Jump to content

VonS

+MODDER
  • Content count

    579
  • Joined

  • Last visited

  • Days Won

    1

VonS last won the day on September 14 2016

VonS had the most liked content!

Community Reputation

838 Excellent

3 Followers

About VonS

Profile Information

  • Gender
    Male
  • Interests
    WWI aircraft & flight-sim enthusiast, particularly FE2 and ROF (united edition).

Networking

  • Website
    http://tinyurl.com/rb3donamac

Recent Profile Visitors

4,166 profile views
  1. While FE2 runs fine on "average" settings on an Intel HD 4000 integrated vid card (the 4000 dates to about 2012 or 2013) - SF2 maxes out at about 10 fps on the same card. The HD 3000 is likely even worse. I recommend running SF2 on a discrete graphics card, or two. Also, for good measure, download the following generic ENB package (http://enbdev.com/download_mod_generic.htm), and dump the "d3d9.dll" located in that package in the "WrapperVersion" folder directly into your SF2 game folder/directory (not into the user folder/directory). Same tip applies to FE2 on Windows 7/8.1/10 - has improved frame rates both in WineSkin and on the BootCamp (Windows) side of my 2013 Mac Pro for the TW series of sims. (Thank you gTerl for mentioning this tip a while back on the FE2 forums.) Happy flying gents', Von S NOTE: FE2 works fine in either WineSkin or BootCamp...SF2 I recommend not installing in WineSkin since the ENB package doesn't seem to make a difference for SF2 in WineSkin (better to do a direct Windows install and then apply the ENB magic).
  2. After finishing up with some FM tweaks for WOFFue, it's always nice to come back to the TW series of sims. The early morning atmospheric shots never cease to amaze me in SF2 (and in FE2). Some far eastern action in 1941 with the Japanese Me109 (E7) - a tweak of the A-Team E8. Happy flying, Von S
  3. Version 4.0 (Aug. 27, 2019) expands the modded FMs to include the Oeffag Albatros D.III variant, an improved Albatros D.Va 200hp, three subvariants of the SPAD 13 (200/220/235hp), and tweaked Nieuports 10, 11, and 16. Happy flying, Von S
  4. There's a kind of magic to dogfights in FE2 that I think (still) make it one of the best WW1 flight sims out there. Some pics. below, enjoying early war scenarios with ver. 3 of Stephen's Galicia terrain (and ver. 9.7 of my FM pack for FE2). Happy flying, Von S
  5. On a related note, those interested in flying the early Me109 variants in FE2 might want to check over the tweaked FMs for them, available in my SF2 (1937 - 1941) FM update pack under the SF2 threads. Keep in mind that those tweaks were tested, however, only in SF2. One thing that may be necessary is to cap the mach limit number more extremely (to lower it) and to reduce overall engine output too, in order to get historical top speeds in FE2 - I'm willing to look over those data inis for a SCW scenario in FE2 eventually...although currently I can't make any promises regarding other FMs for other SCW aircraft since I'm already swamped with FMs - have to go over several FMs for WOFFue, then a part two (two-engined aircraft) for a 1937-41 scenario in SF2, and then finally I have to revisit FE2 and start working on a ver. 10.0 of the FM update pack. Fun times ahead. At any rate, a SCW scenario is a welcome addition indeed to FE2! Happy flying all, Von S
  6. Minor update (Aug. 17, 2019): version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants. Von S
  7. Forgot to tweak the FM for this beauty, for the Cold War Prop FM pack...will upload it soon with a ver. 1.2 of the package. Have also increased sensitivity of the rudder on the P-47M and N types, with slightly snappier aileron response on the type N too, and desensitized aileron response on the type M, as well as on the earlier D "Razorback" sprint upgrade included with the pack. The 47N is a bit slower than the M variant but still very impressive. Top speed around the 750s kph at about 9800 m alt...one of the best high-alt. prop aircraft in the package now. Does great in dogfights against the Lavochkin 11 if you maintain energy...the LA-9 is a bit more challenging but still workable if you fly the Jug smoothly. Happy flying, Von S
  8. New Aircraft

