StreakEagle0 Posted December 28, 2004 Posted December 28, 2004 Where do you put this file? Does it go in the System folder, Objects folder, or a Weapons folder within the Objects folder? Thanks, StreakEagle0 Quote
+howling1 Posted December 28, 2004 Posted December 28, 2004 WeaponsData.ini goes in Strike Fighters/Objects/Weapons. Quote
StreakEagle0 Posted December 31, 2004 Author Posted December 31, 2004 Ok, I put it in that folder and the weapons are not showing up. So far I have the AIM-54 Phoenix missle, F-111A fuel tanks, jammer pods and some other stuff. They don't show up on the weapons loadout screen. Could someone post an example of their Weaponsdata.ini file? Thanks in advance, StreakEagle0 Quote
Dagger Posted December 31, 2004 Posted December 31, 2004 You'll need the weapons editor...I believe it's available here in the downloads section. Quote
+howling1 Posted December 31, 2004 Posted December 31, 2004 (edited) Definately, Use the Weapons Editor to open the WeaponsData.ini, scroll down to the bottom & check to make sure the added weapons are showing up, then click "Save". Above all else, DO NOT click "Save As". More people have screwed up their weapons that way, and the only cure is a complete re-install of your weapons data & Weaponsdata.ini... Thus speaketh the voice of bitter experience... Edited December 31, 2004 by howling1 Quote
StreakEagle0 Posted January 1, 2005 Author Posted January 1, 2005 I downloaded the Weapons Editor, ran the EXE file and the only thing that happened was a DOS screen popped up for half a second. I moved the EXE file into different folders but I got the same result. Also, I renamed the "Weaponsdata.ini" file to "Weapondata.ini" but nothing happens. Which one is correct? BTW, I am using WOV. Should I create a directory for SF:P1 and see is that works or does it make a difference? I feel retarded that I can't get this stuff to work. - StreakEagle0 Quote
+howling1 Posted January 2, 2005 Posted January 2, 2005 (edited) I downloaded the Weapons Editor, ran the EXE file and the only thing that happened was a DOS screen popped up for half a second. I moved the EXE file into different folders but I got the same result. Also, I renamed the "Weaponsdata.ini" file to "Weapondata.ini" but nothing happens. Which one is correct? BTW, I am using WOV. Should I create a directory for SF:P1 and see is that works or does it make a difference? I feel retarded that I can't get this stuff to work. - StreakEagle0 <{POST_SNAPBACK}> No, the Weapons Editor was written for Windows98. If you're using XP, right click on the Wep Editor icon, select Properties, & then set it up to run in Win98 Compatability mode. You will then see the DOS screen flicker as you start it, after which the Weapons Editor will start... Edited January 2, 2005 by howling1 Quote
StreakEagle0 Posted January 3, 2005 Author Posted January 3, 2005 IT WORKS!!!!! Thank you sooooo much. I got the weapons editor to work and the weapons show up in the game. Thanks again howling1. - StreakEagle0 Quote
StreakEagle0 Posted January 4, 2005 Author Posted January 4, 2005 (edited) Nevermind, it did not work. I flew a mission with the F-14A Tomcat loaded up with Phoenix missles and I could see the missles. A few hours later, I wanted to fly another mission, but this time I wanted some AIM-9 Sidewinders. The only problem is the Sidewinders and all the weapons that were not in the "weapondata.ini" file did not show up. So, I added all the other weapons from a section in this post SF Editing Notes. After I added the other weapons, they still did not show up in the game. I think the problem is there is not enough information about the weapons. I think the problem is the "weaponsdata.dat" file. It is conflicting with the "weapondata.ini" file. For