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Old-school, WWI hex board gamers might be interested in having a gander at the overview clip linked to below this message - for a 78KB, thumbnail-sized, pure telemetry-based WWI sim I came up with recently.

The sim, among other things, features a complicated link between dice rolls and built-in intelligence "gradations" for the bots that fly the aircraft and/or operate optional ground units. The sim is JS-in-HTML constructed and works in most semi-modern or modern web browsers.

The sim also functions as an interesting educational tool for students of WWI air war attrition rates, random structural failures, supply chain inefficiencies and oddities, etc. It can be enjoyed for its pure telemetry; an optional hex board and counters may also be paired with the sim for a more tactile dimension.

The sim is purely auto-bot/"aerobot" run, with you in the role of spectator or statistical desk clerk, if you will, to air war developments over time in WWI.

Good spectating and studying to you,

:buba:

 

Aerobotics 1914: ~ "where the dice are fuzzy but the crashes are real" ~.

 

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