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Strike Fighters 2 Series by Thirdwire


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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF2 A-4B Skyhawk VA-95 Det Q Skin/Decals Pack

      SF2 A-4B Skyhawk VA-95 Det Q Skin/Decals Pack              2/15/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the A-4B*
      A new skin for the A-4B Skyhawk. Also included, are a modified Data and loadout inis, correcting/adding to the Mission tasking loadouts, Player operated manual canopy, and the landing light.
      The skin included is for:
      VA-95, Det.Q
      embarked aboard USS BENNINGTON (CVS-20) circa 1964/64, in the Western Pacific
      When in-game, on the skin selection dropdown panel, you'll see:
      VA-93 Det Q (CVS-20,1964)
      Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain color tags or other markings on the rudder   These had to be painted on due to number-of-decals-per-mesh restrictions. There are 10 Modex and serial numbers (BuNums). All BuAerNums ARE historiclly correct; but not all could be matched to their corresponding Modex. 
       
      Historically speaking, these A-4 squadrons (and/or detachments) were assigned to the Essex class carriers that had been convered to "CVS" or anti-submarine warfare carriers. The Skyhawks embarked were not only tasked with light strike, but Combat Air Patrols to protect the ship and the ASW assets.
      The canopy uses the Standard Animation Keystroke (tm), Shift/0.
      When in-game, on the skin selection dropdown panel, you'll see:
      VA-93 Det Q (CVS-20,1964)
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein
       

      8 downloads

         (0 reviews)

      0 comments

      Updated

    2. F-2 Banshee Updated data pack

      F-2 Banshee Updated data pack v1.1
      This is a further update of the DATA.inis of the RAZBAM F-2 Banshee.
      In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
      So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
      For using this pack you need to have downloaded first

      - the original RAZBAM Banshee (Go to RAZBAM website for more details)
      - the Banshee Tweeks Pak -for Razbam Banshees of Wrench
      https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
      Credis should go to
      - RAZBAM for the original release
      - Wrench for making this really usable in missions/campaings
      - Ravenclaw_007 for the AN-M30 bomb
      - Spillone for - at least - some of the sounds

      Thoughts for further upgrades
      - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
      - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
      I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
      INSTALLATION INSTRUCTIONS
      - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.

      What's new in v1.1
      - The Destroyed Model now it's the stock F-84F one.
      - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
      - Further updated engine data.
      - Corrected ground clearence for the F3H-2.
      - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
      - Small touches here & there for better overall result.
      Issues
      - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
      However, it seems that we have the -3 style radar screen for the - 4 model too.
      - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
      Most likely it had to do with the need for full throttle/max power more often than the -4 model
      in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
      - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
      The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
      If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.

      ***
      sQUADRONS
      [SquadronXXX]
      Name=VF73
      DisplayName=VF-73 Jesters
      Nation=USN
      [SquadronXXX]
      Name=VF193
      DisplayName=VF-193 Ghostriders
      Nation=USN
      [SquadronXXX]
      Name=VF870
      DisplayName=VF-870 of Royal Canadian Navy
      Nation=CANADA
      Remember this is a freeware!

      50 downloads

         (0 reviews)

