- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
By mueThis is the newest version of the LODViewer.
-display of collision and pivot points
-added transparency and wireframe display mode
-user definable background color
-view manipulation via keyboard
-64 bit application
-uses the OpenSceneGraph library and Qt 5.9.5
Extract the content of the zip package to a convenient location.
The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
Have fun! And report bugs
By SoulfreakMB-339A Reduxe for SF2
1 aircraft with 16 brand new skins
I always liked this little bird and so I updated it a bit.
1st you have to delete the MB-339A folders from your Aircraft & Decals mod folders (only if you have an earlier version installed).
Simply copy all the files in the respective directory of your game folder.
If asked, let overwrite
ID(io)T Team: Original MB-339A mod
Soulfreak: All paintwork, most of the decals, Hangar & Loading screens & ini dance
NGHENGO: Main 3D model
Bobrock: 3D model and Cockpit
Paulopanz: some Decals
Spillone104: DEFA gunpods, INI work and sound
Baffmeister: FM tuning
Aleducat: Martin Baker MK10-1 seat
Crusader: Cockpit ini update
Special thanks to "yakarov79" for his support & help with panel lines.
This mod is freeware. Commercial use is not allowed.
It was tested in a SF2 complete installation.
Schapen, April 4th 2020
Carlo "Soulfreak" Vecchi
By paulopanzThe de Havilland Canada DHC-1 Chipmunk is a tandem, two-seat, single-engined primary trainer aircraft
developed and manufactured by Canadian aircraft manufacturer de Havilland Canada. It was developed
shortly after the Second World War and sold heavily throughout the immediate post-war years, being
typically employed as a replacement for the de Havilland Tiger Moth biplane.
The Chipmunk was the first postwar aviation project conducted by de Havilland Canada. It performed
its maiden flight on 22 May 1946 and was introduced to operational service that same year.
During the late 1940s and 1950s, the Chipmunk was procured in large numbers by military air services
such as the Royal Canadian Air Force (RCAF), Royal Air Force (RAF), and several other nations' air forces,
where it was often utilised as their standard primary trainer aircraft.
The type was also produced under licence by de Havilland in the United Kingdom, who would produce the
vast majority of Chipmunks, as well as by OGMA (Oficinas Gerais de Material Aeronáutico) in Portugal.
This mod was done during COVID-19 lock down. It helped my to spend my time with out thinking all day
long about it.
I never planned to skin this plane, but Kevin and mostly Daddyairplanes upgraded and put it on my
desktop, so I made a pair of skins using Daddy great one and day by day the skins went 28 (!).
So the skinpack became a whole repack ...
All serial numbers are historical ones, but not all the skins, as I can't find Jordan, Syrian and
Saudi pics. I made them looking at similiar planes dressing, but If someone has some references or
books (like Warpaint n. 123 !) the pack will be very soon upgraded.
This is a very nice model, mapped like a dog .... so skinnig sometimes it was like a puzzle, so
I thik that whitout COVID-19 home rest this job'ld never be done.
- a flyable plane
- 28 skins all around the world (see pictures ...)
- historical decals
- lights tweaked
- autoclosing canopy
- bigal 1 and team (see original readme included) for SF1 realise;
- Wrench for SF2 porting;
- DaddyAirplanes for great Brixmis skin (not included) I used as a base for mine;
- paulopanz for skins, decals, hangars, tweakings etc.
- delete any previous chipmunk folder from your aircraft folder, all you need (except Daddy skin) is here.
- enable, if you haven't done before, Irish Air Corps
Add this to yours NATIONS.INI in FLIGHT FOLDER to the list bottom
XXX = the last entry +1
DisplayName=Irish Air Corps
- put all in your mod folder and overwrite
Open canopy = 10 key
I noticed by accident while mapping inner wings
Some meshes mapping was on wrong areas,so...
