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Strike Fighters by Thirdwire


Sub Category  

All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. PZH-2000

      I present to you Panzerhaubitze 2000 a model for 21st century warfare.
      I can't remember where I found the Max file, I hope you won't mind me, if anyone still has something against it, let me know.
      I was free to render the original file because the old one was not at the right scale.
      The skin is not complete, if someone wants, they can modify them, with data, too as desired.
      Also, I can send the Max file, whoever wants it, cheers.

      27 downloads

         (0 reviews)

      2 comments

      Submitted

    2. SF2 T-34C Turbo Mentor Pack by Various

      SF2 T-34C Turbo Mentor Pack by Various       1/20/2023
      -For SF2, Any and All-
      As seen in the "Found on my HD" thread on CombatAce, I present the Beechcraft T-34C Turbo Mentor for your edification and enjoyment. Brought to you by a combination of luck and the work of our good friends in Latin America. With a little help by me (grin).
      There are 3 skins/decal sets supplied in this package,
      Argentine Navy:
      Armada (a dark blue overall; 1978-1980)
      Malvinas (2-tone camo, as seen during the Falklands War; < 1980)
      US Navy:
      VT-2 "Wildcats", TAW-5 NAS Whiting Field, Florida
      Skins are in jpg format. Many markings are decals, many are painted on. All skins have accurate serial/modex decals. The USN skin has 18, the Argentine skins 29, and 16 respectively. The Argentine skins use the SF2 date switch to active themselves at the proper time.
      Both canopies are manually operated; the Standard Animation Keystroke(s) are used; shift/0 (zero) for the pilot's window, and shift/9 for the backseat driver.
      When in game you see:
      T-34C TurboMentor (OJ)
      The "OJ" is for the modeler, and will differentiate this T-34C from any others that may or may not be available.
      Be advised, that while tagged as a "T-34C" this is actually a "T-34C-1" which has 4 underwing hardpoints for various ordnance. The C-1 was an export only version, but will work nicely for USN customers/users/flyer/game players over The Range terrain for weapons practice. Or flying for fun.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!
      Happy Landings!
      Wrench
      Kevin Stein
       

      54 downloads

         (2 reviews)

      1 comment

      Submitted

    3. VFA-2 CAG Jet

      This is one of VFA-2s color bird scheme for the CAG jet. Simply drop in your FA-18F_BlkII folder and go fly. This can be found under "VFA-2 CAG" in the skin selection drop down menu.

      28 downloads

         (0 reviews)

      0 comments

      Submitted

    4. SF2 T-34A Mentor (RCAF) Skin Pack by Wrench

      SF2 T-34A Mentor (RCAF) Skin Pack by Wrench       1/20/2023
      -For SF2, Any and All-
      A new skin for RUssoUK's fun little T-34A Mentor recreate the 25 as used by the RCAF from 1954 - 1956. These had a very short service life in Canada, and were passed on to other NATO/MADSC allies.
      The aircraft itself can be fond at the following URL:
      https://combatace.com/files/file/17995-sf2-t-34a-mentor-usaf-upgrade-pack-by-russoukwrench  /
      ALL markings are decals and Decal Randomization is TRUE. There are 25 serial/Buzz numbers for the aircraft. These are 100% historically correct. The skin itself is in jpg format.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       

      30 downloads

         (0 reviews)

      0 comments

      Updated

    5. SF2 T-34B Mentor (USN) Upgrade Pack by RussoUK/Wrench

      SF2 T-34B Mentor (USN) Upgrade Pack by RussoUK/Wrench       1/12/2023
      -For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Recommended)
      Modifications to RussoUK's fun little T-34B Mentor (USN) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :)
      All new historically correct decals have been created. It should be stated that the serial numbers (BuNums) and Modex numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on particular dates.
      The skins are:
      Navy1 -- VT-1 "Eaglets"(>1965) Aircraft is painted in standard "Trainer Yellow"
      Navy2 -- VT-1 "Eaglets" (<1965). Aircraft is painted white/orange ID panels
      the < and > indicate "before 1965" and "after 1965". As you can see, they represent Mentors from VT-1 "Eaglets" based at NAS Saufley Field, Florida.
      Most markings are decals; exceptions would be wing insignia/nation names on fuselage and/or wings. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/BuNum numbers for each aircraft; both skins share the same 'pool' of decals. The aircraft keeps all it's original designations, so will appear the same in-game as the original download. When in game, on the Aircraft Selection Dropdown menu, you'll see:
      Beech T-34B Mentor USN (R)
      Hopefully, this will differentiate it from any other T-34B Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       

