Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Mirage F1EE(M)
By ludo.m54
Mirage F1EE(M)
The F1M upgrade was applied to 48 Spanish F1CE/EE. The prototype F1M flew in April 1998, and CASA delivered the remainder between March 1999 and 15 March 2001. The project included a revised cockpit with colour LCDs and a Smart HUD from Sextant Avionique, a Sextant inertial navigation system with GPS interface; NATO-compatible Have Quick 2 secure communications; Mode 4 digital IFF; a defensive aids suite; and flight recorders. The radar was upgraded to Cyrano IVM standard, adding sea search and air to ground ranging modes.
F1EE(M) Specifics:
Same as F1EE_late plus:
Major Cockpit redesign: new HUD Left MFD for radar display, weapon and other configuration pages UFCP Up Front Control Panel AN/ALR-300 RWRmiscellaneous others re-layouts and additions GPS antenna for improved Inertial Navigation System double wingtips lights IFF antenna Covered units :
Ala 14.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team.
69 downloads
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Strike Fighters 2 - RED EDITION (ExpPack Mod)
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Strike Fighters 2:
RED EDITION
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This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign)
There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... )
1. Battle for Kuril islands (2031) - [Far East theater]
2. Northern Sabre (2031) - [Iceland theater]
3. Battle for Kuril islands (1986) - [Far East theater]
4. Northern Sabre (1986) - [Iceland theater]
_____________________________________________________________________________________________________________
To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V).
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder.
This Download (because of size restrictions) have not included decals and have lower count of available Aircraft.
(Originally Campaign enable up to 210 playable aircraft)
( in 1.0.2. version there are 127 available Aircraft in Gameplay )
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IMPORTANT: Install instructions and Credits are in the enclosed read me !!!
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__________________________________________________________________________________________________________________________________________________________________________
I´ve to thank Thirdwire
Combatace site owner - Erik
Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!!
__________________________________________________________________________________________________________________________________________________________________________
What is new:
New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION
of some type of "AIRCRAFT ENCYCLOPEDIA"
Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience !
Examples:
Source of information:
... many books in PDF in order to extract information that i need.
from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others !
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Some of missiles have very useful "Description" :
Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range.
example:
AIM-120D1 (160km Range ARH)
MICA NG (150Km Range ARH)
Meteor BVRAAM (200Km Range ARH)
R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing
R-77M (193Km Range ARH)
R-27EA (130km Range - ARH 9B-1103K active seeker)
R-27EM (170km Range - ARH 9B-1103K active seeker)
etc.
Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT.
like:
Kh-35E "Kayak" ASM (300Km Range)
Kh-69 (400Km range Stealth Cruise missile)
Kh-38ML Laser Guided Missile (40Km Range)
Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range)
Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance
etc.
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x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc.
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Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once.
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(NEW MENU DESIGN):
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SUKHOI S-37 (3D MODEL) by logan4
RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase)
S-37 Fighter jets are made by also brilliant modder: logan4
When they were ready, they will be in COMBATACE download section.
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SF2NA unresponsive Controls (with Joystick) - FIX
SOLUTION:
This mod is based on SF2NA ExpPack
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When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.
He released a fix but it not works for all Joysticks.
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So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well:
You need manually to edit - to place a name of your controller in "Controls".ini
this usually fix the problem
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Play & Enjoy
Odzadze
678 downloads
- red edition
- sf2 na
- (and 1 more)
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Beriev Be-6
The Beriev Be-6 "Madge" was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. The Be-6 was built from 1949 to 1957 at the Beriev plant in Taganrog .
<<< This work may not be used in payware projects or in projects that will not be freely distributed under these same terms >>>
NOTICE:
model still have no moving propellers and the clearance from the ground is higher than should be, because original Model is built as static one and is half-inserted into the ground.
also rear gunner is not placed in position (it will be done with next update)
~~~~~~~~~~~
Credits:
~~~~~~~~~~~
ODZADZE
for transforming Be-6 Static Ground model into Flying model !
I Edited all ini. files (DATA / USERLIST / LOADOUT / AVIONICS / COCKPIT), Hangar & Loading images...
also i do slight changes in Cockpit (Cabina).