Intakes mapping mixed up...some on wrong side.....FIXED
Some parts mapped weirdly,so,where possible............FIXED
Mid wing areas unmapped...........FIXED
Some parts mapped to same place......FIXED
if you spot something ive missed,let me know
its not 100% but close...so thats it for now...
ALSO CONTAINS NEW A\C BAC 167 STRIKEMASTER
BAC 167 Strikemaster
With 2 1.76 MM wing root Mg`s,just below intake lips...
4xPylons usually carried mk82 x2 and rocket pods...mostly the 155 IIRC
Uses same cockpit and pilots and sounds etc as the Provost,if you have it already then no need to d\l the sounds etc.
No decals for this as ive no time...im sure that you guys will be on it...
Seems to fly ok....and weapons are all working...
By tiopilotosSF2 Desert Sea Tiles Replacement
This is a new sea tileset to replace the sea of the stock desert terrain.
These tiles give a more natural look to the sea and they can be used in
every terrain which uses the stock desert tileset. Apart from the repaint
new alpha layers were made for optimal result.
Ground and water effects also included!
As always open readme.txt first to see installation instructions and credits.
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
By trotski00Please find enclosed the fix for the missing decals for the Pakistani UH-1H for the cargo doors when a gunner is enabled, just replace the decals.ini file in all 3 colour schemes, it is exactly the same file for all 3 so just delete the old one and replace with this one, then we shall all be number enhanced
I apologise I should have fixed this from the start, however, after a quick chat with Yakarov79 I got on to it this morning, and corrected the error, quick and easy fix , as I suspected .
By trotski00BELL UH1-H IROQUOIS
Using Yakarov79's excellent UH-1H I have created 3 new skins for the Pakistani Army, the first is the standard overall green, there is a grey/green camo scheme, and finally what appears to be the latest cam scheme which is sand/green/brown . I have included the whole package in this upload to make it easier to install as it needs really to be installed separate from a general UH-1H installation, as it is a purely Pakistani machine. all the files needed are included, sounds, weapons, pilots etc etc . I have left the decals the same for all 3 schemes, as it appears that standard markings are commonplace on Pakistani aircraft. One thing to note though, is that when the gunners are enabled, it removes the numbering from the cargo doors, not a major issue at all, but I just thought you may need to know. also, the latest iterations of the Huey in Pakistani service appear to be armed with miniguns rather than M60's however I dont have the ability to adjust this , so the Pigs will have to suffice, I am not sure if this modification is for the newer Venoms, rather than the standard UH-1 , however, if it is possible to mod the gunners with the miniguns, that would be totally ace.
As I said this model is originally from Yakarov79, so all the main, and important workings are his sterling work not mine, I have merely adapted it to reflect the Pakistan Army's aircraft.
As always, any questions or issues/omissions, please feel free to message me. I hopefully will be doing more UH-1H's soon, in fact I have started working on them already, so wait out on that !!
Finally as always, ENJOY !!!
By Dariam- Strike Fighters 2 Planes: PAK FA
Sukhoi T-50-5 PAK FA fifth prototype
Skin and Decals by Dariam
This is a freewere mod, can't be sell
By GKABSHello and thank you for downloading my work.
P-14 Tall King Radar
This file work and tested on SP2 only
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
Copy the files to Objects folder and the falowing to _TYPES.ini file
FullName=P-14 Tall King Radar
copy the GK-P-14 folder to the ground object
If you need any further help please read the Knowledge Base at:
Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it
Me for making the model
and big thianks to AC members for there help.
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
3d Max 2009
UVLayout v2 Pro
If you need any assistance please contact me at
By WrenchSF2 Cessna 206H Pack by Wingzero 2/29/2020
-For SF2, Any and All (Full 4/5 Merged Reccomended, plus Exp 1)
This is a full revamp, for SF2, of the SF/Wo* Cessna 206H "Stationair" by wingzero, originally released in 2010.
