meeware Posted January 4, 2006 Posted January 4, 2006 i'd really like to do some CAS over libya (a fictional invasion circa 1985) in WOV, but there is no movement ini for the routes. I think I'd like to tidy it up a bit generally, there is a fair amount of AAA sitting about half a mile off shore too! Any tips? Quote
krfrge Posted January 5, 2006 Posted January 5, 2006 i'd really like to do some CAS over libya (a fictional invasion circa 1985) in WOV, but there is no movement ini for the routes. I think I'd like to tidy it up a bit generally, there is a fair amount of AAA sitting about half a mile off shore too! Any tips? Here is what I offer to you. Open Your_terrain_movement.ini file It should look something like this [FrontLine] <------------------------------ This will produce the line of demarcation between the two forces FriendlyBase=Your Firendly Base Name EnemyBase=Your Enemy Base Name Position[001]=427000.000,717000.000 <--- This is where the line begins Position[002]=397000.000,581500.000 <----Points along the map Position[003]=458000.000,552000.000 <----Points along the map Position[004]=461000.000,441000.000 <----Points along the map Position[005]=418000.000,355500.000 <----Points along the map Position[006]=421000.000,315000.000 <----Points along the map Position[007]=539000.000,203500.000 <----Points along the map Position[008]=447000.000,174500.000 <----Points along the map Position[009]=436000.000,16500.000 <--- This is where the line ends StartShow=1 EndShow=9 [Route001] RouteType=SHIPPING StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=138000,808000 <- Where you want the ships to start RoutePosition[002]=225000,812000 RoutePosition[003]=424000,858000 RoutePosition[004]=148000,730000 <- Where you want the ships to stop [Route002] RouteType=GROUND_ATTACK StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=387000,512000 <- Where you want the ground attacks to start RoutePosition[002]=505000,512000 <- Where you want the ground attacks to stop [Route003] RouteType=TRUCK StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=385000,191000 <- Where you want the vehicles to start RoutePosition[002]=333000,707000 <- Where you want the vehicles to stop Hope this helps KRFRGE Quote
meeware Posted January 11, 2006 Author Posted January 11, 2006 Thanks for this- it's pretty much how I imagined it'd have to look, but it's good to know what each entry represents. The tricky think is going to be getting those coordinates right I suppose. Quote
krfrge Posted January 15, 2006 Posted January 15, 2006 Thanks for this- it's pretty much how I imagined it'd have to look, but it's good to know what each entry represents. The tricky think is going to be getting those coordinates right I suppose. I would recommend that you view the map of where you are fighting. Get the grids of where you want the ships to show up on the ocean / sea. Just plug those grids in. Same for the attack and trucking. Quote
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