VonS Posted February 24 Posted February 24 (edited) Old-school, WWI hex board gamers might be interested in having a gander at the overview clip linked to below this message - for a 78KB, thumbnail-sized, pure telemetry-based WWI sim I came up with recently. The sim, among other things, features a complicated link between dice rolls and built-in intelligence "gradations" for the bots that fly the aircraft and/or operate optional ground units. The sim is JS-in-HTML constructed and works in most semi-modern or modern web browsers. The sim also functions as an interesting educational tool for students of WWI air war attrition rates, random structural failures, supply chain inefficiencies and oddities, etc. It can be enjoyed for its pure telemetry; any hex board and counters may also be paired with the sim for a more tactile dimension (such as a WWI trench map from the public domain, etc.; see also this link). The sim is purely auto-bot/"aerobot" run, with you in the role of spectator or statistical desk clerk, if you will, to air war developments over time in WWI. NOTE: Ver. 2.0 of Aerobotics 1914 was released on Mar. 2, 2026; additions include a built-in representative hex map (with live counters) of the Somme Sector, further streamlining and improvements to turn movements, as well as more layering (as historical) of drift complexities and integration of more all-encompassing AI intelligence gradation. Good spectating and studying to you, Aerobotics 1914: ~ "where the dice are fuzzy but the crashes are real" ~. Edited Monday at 08:31 AM by VonS Added "note" regarding ver. 2.0 of Aerobotics 1914. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now