some reason they are not working together. Here is what I have in the "Weapondata.ini" file. [WeaponData001] TypeName=Mk81 FullName=Mk.81 250-lb Bomb [WeaponData002] TypeName=Mk82 FullName=Mk.82 500-lb Bomb [WeaponData003] TypeName=Mk83 FullName=Mk.83 1000-lb Bomb [WeaponData004] TypeName=Mk84 FullName=Mk.84 2000-lb Bomb [WeaponData005] TypeName=M117 FullName=M-117 750-lb Bomb [WeaponData006] TypeName=Rockeye FullName=Mk.20 Rockeye II [WeaponData007] TypeName=BLU-1 FullName=BLU-1 Napalm [WeaponData008] TypeName=AIM-7D FullName=AIM-7D Sparrow [WeaponData009] TypeName=AIM-7E FullName=AIM-7E Sparrow [WeaponData010] TypeName=AIM-7E-2 FullName=AIM-7E-2 Sparrow [WeaponData011] TypeName=AIM-9B FullName=AIM-9B Sidewinder [WeaponData012] TypeName=AIM-9D FullName=AIM-9D Sidewinder [WeaponData013] TypeName=AIM-9E FullName=AIM-9E Sidewinder [WeaponData014] TypeName=AIM-9E-2 FullName=AIM-9E-2 Sidewinder [WeaponData015] TypeName=AIM-9G FullName=AIM-9G Sidewinder [WeaponData016] TypeName=AIM-9H FullName=AIM-9H Sidewinder [WeaponData017] TypeName=AIM-9J FullName=AIM-9J Sidewinder [WeaponData018] TypeName=AIM-4D FullName=AIM-4D Falcon [WeaponData019] TypeName=AGM-45A FullName=AGM-45A Shrike [WeaponData020] TypeName=AGM-45B FullName=AGM-45B Shrike [WeaponData021] TypeName=AGM-78A FullName=AGM-78A Standard ARM [WeaponData022] TypeName=HydraHE FullName=2.75" Rocket [WeaponData023] TypeName=ZuniAP FullName=5" Rocket [WeaponData024] TypeName=HVAR FullName=5" HVAR Rocket [WeaponData025] TypeName=LAU-3A FullName=LAU-3/A Rocket Pod [WeaponData026] TypeName=LAU-10A FullName=LAU-10/A Rocket Pod [WeaponData027] TypeName=SUU23 FullName=SUU-23/A Gun Pod [WeaponData028] TypeName=Tank200_F100 FullName=200-gal Drop Tank [WeaponData029] TypeName=Tank335_F100 FullName=335-gal Drop Tank [WeaponData030] TypeName=Tank170_F104 FullName=170-gal Drop Tank [WeaponData031] TypeName=Tank195_F104 FullName=195-gal Drop Tank [WeaponData032] TypeName=Tank370_F4 FullName=370-gal Drop Tank [WeaponData033] TypeName=Tank600_F4 FullName=600-gal Drop Tank [WeaponData034] TypeName=Tank300_A4 FullName=300-gal Drop Tank [WeaponData035] TypeName=Tank_B57 FullName=Wingtip Tanks [WeaponData036] TypeName=TER FullName=Triple Ejector Rack [WeaponData037] TypeName=MER FullName=Multiple Ejector Rack [WeaponData038] TypeName=FAB100 FullName=FAB-100 100-kg Bomb [WeaponData039] TypeName=FAB250 FullName=FAB-250 250-kg Bomb [WeaponData040] TypeName=FAB500 FullName=FAB-500 500-kg Bomb [WeaponData041] TypeName=AA-2 FullName=AA-2 Atoll [WeaponData042] TypeName=Rocket57 FullName=57mm Rocket [WeaponData043] TypeName=S-24 FullName=S-24 240mm Rocket [WeaponData044] TypeName=UV16 FullName=UV-16-57 Rocket Pod [WeaponData045] TypeName=UV32 FullName=UV-32-57 Rocket Pod [WeaponData046] TypeName=SA-2B FullName=SA-2B Guideline Mod 1 [WeaponData047] TypeName=SA-2C FullName=SA-2C Guideline Mod 2 [WeaponData048] TypeName=SA-2F FullName=SA-2F Guideline Mod 5 [WeaponData049] TypeName=PaveTack FullName=AN/AVQ-26 Pave Tack ModelName=PaveTack Mass=589.000000 Diameter=0.513000 Length=3.061000 AttachmentType=NATO NationName=Australia StartYear=1970 EndYear=2004 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=0 JammerStrength=0.000000 [WeaponData050] TypeName=ALQ-131 FullName=ALQ-131 ECM Pod ModelName=ALQ131 Mass=90.000000 Diameter=0.000000 Length=2.800000 AttachmentType=NATO NationName=Australia StartYear=1971 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=1 JammerStrength=0.000000 [WeaponData051] TypeName=F-111_FuelTank FullName=F-111 Fuel Tank ModelName=F111_FuelTank Mass=250.000000 Diameter=0.606000 Length=7.041000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=20 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=272.200012 Asymmetrical=FALSE [WeaponData052] TypeName=AIM-54A FullName=AIM-54A Phoenix ModelName=aim_54a Mass=453.000000 Diameter=0.381000 Length=4.010000 AttachmentType=USN NationName=USN StartYear=1960 EndYear=1984 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1977 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=80.000000 MaxTurnRate=15.000000 MaxLaunchG=3.000000 LockonChance=75.000000 LaunchReliability=80.000000 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=130000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=130000.000000 Duration=300.000000 CounterCountermeasure=25.000000 NoiseRejection=40.000000 CapabilityFlags=0x1000000b BoosterStart=0.500000 BoosterDuration=6.000000 BoosterAccel=16.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 [WeaponData053] TypeName=AIM-54C FullName=AIM-54C Phoenix ModelName=aim_54a Mass=462.000000 Diameter=0.381000 Length=4.010000 AttachmentType=USN NationName=USN StartYear=1960 EndYear=2010 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90.000000 MaxTurnRate=15.000000 MaxLaunchG=3.000000 LockonChance=85.000000 LaunchReliability=90.000000 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=150000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=150000.000000 Duration=300.000000 CounterCountermeasure=60.000000 NoiseRejection=60.000000 CapabilityFlags=0x1000000b BoosterStart=0.500000 BoosterDuration=6.000000 BoosterAccel=16.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 [WeaponData054] TypeName=TANK330_F14 FullName=267-gal Drop Tank ModelName=TANK330_F14 Mass=705.500000 Diameter=0.620000 Length=4.560000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=968.900024 Asymmetrical=FALSE Any ideas?? This is REALLY frustrating. - StreakEagle0 Edited January 8, 2005 by StreakEagle0 Quote
jrdani Posted March 9, 2005 Posted March 9, 2005 Nevermind, it did not work. I flew a mission with the F-14A Tomcat loaded up with Phoenix missles and I could see the missles. A few hours later, I wanted to fly another mission, but this time I wanted some AIM-9 Sidewinders. The only problem is the Sidewinders and all the weapons that were not in the "weapondata.ini" file did not show up. So, I added all the other weapons from a section in this post SF Editing Notes. After I added the other weapons, they still did not show up in the game. I think the problem is there is not enough information about the weapons. I think the problem is the "weaponsdata.dat" file. It is conflicting with the "weapondata.ini" file. For some reason they are not working together. Here is what I have in the "Weapondata.ini" file. [WeaponData001] TypeName=Mk81 FullName=Mk.81 250-lb Bomb [WeaponData002] TypeName=Mk82 FullName=Mk.82 500-lb Bomb [WeaponData003] TypeName=Mk83 FullName=Mk.83 1000-lb Bomb [WeaponData004] TypeName=Mk84 FullName=Mk.84 2000-lb Bomb [WeaponData005] TypeName=M117 FullName=M-117 750-lb Bomb [WeaponData006] TypeName=Rockeye FullName=Mk.20 Rockeye II [WeaponData007] TypeName=BLU-1 FullName=BLU-1 Napalm [WeaponData008] TypeName=AIM-7D FullName=AIM-7D Sparrow [WeaponData009] TypeName=AIM-7E FullName=AIM-7E Sparrow [WeaponData010] TypeName=AIM-7E-2 FullName=AIM-7E-2 Sparrow [WeaponData011] TypeName=AIM-9B FullName=AIM-9B Sidewinder [WeaponData012] TypeName=AIM-9D FullName=AIM-9D Sidewinder [WeaponData013] TypeName=AIM-9E FullName=AIM-9E Sidewinder [WeaponData014] TypeName=AIM-9E-2 FullName=AIM-9E-2 Sidewinder [WeaponData015] TypeName=AIM-9G FullName=AIM-9G Sidewinder [WeaponData016] TypeName=AIM-9H FullName=AIM-9H Sidewinder [WeaponData017] TypeName=AIM-9J FullName=AIM-9J Sidewinder [WeaponData018] TypeName=AIM-4D FullName=AIM-4D Falcon [WeaponData019] TypeName=AGM-45A FullName=AGM-45A Shrike [WeaponData020] TypeName=AGM-45B FullName=AGM-45B Shrike [WeaponData021] TypeName=AGM-78A FullName=AGM-78A