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VonS

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VonS last won the day on September 14 2016

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About VonS

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    Male
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    WWI aircraft & flight-sim enthusiast, particularly FE2 and ROFue, and WOFFue.

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  1. Thanks gents' for the quick replies...have now double-checked everything and it is definitely the "wall" in the Himalayas map, good to know that it's not a data ini problem. Map pic. below of where the wall emerges in the Himalayas map...somewhere approaching 70 longitude. Von S
  2. Thanks for the reply Wrench...the MiG-23 S is from the following pack: https://combatace.com/files/file/12151-sf2-mig-23-mig-27-floggers-part-1/ I'll also test the 23 S with a different data ini (maybe one of the stock ones such as from the 23 MS that comes with SF2 and will post results in a day or two). Probably it's just a data ini problem. Only tested this out with the Himalayas terrain...will test the Alaska terrain too and compare. Von S
  3. The Eastern front is usually sleepy but occasionally gives some fine skirmishes. Enjoying ver. 3 of Stephen's Galicia terrain below (looks fine even at medium settings in WineSkin on the Mac side and with the improved flight engine ini file installed - pics below are with dx9 only enabled). Now with the Aviatik C.1 FM modded, I can set up some flights against Be2c and Be12 types...recreating the goodness of the 70s' BBC show "Wings" . Happy flying, Von S
  4. Latest version of the environmental tweaks uploaded today, to the post at the top of this page. Have tinkered some more with top/bottom cloud layer numbers to get the layers looking as seamless as possible...there should be hardly any "stitching" visible anymore, hopefully. Also included now is a dx10 enabled low-cloud variant environsys file for FE2, as well as some further rain tweaks for the Effects folder for SF2, using some more of Stary's files...with intermittent water droplets...looks good in SF2 but probably not realistic for FE2...although it should work in both sims. Will roll this eventually into a ver. 10.0 of the FM update pack. (For other files necessary for the rain effects, see the ver. 9.7 FM update pack folders, and then update with the files posted at the top of this page.) Von S
  5. Hello gents,' See pics below for oddities on the early Flogger-A (MiG 23 type S)....occasionally the plane drifts sideways at a 90 degree angle, throwing the cockpit view off...this also happens sometimes in spins/stalls...the only mods I've made to the data inis that come with the early Floggers is copying/pasting of stock CD0 values from SF2 (from the MiG 23 MS export variant)...otherwise it was impossible to push past about Mach 1.2 at alt. I haven't noticed this oddity on later Floggers, only the early ones with the narrower wing (have tried limiting yaw values but doesn't seem to make a difference). The Floggers I'm using are from the big 2-pack MiG install available on CombatAce, by the way, with Stary's enhanced cockpits installed. Comments/suggestions appreciated. Von S
  6. Have been tweaking the environsys and flight engine files further for a future ver. 10.0 FM update pack gents. Screenies below of some tweaks...was able to install the top/bottom cloud layer files available for SF2 over here, in FE2 too: https://combatace.com/files/file/11836-alternative-overcast-layer-for-the-sf2-series/ In order for those cloud files to work well, download my tweaked environmental system files below, and also further improved flight engine files (only a high-alt cloud and low wind variant are included below for now, for FE2 and SF2). Cloud thicknesses, heights, and widths have been slightly modified for the SF2 variant, also slightly lowered are inclement weather clouds for both FE2 and SF2, so that they're not cut through by the bottom cloud layer in the link above. Other tweaks, in the flightengine files, include higher texture limits and better mesh/horizon distances, etc. For SF2, don't forget to enable 32-bit for the "z buffer layer" in your options.ini file (since 32 bit has also been enabled in the flightengine file for SF2 - for FE2, enabling of 32 bit offers micro stuttering on occasion but no benefits...leave at 24 bit (default) in the flightengine for FE2). Also tweaked were other numbers in the environsys files for both SF2 and FE2, so that the lighter horizon band transitions naturally into the bottom cloud layer for overcast/inclement conditions, without ugly lines or boundaries present. Happy flying, Von S EDIT: The environsys files included in the link below have dx10 shader calls enabled...the particlesys and individual effect ini files currently included with the ver. 9.7 FM update pack have dx10 shader calls, but the environsys files that control the weather/clouds are only for dx9, for now (you can of course add the relevant shader calls by comparing with the environsys files included in this post...although I will eventually include newer dx10 enabled environsys files based on the tweaks in this post, for a ver. 10.0 update pack). The bottom cloud layer, by the way, with dx10 enabled, is about 5 to 10% darker than in dx9 mode. Will test further to see how the effects look with dx9 only. EnvironmentalTweaks_VonS.zip
  7. Getting Started