      3 comments

      Updated

    3. Su-27 Gelb Team (Ace Combat Zero)

      What is it?
      It's a paint scheme for the Su-27 Flanker of the Belkan Air Force, 5th Air Division, 23rd Tactical Fighter Squadron, "Gelb" Team from the game Ace Combat Zero
      The Gelb Team, of the Belkan Air Force's 23rd Tactical Fighter Squadron, consists of a two-plane formation of two Su-37 Terminators. The squad's leader, Major Orbert Jager, and his wingman, Lieutenant Rainer Altman, were the pilots assigned to the Gelb Team. They were commonly assigned to interception missions along the Hydrian Line, the southern defence line. Due to their flawless and synchronized flying style, the two pilots became known as the "Coupled Cormorants".
      In the beginning of the Belkan War in 1995, the Gelb Team was a large part of Belka's air and ground superiority, despite their odd formation. It was the flexibility their formation provided which allowed them to be more effective than a classic fighter squadron. However, when the Allied Forces went on the offensive, the Hydrian Line was stretched thin. The Gelb Team was forced to sortie five times a day in order to maintain the line, but due to the sudden attack, were left with little logistics support and not receiving even basic maintenance for their aircraft.
      Despite being overused, the "Coupled Cormorants" maintained the battle-line, until they were sent to the Ustian capital, Directus, in order to stop the city from being retaken by the Allied Forces. However, they arrived late into the battlefield, but did engage the Ustian 6th Air Division, 66th Air Force Unit "Galm Team" and were shot down. The flight leader was killed in action, but Gelb 2 his wingman ejected safely and later went on to settle in the city where he was shot down over.
      **I've used Marcfighter's Su-27 Flanker instead due to it being more commonly used, in addition to the fact that the template is actually available.**
       
      Which addon(s) are required?
      Su-27 Flanker by Marcfighter & BPAO (Link to File)
      **(You will also have to add a new nation "Belka" into nations.ini, instructions inside)**
      Credits
      Skin and Decals : Zachtan1234
      Template : russouk2004 & Sundowner (Link to Template)
      Check out my other work :
      F-16C Windhover Squadron (Ace Combat 6)
      F-15C Galm Team (Ace Combat Zero)
      F-22A Gryphus Squadron (Ace Combat X)
      F-5E Wardog Squadron (Ace Combat 5)
      F-15E Sorcerer (Ace Combat Zero)
      JAS 39 Gripen-C Indigo (Ace Combat Zero)
      F/A-18E Grun Team (Ace Combat Zero)
      F-14D Schnee (Ace Combat Zero)
      YF-23A Wizard (Ace Combat Zero)
      F-22A Aggressors (Fictional)
      F-4E Mobius (Ace Combat 4)
      Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
      F-14A/B/D Tomcats of The Unsung War (Ace Combat 5)
      J-35J Draken & Rafale-M Espada Team (Ace Combat Zero)

      57 downloads

         (1 review)

      1 comment

      Submitted

    4. J-35J Draken & Rafale-M Espada Team (Ace Combat Zero)


      What is it?
      It's a paintscheme for the SAAB J-35J Draken  and Dassault Rafale-M F1of the Sapin Air Force, 9th Air and Land Division, 11th Tactical Fighter Squadron "Espada" from the game Ace Combat Zero
      Espada Team, formerly members of the 9th Air and Land Division, 11th Tactical Fighter Squadron, is a fighter squadron from Sapin that participated in the A World With No Boundaries uprising.
      The operational history behind the Espada Squadron is unknown, but it is known that Marcela Vasquez held a relationship with her commander, Alberto Lopez. In October of 1995, Lopez defected to A World With No Boundaries movement that rose in central Osea after the Belkan War, abandoning their base in Sapin and disappearing without a trace. They were not the only soldiers from Sapin to join the group, as Air Force commander Ramos Gonzales and his Suerte Squadron followed suit. 
      On 25 December of 1995, the squadron accompanied the XB-0 Hresvelgr during the bombing of Lumen in the coup d'etat, along with other rebel pilots from the movement, and carried out airstrikes on Valais Air Base later that day. Galm Team pursued the XB-0 to the Waldreich Mountains, where it clashed with Espada. Vasquez and Lopez were shot down, and the squadron was disbanded.
       
