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Strike Fighters by Thirdwire


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    1. SF2_U_BoatXXIII

      Elektroboot  Type XXIII U-boat
       "Elektroboot" series, the Type XXI U-boat and a short range Type XXIII U-boat, finalized in January 1943
       but with production only commencing in 1944-1945. 
      When under water, the Type XXI managed to run at 17 knots (31 km/h; 20 mph), which was faster than a 
      Type VII running full out on the surface and almost as fast as the ships attacking her. 
      After the war, tests carried out by the United States Navy on two captured Type XXIs showed they could outrun 
      some ASW ships by going in the direction of heavy seas. 
      (The US Navy's first nuclear-powered submarine, USS Nautilus (SSN-571), used a modified Type XXI hull shape.) 
      For most of the trip it ran silently underwater on batteries, surfacing only at night, and then only to snorkel depth.
       Weapons were likewise upgraded, with automated systems allowing the torpedo tubes to be reloaded in less than
       one-fourth of the time, firing homing torpedoes that would attack on their own. 
      Even the interior was improved: it was much larger and fitted with showers and a meat refrigerator for long patrols.
      German Type XXIII submarines were the first so-called elektroboats to become operational. 
      They were small coastal submarines designed to operate in the shallow waters of the North Sea, Black Sea and 
      Mediterranean Sea, where larger Type XXI Elektro boats were at risk in World War II. 
      They were so small they could carry only two torpedoes, which had to be loaded externally.
       As with their far larger sisters—the Type XXI—they were able to remain submerged almost all of the time and were
       faster than conventional U-boats, due to the improved streamlining of their shape, batteries with larger capacity and 
      the snorkel, which allowed the diesel engines to be used while submerged. 
      The Type XXI and XXIII U-boats revolutionized post-war submarine design.
       Nearly a thousand Type XXIII boats were projected towards the close of World War II, but most of these were either
       cancelled, scrapped incomplete or only projected
      wikipedia.org
      Operators:    
       Kriegsmarine
       German Navy
       Volksmarine
       Royal Navy
       French Navy
       Soviet Navy
       Royal Norwegian Navy
      18/02/2019
      ======================================================================================================
      for      
           Strike Fighters 2 
           v1.0         SF2:NA
                                                          Installation (SF2): 
      unzip the file  and put it in to strike fighters/........../ objects.... file directory....
      Simply extract each folder into the matching folders in your mod directory. 
      .......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject....

      Is nice as a Ground Object,and as a Target.      Date's 1943-1970  !!!
      Don't be expect to see it ...straight in the Game..!!  Make/use   .... a campaighn editor..add on object...
      =======================================================================================================
      Special thanks:
      combatace 
      MODDER'S,
      MEMBER'S
      TW Game
      =======================================================================================================
      3D MODEL=  AceSfakia
      TEXTURES=  AceSfakia
      DATA.INI =     AceSfakia
      This is tested in full merg install SF2 / NA 
      18/02/2019
      p.s. Legal stuff:     This mod is freeware.     Commercial use is not allowed.   Stay only in Combatace....!!!
      Have a good hunt
      =======================================================================================================
      Sources: 
      From Wikipedia, the free encyclopedia
      Internet.....photo's...etc....

      33 downloads

         (0 reviews)

      0 comments

      Submitted

    2. [Fictional] Douglas A-4D Skyhawk 'USAF'

      Douglas A-4D Skyhawk 'USAF' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire A-4E to give a fictional USAF A-4D with markings for the 416th Tactical Fighter Squadron ('The Silver Knights') in 1967 although the service years are a more generous 1964 to 1985.

