hot, sometimes uneventful, but the stress of flying a helicopter in a combat zone where Migs and SAMs proliferate is always with you. This is the greatest strength of WoV, immersion and the consequent satisfaction upon getting yourself and the rest of the flight safely back.
Down in the weeds it is possible to avoid the attention of Migs or evade the most persistent. SAMs will nail you easily at altitude, but are fooled by a low slow chaffing jinking Huey, A6 drivers will know the drill! Once an ambitious Mig driver tried to match velocities as we played scissors down in the valleys, his inevitable overshoot gave me a split-second deflection shot and my first recorded air-kill with a chopper! - And yes I have the pictures!
Simon Read (Spook27)
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