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About This File

This is a full conversion of the ID(io)T Team's Iowa class battleship for SF2:NA/April 2012. Along with the expected effects, weapons, ship names, and collisions modifications, I rearranged the entire system hierarchy which fixed a critical issue causing the ship to sink after only a single missile strike. (It's now almost as tough as the real thing.) Tomahawk launchers are also fully functional and deadlier than ever. In addition, the aft deck now supports up to two helicopters. Keep in mind that there are no catapults or arresting wires, so fly with care.

 

This is a complete package with all the guns, sounds, and effects. Even if you have the model already or are using the version included in DS, I humbly recommend that you try out this fully updated version.

 

All credit for this model goes to the ID(io)T Team. Thanks for giving us such a magnificent battleship.


What's New in Version 1.1

Released

  • 2012/05/08: Improved Phalanx performance, added Harpoon missiles, slightly increased 16" gun sfx volume
  • 2012/04/20: Updated data and weapons to SF2:NA standards, added names list and task-force compatible decals, fixed radars, fixed endurance issue.
  • Like 1

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warthogboy09

Posted

I think i found a bit of a bug with the Tomahawk cruise missiles.

Originally they use weapondatatype=1. This means that a single tomahawk equipped ship can destroy an entire fleet assuming it fires them because the anti-cruise missile batteries will not fire on them. I made a simple fix in the BGM-109C data.ini and it seems to work. just change it to this:

 

WeaponDataType=7

 

I just want to know if having it not target able by ships was intentional. 

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