    Yes, the beauty of FE/FE2 is that, unlike SF and SF2, these two are largely cross-compatible. Most info. applicable to FE2 is applicable to FE/FEgold, except for some directory paths for file installation, and I think that FE/FEgold do not have a separate "user directory" as does FE2. Even most plane types made specifically for FE2 are backward compatible with FE (Crawford has figured out an ini trick to get FE2 aircraft loaded in FE....I think he posted some of the info. under the "new aircraft" thread...somewhere around page 20 of that thread). And most FE aircraft are flyable in FE2 (only thing requiring tweaking is usually decal placement and decal files). I fly several FE-era aircraft in FE2 with no problems. Happy flying, Von S
  8. Getting Started

    On heavy settings, you should indeed be getting some occasional traffic going back and forth. For bombing and ground strafing, I don't have much experience with that but I'm sure someone will pitch in who flies FE2 frequently in ground attack mode or bombing runs. There should be a command to send your flight to "attack ground targets" - I've tried the command a few times but it's usually hit and miss, although I've only tried it by sending my flight to strafe an AA post or something similar...from what I learned later (I think from Crawford), FE/FE2 does not have the ability to tell other aircraft to do a strafing run, using the attack ground command - "attack ground target" being limited to bombing/grenade runs. I'm sure some of our fellow flyers know more about air-to-ground technicalities in FE2. (It's possible also that the attack-ground-target command is limited to the type of mission being flown....with limited effectiveness, for example, in offensive-type missions...but I'm sure that someone knows more about this.) Von S
  9. Feb. 9, 2019 Update ("The Early Berg Special"): Several tweaks re-applied to the Rumpler C.1, the HF.20 and 20U variants, also the Voisan type 5. As well included are three new winds for the environsys files, to mimic more realistic turbulence effects hopefully. Also included is Crawford's rotating fuel pump trick for Geezer's Martinsydes. More major tweaks include reworking of the early Farmans, types 7 and 11c, of the Caproni Ca.3, of the entire line of Fokker Dr.I, D.VII, and D.VIII aircraft, including the addition of an OAW variant of the Fokk. D.VII. Further, now included is a transformation of Geezer's Halb. D.V into a D.III variant, a reworked Aviatik C.I from the A-Team, also of their Siemens-Schuckert D.III. Stephen's latest SAML S.2 has been tweaked as well. Also tweaked is the Roland D.VIa, and a new engined-up type, the D.VIb variant. Four sub-variants of the Aviatik Berg D.I are now included (160 hp, early and late 200 hp, and 230 hp). The Phonix D.IIa has been re-tweaked, and the earlier D.II variant is now included too. Have also re-visited and re-tweaked the Hansa-Brandenburg D.I. For more detailed info. and installation instructions, and other updates not mentioned here, please look over the latest READ ME file that's located in the update pack, and also the included pic. of the ver. 9.7 FM updates. Happy flying to all. Von S
  10. Feb. 9, 2019 Update ("The Early Berg Special"): Several tweaks re-applied to the Rumpler C.1, the HF.20 and 20U variants, also the Voisan type 5. As well included are three new winds for the environsys files, to mimic more realistic turbulence effects hopefully. Also included is Crawford's rotating fuel pump trick for Geezer's Martinsydes. More major tweaks include reworking of the early Farmans, types 7 and 11c, of the Caproni Ca.3, of the entire line of Fokker Dr.I, D.VII, and D.VIII aircraft, including the addition of an OAW variant of the Fokk. D.VII. Further, now included is a transformation of Geezer's Halb. D.V into a D.III variant, a reworked Aviatik C.I from the A-Team, also of their Siemens-Schuckert D.III. Stephen's latest SAML S.2 has been tweaked as well. Also tweaked is the Roland D.VIa, and a new engined-up type, the D.VIb variant. Four sub-variants of the Aviatik Berg D.I are now included (160 hp, early and late 200 hp, and 230 hp). The Phonix D.IIa has been re-tweaked, and the earlier D.II variant is now included too. Have also re-visited and re-tweaked the Hansa-Brandenburg D.I. For more detailed info. and installation instructions, and other updates not mentioned here, please look over the latest READ ME file that's located in the update pack, and also the included pic. of the ver. 9.7 FM updates. Happy flying to all. Von S
  11. Getting Started