      52 downloads

         (0 reviews)

      0 comments

      Submitted

    6. T-34A Mentor for Uruguay

      A bit of history. Extract from Facebook page - https://www.facebook.com/399877246768865/photos/a.783005898455996/866828416740410/?type=3

      "In 1976, Fuerza Aérea Uruguaya (Fuerza Aerea Uruguaya - FAU) began to seek a replacement for its North American AT-6 trainers and to complement its fleet of Cessna T-41D primary trainers, which had been acquired in 1969.
      Once the Beechcraft T-34 was considered as a suitable substitute for the "tejanos", to be incorporated into the FAU inventory, these mentors were registered FAU-660 to 684. La Escuela de Aviación Militar (Escuela Militar de Aviación - EMA) I received four planes, these were registered FAU-669, 670, 676 and 677, while FAU kept two planes: FAU-650, 651, 660, 662, 663, 664, 665, 666, 668, 671, 672 and 678, all operating with Grupo de Aviación N° 1. On July 14, 1980, four mentors were acquired by Chilean Naval Aviation, namely a T-34A, serialized FAU-651, and three T -34Bs, which received serial FAU-685 to 687.
      In 1982, when the (Centro de Instrucción y Entrenamiento de Vuelo Avanzado - CIEVA) was created, Group No. 1 of Aviation was designated as an "attack" unit, being replaced from its T-34B by the IA-58 Pucará. In turn, the T-34s were transferred to CIEVA just created.
      With the passage of time, the wear and tear, the accidents and the presumed cuts passed the invoice and the number of operating aircraft decreased considerably, until the point of having only 10 planes available for training at CIEVA and EMA for mid-1989.
      Fortunately, the following year, through a subsidy from the Spanish Government, the FAU received one T-34A that had been withdrawn from the Air Force of that country between 1987 and 1988, and had been stored in very good conditions. These T-34A arrived by boat in Uruguay on March 8, 1991, joining FAU on April 24, with registration numbers FAU-630 to 646.
      In May 1992, two T-34As were transferred to Naval Aviation, these being FAU-630 and 639.
      After 20 years of service, it was considered necessary to modernize the EMA training fleet, so in 1999 FAU awarded a contract for 13 Aermacchi SF.260s to a company in the United States."
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      * In this pack, everything BUT plane´s numbers and skins are not 100% correct as the planes were used mainly as trainers. This should be pretty boring! *
      Anyone is allowed to use the blank skins for other skins without ask me any permission, but don´t forget to share it! 
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Credits:
      RussoUK - 3D work 
      Wrench - inspiration, support and inside ReadMe text.
      Ideal for Gepard´s awesome terrain "Rio de La Plata". 
      Skins and decals - Me, myself and I
      Have fun!!
       

      30 downloads

         (1 review)

      0 comments

      Submitted

    7. T-34A Mentor for Argentina

      First, my congratulations to russouk2004 for the bird!
      A special thanks to Wrench for the support. 
      The Beechcraft Mentor in the Argentine Air Force
       
      By the mid-50s, the Air Force required a basic trainer capable of replacing the nationally manufactured I.Ae.22 DL and the Fiat G-46, then in service. The choice fell on the modern Beechcraft B-45 Mentor that just three years ago had entered service with the USAF.
       
      The contract signed with the North American company in 1956 contemplated the acquisition of 15 units manufactured at the Beechcraft plant located in Kansas and another 75 that would come in kit form to be assembled at the Military Aviation Factory.
       