- 3D model: strahi & Anunk47 (Responsible for Fabulous Static Ground model)
- Cockpit: Kesselbrut
I also need to thank to
Thirdwire & Combatace
122 downloads
0 comments
Updated
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M142 High Mobility Artillery Rocket System/HIMARS
1. What's included:
M142 High Mobility Artillery Rocket System,with multiple munition types (in game):
(1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT
(2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT
(3)M31 Rocket,GPS guided,unitary warhead/High Explosion
(4)M57 ATACMS,GPS guided, unitary warhead/Penetrator
2. Notes:
Nothing Special
3. Installation:
Unzip and copy Objects and Effects folders into the game installation directory;
4.Credits:
(1) creosine: Original model texture, off site user (HIMARS M142);
(2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket);
(2.5) Me again: Further modeling and data,visual effect modification;
========================================
This project is only released in CombatACE and cannot be used for any commercial activities!
106 downloads
0 comments
Updated
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SF2 F-86F Sabre, 461st FDS, USAFE Skin Pack
By Wrench
SF2 F-86F Sabre, 461st FDS, USAFE Skin Pack 11/27/2024
-For SF2, Any and All (Full Merged Recommended)
This is a NEW (well, rebuilt) skin for the F-86F-40 Sabre. It is designed to be used on the SF2 F-86F-40 pack available here at CA. As this unit served in Europe (USAFE), it's recommended for a SF2:E installed Sabre.
This set represents the 461st Fighter Day Squadron in approx 1956, when they use the "Euro Camo" (dark green/dark gray uppers, PRU blue unders). This skin will replace any earlier versions, as a small glitch at the aft wing root has finally been fixed and repainted. You get 24 historically accurate decals. Meaning: those marked with a star (*) have been postively ID'd as have been used by the 461st. All the others, marked with the cross/plus sign (+), while having served in the 36th Fighter Day Wing, could not associated with a particular squadron. The skin is in jpg format, and decal randomization is TRUE. The SF2 date switch is NOT used. A new skin specific Hangar Screen is also included. As the 461st is a 'stock' squadron, the squadron displayed name is activated via my (patent pending) fake SqTail decal.
On the skin selection menu, on the Loadout Page, you'll see:
461st FDS, 36th FDW USAFE (Camo)
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
35 downloads
0 comments
Submitted
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(PLAYABLE Tanks) - M-84AS, T-80BV, T-90MBT
What is New...
There are x3 Playable tanks.
M-84AS, T-80BV, T-90 MBT
Tanks are originally made as Ground models (static), but now are PLAYABLE models.
Tanks are equipped with x8
Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles.
&
Standard 125mm D-81K Tank Gun
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All of this is done, because some Combatace users ask me to make Playable tanks.
And i wanted to test the boundaries of Game engine.
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What is important to mention?
- Strike fighters 2 maps are not made for typical ground Campaign
because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer.
-Do not try to pass over watter (tank will get stuck)
-Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N)
Because of Low Altitude
so Player must pass everything on Foot (Tracked Wheels) !
Just do Time Compression x8 (ALT + T) and Speed up !
And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS
---Third Wire for making this outstanding game---
---Combatace site---
ODZADZE (me) for making Hangar, loading image, Modified Model ini. files,
and for making Ground models (static) as PLAYABLE models
also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files
Credits by other authors:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(TANK M-84AS)
M-84AS by GKABS
Nightshade/PR for searching information for the tank blueprint.
AleksejFonGrozni - GKABS used his 3d model as a blueprint
F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway
Side panels on Cockpit replaced by ODZADZE
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(TANK T-80BV)
Original Google Sketchup Model by SWS
Ported to SF2 format by BPAo and Fubar512
INI files by Fubar512
Textures by 331Killerbee
F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway
Side panels on Cockpit replaced by ODZADZE
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(TANK T-90MBT)
(1)Cloostyyyk(offsite user): Original models and textures;
(2)simonmiller416: port models to game, do a lots of data and texture works;
F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway
Side panels on Cockpit replaced by ODZADZE
Play & Enjoy
96 downloads
- t-80
- tanks playable
- (and 2 more)
0 comments
Updated
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A-6C Intruder
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6C Intruder
(Please delete the old files before installing the new one)
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
- added LAU-34 and LAU-7 Rails
- added LAPR-25
- TRIMM_pod
- Other addon
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Coupi: for making the data files and FM and the skin.