Standard ARM [WeaponData022] TypeName=HydraHE FullName=2.75" Rocket [WeaponData023] TypeName=ZuniAP FullName=5" Rocket [WeaponData024] TypeName=HVAR FullName=5" HVAR Rocket [WeaponData025] TypeName=LAU-3A FullName=LAU-3/A Rocket Pod [WeaponData026] TypeName=LAU-10A FullName=LAU-10/A Rocket Pod [WeaponData027] TypeName=SUU23 FullName=SUU-23/A Gun Pod [WeaponData028] TypeName=Tank200_F100 FullName=200-gal Drop Tank [WeaponData029] TypeName=Tank335_F100 FullName=335-gal Drop Tank [WeaponData030] TypeName=Tank170_F104 FullName=170-gal Drop Tank [WeaponData031] TypeName=Tank195_F104 FullName=195-gal Drop Tank [WeaponData032] TypeName=Tank370_F4 FullName=370-gal Drop Tank [WeaponData033] TypeName=Tank600_F4 FullName=600-gal Drop Tank [WeaponData034] TypeName=Tank300_A4 FullName=300-gal Drop Tank [WeaponData035] TypeName=Tank_B57 FullName=Wingtip Tanks [WeaponData036] TypeName=TER FullName=Triple Ejector Rack [WeaponData037] TypeName=MER FullName=Multiple Ejector Rack [WeaponData038] TypeName=FAB100 FullName=FAB-100 100-kg Bomb [WeaponData039] TypeName=FAB250 FullName=FAB-250 250-kg Bomb [WeaponData040] TypeName=FAB500 FullName=FAB-500 500-kg Bomb [WeaponData041] TypeName=AA-2 FullName=AA-2 Atoll [WeaponData042] TypeName=Rocket57 FullName=57mm Rocket [WeaponData043] TypeName=S-24 FullName=S-24 240mm Rocket [WeaponData044] TypeName=UV16 FullName=UV-16-57 Rocket Pod [WeaponData045] TypeName=UV32 FullName=UV-32-57 Rocket Pod [WeaponData046] TypeName=SA-2B FullName=SA-2B Guideline Mod 1 [WeaponData047] TypeName=SA-2C FullName=SA-2C Guideline Mod 2 [WeaponData048] TypeName=SA-2F FullName=SA-2F Guideline Mod 5 [WeaponData049] TypeName=PaveTack FullName=AN/AVQ-26 Pave Tack ModelName=PaveTack Mass=589.000000 Diameter=0.513000 Length=3.061000 AttachmentType=NATO NationName=Australia StartYear=1970 EndYear=2004 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=0 JammerStrength=0.000000 [WeaponData050] TypeName=ALQ-131 FullName=ALQ-131 ECM Pod ModelName=ALQ131 Mass=90.000000 Diameter=0.000000 Length=2.800000 AttachmentType=NATO NationName=Australia StartYear=1971 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=1 JammerStrength=0.000000 [WeaponData051] TypeName=F-111_FuelTank FullName=F-111 Fuel Tank ModelName=F111_FuelTank Mass=250.000000 Diameter=0.606000 Length=7.041000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=20 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=272.200012 Asymmetrical=FALSE [WeaponData052] TypeName=AIM-54A FullName=AIM-54A Phoenix ModelName=aim_54a Mass=453.000000 Diameter=0.381000 Length=4.010000 AttachmentType=USN NationName=USN StartYear=1960 EndYear=1984 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1977 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=80.000000 MaxTurnRate=15.000000 MaxLaunchG=3.000000 LockonChance=75.000000 LaunchReliability=80.000000 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=130000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=130000.000000 Duration=300.000000 CounterCountermeasure=25.000000 NoiseRejection=40.000000 CapabilityFlags=0x1000000b BoosterStart=0.500000 BoosterDuration=6.000000 BoosterAccel=16.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 [WeaponData053] TypeName=AIM-54C FullName=AIM-54C Phoenix ModelName=aim_54a Mass=462.000000 Diameter=0.381000 Length=4.010000 AttachmentType=USN NationName=USN StartYear=1960 EndYear=2010 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90.000000 MaxTurnRate=15.000000 MaxLaunchG=3.000000 LockonChance=85.000000 LaunchReliability=90.000000 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=150000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=150000.000000 Duration=300.000000 CounterCountermeasure=60.000000 NoiseRejection=60.000000 CapabilityFlags=0x1000000b