      The 15 examples manufactured in the United States arrived in the country in flight on June 20, 1957, while the assembly of the other 75 began in 1959 and ended in 1962. The first example manufactured in Córdoba took flight on 11/1 /1959.
       
      Initially, the Mentors entered service with Training Group I of the I Morón Air Brigade, where they served between 1962 and 1970, later they would move to the VII Morón Air Brigade and finally they would form part of the Military Aviation School. Some copies were in service in the Reconquista Military Air Detachment, between 1962 and 1963, these copies would later go to the Directorate of Development, being re-registered as LQ-..., these devices would go to the EAM in 1969.
       
      In 1979, 50 new 260 hp Continental IO-470-N12B engines were purchased to re-engine the 41 Mentor in operation at that time, the works were carried out in the Material Area of Río IV.
       
      Mentor in action:
       
      Despite being a pure trainer, the T-34 served during the 70s as reconnaissance and aerial observation aircraft in search and attack of insurgent positions during Operation Independence, carried out on the soil of the province of Tucumán and in Operation Torrión.
       
      The last days of the Mentor:.
       
      Between 1996 and 1999, the former LMAASA proceeded to carry out structural reinforcement, avionics renewal and fine-tuning work on 30 still-operable Mentors, this served for a handful of copies to continue flying until the year 2011, at which time they are permanently discharged after almost 50 years of service.
       
      On September 18, 2001, a fatal accident occurred during the baptism flight of the first-year cadets of the Military Aviation School, when one of the aircraft crashed after brushing the control tower with its wing, killing its two occupants. . From that moment on, the fame of the Mentor was undermined, but its operation continued, until on October 8, 2010, the E-046 crashed after taking off, due to a planted engine. Finally, in August 2012, the Air Force decides to decommission the venerable T-34 Mentor.
       
      In 2002 and 2003, two second-hand units were acquired from the Uruguayan Air Force, which in turn had received them from the Spanish Air Force."
      extract from here https://amilarg.com.ar/beech-t-34.html  (What a site!)
      I strongly recommend you to fly it over the fantastic Gepard´s new Rio de La Plata terrain. Thanks boss!
       
      Have fun!!!

      51 downloads

         (2 reviews)

      0 comments

      Submitted

    8. Boeing MH-47G SOA Chinook

      Notes:
       
      This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
       
      The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As.
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      She is armed with a pair of player operated 7.62mm miniguns.
       
      US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired".
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the MH-47G folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
       
      Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder.
       
      Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required.
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment.
       
      Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission.
       
      My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy!
       
      Thanks also to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner.
       
      Dels for the C-130J tanks.
       
      FastCargo for the Paveknife pod and TSS FLIR pod.
       
      Wingwiner for the THC Cluster Rocket.
       
      Ravenclaw_007 for the flare/chaff launchers.
       
      Dmtdragon for the flare/chaff positions etc.
       
      Tracker for the GRUA_Alouette.
       
      331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      1,037 downloads

         (6 reviews)

      4 comments

      Updated

    9. Sikorsky MH-60T Jayhawk

      Notes:
       
      This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions.
       
      Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
       
      MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match).
       
      The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all.
       
      New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks.
       
      She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      Landing on Cutters should present no problems.
       
      Installation:
       
      Place the MH-60T folder into your Aircraft folder.
       
      Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
       
      Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder.
       
      Place the Jayhawk wav file in your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      Place the contents of the Decal folder into your Decal folder.
       
      You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Changelog for Version 3:
       
      New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski.
      New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider.
      New, larger, Jayhawk Drop Tanks. Not exact but better.
      More lights including MFD's for the external model.
      FM uprated for the more powerful engines.
      Set of decals for 20 birds from 5 different CGAS's.
      .50CAL HMG added for fun.
      New nose radar.
      Various new antenna's.
      Rear cabin seats added.
       