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.
Cliff7600: for AOA light data for the front landing gear.
yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues
reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one.
I thank you for everything.
Additional credits:
I have added all weapons that are stated in loadout.ini.
all weapons are made by Ravenclaw
Zuni rockets for launchers
except two refueling pods made by nyghtfall from his A-4 pack.
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
302 downloads
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A-6B mod0 & mod1 Intruder
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6B mod0 and mod1 Intruder
(Please delete the old files before installing the new one)
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
- added LAU-34 and LAU-7 Rails
- added LAPR-25
- Other addon
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Coupi: for making the data files and FM and the skin.
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.
Cliff7600: for AOA light data for the front landing gear.
yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything.
yakarov79: for making new texture sets.
By yakarov79
fixed collision points and hitboxes, fixed lights, and some small data issues
reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general.
new skins with new bump maps and specular maps, so nothing old will work now.
I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9,
I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher...
added some small bits in the model and fixed some mapping issues,
Additional credits:
I have added all weapons that are stated in loadout.ini.
all weapons are made by Ravenclaw
Zuni rockets for launchers
except two refueling pods made by nyghtfall from his A-4 pack.
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
300 downloads
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A-6A Late Intruder
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6A late Intruder
(Please delete the old files before installing the new one)
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
- added LAU-34 and LAU-7 Rails
- added LAPR-25
- Other addon
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Coupi: for making the data files and FM and the skin.
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file.
Cliff7600: for AOA light data for the front landing gear.
yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything.
yakarov79: for making new texture sets.
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
1.0.1
By yakarov79
fixed collision points and hitboxes, fixed lights, and some small data issues
reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general.
new skins with new bump maps and specular maps, so nothing old will work now.
I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9,
I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher...
added some small bits in the model and fixed some mapping issues,
Additional credits:
I have added all weapons that are stated in loadout.ini.
all weapons are made by Ravenclaw
Zuni rockets for launchers
except two refueling pods made by nyghtfall from his A-4 pack.
SKins represent pre-Vietnam War squadrons. First user VA-42 they were first in Intruder and was taking care of conversion and training for the US Navy. The second skin is for VA-75 short deployment, first for USS Independence and first for VA-75 on Intruder. Later in 1965, they deployed to Vietnam.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
718 downloads
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A-6A Early Intruder
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6A Early Intruder
(Please delete the old files before installing the new one)
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.4
-Two new skins
-3d max model fix
-Resized the pilot
-Other fixes (too many to list
-Data fix
1.0.3
- Fixed some issues with the model
- Resized the engine intake
- Fixed the size of the DRAFairing_AA
- Added right-side exhaust pipe
- Added cockpit top lights and misc.
- Fixed some data file issues.
1.0.2
- Fixed GroupLimit=" entry thanks to Svetlin
- Added MER entries under weapons thanks to Svetlin
- Fixed some entries in the data file thanks to Cliff7600
- Fixed the AOA so they don't show in flight.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file.
Cliff7600: for AOA light data for the front landing gear.
Coupi: for making the data files and FM and the skin.
yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything.
yakarov79: for making two new texture sets.
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
760 downloads
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F-102A RAZBAM pack v1.0
YOU NEED RAZBAM F-102A FOR USING THIS PACK
----------------------------------------------------------------------------------------
I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
93 downloads
0 comments
Updated
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F-5E/N
By amariani
Small collection of new skins for the MF F-5E/N Tigger II.
It includes 6 "Aggressor/Adversary" schemes and 1 SEA camo re-paint.
No decals included.
I'm not sure who the original creator is, so if you recognize your work put your name down in the comments!
=======================================================================================================================================================================
Enjoy!
A. Mariani
72 downloads
0 comments
Submitted
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[What If] RAAF CA-28 Sabre Dingo.
By yakarov79
Fictional CAC CA-28 Sabre Dingo
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
Do not take this too seriously, but templates are available upon request. (with specific know-how)
It uses a cockpit from EF variants of Sabre as the radar operator is in the back.
Credits:
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model, skins, decals, research...
Weapons: Mk4 Mighty Mouse by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
39 downloads
0 comments
Submitted
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Sabre Dogs - In USAF service.
