orsin
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Questions about DLL files editing / modding
orsin replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it is not going to be any easy journey down this road. For someone who has explored the raw code, you will quickly noticed most of the DLLs and EXEs are shelled. and they are shelled using a propriatary program probably held by 3W... -
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A video showing improved dogfight AI for modern era planes, new chaff/flare effect and overall effect/texture resolution balance of the WOI Plus 3 mod.
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Test of improved dogfight AI
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a video to show - aircraft fire and explosion effect, - new tracer effect, - view point mod, - Kamchatka crash issue fix, - Dogfight AI adjustment and overall data overhaul and texture resolution alignment (that we aligned thousands to make them on the similar crisp/blur level) For Strike Fighters 2. This mod is yet to be released. This video is recorded in the "auto play" mode with no player involved.
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a video to show - new flak effect, - new chaff effect, - new flare drag effect, - ground gun precision effect, - aircraft fire and explosion effect, - ship countermeasure effect, - city night light effect, - new tracer effect, - view point mod, - Kamchatka crash issue fix, and overall data overhaul and texture resolution alignment (that we aligned thousands to make them on the similar crisp/blur level) For Strike Fighters 2. This mod is yet to be released. This video is recorded in the "auto play" mode with no player involved.
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Night Lights for Kamchatka Terrain 250m tileset update View File This mod should be used in conjunction with the "night lights for City" mod released by me. Quick update to the entire Kamchatka 250m map to have night lights in cities. Installation: Before you begin. Backup your files Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me. Submitter orsin Submitted 08/29/2023 Category Environmental Mods
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City Night Light - Has anyone tried this before?
orsin replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
File is now released for download. It only took me about 15 min to add lights to the entire Kamchatka terrain so it should be simple enough for anyone to do for any other terrain. -
Night Lights for City
orsin posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Night Lights for City The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box. This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape. Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully. Mue's Target Area Editor - as part of the tool box I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome. Submitter orsin Submitted 08/29/2023 Category Environmental Mods -
Version 1.0.0
35 downloads
This mod should be used in conjunction with the "night lights for City" mod released by me. Quick update to the entire Kamchatka 250m map to have night lights in cities. Installation: Before you begin. Backup your files Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me. -
Version 1.0.0
49 downloads
The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box. This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape. Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully. Mue's Target Area Editor - as part of the tool box I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome. -
City Night Light - Has anyone tried this before?
orsin replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
see my post above which links to an older post. -
City Night Light - Has anyone tried this before?
orsin replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
zoom it in. The 1st and the 2nd shots are to show the lighting looks unobvious during day time. -
City Night Light - Has anyone tried this before?
orsin replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Proof of Concept. Any Good? every 20-30 lights are clustered as 1 x 30KB object that spans across some 200 meters. Easy to drop on map with no performance hit. -
View File Crash fix for Kamchatka 250m version with adjusted tileset This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it. Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders. It took me a long time to figure out. Hopefully this can help you as well. Installation: 1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded. 2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder Submitter orsin Submitted 08/27/2023 Category Full Terrains