      *VERY SPECIAL THANKS to Doghouse for his amazing Major Lee's America Northwest Map (Major Lee's America Northwest Winter terrain)*
       
      Which addon(s) are required?
      Marine Rafale Mod for SFP V2 by JAT & Ravenclaw_007 (Link to File)
      The Scandinavian Front J 35 Draken Flygvapnet Package by Team TSF & Friends  (Link to File)
      **(You will also have to add a new nation "Sapin" into nations.ini, instructions inside)**
      Credits
      Skin and Decals : Zachtan1234
      Template : J-35 - Sony Tuckson (Link to Template)
      Template : Rafale - Ravenclaw_007  (Link to Template)
      Check out my other work :
      F-16C Windhover Squadron (Ace Combat 6)
      F-15C Galm Team (Ace Combat Zero)
      F-22A Gryphus Squadron (Ace Combat X)
      F-5E Wardog Squadron (Ace Combat 5)
      F-15E Sorcerer (Ace Combat Zero)
      JAS 39 Gripen-C Indigo (Ace Combat Zero)
      F/A-18E Grun Team (Ace Combat Zero)
      F-14D Schnee (Ace Combat Zero)
      YF-23A Wizard (Ace Combat Zero)
      F-22A Aggressors (Fictional)
      F-4E Mobius (Ace Combat 4)
      Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
      F-14A/B/D Tomcats of The Unsung War (Ace Combat 5)
       

      44 downloads

         (1 review)

      2 comments

      Updated

    5. F-15A Air Superiority Blue

      This is a complete skin with decals for an F-15A Eagle in Air Superiority Blue paint scheme. Just so every knows...this is for Streakeagle.
      "The only paint schemes I like better are the specail "Streak Eagle" no-paint scheme and the original air superiority blue."
      Anyway...again, I hope you guys enjoy.
       
      Pappy

      64 downloads

         (1 review)

      2 comments

      Submitted

    6. E-2C VAW-115 Skin Pack

      These skins represent the VAW-115 squadron of the United States Navy.
      The serials numbers are some i could find that really were within this squadron past and present.

      You will get the following skins in this package :
      - Unindified period (TBD)
      - 1991 Operation Iraqi Freedom
      - 2000 Era skin 1
      - 2000 Era skin 2
      - 2010 Era
      - 2013 Era
      Same instructions as usual:
      Copy the E-2C aircraft folder content to your game E-2C aircraft folder.
      Copy the E-2C decals folder content to your game E-2C decals folder.
      Open the E-2C.ini and edit the file by adding the lines from the E-2C.ini in this file (replace the XXX by number in sequence). 
      Credits:
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to paulopanz for providing the E-2C model.
      Thanks to pappychksix for providing the wonderful E-2C Hi-Rez Skins.
      Myself for the decals (all done by me).
      Happy flights!
      Mario C.
      Frenchie1977
       

      35 downloads

         (0 reviews)

      0 comments

      Submitted

    7. F-15A Hi-Rez with Lo-Viz Stencil

      Here is the F-15A in Hi-Rez with Lo- Viz stencil per a request from a good friend. Hope you guys enjoy.
      Pappy

      51 downloads

         (1 review)

      0 comments

      Submitted

    8. SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 

       
      SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack              2/12/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the stock 3W A-6A*
      2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units.
      All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*.  
      All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. 
      The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format.
      On the Loadout Screen, for skin selection you'll see:
      VA-42 Green Pawns (FRS-ATL) 
      VA-128 Golden Intruders (FRS-PAC) 
      Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein
      *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number*

      29 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Iraq, Western Asia (2003-2018)

      Iraq, Western Asia (2003-2018) Terrain
      August 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the IR2003 terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for a remake of the fictive Operation Darius created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
      The terrain won't work with the current Operation Darius campaign available at CombatACE, so I leave the job of updating that campaign to other modders.
      Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the fiery desert! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      340 downloads

         (3 reviews)

      6 comments

      Updated

    10. Iraq, Western Asia (1980-2003)

      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      The terrain won't work with the current Operation Desert Storm campaign available at CombatACE, so I leave the job of updating that campaign to other modders.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the fiery desert! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)

      628 downloads

         (8 reviews)

      10 comments

      Updated

    11. Libya, Central Mediterranean (1980-2011)

      Libya, Central Mediterranean (1980-2011) Terrain
      February 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
      The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
      The terrain won't work with the current Operation El Dorado Canyon and Operation Odyssey Dawn campaigns available at CombatACE, so I leave the job of updating those campaigns to other modders.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

