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Posted (edited)
On 11/3/2026 at 7:55 PM, orsin said:

ng issue of the game going back to the day when this series starts. It is so isolated from the rest of code, so broken to fix.

We end up rewriting the entire draw logic and ditch the stock gunsight/CCIP.

Hard one to fix. but we have come close to the end.

in the new version of patch, we hav

preview version of the free ground targeting is ready. 

 

1. this release includes the free air targeting function + free ground targeting function. For Air, you can move your radar selection cursor to select target. For Ground, you can use your TV/EO window to select target.

it does not include the HUD fix function in the earlier preview.


2. This is only a preview. there are 3 limitations. 

a) it only works for your 1st mission after starting SF2. If you want to use it again, you need to exit and re launch

b) ground targeting only works for Avionics70 aircraft at this point.

c) ground targeting only works for TV pods + bombs now. it has not yet support TV missile such as AGM-65

3. How to

a) you need to go to the button map menu unde the game's options and map the radar cursor movement and zoom keys/buttons at the bottom 

b) for air target, use the game's "acquire selected target" key to lock target and use "deselect current radar target" key to unlock (see in the game's options -> control)

c) for ground target, you need to have a TV pod and guided missile/bomb before you can pan your view. Use "target closed to centre of view" button to lock, and use "deselect current radar target" key to unlock (see in the game's options -> control)

4. install

please follow strictly the readme included in the zip.

 

Revision 0H.zip

Edited by orsin

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