       
      Credits:
       
      David "Zur" Zurawski for the CAAS cockpit.
      Florian "Amokfloo" Schneider for the Coast Guard Winch.
      A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
      Mppd for the two ECM pods.
      331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      1,683 downloads

         (4 reviews)

      1 comment

      Updated

    10. Boeing Chinook RAF HC.5

      Notes:
       
      This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
       
      A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      She is armed with a pair of player operated 7.62mm L7A2 MMG's.
       
      SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the ChinookHC5 folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
       
      Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
       
      Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
       
      Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
       
      My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
       
      Thanks also to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
       
      Dels for the C-130J tanks.
       
      Ravenclaw_007 for the flare/chaff launchers.
       
      Dmtdragon for the flare/chaff positions etc.
       
      Tracker for the GRUA_Alouette.
       
      331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      643 downloads

         (2 reviews)

      4 comments

      Updated

    11. HH-60 Pave Hawk

      Notes:
       
      This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
       
      She has a pair of miniguns for your destructive pleasure.
       
      As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
       
      Installation:
       
      Place the HH-60G folder into your Aircraft folder.
       
      Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
       
      Place the 160HeloPilot1 & 2 folders into your Pilots folder.
       
      Place the MH60LDAP wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
       
      You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
      331KillerBee for the M134 Minigun.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
       
       

      821 downloads

         (3 reviews)

      3 comments

      Updated

    12. Sikorsky MH-60L Direct Action Penetrator

      Notes:
       
      There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
       
      Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
       
      This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
       
      As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
       
      Installation:
       
      Place the MH-60LDAP folder into your Aircraft folder.
       
      Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
       
      Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
       
      Place the MH60LDAP wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
       
      You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
      331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      993 downloads

         (4 reviews)

      2 comments

      Updated

    13. Sikorsky HH-60H Rescue Hawk

      Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do.
       
      She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      Installation:
       
      Place the HH-60H folder into your Aircraft folder.
       
      Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder.
       
      Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing.
       
      You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file.
       
      Place the RescueHawk wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      Place the contents of the Decal folder into your Decal folder.
       
      You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5).
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner.
      331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      629 downloads

         (5 reviews)

      2 comments

      Updated

    14. Sikorsky HH-60T Jayhawk 2.0

      Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only.
       
      Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
       
      HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
       
      She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      Installation:
       
      Place the HH-60T folder into your Aircraft folder.
       
      Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
       
      Place the CGHeloPilot1 & 2 folders into your Pilots folder.
       
      Place the JayR folder into your Pilots folder.
       
      Place the JayW folder into your Pilots folder.
       
      Place the Jayhawk wav file in your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      Place the contents of the Decal folder into your Decal folder.
       
      You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
      331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      362 downloads

         (2 reviews)

      2 comments

      Updated

    15. Sikorsky HH-60T Jayhawk

      Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
       
      HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
       
      She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
      331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.

      320 downloads

         (2 reviews)

      5 comments

      Updated

    16. Sikorsky MH-60S KnightHawk

      This is not actually a MH-60S KnightHawk, but a HH-60G Pave Hawk. It's the closest we have in SF2 so it will have to do. The MH-60S is based on the UH-60L Blackhawk, unlike the other USN helo's which are Seahawk based.
       
      The KnightHawk peforms vertical replenishment, troop transport, and search and rescue, amongst other things. Although the KnightHawk has the usual minigun for your destructive pleasure, it is basically set up for vertrep. Non combat but very challenging.
       
      Vertrep only works via the intricacies of sorcery. Actually, vertrep only works on land, as although the cargo palettes are "weapons" and can be "fired" anywhere, the will only show up on land as they become a "crater" when the hit the dirt. Craters, of course, do not show up on ships or the ocean.
       
      You can still have lots of fun flying missions from ship to shore, and if you do not wish to have the cargo sling, for example, just de-select it in the Loadout screen.
       
      As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      She has the more powerful engines from the UH-60L so can hover with a full cargo load aboard.
       
      INSTALLATION:
       
      Place the MH-60S folder into your Aircraft folder. NOTE: You may have my fictional MH-60S "StealthHawk" in your Aircraft folder, rename or move it as this is the "real" MH-60S.
       