      BACKSTORY
      During the Spring of 1961 the incoming Secretary of Defence Robert S. McNamara left no stone unturned in his search for efficiencies in procurement and operational costs and his attention soon turned to the successful Douglas A4D 'Skyhawk' programme. Douglas had already transformed their 'bantam bomber' by replacing the Curtiss-Wright J65 engine with the Pratt & Whitney J52-P6A engine and the forthcoming A4D-5 (A-4E) version was chosen as the baseline for a minimum-change version for the USAF. Designated A-4D (after the introduction of the tri-service 
      designation system) the USAF Skyhawks saw extensive service at home and abroad and, in particular, served with distinction in Vietnam where they replaced a variety of tactical aircraft.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-4D folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-4D folder into your main Decals folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 17/02/19
      Version 1 - 19/03/12  
       
       
       

      168 downloads

         (3 reviews)

      0 comments

      Updated

    3. [Fictional] North American F-100G Super Sabre

      North American F-100G for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire F-100D to create a fictional F-100G for extended service with ANG units into the 1980's. Two units are included;
      The 125th TFS of the Oklahoma ANG.
      The 131st TFS of the Massachusetts ANG.
      Both units are dressed in a 'Euro One' style scheme on the upper surfaces only and with toned down national markings, codes and serials using late model F-100D serials. An additional stock T.O. 1-1-4 Camo skin for the 125th TFS is included in case they get deployed to Dhimar...

      BACKSTORY
      President James Earl 'Jimmy' Carter started his presidency in January 1977 with a detailed review of the US military budget and his most high-profile decision was the cancellation of the Rockwell B-1A bomber programme in June 1977. But many smaller programmes were cut or cancelled too along with the postponement of the re-equipping of TAC and ANG units with new aircraft types. F-16A and A-10A production was slowed down and many TAC and ANG units were instructed to hold on to their F-100's and F-105's for an indefinate period. In a genuine (but actually insulting) 
      compensatory gesture Rockwell were given a $45million contract to upgrade 90 F-100D's for continued service with the ANG with the aircraft emerging from their Columbus, Ohio plant as F-100G's with refurbished engines, partially re-skinned wings and minor avionics upgrades.
       
      The first unit to receive F-100G's was the 131st Tactical Fighter Squadron based at Barnes Municipal Airport in Westfield, Massachusetts who had been scheduled to convert from the F-100D to A-10A's but instead received F-100G's which served until 1986.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-100G folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-100G folder into your main Decals folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to hgbn (Henrik) for uploading his superb F-100D templates to the community.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 15/02/19
      Version 1 - 27/03/12  
       
       
       
       

      230 downloads

         (1 review)

      0 comments

      Updated

    4. [Fictional] Supermarine Spitfire F.Mk22 'Norway'

      Supermarine Spitfire F.Mk 22 - Royal Norwegian Air Force
      This is a very simple mod of the stock Third Wire Spitfire F.Mk 22 to give a fictional Norwegian Spitfire F.Mk 22 with markings for the following squadrons;
      No.331 Squadron RNoAF in standard RAF Camo.
      No.332 Squadron RNoAF in NMF/Silver finish.
      No.91 Squadron RAF in standard RAF Camo (not a real world user).
      This mod requires AI Plane Pack 2 and should not conflict with the stock Third Wire Spitfire F.Mk 22.
      I have elected NOT to make this Spitfire F.Mk 22 nation specific for the RNoAF but have kept it as RAF so as to allow other future skins to be dropped in.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SpitfireF22 folder into your main Aircraft folder.
      2. From the DECALS folder drag and drop the SpitfireF22 folder into your main Decals folder.
      At this point it might be a good idea to change the pilot to whatever you've got in your install suitable for the early post-war period.

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Special thanks to Kesselbrut for the Spitfire cockpit (an oldie but goldie).
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 15/02/19 
       
       
       

      26 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Tornado IDS (guuruu's) templates

       Guuruu's Tonka IDS AMI templates v.1.00
      ------------------------------------------------------------
      Download is really big cause the most of templates are 4096.
      In this pack you have all templates for complete reskin of whole plane.