This mod includes 2 skins:
No.7 Squadron, Uruguaian Air Force (FAU) -start date 1998
USAF - this is a "What If..." skin, painted to match the T-41s used for USAF training and liason.
All, if not most, markings are decals. Decal randomization is TRUE. As a new 'homegrown' templague had to be created, it's included for skinners wishing to create any other users, or other types of skins. A userlist and loadout ini have been built. Please see the "Notes" section for more details.
In-game, on the Aircraft selection drop-down menu, you'll find it as:
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. One mnight also peruse the "Notes" section for things that might be interesting. The original release had NO readme, but I used the text from the SF1 announcement thread. It's included within the main aircraft's folder.
Brixmis Chipmunk T10 and templates
This was a quick and dirty mod to provide templates for the rerelease of the de Havilland Chipmunk Trainer and a skin to represent the BRIXMIS recon mission.
You will need the original aircraft available here
otherwise, this should work in any version of SF2
unzip main folder.
Place objects folder in the objects folder of your chosen install.
place templates folder wherever you need to, in order to create more skins. templates are available in xcf for Gimp users and psd for Photoshop users
note: the patches layers are set to create a ribbed effect on the pertinent airfoils. they are set so that you should be able to use them with any other design
The British Commander in Chiefs Mission or BRIXMIS for short was a mission that used the legal ability of a certain number of British servicemembers to roam the
Soviet Zone of Occupation, generally known as East Germany. Reciprocity was enjoyed by the Soviets in the former British Zone of Occupation.
The airborne component of BRIXMIS flew out of RAF Gatow in Berlin. An observer rode in the front and took pictures of Soviet military activities and equipment within
a 20 mile radius of Berlin, flying under cover of "exercising the right to navigate within the flight corridors to and from Berlin".
Serials provided are in pairs for each period of time operated, but in one overall skin
WK303, WK587 from 1956-1966
WP850, WP971 from 1966-1974
WZ862, WD289 from 1974-1988
WG466, WG486 from 1988-1990
From the Original
Big Al for the aircraft
Bobrock for pilot figure (A-26)
AvHistory for the engine sound
Raven for the cockpit.
Wrench for everything else.
daddyairplanes: Brixmis Skin and decals, template created while making these
paulopanz, Stratos: test subjects to make sure it worked elsewhere (no modders were harmed in the making of this template)
Google image searches
"Safety of Flight Not Garunteed" https://www.16va.be/vols_brixmis_part1_eng2.html
originally read about in one of Key Publishing's aviation magazines
i hope you all enjoy the skin and that the template is useful to anyone wishing to add in other users.
20 March 2020
By russouk2004Freeware FS2002 \FSX model adapted by me Russouk2004
This model is NOT to be uploaded to ANY site apart from here at CombatAce.com.
This model isnt brilliant but ive spent a long while fixing bits ,remaking bits,altering mapping that used sub objects(more than 1 texture per mesh) as game doesnt support it.
I will upload a base texture with wireframe and labelled parts in day or so...as I couldnt find any templates anywhere..and I did look...ages....
Original model by Rick Piper....
Despite some of the the original readme wording quoted bottom,...this model IS allowed to be shared as its now 100% Freeware,though obvioulsy some rules apply...no back engineering to use parts for something else....just sensible usage.
Only fair use and NON commercial use is ALLOWED...
Model used is not bad,and as I pointed out,took a lot to sort it for SF2 usage...had basically to stitch the meshes together,even polys....
Also included are..
Pilot and Copilot model...
Low poly Distance LOD
Also LOD for those who dont want self illuminated lights...(nav lights and nose light) just replace as required.
Uses Starys Cockpit for the Saab 105,minus few parts I "removed" with ini dance...
I added some of its performance characteristics where I was able to,limited by my knowledge of the flight data in SF2 lol...
anyone wishing to better its flight data go ahead...