      Place the 160MiniGun, Cargo, KHF, Sling1, Sling2 and USNHeloGunnerR folders into your Weapons folder.
       
      Place the USNHeloPilot1 & 2 folders into your Pilots folder.
       
      Place the MH60LDAP wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      And finally, place the contents of the Object folder (cargo_03d, Dragchute, Frachtnetz, Frachtpalette, SlingLoad_03d, Storage and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the cargo palettes on the ground once released. NOTE: The new "craters" are WreckType006 and 007, if you already have WreckTypes with these numbers, just paste mine in and rename them as required.
       
       
      You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic KnightHawk from Helicopter Sea Combat Squadron Two-Six.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the USN pilots and gunner.
      AmokFloo for the Freight Palette.
      331KillerBee for the M134 Minigun, Crate, Gris, and Douglas IFR pod.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
       
       

      729 downloads

         (3 reviews)

      2 comments

      Updated

    17. Boeing ACH-47A "Guns A Go-Go"

      Notes:
       
      Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
       
      The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
       
      The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
       
      The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the ACH-47A folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
       
      Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
       
      Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the Loading wav file in your Flight folder.
       
       
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
       
       
       
      Thanks to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
       
      Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
       
      331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
       
       

      907 downloads

         (3 reviews)

      7 comments

      Updated

    18. Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series

      Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
       
      I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
       
      Included is:
       
      -Lynx HAS2
      -Lynx HAS3
      -Required weapons
       
      I made a few changes including:
       
      -Working search radar
      -Low vis grey skin for the HAS3
      -Antarctic Service skin for the HAS3
      -Forward firing door gunner that can be added/removed via an extra weapons station
      -Countermeasures for the HAS3
       
      ****The speed brake key opens and closes the cabin doors
       
      Instillation:
       
      -Step 1 Put files into appropriate folders, override when asked.
       
      -Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
       
      Lynx-HAS2-R0e.LOD
      Lynx-HAS2-R1.LOD
      Lynx-HAS2-R1-MR50.LOD
      Lynx-HAS2-R1-MR60.LOD
      Lynx-HAS2-R1-MR80.LOD
       
       
      Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
       
       
       
      Note: has been tested in an all titles merged game but should work fine an any stand alone title
       
      Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.

      806 downloads

         (3 reviews)

      2 comments

      Updated

    19. SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench  

      SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench       1/12/2023
      -For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Reccomended)
      Mofications to RussoUK's fun little T-34A Mentor (USAF) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :)
      Both the NMF and NMF/Orange skins have been redone with a lighter shade of pale metal, all new historically correct decals. It should be stated that the serial and buzz numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on partucular dates.
      The names in quotations "xxxx" are how they will appear on the game's Drop Down Menu on the Loadout Screen. The skins are:
      NMF (Early - starts Day 1) -- "USAF NMF (Early)"
      NMF/Red-Orange (Late - starts 1959) -- "NMF/Red-Orange (Late)"
      USAF 3-tone SEA came (1965). This is a non-real skin; I suspect the original FSX/? version is based on a Warbird, privately owned Mentor. However, the markings are correct for the time frame. They represent 80th Flight Training Wing at Sheppard AFB.  --- "80th FTW (F)"
      Most markings are decals; exceptions would be wing insignia/nation names. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/Buzz numbers for each aircraft. The 2 NMFs use a 'pool' of the same numbers. The Camo uses the correct style for the Vietnam Era. The "F" in the title obviously means "fake".
      The aircraft keeps all it's original designations, so will appear the same in-game as the original download.
      When in game, on the Aircraft Selection Dropdown menu, you'll see:
      Beech T-34A USAF (R)
      Hopefully, this will diferentiate it from any other T-34A Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       

      82 downloads

         (2 reviews)

      0 comments

      Submitted

    20. Parani Su-27

      What if skin of the Bandinos Su-27 if it were to enter the Parani Air Force. Enjoy!
       
      Simply drop the files as adviced in the "ReadMe" text file included.
       