By yakarov79
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF.
F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks.
F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications.
F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60)
All skins are in 3072x3072 format.
Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L
All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used.
* I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me)
Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61.
Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game.
I believe that the flight model could be improved for this aircraft. But this is not my cup of tea.
There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope.
It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers.
Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon.
Credits:
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model, skins, decals, research...
Weapons: Mk4 Mighty Mouse by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
198 downloads
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ZTQ-15 "Black Panther" Light Tank
1.What inclueded:
ZTQ-15 Light Tank;
The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018.
It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing.
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Ice is silent water(offsite user): Original models and textures;
(2)ME: port models to game, do a lots of data and texture works;
73 downloads
0 comments
Submitted
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T-90M “Proryv-3” MBT
1.What inclueded:
T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019.
2.Note:
Nothing special;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Cloostyyyk(offsite user): Original models and textures;
(2)ME: port models to game, do a lots of data and texture works;
82 downloads
0 comments
Updated
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Sabre Dogs - In Far East Asia
By yakarov79
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
New model of F-86D as used by far East Asian countries. The set includes the Republic of China Air Force, South Korea Air Force, and the Philippine Air Force.
Do not overwrite any old files that you might downloaded here in CA. Make a backup of old files or rename new ones. But definitely do not mix any files of the old F-86 with this new one.
In the game, you will find it under the prefix * F-86D Sabre Dog
I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee.
All skins are in 4096x4096 format. You can easily resize as needed.
Decals represent historically correct serial numbers assigned to aircraft during their service in a particular year. Or I believe it does.
Credits.
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model rework, mambo jumbo like skins, decals, research...
Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files..
85 downloads
0 comments
Submitted
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SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
By Eagle114th
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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
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Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight and radar scope
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
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TEMPLATES
There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft.
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Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
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Installation:
Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
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Changelog
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
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Current / Future plans
I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
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CREDIT:
- dtmdragon: F-8 packs for radar and other assets from cockpits
- Stary: new cockpits for SF2 aircraft, including F-89s
- Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
- Wing over Korea: Gunsight textures.
- Combatace and Combat flight sim tavern: feedback and supports
- Thirdwire (TK): Strike fighter 2 simulation
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
125 downloads
- accessibility
- avionics
- (and 2 more)
0 comments
Updated
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R 91 FS Charles de Gaulle
1.What inclued:
1x aircraft carrier,
R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship;
2.Note:
According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here;
As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited;
3.Usage:
Unzip and copy Objects folder to where your game is installed;
4.Credits:
(1)Sameh Aransa(offsite user): Original models and textures;
(2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works;
119 downloads
0 comments
Updated
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Beriev Be 6
By strahi
The Beriev Be-6 (USAF/DoD reporting name "Type 34", NATO reporting name "Madge") was a flying boat produced by the Soviet Beriev OKB.
It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance,
coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations.
This is a static model, copy it to the appropriate terrain.
This Project was carried out with Anunk47 assistance.🦅
61 downloads
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Faun 912
By strahi
The Faun 912 is a series of German military trucks from the '60s.
I hope you enjoy, thank you.
This Project was carried out with Anunk47 assistance.🦅
43 downloads
0 comments
Submitted
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MAN fire truck
By strahi
M.A.N. fire truck from the '90s.
Civilian version only. I hope you enjoy, thank you.
This Project was carried out with Anunk47 assistance.🦅
37 downloads
0 comments
Submitted
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Mercedes Benz 1017 fire truck
By strahi
Mercedes fire truck from the '70s.
Civilian and military version. I hope you enjoy, thank you.
This Project was carried out with Anunk47 assistance.🦅
29 downloads
0 comments
Submitted
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Opel Feuer Truck
By strahi
Opel Feuer Truck It's a fire truck made by the German Opel automobile manufacturer.
This is a variant of the famous Opel blitz.
This Project was carried out with Anunk47 assistance.🦅
22 downloads
0 comments
Submitted
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Saturn V
By strahi
The Saturn V is a retired American super heavy-lift launch vehicle
developed by NASA under the Apollo program for human exploration of the Moon.
This Project was carried out with Anunk47 assistance.🦅
27 downloads
0 comments
Submitted
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