      CREDITS:
      yakarov79 - skinning lessons
      Wojtek

      43 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Tornado IDS (Italian AF)

      Feb 12th 2019
      =============
      Italian IDS (before MLU) version 1.0
      ---------------------------------------------------------
      Italian Tornado IDS.
       CAUTION !!!!
      --------------------
      Base LOD is using specular maps.
      They can really drop fps on slower GPUs [like my GTX 460 ;-)].
      If you have this problem, there is archive of LOD without them in plane folder called :
      IDS-AM faster_no_specular_LOD
      Unpack and use this one.
       CAUTION 2:
      ---------------------
      Weapons :    Since 1988 MBB-Aeritalia recce pod
                             since 1992 AGM-88
                             since 1995 CLDP laser pod --> LGBs
                             since 1998 JDAM-s
      Keys:
      ---------
      SHIFT+1 -> canopy open
      SHIFT+2 -> fuel probe
      SHIFT+3 -> weapon operator cockpit
      So, the most important part ... CREDITS:
      Fantastic five 1st. Nothing wouldn't be possible without these guyz :
      --------------------------------------------------------------------------------------------------------------
      ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons
      yakarov79 - skinning lessons, testing, damages
      crusader - documentation, testing, avionics, HUD, air search radar
      baffmeister - flight model
      76_IAP - 3d lessons
      Then Godfather of project:
      --------------------------------------------
      fanatic modder - testing, documentation, flight model, engine datas, inspiration
      And last not least ..
      ---------------------------------
      coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
      viper63 - testing, skins, loading and arming screens, pilots
      durasoul,  logan4 - help with weapons, testing
      florian - some parts and ideas I used in my model from his German Tornado
      citizen67 - AMI loadouts, stencils, documentation
      menvra - testing, AMI loadouts
      spinners - hangar and loading screens
      svetlin - testing
      stratos - testing
      paulopanz - testing
      ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
      guuruu - all bugs
      **********************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      **********************************************************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      **********************************************************************************************************
      Have fun
      Wojtek

      119 downloads

         (4 reviews)

      0 comments

      Updated

    7. 'Strike Fighters: Wings Over World' Menu Screens

      'Strike Fighters: Wings Over World' Menu Screens
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
      Here below a quick summary of enhancements and additions:
      -All the music tracks from the SF games have been included; now there's a unique track for each screen.
      -Hangar Screen now has got the hangar noise sounds which were present in the SF1 games.
      -Option to turn Lens Flare off as in the SF1 games is back.
      -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
      -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since TK's removal of the FAC).
      -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
      -Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
      -Loading Screen shows a generic runway and a new, longer loading sound is used.
      -Mission Editor DLC is supported with a new screen in the same style of the other screens.
      -Disabled unnecessary functions of the the System Menu, such as accessing the TW site for viewing the game manual.
      -No support for the Campaign Customizer DLC; it is disabled and not accessible with this mod, sorry.
      As a bonus, I have tweaked some Flight folder files, to improve the realism of the game's HUD and in-game map; those files are inside the "Additional Tweaks" folder. Here below a quick summary of changes:
      -Disabled all the unuseful Labels when viewing the in-game map.
      -Disabled the arcade cones; lock your target and press F4 to visually track it.
      -Tweaked icons' colours so that they match the text's colours.
      -The in-game text background is less noticeable.
      -Text's font is now different, it is generally smaller and less obtrusive.
      -No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
      -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
      -Disabled the radar box display; check the radar of your plane's cockpit, instead.

      >Credits (in no particular order):
      -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
      -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
      -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
      -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
      -Viper63a, for the Loading sound, which I got from one of his menu mods.
      -KJakker, for his interest and welcome support.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      81 downloads

         (3 reviews)

      2 comments

      Updated

    8. realSKY Environment

      realSKY Environment
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
      -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
      -More realistic Night colours, sky and ambient are much darker.
      -Reddish transition from Twilight to Night.
      -New "dark blue" High Altitude colours (fly near space with a NF-104).
      -Moon produces a yellowish light instead of the default purple.
      -Sky is "wider" as in Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
      -Added beautiful cloud graphics made by ShrikeHawk.
      -Added stray clouds to Clear weather.
      -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
      -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
      -Added Stary's Lens Flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
      -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
      -Other small tweaks of no importance for the end user.
      It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited.