      Credits:
      Torno, for the awesome mod and skin template.
       

      35 downloads

         (0 reviews)

      2 comments

      Submitted

    21. F-22A Raptor Add-on

      F-22A Raptor Add-on
      October 13th, 2021 (1st Release)
      by yakarov79, baffmeister, Crusader, guuruu and Menrva

      >For Strike Fighters 2 games
      This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage.
      Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on.
      A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all.
      I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first.
      Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012.
      Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies.
      Notes:
      -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release.
      -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model.
      -GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property.
      -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.

      >Credits (in no particular order):
      -Heberth, for making this (once forgotten) fantastic 3d model.
      -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it.
      -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude.
      -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks.
      -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles.
      -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds.
      -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models.
      -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals.
      -simonmiller416, for his smokeless rocket effects mod.
      -mue, for his LOD Viewer which helped immensely in the making of the skins.
      -Cocas, for further help given to Heberth for the aircraft's 3d model.
      -My girlfriend, for supporting me in all of my endeavours.
      Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      1,071 downloads

         (6 reviews)

      4 comments

      Updated

    22. F-22A Raptor Skin Pack

      F-22A Raptor Skin Pack
      October 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
      -YF-22 Paint Scheme (inspired by the real YF-22 prototype)
      -Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
      -Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
      -Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
      -Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
      -Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
      -Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
      -Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
      -Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
      -Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
      Notes:
      -The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
      -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.

      >Credits (in no particular order):
      -yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
      -ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
      -Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
      -godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
      -RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
      -Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
      -mue, for his LOD Viewer which helped immensely in the making of the skins.
      -Blade, for sharing info about the purpose of the game's decal levels.
      -My girlfriend, for supporting me in all of my endeavours.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      224 downloads

         (1 review)

      0 comments

      Updated

    23. F-19 Stealth Fighter

      F-19 Stealth Fighter
      September 13th, 2022 (1st Release)
      by Julhelm, Dels and Menrva
      >For Strike Fighters 2 games
      This is a rework of Julhelm's fantastic F-19 stealth fighter 3d model, now featuring a centre strut canopy structure (thanks to a cheap trick of repainting the bubble canopy glass) and a new cockpit, a purposely modified F-117A cockpit by Dels.
      Among the improvements, it now features proper hit boxes and collision points, proper location for position lights and landing gear lights, reworked skins, aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game.
      It still features two internal weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs per bay, 2x bombs or AGMs depending on their overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines are used for stealth reasons. An (invisible) arrester hook has been added as well, since Microprose's version could also operate from aircraft carriers.
      Skins feature the 83-019 serial number and an F letter on the vertical tails; these two details come from a picture of a menu screen in one of the releases of Microprose's F-19 Stealth Fighter game, where you could choose between an F-19 or an F-117A. More serial numbers couldn't be featured as the 3d model of the aircraft does not support decals without decal bleeding issues. Just imagine piloting the only example of F-19 in very black operations!
      Three new skins were created: a Prototype Black skin created from the specular texture Julhelm had made, and Desert and Arctic camo skins made by modifying the USAF Euro camo skin created by kblomkvist.
      NOTE: Strike Fighters 2 has no proper IRST functionality, so for the purpose of launching AMRAAMs a very basic ACM radar mode has been added to the avionics file of the aircraft. Moreover, the default cockpit features an obtrusive front strut which makes the cannon difficult to use. You can activate an alternative cockpit LOD in the relative INI file.
      >What-if Backstory
      During the development of the Have Blue demonstrators, Lockheed's Skunk Works division also conceived a third experimental stealth aircraft featuring an entirely different shape, rounded fuselage and wings, and meant to have air combat capabilities. The CIA got wind of it, classifying it at the highest possible level and using it as a cover-up story for the stealth aircraft that came to be the F-117A Nighthawk. In 1986, the Testor Corporation released a plastic model aircraft kit, calling it the "F-19 Stealth Fighter". Jane's All the World's Aircraft 1987-88 book listed an RF-19 as a Lockheed development project. The conceptual drawings of it were generally similar to Testor's design. In 1988 a combat flight simulator game, F-19 Stealth Fighter by Microprose, was released just moments before the public unveiling of the F-117A Nighthawk attack aircraft, which is said to be what it sought to represent. The reality is that a single F-19 existed and, during secret flights over Groom Lake, this experimental aircraft showed unique strength and was deemed a super-aircraft. Due to its funding and mantaining costs, the project was officially abandoned in 1983. Unofficially, this single example of F-19 took part in black operations all over the world until 1997. It is named F-19A Nightowl, internally nicknamed "Flying Frisbee" for its rounded shape and also referred to as "Ghostrider" for allegedly being affiliated with the 416th TFS Ghost Riders flying the F-117A Nighthawk.
      "The view would have been frightening to most men, there were solid clouds overhead at 4000 feet. He flew through the showers, he more heard than saw on this black night and the dark outlines of the trees appeared to reach up and snatch at his speeding fighter. Only a madman would be so low on such a night. 'So much the better' he smiled in his oxygen mask" - Tom Clancy's Red Storm Rising

