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orsin

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About orsin

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  1. for those who are not familiar with this. My wild guess is Mue has developed a Blender3D exporter for TW LOD files. and placed it with another tool on the runway
  2. well, appreciate if the very low-poly ADI ball gets some fix. That is the bad part of the old pit.
  3. That is not going to happen. In SF2, 3W added a whole bunch of rotating indicators along with holes on the panel. Can't remove those and patch holes. Don't see why we need a replacement F-15A pit. Which part are you unhappy with the stock one??
  4. The only difference between the 2 pits is on the MFD section. otherwise the LODs are the same. The repaint should work 100% with F-15C Baz, other than cockpit.ini needs the new input that I threw in.
  5. View File F-15C MSIP Cockpit Repaint This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone. Installation ________________________________ Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft . When prompt to overwrite existing files, choose "Yes" Credit ________________________________ Original Cockpit Texture: Kesselburt Last Repaint: Viper63 Legal Stuff ________________________________ This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent. Submitter orsin Submitted 01/06/2018 Category Jet Cockpits  
  6. The F-15C Cockpit in the mega pack is bit dated. It was a pit created long time ago and revamped partially at some point, also long time ago. I decided to repaint it and give the old pit some correction. After 8 hours worth of work, here it is. Find in download section when approved.
  7. Version 1.0.5

    70 downloads

    This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone. Installation ________________________________ Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes" Credit ________________________________ Original Cockpit Texture: Kesselburt Last Repaint: Viper63 Legal Stuff ________________________________ This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
  8. absolutely wonderful news to see your input again.
  9. long awaited...is this project still alive?
  10. It probably means then we need to update the stars.DAT file, however this then requires all tod coordinates of all maps to be updated to it. I tried introduce the shader FX for stars to the solidobject buildings however no difference made.
  11. no this is not based on fake base. Totally irrelevant.
  12. It actually look very presentable when look far But Once you get closer ewww By reducing the light range I can have less artifacts, but it then requires more source as those are constant emiters and they compete resource with other effects like rain etc. I was thinking of adjusting the render part of the effect but so far no clue? Any help?
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