      >Credits (in no particular order):
      -Cellinsky, for his fantastic widesky mod from which I borrowed some colours and tweaks.
      -Stary, for his Thunderstorm weather mod and his SARCASM 2 beta mod from which I borrowed some graphical effects and tweaks.
      -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
      -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
      -ShrikeHawk, for his Cloudscape v3 mod, from which I took the spectacular cloud graphics.
      -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
      -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
      -luk1978, for his interesting WeatherEffect mod.
      -76.IAP-Blackbird, for his interest and bug reporting.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      354 downloads

         (7 reviews)

      5 comments

      Updated

    9. Speech Enhancement

      Speech Enhancement
      February 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This package is my personal enhancement meant to improve the consistency and quality of the in-game speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller, or something like that. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. 
      With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. For those who prefer Red Crown instead of the more generic Hawkeye, alternative files are provided.
      I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown (and viceversa, if you choose to use the alternative files). Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball".
      This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work!
      By default, the package uses my new Hawkeye TACC. If you want Red Crown back, just copy the files inside the "Alternative TACC - Red Crown" folder over the default ones.
      You need to tweak the NATIONS.ini file so that each country has the following:
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      instead of:
      SpeechFile=SpeechUSN.cat
      SpeechTextFile=SpeechTextUSN.cat
      Otherwise, the countries using the SpeechUSN.cat will be using the stock (and horrible) SF2NA speech. Alternatively, you can create a SpeechUSN subfolder inside the Speech folder, containing all of the new .wav files; basically, a copy of the Speech folder named SpeechUSN, placed inside the Speech folder. If you want to conserve space and optimise your own mod folder, I highly suggest the mentioned tweak to the NATIONS.ini file. You have been warned.

      >Credits (in no particular order):
      -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files.
      -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit.
      I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      110 downloads

         (3 reviews)

      0 comments

      Submitted

    10. Tornado GR.1 (guuruu) templates

      Guuruu's Tonka RAF templates v.1.00
      ------------------------------------------------------------
      Download is really big cause the most of templates are 4096.
      In this pack you have all templates for complete reskin of whole plane.
      I left small jpg-s with original skins names, so you don't have to wonder on correct name.
      Just overwrite them.

      I left templates in resolution I did them.
      Below you have resolutions of 'in game files'.
      Resolutions of in game files :
      2250_tank - 900 x 2048
      ALARM_RAIL - 2048 x 2048
      BOZ-107_Grey_1 - 2048 x 2048
      BOZ-107_Grey_2 - 2048 x 2048
      fuselage - 2048 x 2048
      nose - 2048 x 2048
      pylons-1 - 2048 x 2048
      pylons-2 - 2048 x 2048
      SkyShadow - 2048 x 2048
      TSC - 2048 x 2048
      wings - 2048 x 2048
      CREDITS:
      yakarov79 - skinning lessons
      viper63 - 1st version of skins
      Wojtek

      121 downloads

         (2 reviews)

      0 comments

      Updated

    11. [Fictional] Lockheed F-104E Starfighter 'ANG'

      Lockheed F-104E for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire F-104G to create a fictional USAF F-104E with markings for;
      112th TFS of the Ohio ANG in a 'Euro One' style scheme.
      162nd TFS of the Ohio ANG in a 'Euro One' style scheme.
      198th TFS of the Puerto Rico ANG in a 'T.O. 1-1-4' style scheme.
      It goes without saying that you must have the F-104G LOD's in your install.