    Big update packs with Geezer's latest works-in-progress available on pages 17 and 18 of the new aircraft thread...including the Pfalz D.III and IIIa, and extra skins for the IIIa variant. Latest Caudron R.11 available on page 23 of the same thread, including newer skins by Geezer for one of the Nieups. posted on pages 17/18. Bleriot XI type 2 never released, not even in alpha form - if Geezer ever sends us the relevant files for that one, I'll get to work on the FM for it (but not before late August, currently out of town with internet access only on a netbook ). Von S
  9. so quiet in here....

    I'm sure the forums will liven up in the fall gents' - FE2 is a niche sim within an already niche community of WWI sim enthusiasts, so I'm not too worried. I'm sure that Stephen and gTerl are working on things behind the scenes as they find time, perhaps some updated terrains or aircraft eventually. I will roll out a ver. 10.0 update of the FM pack either this fall or early next year - have to look at the Snipe, also several two-seaters that I never touched, and I'm thinking of whether or not to look at the Bortdafarm Fokk. D.III late variant with the ailerons. There's also a Junkers J.1 that Geezer did which is pretty much complete but it could use a skin or two - that could be released eventually under the "new aircraft" thread, although the Junkers is probably not high priority in the sim since it is only a ground-attack aircraft. Other things that need tweaking include the spinning/static prop on Geezer's latest Nieup. 28 model, available under the new aircraft thread, and it sure would be nice if we eventually get a Bleriot XI somewhere down the road - we've been waiting for that one a long time. I'm a little slow with the ver. 10.0 FM update pack since I'm juggling other tweaks currently...would like to comb over the early Nieups, 200hp Alb. D.Va, also the new Fokk. D.VI and the Spad 13 types for WOFFue. After that I want to finish up with a "Part II" of my early WW2 prop tweaks package for SF2, focusing on some two-engined bombers and a cargo aircraft or two, for immersion...then I'll circle back to the ver. 10.0 FM pack for FE2. Have also been looking at ROF recently (a lovely sim) but there's no way to mod the FMs in that one - I like their FMs but the aircraft seem somewhat too fragile and are thrown around by the wind like those 3/4 sized replicas, also several of the top speeds are a bit too slow in that one. I did manage to grab a bunch of their planes, on sale - for 40 USD you can pretty much fill up your hangar in ROF, just look for when the planes are on sale for a dollar or two each. Doesn't hurt to own all three of the major WW1 sims. WOFF is very respectable but needs SweetFX or ReShade to sharpen the graphics a bit more to max. (since it dates back to the CFS3 days). I've found no need to use SweetFX in FE2 or ROF. The FMs in WOFF I think are fine although loops/stalls work slightly differently on some of the types if they are underpowered, also with some of the stock FMs, than in FE2 and ROF. All in all I think that FE2 is still one of the best WW1 flight sims around, good DX10-era graphics and the modded FMs give a good sense of full-sized WW1 aircraft and their peculiarities. I also like the stall/spin characteristics in FE2. ROF apparently does "real historical" spins but considering the lack of real data for some of the WW1 types - I like the FE2 approach more that standardizes most of the spin problems (to get out of a spin, go opposite rudder, nose down, hope for the best - also in FE2 sometimes you should do opposite aileron to the spin as well, yes counter-intuitive but many of those early ailerons are big so there's a strange logic to going opposite aileron, opposite rudder, and nose down too). One of the other things I've come to enjoy in FE2 are the rare side-slips that sometimes happen, on stall, right into the ground, on a few of the types - perhaps a real possibility on some WW1 types given the high drag numbers and other things. Three areas I think could use further work in FE2: (a) higher-resolution ground/landscape textures - although they are okay as they are, especially from altitude where they look more like what you actually see out of the window of an aircraft than the other two WW1 sims; (b) lack of real turbulence effects in FE2 bothers me at times although it's not an immersion killer (I wonder if TK included code for turbulence but never "documented" such things...would be nice to figure that out); (c) we need some kind of illusion of solid trees in FE2 (something like a mesh of invisible but solid poles planted approximately where more trees are located would be adequate and would give an element of surprise since you wouldn't know which trees were solid - a very scary and realistic prospect when landing or flying low - this would be a good compromise since obviously the trees themselves can't be made solid....wish I knew more about texture planting/coding in the TW sims but hopefully somebody who knows more about this might try tinkering with the invisible poles/mesh solution to make heavily wooded areas randomly "dangerous"). Happy flying all, Von S
  10. Hello fellow WOFFue flyers, For those who like sharp, crisp visuals in their WOFFue, please find included below a zipped file that contains two alternate SweetFX settings files that go with my SweetFX tweaks package (for the Bucksnort SweetFX mod). You will find a "subtle bloom" and "no bloom" settings file included. See pics. included further below for examples of how the subtle bloom looks (coupled with a Lod Bias value set to -1, by the way) - the scenery is now about as sharp as I can get it in WOFFue on my rig. Also, for those running WOFFue on AMD cards, as indicated in my posts over on SimHQ, turn off terrain shadows (set to 0) in the relevant d3d8 ini files included with this SweetFX tweaks package, but feel free to enable cloud density and cloud shadow values - enabling cloud density/shadows gives aircraft shadows on the ground too, not only on the aircraft itself. I run a value of 3 for example for cloud density/shadow values, and with terrain shadows set to zero - there is no shadow flickering from my AMD cards. Higher cloud density/shadow values should be fine too, but might slightly shave off some of the framerate. Happy flying, Von S VonS_SweetFX_WOFFue_ExtraSettingsFiles.zip
  11. View File SF2 (1937 - 1941) Prop FM Tweaks Hello SF2 flyers, For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked. Happy flying, Von S DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. Submitter VonS Submitted 06/06/2019 Category ini File Edits  
  12. Version 1.0