Lights arent perfect so feel free to fiddle with them...if you desire.and share results
This model has no weapons as its a trainer....if required I can knock up some pylons as later versions did have some before it became the Full Strikemaster version.
any bugs let me know ASAP at CA.....enjoy the A\C and hopefully it well get upgraded....
usual routine....drop folders into Mod folder and appropriate sub folders.
original creators credits....
original pilots.......Rick Piper (2004)
original Provost ......Rick Piper (2004)
The included files have been tested and have been determined not to be harmful.
However, the authors are not responsible for any direct, consequential or indirect damage these files may cause to you and your computer. Use entirely at your own risk.
Any gauge provided with this panel can not be used in another panel without the permission of its author.
This is FREEWARE. These files are strictly for your own personal, non-commercial use. Any redistribution, repackaging or reselling of these files in any form is expressly prohibited without the permission of the authors.
By paulopanzTwo-seat trainer version for USN, 24 converted from A-7B, 36 from A-7C.
In 1984, 49 airframes, including the 8 EA-7Ls, were re-engined with the
TF41-A-402 and upgraded to A-7E standard.
USN: 60 aircrafts
HAF: 13 Ex USN delivered 1994
RTN: 4 Ex USN delivered 1995
- TA-7C from TMF remodded
- 33 Skins (30 USN, 2 HAF, 1 RTAF)
- Historical decalset
- Canopy Key=10 with auto closing
- Wingfold Key=9 with auto closing
- Fuel Probe Key=8
- TMF (the Mirage Factory- FlyingToaster, ArmorDave [cockpit source], BPAo, colum5)
- Paulopanz (me) for all the refit / modification / decals / skins done
- put all in your main mod folder and overwrite
By dtmdragonThird Wire MiG-23MLD update & flyable for SF2
- Made flyable with the MLD cockpit and avionics available here at CA by Stary
- Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing.
- Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD.
- KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
- Ejection seat (from ODS mod) and more suitable pilot added.
- Canopy can be opened and closed.
- Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform.
- Loadouts enhanced and corrected. Some Afghanistan specific ones added.
- Used of Kh-25M air-to-surface missile and datalink pod added.
- Fuselage AA-8 positions corrected.
- Removed ECM jammer.
- Updated weapons from the RSSW 099 mod.
- Various Soviet- Afghan war skins added.
Drop into your main mods folder to install, OVER-RIDE!!!
CombatAce fair agreement applies.
F-2H Banshee Updated data pack v1.1
This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
For using this pack you need to have downloaded first
- the original RAZBAM Banshee (Go to RAZBAM website for more details)
- the Banshee Tweeks Pak -for Razbam Banshees of Wrench
Credis should go to
- RAZBAM for the original release
- Wrench for making this really usable in missions/campaings
- Ravenclaw_007 for the AN-M30 bomb
- Spillone for - at least - some of the sounds
Thoughts for further upgrades
- The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
- The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
- Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.
What's new in v1.1
- The Destroyed Model now it's the stock F-84F one.
- The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
- Further updated engine data.
- Corrected ground clearence for the F3H-2.
- Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
- Small touches here & there for better overall result.
- The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
However, it seems that we have the -3 style radar screen for the - 4 model too.
- In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
Most likely it had to do with the need for full throttle/max power more often than the -4 model
in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
- The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.
DisplayName=VF-870 of Royal Canadian Navy
Remember this is a freeware!
By MenrvaStrike Fighters: Wings Over World Menu Screens
January 13th, 2019 (1st Release)
>For Strike Fighters 2 games
This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
Here below a quick summary of enhancements and additions:
-All the music tracks from the SF games have been included; now there's a unique track for each screen.
-Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
-Option to turn Lens Flare off as in the SF1 games is back.
-Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
-Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
-Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
-Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
-Loading Screen shows a generic runway and a new, longer loading sound is used.
-Mission Editor DLC is supported with a new screen in the same style of the other screens.
-Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
-Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
-Disabled all the unuseful Labels when viewing the in-game map.