      BACKSTORY
      Whilst, officially, USAF interest in the F-104 programme began to ebb (leading to only 77 F-104C's being built) they kept a watchful eye on Lockheed's progress into transforming the original hot-rod interceptor fighter into a multi-mission tactical fighter for export to selected 'free world' nations. As negotiations with Federal Germany reached a critical phase in 1958 concern was expressed by the Bonn government that Lockheed were attempting to sell an aircraft no longer wanted by it's home nation. Lockheed cleverly took these concerns back to Washington and claimed that lucrative export orders were at jeopardy leading to a token order for a new version of the Starfighter for the USAF.
      Designated F-104E this new version broadly represented a halfway house between the F-104C and the forthcoming F-104G. Only 60 F-104E's were planned to be produced but the success of the F-104C flown by Capt Charles E. Tofferi in the 1962 William Tell tactical weapons meet, against strong competition from F-100 and F-105 pilots, led to continued low-rate production followed by a larger batch of 240 F-104E's making an eventual total of 336. F-104E's were deployed to Vietnam and surviving aircraft were refurbished for ANG use with the type being finally retired in 1988 when the 112th TFS re-equipped with F-16A's. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-104E folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-104E folder into your main Decals folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Bobrock for uploading his superb F-104G templates to the community.
      Thanks to Wrench for uploading his Generic SEA scheme for the Zipper.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 09/02/19
      Version 1 - 01/04/12  
       
       
       
       

      231 downloads

         (0 reviews)

      0 comments

      Updated

    12. Tornado GR.1 Desert Storm

      Feb 7th 2019
      =============
      GR.1 Desert Storm variant ; version 1.00
      ----------------------------------------------------------------
      Tornado GR.1 Gulf War 1991.
      CAUTION !!!!
      --------------------
      This is 1st plane version with working specular maps.
      They can really drop fps on weaker GPU [like my GTX 460 ;-)].
      If you have this problem, there is archive of LOD without them in plane folder called :
      GR1 DS faster_no_specular_LOD
      Unpack and use this one.
      CAUTION 2:
      -------------------
      DECALS: Planes that have ** before name (in planes list) were historicaly capable to use
                      ALARM missiles .
      Keys:
      ---------
      SHIFT+1 -> canopy open
      SHIFT+2 -> fuel probe
      SHIFT+3 -> weapon operator cockpit
      So, the most important part ... CREDITS:
      Fantastic five 1st. Nothing wouldn't be possible without these guyz :
      -------------------------------------------------------------------------------------------------------------
      ravenclaw_007 - weapons, documentation, 3d lessons
      yakarov79 - skinning lessons, testing, damages
      crusader - documentation, testing, avionics, HUD, air search radar
      baffmeister - flight model, some avionics
      76_IAP - 3d lessons
      Then Godfather of project:
      ------------------------------------------
      fanatic modder - testing, documentation, flight model, engine datas, inspiration
      And last not least ..
      -------------------------------
      coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
      viper63 - testing, skins, loading and arming screens, pilots
      durasoul,  logan4 - help with weapons, testing
      florian - some parts and ideas I used in my model from his German Tornado
      soulfreak - 2nd Sqn camo
      citizen67 - AM loadouts (for later use on Italian Tonkas)
      svetlin - testing
      stratos - testing
      ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
      guuruu - all bugs
      ************************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      ************************************************************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      ************************************************************************************************************
      Have fun
      Wojtek

      149 downloads

         (4 reviews)

      1 comment

      Submitted

    13. HH-53B, HH-53C, CH-53C Super Jolly Green Over Vietnam

      Sikorsky CH-53C Knife, HH-53B and HH-53C Super Jolly Green Giant Over Vietnam Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53B, HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C and HH-53B from Vietnam pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear.
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for HH-53C and CH-53C equipped with RWR and one cockpit for earlier non rwr HH-53B. Historically not all HH-53C airframes were equipped with RWR. BUt this mod covers RWR mod installed.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      Few versions of one unit for each helo.
      CH-53C 21st SOS
      HH-53C 37th and 40th ARRS
      HH-53B 37th and 40th ARRS
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      Unlike in pack 'Over Europe' here CH-53C can't be equipped with a refueling probe (small ini tweak will do the trick). 
      Fuel Tanks 450 US Gal. for CH-53C and HH-53C and 650 US Gal. for HH-53B
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
      Jarek Hereda.
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
      Reference:
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....