      >Credits (in no particular order):
      -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, because his tilesets are pure art. I included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the Mediterranean! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      150 downloads

         (6 reviews)

      0 comments

      Updated

    12. Madagascar, Southeast Africa (1977-2018)

      Madagascar, Southeast Africa (1977-2018) Terrain
      December 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
      The entire map has been retargetized and extensively retiled. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the year span, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
      The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
      Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

      >Credits (in no particular order):
      -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the old .TOD mod which adds trees on this terrain's tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the lush jungle! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      180 downloads

         (1 review)

      2 comments

      Updated

    13. Alaska, Bering Strait (1955-2018)

      Alaska, Bering Strait (1955-2018) Terrain
      April 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
      Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
      I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. 
      The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
      The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
      Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

      >Credits (in no particular order):
      -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released). Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
      -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the icy straits (maybe with a black Tomcat; yes, I am thinking of Ace Combat and the Razgriz)! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Iraq, Western Asia (1980-2003)

      511 downloads

         (8 reviews)

      3 comments

      Updated

    14. E-2C Hawkeye Late

      Here is the E-2C Hawkeye WITHOUT the lower white surfaces for all those who are looking for a late model E-2C.
      Again, enjoy,
      Pappy

      80 downloads

         (0 reviews)

      1 comment

      Updated

    15. Thirdwire F-15A Eagle Hi-Rez

      A Hi-Rez skin for Thirdwires F-15A Eagle. Sorry for the long delay. Hope all who use it enjoy. 
      Thanks to TK for the aircraft and to all who encouraged me to make this, especially my friend SoulFreak.
      Any questions or comments can be sent to me here.
       
       

      107 downloads

         (5 reviews)

      1 comment

      Submitted

    16. E-8A/C Joint STARS

                                    E-8A/C Joint STARS
      This mod builds upon the E-8C found in the original ODS campaign and corrects for an E-8A as used in Desert Storm.
          Included
      E-8A with skins for Desert Storm, Testing (92-95), and Bosnia
      E-8C with skins for the 93d ACW and the 116th ACW Georgia Air National Guard
          Installation
      unzip, cut/copy and paste to mod folder. allow overwrite (should only apply to ODS mod folders), although for best results remove the old E-8C files from aircraft and decals.
          Credits
      the original model and skin was created by The Mirage Factory, based on the 707 model by Bpao
      C-130 pit by dels
      Skin adjustments, tga and ini work by daddyairplanes
      original moddable game by TK
          Known Issues
      dels C-130 pit is used to make the aircraft player flyable. this pit is not very suited to the 707 airframe (alot of extra frame for a 707), but works for its purpose. The aircraft was not originally intended to be player flyable (airborne command and control not being a player mission set) and is best used as eye candy. However, i always put a pit in so i can see how my work progressed, and leave it for you guys to use too.
      I hope you enjoy this mod
      Kevin Unruh aka daddyairplanes
      11 Feb 2018
       

      73 downloads

         (0 reviews)

      0 comments

      Submitted

    17. Thirdwire E-2C Hawkeye Hi-Rez

      As promised...here is the E-2C Hawkeye in Hi-Rez for all you guys who released E-2 Hawkeye skins in 512 x 512. Hope you guys enjoy.
      Special thanks to 1977Frenchie for all his help in the completion of this skin.
       
      Questions or comments can be sent to me here.
       