      >Credits (in no particular order):
      -Julhelm, for creating this well-made 3d model of the F-19.
      -Dels, for his kindness in reworking the F-117 cockpit following my request.
      -kblomkvist, for his USAF Euro camo inspired by Tom Clancy's Red Storm Rising book.
      -guuruu, for sharing his RWR symbols improvement mod and for his improved sound files.
      -simonmiller416, for his smokeless rocket effects mod.
      -Crusader, for the more realistic weapons data for AIM missiles.
      -TaktischesGenie, for his suggestions and chats we've had about the F-19 concept.
      -My girlfriend, for supporting me in all of my endeavours.

      261 downloads

         (2 reviews)

      1 comment

      Updated

    24. P-3F "Orion" (Iran) Pak by Florian/stahri/Wrench

      P-3F "Orion" (Iran) Pak  by Florian/stahri/Wrench        1/3/23
      -- For SF2, Any & All --
      This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, creating the P-3F as used by the Imperial Iranian Air Force, and later the Islamic Republic of Iran Air Force. Consider this a "new(ish)" airplane. This mod is based on Starhi's work. (thank you!)
      The skin is all new, from Viper63a's enhanced template, and in jpg format. It is, however still based off Starhi's original. All new decals are included. Decal randomization is TRUE (I mean, c'mon -- there's only 6 airplanes!!!!). All markings are decals. All serials are 100% historically correct.
      All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack). The SF2 date switch is "on", so in 1979 the IRIAF skin will become active. The only difference is the fin flash.
      As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
      Happy Landings!
      Wrench
      Kevin Stein
       

      64 downloads

         (0 reviews)

      0 comments

      Submitted

    25. P-3A/B "Orion" Pak by Wrench/Florian

      P-3A/B "Orion" Pak  by Wrench/Florian                1/1/23
      -- For SF2, Any & All --
      This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, "backdating" it to the original P-3A & B models of the early 1960s through 1980(ish). Consider this a "new(ish)" airplane.
      Included are 3 US Navy skins, representing early Orions in Fleet service.
      Early Paint Scheme of Seaplane Grey/White:
      VP-8 Tigers (2nd oldest still active USN squadron)
      VP-46 Grey Knights
      Late Paint Scheme (1968 & later) Light Gull Grey/White:
      VP-5 Mad Foxes
      The SF2 date switch is active. Each skin gets a set of 18 Serial (BuNum) and Modex numbers. VP-5 gets it Fox tail art as well. As is usual, those BuNums matched to their Modex are marked with a star (*). The others, while correct for their squadrons, could not be matched to a Modex.
      All skins are in jpg format. All new decals are included. Decal randomization for ALL skins is TRUE. All markings are decals, EXCEPT the VP-5 blue tail fin top. It had to be painted on, for some odd reason I've yet to sus out.
      All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack)
      As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
      Happy Landings!
      Wrench
      Kevin Stein

      99 downloads

         (2 reviews)

      0 comments

      Submitted

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