      625 downloads

         (14 reviews)

      9 comments

      Updated

    14. HH-53C / CH-53C Super Jolly Green Over Europe

      Sikorsky CH-53C, HH-53C Super Jolly Green Giant Over Europe Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
       
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C from European pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear...also delete old weapon: HH-53_ ALE-20
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
       
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for both aircrafts.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      CH-53C 601st TASS Sembach, Germany.
      - early SEA and late EURO1/ hi viz painting.
      HH-53C 67th ARRS Woodbridge, UK.
      - early SEA and EURO1 camouflage scheme plus additional one grey before 67th moved to Woodbridge.
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      CH-53C can be equipped with a refueling probe (same weapon station as in RH-53D)
       
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
       
      Jarek Hereda.
       
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
       
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....

      492 downloads

         (13 reviews)

      7 comments

      Updated

    15. Swus Map Enemy AAA Adding SEAD

      Copy to SWUS. In this patch, it is aimed to be able to perform SEAD missions on SWUS map by adding AAA ie air defense systems to two enemy airports on SWUS map. Just export the ini files to the SWUS map map file and print over them. hopefully soon a nice city patch update for SWUS map comes up.

      45 downloads

         (0 reviews)

      1 comment

      Updated

    16. [Fictional] Yak-41M 'Freestyle' Ukrainian Armed Forces

      Yakovlev Yak-41M for STRIKE FIGHTERS 2
      This is simple mod of Gabilon's Yak-41 'Freestyle' to create a fictional Yak-41M in service with the Ukrainian Naval Aviation and the Ukrainian Air Force. Gabilon created his Yak-41 in 2007 (his first 3D model - Chapeau!) and Fubar512 improved the FM and those improvements are duly incorporated here along with a few modifications by me.
      Three new Ukrainian skins are included;
      1. Ukrainian Naval Aviation in a blue splinter scheme for maritime operations.
      2. Ukrainian Air Force in a 'Flygvapnet' splinter scheme for tactical operations.
      3. Ukrainian Air Force in a modern (boring) grey scheme. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Yak-41M folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Yak-41M folder into your main Decals folder.
      3. From the SOUNDS folder drag and drop both the sound files into your main Sounds folder.
      4. From the WEAPONS folder drag and drop all four weapons folder into your main Weapons folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Gabilon for creating and uploading his Yak-41 back in 2007.
      Thanks to Fubar512 for his FM tweaks.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 03/02/19
      Version 1 - 13/05/12  
       

      199 downloads

         (2 reviews)

      1 comment

      Updated

    17. Tornado GR.1B

      Feb 2nd 2019
      =============
      GR.1B version 1.00
      ------------------------------
      RAF Tornado GR.1 with Sea Eagle anti-ship missiles.
      Keys:
      --------
      SHIFT+1 -> canopy open
      SHIFT+2 -> fuel probe
      SHIFT+3 -> weapon operator cockpit
      So, the most important part ... CREDITS:
      Fantastic five 1st. Nothing wouldn't be possible without these guyz :
      ------------------------------------------------------------------------------------------------------------
      ravenclaw_007 - weapons, documentation, 3d lessons
      yakarov79 - skinning lessons, testing, damages
      crusader - documentation, testing, avionics, HUD, air search radar
      baffmeister - flight model
      76_IAP - 3d lessons
      Then Godfather of project:
      ------------------------------------------
      fanatic modder - testing, documentation, flight model, engine datas, inspiration
      And last not least ..
      -------------------------------
      coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
      viper63 - testing, skins, loading and arming screens, pilots
      durasoul,  logan4 - help with weapons, testing
      florian - some parts and ideas I used in my model from his German Tornado
      citizen67 - AMI loadouts
      svetlin - testing
      stratos - testing
      ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
      guuruu - all bugs
      ***********************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      ***********************************************************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      ***********************************************************************************************************
      Have fun
      Wojtek

      355 downloads

         (4 reviews)