-Disabled the arcade cones; lock your target and press F4 to visually track it.
-Tweaked icons' colours so that they match the text's colours.
-The in-game text background is less noticeable.
-Text's font is now different, it is generally smaller and less obtrusive.
-No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
-The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
-Disabled the radar box display; check the radar of your plane's cockpit, instead.
>Credits (in no particular order):
-ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
-kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
-Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
-HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
-Viper63a, for the Loading sound, which I got from one of his menu mods.
-paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
-guyran, for the original custom missions he created for Wings Over Israel.
-KJakker, for his interest and welcome support.
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
>My Terrain Packages:
Timor, North Oceania (1950-2018)
Ecuador, Northwest South America (1981-1998)
Texas, American South Central (1968-2018)
Sweden, Baltic Rim (2004-2018)
Sweden, Baltic Rim (1952-1994)
Libya, Central Mediterranean (1980-2011)
Madagascar, Southeast Africa (1977-2018)
Iraq, Western Asia (2003-2018)
Alaska, Bering Strait (1955-2018)
Iraq, Western Asia (1980-2003)
>My Miscellaneous Packages:
Nations & Medals Expansion
By angelpAH-60 BAttleHawk for Strike Fighters 2
Version 1.0 Release 03/12/2020
Extract each folder into the matching folders in your mod directory.
This model represents a What If Battle Hawk Modification of the UH-60L in service with the Israeli Air Force. In order to make the model work, you will need a suitable cockpit since the only uh-60 cockpit is from that site. Rivet counters please save energy, this is a What If helicopter based on a proposed modification of the UH-60 and the Arpia IV of the Colombian Air Force (WIP). The models uses Rocket Pods from the At-6 model availabel here (not included)
Skins and textures: angelp
Incorporates a waypoint marker in the middle of the HUD of the F-35.
Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
By SoulfreakNF-5B Freedom Fighter for SF2
This is the Canadair NF-5B
1 aircraft with 20 brand new skins (only KLU)
- FastCargo - 3D modeler of the original F-5B
- yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!)
- 331killerbee - sea camo template
- Soulfreak - paintwork, decals, ini dance, screens etc.
- Pilot is a reworked one from Volker´s German Pilot
Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references.
- extract NF-5B.7z into your mod folder
if asked, let overwrite old files.
Schapen, March 7th 2020
Carlo "Soulfreak" Vecchi
By WrenchSF2 DHC-1 Chipmunk Pack 2/25/2020
-For SF2, Any and All (Full 4/5 Merged Reccomended, plus Exp 1)
This is a remake & reissue of the the DHC-1 Chipmunk trainer aircraft first released in 2008 by "Big Al". It has been reworked to bring it more into compliance with SF2 standards, as best as possbile. Be advised, there are a number of issues & flaws; they are enumerated in the "Notes" section.
This is the full aircraft, with all necessary parts. The skin maps, still in bmp format, have been slightly repainted to allow the use of decals for insignia, 'plane-in-squad' letters and serial numbers. Serial numbers, while historically accurate for the version depicted, should be considered generic in nature. Decal randomizaion is TRUE. As exported is TRUE, a user list has been created. It does not list all the Chipmunk's export users. End Users (tm) are encouraged to fill it in as needed.
While this is an exceptionally old model, the canopy does work via standard manual animation keystroke (Shift/0 -zero). Expansion Pack 1 is required for the destroyed model (Spitfire). If you do not have it, you'll have to find another to use in it's place.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant, and certain other explinations. The original release readme, from 2008, is included within the aircraft's main folder.
By paulopanzIndia had about 79 Boxcars and used them to replace older C-47A. This 4 skins pack portraits all kind of IAF C-119 I found.
A dedicated, historical decalset was made.Hangar, loadout & loading added.
I'ld like to thank my indian very friend Sandesh (aka Ghostrider883), who helped me in this job, and long waited this long lasting realise. I hope You like it mate.