    Once you download all of the required planes for the armchair aces campaigns, it's likely that there will be more air traffic than currently. Having said that, if you try out some of the congestion settings in my update pack, you may (in early war scenarios) find yourself flying for an hour or two with no enemy planes in sight - as historical. The occasional enemy may come trotting by and engage in a duel, but otherwise it's pleasant sight-seeing until about the summer of 1916. For more obscure fronts, such as Palestine and the eastern front, low air congestion would have been historical well into 1917, even 1918. It's not really until the spring of 1918 that the Entente start putting up aircraft in greater numbers in Palestine, for example, while the Germans have the aerial upper hand to about 1917. For the Italian front too, not too much congestion until about late 1917/early 1918. And then keep in mind that the last couple of months of the war should feature lower congestion than the peak of action in Italy and the western front (basically the first half of 1918). The armchair campaigns should be fine on "medium" realism as long as you stick with the data ini files (the FMs) provided with the aircraft - don't install any other FMs. Yes, overall, my FM pack makes flying the planes noticeably harder than even the hard setting can provide - I like to think of it as the "historically realistic" setting....or at any rate good fun if you enjoy the surprise of flying early crates that are often like wild horses. It's not so bad from about 1917 onwards (with the newer plane types), but lots of luck is now needed to score well with crates typical of the 1914 to 1916 period. I recommend trying out the Morane Saulnier type H, also the type G variants, as well as the Longhorn and Shorthorn types, Parasol types, also the early Eindeckers and Pfalz monoplanes on the Central powers side - for a ripping good challenge. Von S P.S. Ver. 9.7 of the FM update pack will be posted soon so you might want to wait and download that version (the install will be simpler than the several versions of folders currently available in the ver. 9.5 pack).
  12. Getting Started

    Have double-checked the patches downloads link now and I think that patches and updates refer to the same thing, just a different choice of word. From what I could figure out, you only need to install the latest patch for FE1/FEgold to get it up to date...in your case it would be the November 2008 patch, which should include all previous patches in it already. The direct link for the latest patch for FE1 is: https://combatace.com/files/file/8942-first-eagles-nov-2008-update/ For the armchair aces campaigns, you have to download the necessary aircraft individually...and yes, if you're going to try out my FM pack, best thing is to download it at the same time as you grab the individual aircraft too - will save time on downloading since my FM tweaks override the older peter01 mods, so no need to download earlier FM tweaks unless you want specifically to try out the peter01 mods. My FM tweaks should be flown on "hard" mode in the FE settings menu, by the way, as should the old peter01 mods. No telling how they behave on easy or medium/moderate settings. Von S
  13. Getting Started

    Latest patch/update for FE2 is from the summer of 2010...no further updates have been done to it. Updates are usually bigger than patches but neither are being offered anymore for FE2 so that simplifies things. The peter01 FMs are quite old by the way, about 10 years if not more. Most of those have been re-tweaked in my huge FM update pack (see the relevant file under the downloads section for FE2). FE/FEgold I think were patched no later than about 2008...but I only have FE2, so FE/FEgold flyers can perhaps pitch in with more info. My FM pack covers more than 200 aircraft types for FE/FE2...there are another 10 or so I didn't get to...some were visited by peter01 long ago, others are still un-modded. My only suggestions, if interested in installing the FM update pack, is to read the directions in the read me files included carefully since it requires manual installs...making a JSGME friendly variant would take too much time unfortunately, and besides, hardly anyone flies FE/FE2 unmodded - modding it up either fully or at least with the mods you like transforms it from "sim lite" into a credible flight simulator. For campaign and redux questions, I recommend contacting Ojcar, since he has produced many of those campaigns...as far as I know, the planes required for many of those campaigns need to be installed individually, for them to appear in the campaigns. Happy flying, Von S P.S. WOFF goes as far back as 1915/1916 (with Eindecker campaigns, also with the Nieuport 10, DH.2, BE2 and so on)...older versions like OFF2/OFF3/Hat in the Ring, have a more limited planeset...WOFF has about 80 planes in total.
  14. The general rule of thumb is to install contents from folders into other identical folders, overriding files in those folders. If a folder doesn't exist that corresponds with a folder to be installed, a similar procedure should be applied - create a folder with an identical name, and then drop the relevant files inside. Copying over entire folders can be risky since not all folders contain all necessary files. Another tip, if you are running different theaters in FE2 (Middle East, Eastern Front, etc.) is to make several copies of your ThirdWire folder (the one in your "games" folder in Windows, not the actual game contents folder) - and then to mod each of those theater folders....then you can simply swap in/out the theaters you want to fly by naming the folder you want to fly as "ThirdWire" (without quotation marks) and making sure that it's in your games directory of your user account in Windows. Von S
  15. Ver. 9.7 FM update complete, now to package everything and write up the version notes, might take a couple of weeks. Have now combed over the Aviatik C.1, also the latest SAML S.2 (uploaded by Stephen yesterday) - and four different versions of the Aviatik Berg D.1 - an early 160hp variant, two versions of the mid-grade 200 hp variant, and a late 230 hp variant that also served as a test bed for the Berg D.II modification. The 230hp one is lovely...top speed around 210 kph on it. The 185hp variant was largely used for flight testing and has a similar top speed to the 200hp mount so I didn't bother with that one (I think there are enough sub-types now ). Also re-tweaked the Phonix D.IIa and went over the D.II variant as well. Pic. below is of a climbing test of the SAML S.2 - similar flying characteristics to the Aviatik C.1 but much more power and a good climb rate too. Will include a new sound to go with the Fiat engine as well. Happy flying, Von S
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