      3 comments

      Updated

    18. Harbin H-5 (Chinese Il-28 Beagle)

      Harbin H-5 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Il-28 'Beagle' to create the reverse engineered Harbin H-5 copy. As the PLAAF also operated the Il-28 I've set the service dates to match those given for the stock Third Wire Il-28 (for China) but the Chinese H-5 programme was a slow starter
      and it didn't enter service until 1967.
      Generic markings with new serial numbers based on the photo of '83002' with a painted radome are included and please note that this mod uses Wrench's F-4B pit for pasko's Yak-25B 'Brewer' so it should work with any version of SF2 that has medium length runways.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the H-5 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the H-5 folder into your main Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_PLAAF folder into your main Pilots folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Wrench for the Brewer cockpit.
      Thanks also to whoever did the excellent PLAAF pilot (let me know and I'll gladly give credit).
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 03/02/19
      Version 1 - 14/07/12  
       
       
       

      369 downloads

         (5 reviews)

      4 comments

      Updated

    19. [Fictional] Xian H-4 Bomber

      Harbin H-4 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Canberra combined with ajunaidr's Canberra cockpit to create a fictional H-4 PLAAF bomber.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the H-4 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the H-4 folder into your main Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_PLAAF folder into your main Pilots folder.
      That's it!
       
      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to ajunaidr for creating the excellent Canberra cockpit.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 16/07/12  
       
       
       

      78 downloads

         (0 reviews)

      0 comments

      Updated

    20. Tornado GR.1A

      Feb 2nd 2019
      =============
      GR.1A version 1.00
      -------------------------------
      Recon version of RAF Tonka.
      Keys:
      ---------
      SHIFT+1 -> canopy open
      SHIFT+2 -> fuel probe
      SHIFT+3 -> weapon operator cockpit
      So, the most important part ... CREDITS:
      Fantastic five 1st. Nothing wouldn't be possible without these guyz :
      -------------------------------------------------------------------------------------------------------------
      ravenclaw_007 - weapons, documentation, 3d lessons
      yakarov79 - skinning lessons, testing, damages
      crusader - documentation, testing, avionics, HUD, air search radar
      baffmeister - flight model
      76_IAP - 3d lessons
      Then Godfather of project:
      ------------------------------------------
      fanatic modder - testing, documentation, flight model, engine datas, inspiration
      And last not least ..
      --------------------------------
      coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
      viper63 - testing, skins, loading and arming screens, pilots
      durasoul,  logan4 - help with weapons, testing
      florian - some parts and ideas I used in my model from his German Tornado
      soulfreak - 2nd Sqn camo
      citizen67 - AM loadouts (for later use on Italian Tonkas)
      svetlin - testing
      stratos - testing
      ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
      guuruu - all bugs
      ***********************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      ***********************************************************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      ***********************************************************************************************************
      Have fun
      Wojtek

      144 downloads

         (6 reviews)

      1 comment

      Submitted

    21. SF2 Hangar Screen Template

      Hangar Screen Templage for all SF2 series
       
      I've been forgetting to upload this ...and finally remembered!
       
      This is a stripped-down version of my Photoshop PSD Hangar Screen templage.
       
      I've left 2 'aircraft' layers in, other than the background/foreground items so you can see how it was done, using both a photograph and screenshot to replicate the old WoE-style.
       
      Get used to using the cut/slice tools and the eraser!! And don't forget, SF2 wants them save as jpgs for in-game use (same goes for Loading Screens, too)!!!
       
      Have Fun!
      wrench
      kevin stein

      188 downloads

         (3 reviews)

      1 comment

      Updated

    22. SF2 Series Menu Screen Templates

      Menu Screen Templates for SF2 series 5/20/10
       
       
      This is a pack of Photoshop PSDs for the following menu screens:
       
      Debrief
      Loadout
      MedelList
      Options
      PilotRecords
      PlanningMap
      Roster
      SingleMission
       
      The Hangar Screen will be released seperatly, as that needs a more intensive readme, with full instructions for 'how to..', in particular on editing screenshots for use.
       
      They are multi-layered, with redrawn seperator lines, 'blackboards' for the displayed text, and new backgrounds. The background included herein a more of a 'generic' type, of various sky scenes. All the 'hot spots' for the mouse remain in the stock positions.
       
      They are the standard size of 1024x768, as used by 3rd Wire. Although in PSD format for Photoshop, they should be usable in any other program that can open and work PSDs.
       