BoosterStart=0.500000 BoosterDuration=6.000000 BoosterAccel=16.250000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 [WeaponData054] TypeName=TANK330_F14 FullName=267-gal Drop Tank ModelName=TANK330_F14 Mass=705.500000 Diameter=0.620000 Length=4.560000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=968.900024 Asymmetrical=FALSE Any ideas?? This is REALLY frustrating. - StreakEagle0 <{POST_SNAPBACK}> Streakeagle, you are correct in deducing the problem is not enough data shown for the weapons you tried to select, along with many others you have shown in your WEAPONDATA.INI file. There are two ways I'd suggest you can correct this. The first: If you have a backup of your original WEAPONDATA.INI file, open it and for every "two-liner" weapon you showed above, cut and paste the missing data. Then resave the corrected WEAPONDATA.INI file, and you should then be "armed and dangerous". Make sure all of your weapons are sequentially numbered and that there is only one space between each before you "save". The second: Download the latest Weapons Pack revision, dated 1Mar05 (WeaponsPack_01Mar05.zip) from SimHQ.com, unzip it into a separate folder, find the included WEAPONDATA.INI file (after unzipping it will be in: \WeaponsPack_01Mar05\Weapons) folder and replace your "faulty" file with this one. It has almost every weapon we'll ever need to fly SFP1/WoV, including your Phoenix missiles which we need to fly the fantastic Tomcat campaign. Hope this helps you. You've been kind enough to help me on several occasions. Quote
StreakEagle0 Posted March 10, 2005 Author Posted March 10, 2005 It has been a long time (being that BioHaz was down for a while and then it moved). But I solved the problem. I found a website that has a weapons pack I could download. It has more weapons than I would ever need and I don't know which planes most of them go to. The weapons pack was from August 2004 and I wanted to add the AIM-54 Phoenix missile. Then it finally hit me... I was not using the weapons editor correctly. I was just opening the WeaponsData.ini file with the Notepad program and just doing a copy and paste and expecting it to work. The problem was the WeaponsData.dat file. The Weapon Editor program did not recognize the weapons because I did not use the "Import" function. That is the key.. the Import function. I can't believe I missed that the whole time. Anyway, thanks for the suggestions. Sorry I was a pain in the neck to help out. - StreakEagle0 (not to be confused with the original streakeagle) Quote
Cylix=JW= Posted March 10, 2005 Posted March 10, 2005 It has been a long time (being that BioHaz was down for a while and then it moved). But I solved the problem. I found a website that has a weapons pack I could download. It has more weapons than I would ever need and I don't know which planes most of them go to. The weapons pack was from August 2004 and I wanted to add the AIM-54 Phoenix missile. Then it finally hit me... I was not using the weapons editor correctly. I was just opening the WeaponsData.ini file with the Notepad program and just doing a copy and paste and expecting it to work. The problem was the WeaponsData.dat file. The Weapon Editor program did not recognize the weapons because I did not use the "Import" function. That is the key.. the Import function. I can't believe I missed that the whole time. Anyway, thanks for the suggestions. Sorry I was a pain in the neck to help out. - StreakEagle0 (not to be confused with the original streakeagle) <{POST_SNAPBACK}> Streakeagle0, The weapons pack you have, the August 2004, is an old one. I recommend getting the newest one out. You can find the weaponpacks at Bunyap's Website Cheers, Cylix Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.