      Regards,
      Pappy

      64 downloads

         (0 reviews)

      1 comment

      Submitted

    18. SF2 A-6A Intruder, VA-95 Skin/Decals Pack 

      SF2 A-6A Intruder, VA-95 Skin/Decals Pack              2/6/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the A-6A*
      A new skin for the 3W A-6A Intruder that depicts VA-95 "Green Lizards" during 1974-74 embarked aboard USS CORAL SEA during the Vietnam War.
      Almost all markings are decals (excepting squadron color flash on tail fin), most made new for this mod, and decal randomization is TRUE*.  All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. Also, this is the very first CAG skin I've ever done (so be kind). 
      The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format.
      On the Loadout Screen, for skin selection you'll see:
      VA-95 Green Lizards (73-74)
      As the Green Lizards are also a stock squadron, using this skin for campaigns should be a fairly easy edit.
      Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini), you'll have to un-read only it to add this skin.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein

      41 downloads

         (1 review)

      3 comments

      Submitted

    19. SF2 A-6E Intruder, VA-196 Skin/Decals Pack 

      SF2 A-6E Intruder, VA-196 Skin/Decals Pack              2/1/2018
      = For SF2 (Any & All, Full-5 Merged Preferred) =
      *Can be used in any install that has access to the A-6E*
      A new skin for the 3W A-6E Intruder that depicts VA-196 "Main Battery" during 1980 when embarked aboard USS CORAL SEA (also possibly at Gonzo Station, but I haven't confirmed this).
      Almost all markings are decals, most made new for this mod, and decal randomization is TRUE. All serial (BuAerNums) are 100% historical in nature. Unfortunately, I could not match all to their Modex number. On the Number display dropdown, those marked with a star (*) are correctly matched. But all are aircraft that served in VA-196 at one time or another. The Default Start Date switch isused on this skin, so in 1980, you should see only this one. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in jpg format.
      On the Loadout Screen, for skin selection you'll see:
      VA-196 Main Battery (1980)
      Please note, NOTHING is included that makes the aircraft flyable; no inis, cockpit parts (I use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E.ini), you'll have to un-read only it to add this skin.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein

      43 downloads

         (0 reviews)

      0 comments

      Submitted

    20. KC-135 Skin Pack for Operation Desert Storm

       
      This skinpack adds in historical aircraft as used in Desert Storm for the A, E and R models KC-135. It is as close as possible with unit markings and features several nose arts.
          Included
      Skins and decals for KC-135A/E/R models
      Cockpit and ini edits to make player flyable

          Required
      you will need the original KC-135 pack available here
       
          Installation
      download and install the above mod per its instructions
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          KNOWN ISSUES
      This was originally an AI only aircraft. I added Dels C-130 pit so that it was flyable and I could check my work. That said, it is best to not fly from the cockpit as the Hercules' window frames don't match with the Stratotanker's windows.
         UNIQUE FEATURES
      As with most of my large aircraft mods, the skins are tga based. this means if you look for a Baby Shamu skin, you will only see a plain grey skin. When you fire it up in game, you will see a mix of ADC Grey and Baby Shamu.
      AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS
      Credits
      BPAO- original model
      Dave- head of/released original project
      dels- C-130 cockpit, used to make each aircraft player flyable
      daddyairplanes- research, 90% tgas, ini work, touch up skin work
      yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!)
      Testing Crew
      yakarov79, allenjb42, Eole

      Big Thanks to
      Plattsburgh Air Force Base - Plattsburgh NY Facebook Group
      Wurthsmith Air Museum
      Grissom Air Museum
       for their support with harder to find historical images to complete this project

      60 downloads

         (1 review)