    60 downloads

    Hello SF2 flyers, For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked. Happy flying, Von S DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
  13. Minor update (June 6, 2019): version 1.1 of this package addresses minor errors with prop efficiency numbers for the prop aircraft that are included. Happy flying, Von S
  14. View File SweetFX Tweak for WOFFue (for Bucksnort SweetFX Package) Hello fellow WOFFue flyers, Please find included with this post a very small package that includes my SweetFX settings file and d3d8 initialization files - this is a tweak of the settings file located in the JSGME-friendly Bucksnort SweetFX mod that is available for WOFFue (see the relevant thread for WOFFue on the SimHQ forum to download the Bucksnort package). Once you've downloaded the Bucksnort package, read the directions included in the "Read Me" file in my package for how/where to copy over my settings file - which should give greater vibrancy, sharpness, and also very subtle bloom in WOFFue. Works particularly well on AMD cards but should work on any graphics card. See the pics. included with this post for a good example of improved grass color, among other things, with the SweetFX tweak. Happy flying, Von S Submitter VonS Submitted 06/05/2019 Category Modding Tools and Add-on Software  
  15. Version 1.0

    17 downloads

    Hello fellow WOFFue flyers, Please find included with this post a very small package that includes my SweetFX settings file and d3d8 initialization files - this is a tweak of the settings file located in the JSGME-friendly Bucksnort SweetFX mod that is available for WOFFue (see the relevant thread for WOFFue on the SimHQ forum to download the Bucksnort package). Once you've downloaded the Bucksnort package, read the directions included in the "Read Me" file in my package for how/where to copy over my settings file - which should give greater vibrancy, sharpness, and also very subtle bloom in WOFFue. Works particularly well on AMD cards but should work on any graphics card. See the pics. included with this post for a good example of improved grass color, among other things, with the SweetFX tweak. Happy flying, Von S
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..