You - of course - need MontyCZ/Wrench C-119 here ttp://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/
When installed put the included objects folder in your main mod folder and overwrite.
By 1977FrenchieTo be used on SF2 C-119 Flying Boxcar by Wrench that can be found here :
You will get the following CC-119 skins in this package :
Copy the current pack objects/aircraft folder in your game C-119 aircraft folder.
Copy the current pack objects/decals folder in your game C-119 decals folder.
Copy the C-119.ini content to the game C-119 aircraft folder and change textureset number accordingly.
RCAF serials and plane numbers are real one's.
All those in the original ReadME:
MontyCZ for the original aircraft and template set (and Soulfreak for finding the templates for me!!)
also, Monty for the 63 & 64 TCS skins (albeit modified slightly by me!)
the 7T USMC skin by Soulfreak The Man!!
cockpit by Kesselbrut
Wrench, for the reworking and assembling the package, skins decals, screens, and sweeping up
Thirdwire for creating the Strike Fighters series.
Those involved in the work of original aircraft.
CanMilAir and LeadingEdge Decals for the references.
Me for the new skins and decals :).
By paulopanzThe de Havilland DH 112 Venom was a British postwar single-engined jet aircraft developed from the de Havilland Vampire.
It served with the Royal Air Force as a single-seat fighter-bomber and two-seat night fighter. The Venom was an interim between the first generation of British jet fighters – straight-wing aircraft powered by centrifugal flow engines such as the Gloster Meteor and the Vampire and later swept wing, axial flow-engined designs such as the Hawker Hunter and de Havilland Sea Vixen.
The Venom was successfully exported, and saw service with Iraq, New Zealand, Sweden, Switzerland and Venezuela.
Flight Model: Starfighter2
1st upgrade: Wrench
- Skins, ini editings etc. Paulopanz
- New FM, 2 alternative cockpits Baffmeister (see own readme)
- Sound, testings & tweaking Spillone104
- testings Spitwulf
- AMI 'archeological quest' Spitwulf
- RNZAF skin by dtmdragon
- 12 RAF Skins
- 3 RAF Suez Skins
- 5 Swiss Skins
- 1 Venezuela Skin
- 1 IRAQI Skin
- 1 A.M.I.
PREVIEW here: http://forum.combata...56225-dh-venom/
Put everything into main mod folder.
3 cockpit choice:
- Meteor Exp.1 default
- A-4 modded rename venom_cockpit(2) and use
- Pulquì (Foxmonter's) adapted rename venom_cockpit(3) and use
N.B. If You don't use the last You could delete whole cockpit folder
That's all folks!
By russouk2004This is the hard to get Vulcan that was exclusive to the A-Team website ,unless you were deemed suitable eventually to download after being screened .
This model is developed from MY sorce file by Capun,as I did majority of the work..(model was basically complete,except mapping etc and a few bits n pieces.
Anyone who wants it will get it as its basically my model anyways...
This model wouldnt have been sent if I had known the route to getting it was to be so difficult.
I make models for free and so it shall be with this one.
you will need the Vulcan package hosted here at combatace and ive included modified ini to reflect the LOD supplied.
get the VulcanB2 pack by paulopanz here...http://combatace.com/files/file/12467-avro-vulcan-b2/
3d source file by me
Further work by capun.
I may point out it was MY source file,and if I wanted to be a Bastard I could pull the permission and say remake it 100% from scratch,not using ANYTHING that contains any part of the 3dmodel I sent.
By paulopanzHere comes the SF2 "V" bomber Vulcan with 25 historical accurate skin by squadron, year and numbers.
A near compltete cold war Vulcanpedia:
No. 9(3); 12; 27(4); 35(2); 44(2) 50(2); 83; 101(2); 230(2); 617(3)
Skin pack to be used with Russo's Vulcan B2 available here:
Sounds by Spillone104
Than as usual put all in Your mod folder.