      2 comments

      Updated

    21. Grumman E-2C Hawkeye

      The Northrop Grumman E-2 Hawkeye is an American all-weather, carrier-capable tactical airborne early warning (AEW) aircraft.
      This twin-turboprop aircraft was designed and developed during the late 1950s and early 1960s by the Grumman Aircraft Company
      for the United States Navy as a replacement for the earlier, piston-engined E-1 Tracer, which was rapidly becoming obsolete.
      The aircraft's performance has been upgraded with the E-2B, and E-2C versions, where most of the changes were made to the radar
      and radio communications due to advances in electronic integrated circuits and other electronics.
      The fourth major version of the Hawkeye is the E-2D, which first flew in 2007.
      The E-2 was the first aircraft designed specifically for its role, as opposed to a modification of an existing airframe,
      such as the Boeing E-3 Sentry. Variants of the Hawkeye have been in continuous production since 1960, giving it the longest
      production run of any carrier-based aircraft.
      The E-2 also received the nickname "Super Fudd" because it replaced the E-1 Tracer "Willy Fudd".
      In recent decades, the E-2 has been commonly referred to as the "Hummer" because of the distinctive sounds of its turboprop
      engines, quite unlike that of turbojet and turbofan jet engines. In addition to U.S. Navy service, smaller numbers of E-2s
      have been sold to the armed forces of Egypt, France, Israel, Japan, Mexico, Singapore and Taiwan.
      WHAT's IN:
      - a new flyable plane
      - 9 new/upgraded skins
      CREDITS:
      - Wrench: Upgrade pack, VAW-123, VAW-124, JASDF skins
      - Dave & JSF Aggie: VAW-112, VAW-121 skins
      - paulopanz: other skins (IDF, EAF, Marine, Mexico, Singapore,Taiwan), revamp pack
      INSTALL:
      - SF2nA needed
      - all in your mod folder and overwrite

      Enjoy
      @paulopanz
       

      172 downloads

         (2 reviews)

      3 comments

      Updated

    22. SF2NA A-6E TRAM VA-176 Skin/Decal Pak

      SF2NA A-6E TRAM VA-176 Skin/Decal Pak                  1/24/2018
      = For SF2NA (Full-5 Merged Prefered) =
      * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) *
      This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents:
      VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med)
      The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts".
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Good Hunting!
      Kevin "Wrench" Stein
       

      58 downloads

         (0 reviews)

      0 comments

      Submitted

    23. J-35OE Draken Austria

      Draken J-35OE Austrian Air Force.

      36 downloads

         (1 review)

      1 comment

      Submitted

    24. The Scandinavian Front 2: Final Release

      PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
      Please read the letter below to understand why.

      If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.

      A letter from the Project Leader:
      My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.

      This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.

      I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.

      FEATURES

      Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.

      Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!

      Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!

      More AI Aircraft to fly with or against!

      Updated Terrain Tiles, Weapons and Menu Screens.

      Optimized code; unused and outdated assets removed.

      Installation:
      This mod requires SF2: Europe.
      SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
      Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
      First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
      Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
      Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
      If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
      Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
      Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.

      Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.

      Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
      If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
      If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
      If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
      If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
      (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)

      768 downloads

         (6 reviews)

      2 comments

      Updated

    25. TSF Saab 105 (Sk 60) Flygvapnet Package

      Saab 105
      by AngelP & JonathanRL
      The Saab 105 is a Swedish high-wing, twinjet trainer aircraft developed in the early sixties as a private venture by Saab AB. The Swedish Air Force, which had opted procured the type for various roles, issued the aircraft with the designation Sk 60. The Sk 60 entered service in 1967, replacing the ageing De Havilland Vampire fleet.
      The Swedish Air Force bought a total of 150 aircraft and another 40 were exported to Austria, designated Saab 105Ö. The Saab 105 is also the aircraft used by Swedish Air Force display team Team 60 and was formerly used by two display teams of the Austrian Air Force, "Karo As" and "Silver Birds".
      This package contains two Flyable Aircraft.
      Sk 60B:
      Two-seat attack version for the Swedish Air Force, modified from Sk 60A with new weapons sight.
      Sk 60C:
      Two-seat ground attack/reconnaissance version for the Swedish Air Force with extended camera nose. One new-build prototype and 29 conversions from Sk 60A.
      INSTALLATION:
      Copy the package into your Mod Folder of your choice.
      Have fun.
      CONDITIONS FOR USE:
      Modders Agreement is in effect.
      Credits:
      3D model & Skin by AngelP
      Cockpit by Stary
      Weapons by Ravenclaw_007
      Corrections, fact checking, adjustments and loadouts by JonathanRL
       

      188 downloads

         (0 reviews)

      0 comments

      Updated

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