      As always, read the readme for full instruction, and details for use.
       
      Happy Landings!
      Wrench
      Kevin Stein

      334 downloads

         (4 reviews)

      1 comment

      Updated

    23. [Fictional] McDonnell Douglas F-4EZ Phantom

      McDonnell Douglas F-4EZ Phantom for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire F-4E_78 to create a fictional South African Air Force F-4EZ Phantom in service with No.2 Squadron in the following schemes and timeframes;
      1. 1979-1981 A 'Mirage F.1CZ' style scheme with tricolour fin and 'Springbok' national markings.
      2. 1982-2002 As above but with the later style of national markings.
      3. 2003-2012 Final Grey scheme with toned-down national markings.
      It goes without saying that you must have the F-4E_78 LOD's in your install and you'll also need the Mirage 3CZ DLC for the V3B Kukri and serial number decals although there are some easy workarounds if you don't. 
      The idea for this 'what if' came from Stratos who created the 'Mirage F.1CZ' style skin whilst I did the tank skins, decals and packaging so it's an Anglo-Spanish joint venture and we hope that you enjoy it!

      BACKSTORY
      During the mid-1970's the South African Government made tentative enquiries regarding purchasing the McDonnell Douglas Phantom for the South African Air Force (SAAF) with no success but in February 1977 the incoming Democrat President of the United States, Jimmy Carter, and the South African State President Nicolaas Diederichs agreed to the purchase of 30 F-4EZ's for delivery in 1979 and these were among the very last St. Louis-built Phantoms produced.
      Entering service with No.2 Squadron 'The Flying Cheetahs' of the SAAF the F-4EZ's initially operated from Hoedspruit AFB before moving to Louis Trichardt AFB in early 1993. With SAAF Impalas, Buccaneers and Mirage F.1CZ's operating in the ground-attack role the Phantoms saw limited action in the Border War but at least four Angolan MiG-21's and two Mi-17 helicopters were shot down by No.2 Squadron. The surviving F-4EZ's were finally retired in 2019 when they replaced by Eurofighter Typhoons.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4EZ folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4EZ folder into your main Decals folder.
      3. From the WEAPONS folder drag and drop the V3B4 folder into your main Weapons folder. 
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Muchas gracias to Stratos for the superb SAAF 'Mirage F.1CZ' style skin created with a little bit of help from Ludo on SAAF colours and Sundowner's legendary F-4E templates - thanks guys!
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 01/02/19
      Version 1 - 02/09/12  
       

      70 downloads

         (0 reviews)

      0 comments

      Updated

    24. [Fictional] Mikoyan MiG-21bis Parani Air Force

      Mikoyan MiG-21bis 'Paran' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire MiG-21bis to create a fictional export version in service with the Parani Air Force during 1978-2002. The skin is by Paulopanz and I've added a matching drop tank and a fictional Parani missile named 'Zulfiqar' (basically a license-built version of the R.550 Matra Magic) with a matching skin. It goes without saying that you must have the stock MiG-21bis in your install but the skin could be renamed to fit most other stock MiG-21's.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-21bisP folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the MiG-21bisP folder into your main Decals folder.
      3. From the PILOTS folder drag and drop the PILOT_PARAN folder into you main Pilots folder.
      4. From the SOUNDS folder drag and drop the SOVIET_DRY and SOVIET_WET files into your main Sounds folder.
      5. From the WEAPONS folder drag and drop the TANK_MiG21BISP and ZULFIQAR folders into your main Weapons folder.
      That's it!

      CREDITS
      Thanks to Third Wire for a great little game/sim.
      Thanks to Paulopanz for the excellent camo skin.
      Thanks to Paladrian for the MiG-21 pit. 
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 01/02/19
      Version 1 - 11/11/12  
       

      165 downloads

         (0 reviews)

      0 comments

      Updated

    25. HARD GAME!!! Map Enemy Icon DELETE

       
      It's way too hard but I would recommend it if I'm flying like that.
       
      mods/flight folder

      36 downloads

         (0 reviews)

      0 comments

      Submitted

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