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Posted

i'd really like to do some CAS over libya (a fictional invasion circa 1985) in WOV, but there is no movement ini for the routes.

 

I think I'd like to tidy it up a bit generally, there is a fair amount of AAA sitting about half a mile off shore too! Any tips?

Posted
i'd really like to do some CAS over libya (a fictional invasion circa 1985) in WOV, but there is no movement ini for the routes.

 

I think I'd like to tidy it up a bit generally, there is a fair amount of AAA sitting about half a mile off shore too! Any tips?

 

Here is what I offer to you. Open Your_terrain_movement.ini file

It should look something like this

 

[FrontLine] <------------------------------ This will produce the line of demarcation between the two forces

FriendlyBase=Your Firendly Base Name

EnemyBase=Your Enemy Base Name

Position[001]=427000.000,717000.000 <--- This is where the line begins

Position[002]=397000.000,581500.000 <----Points along the map

Position[003]=458000.000,552000.000 <----Points along the map

Position[004]=461000.000,441000.000 <----Points along the map

Position[005]=418000.000,355500.000 <----Points along the map

Position[006]=421000.000,315000.000 <----Points along the map

Position[007]=539000.000,203500.000 <----Points along the map

Position[008]=447000.000,174500.000 <----Points along the map

Position[009]=436000.000,16500.000 <--- This is where the line ends

StartShow=1

EndShow=9

 

[Route001]

RouteType=SHIPPING

StartArea=Nearest Freindly or Enemy Base (Really doesnt matter)

EndArea=Nearest Freindly or Enemy Base (Really doesnt matter)

RoutePosition[001]=138000,808000 <- Where you want the ships to start

RoutePosition[002]=225000,812000

RoutePosition[003]=424000,858000

RoutePosition[004]=148000,730000 <- Where you want the ships to stop

 

[Route002]

RouteType=GROUND_ATTACK

StartArea=Nearest Freindly or Enemy Base (Really doesnt matter)

EndArea=Nearest Freindly or Enemy Base (Really doesnt matter)

RoutePosition[001]=387000,512000 <- Where you want the ground attacks to start

RoutePosition[002]=505000,512000 <- Where you want the ground attacks to stop

 

[Route003]

RouteType=TRUCK

StartArea=Nearest Freindly or Enemy Base (Really doesnt matter)

EndArea=Nearest Freindly or Enemy Base (Really doesnt matter)

RoutePosition[001]=385000,191000 <- Where you want the vehicles to start

RoutePosition[002]=333000,707000 <- Where you want the vehicles to stop

 

Hope this helps

 

KRFRGE

Posted

Thanks for this- it's pretty much how I imagined it'd have to look, but it's good to know what each entry represents. The tricky think is going to be getting those coordinates right I suppose.

Posted
Thanks for this- it's pretty much how I imagined it'd have to look, but it's good to know what each entry represents. The tricky think is going to be getting those coordinates right I suppose.

 

I would recommend that you view the map of where you are fighting. Get the grids of where you want the ships to show up on the ocean / sea. Just plug those grids in. Same for the attack and trucking.

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