kampfwolf
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Carriers missing in SF2V Exp Gold?
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Eric for all the help. I might try to install it on SF2NA since it was loading the carriers there if the fresh reinstall does not work. I'll will post back the results. -
Carriers missing in SF2V Exp Gold?
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll give it a try. One thing I forgot to mention was the SF2V folder did have CVA-63 and SCB-125 in it's folder, but not the mod folder(I use mmods for that). I tried removing the CVA and SCB from the SF2V objects folder, but it still did not load me onto a carrier. -
Carriers missing in SF2V Exp Gold?
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just tried it and no go. I did have the CVA folder in there(I had actually copied it from my NA folder to see if it would load the carrier). I didn't have a SCB-125 folder though. Any other ideas or do you need some more info? -
Carriers missing in SF2V Exp Gold?
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
inside the mod folder correct? or the merged game folder? Thanks for the help guys -
Carriers missing in SF2V Exp Gold?
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Apr2012, I installed the mod on a SF2V base folder. I do have all the SF2 games installed on the PC. No other mods in the SF2V folder. I can play the campaigns normally in SF2NA, just not with this mod. -
Carriers missing in SF2V Exp Gold?
kampfwolf posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've tried with several different squadrons, but every time I start on the ocean tiles. I remember seeing a thread about this before, but can't remember where. It's like the graphics for the carriers is missing. This is for the Air and Ground War Expansion Gold. -
SF2V Expansion Pack performance problems
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
*Update I actually took MigBuster's advice and updated the drivers and checked for background processes. I also did a bit of overclocking on the GPU(I have excellent cooling for the card and case). Those combined have gave me at least another 10fps over Hanoi. It maybe just a hair under 25fps(wherever your eye can tell there is a slowdown) in some places, but much better than it was. -
SF2V Expansion Pack performance problems
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yea I'm probably gonna go with a HD 6870. It's a bit more than I wanted to pay for, but my last card has lasted me almost 4 years, so it's time for a new one. -
SF2V Expansion Pack performance problems
kampfwolf replied to kampfwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks guys for all the replies. I was wondering what upgrade would make the most bang for the buck. I looked at the HD6770 card and can pick it up for a good deal. Also a possible is a RAM upgrade(my current setup isn't as fast as it should be on the, 667Mhz). I'll try upgrading the video drivers tonight, they might be a couple months out of date. Like I said, the game runs fine on vanilla SF2V and all the other versions, that's what puzzled me so, but I guess the Expansion(Gold version) just adds so much AAA and SAMs up North that it cripples my system. So the question is, what upgrade should I do to boost the performance the most? Thanks guys. -
SF2V Expansion Pack performance problems
kampfwolf posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi guys, I've searched all the threads I can find, but I cannot seem to improve the FPS in this mod to acceptable limits. Any mission with lots of objects(Hanoi area mainly) cause horrible slow downs(5-10fps). I've dialed down almost all settings to low, used the low terrain, flak effects, no buffs, normal exhaust emitters, everything I could find. I also removed some of the ground objects to cut down in the mission, but it still is bad. My system can run SF2E and SF2NA with med-high settings without a big drop in FPS at all, so I'm lost as to the cause of this. Any ideas would be appreciated since the mod is absolutely amazing other than this issue. System specs below.Thanks Intel Core Two Duo -3.0GHz 4GB DRR2 ATI Radeon HD4670 (1GB) Win7 64-Bit