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krfrge

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krfrge last won the day on November 8 2017

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About krfrge

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    North East Asia
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    The entire Strike Fighters Series

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  1. View File Aiport Items 2018 Airport Items 2018 Krfrge - Apr 2018 Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below. Place these 3 folders in your xxx_terrain folder. For example: F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K Airport Cargo Trailer Airport Baggage Cart Airport Baggage Tractor Add these entries into your terrain_TYPES.ini [TargetTypexxx] Name=AirCgoTrailer FullName=Air Cargo Trailer ModelName=AirCgoTrailer.LOD TargetType=MISC ActiveYear=1970 TargetValue=100 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect=SmallOilFire DestroyedEffect= SecondaryEffect=SmallBombEffect SecondaryChance= [TargetTypexxx] Name=BagCart FullName=Baggage Cart ModelName=BagCart.LOD TargetType=MISC ActiveYear=1970 TargetValue=10 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=SmallOilFire DestroyedEffect= SecondaryEffect=SmallBombEffect SecondaryChance= [TargetTypexxx] Name=BagTractor FullName=Airport Baggage Tracotr ModelName=BagTractor.LOD TargetType=MISC ActiveYear=1970 DamagePoint=10 ArmorValue=3 ArmorType=3 TargetValue=25 UseGroundObject=FALSE RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallOilFire SecondaryChance= ***** Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in. ***** Any issues please contact me here at CombatAce. Submitter krfrge Submitted 04/17/2018 Category Ground Object Mods  
  2. Airport Items 2018

    Version 1.0.0

    29 downloads

    Airport Items 2018 Krfrge - Apr 2018 Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below. Place these 3 folders in your xxx_terrain folder. For example: F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K Airport Cargo Trailer Airport Baggage Cart Airport Baggage Tractor Add these entries into your terrain_TYPES.ini [TargetTypexxx] Name=AirCgoTrailer FullName=Air Cargo Trailer ModelName=AirCgoTrailer.LOD TargetType=MISC ActiveYear=1970 TargetValue=100 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect=SmallOilFire DestroyedEffect= SecondaryEffect=SmallBombEffect SecondaryChance= [TargetTypexxx] Name=BagCart FullName=Baggage Cart ModelName=BagCart.LOD TargetType=MISC ActiveYear=1970 TargetValue=10 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=SmallOilFire DestroyedEffect= SecondaryEffect=SmallBombEffect SecondaryChance= [TargetTypexxx] Name=BagTractor FullName=Airport Baggage Tracotr ModelName=BagTractor.LOD TargetType=MISC ActiveYear=1970 DamagePoint=10 ArmorValue=3 ArmorType=3 TargetValue=25 UseGroundObject=FALSE RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryEffect=SmallOilFire SecondaryChance= ***** Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in. ***** Any issues please contact me here at CombatAce.
  3. Wasn't there a Vietnam era ECM pod in the SFP1 download files. Maybe done by LINDR???
  4. Mue, I greatly appreciate this tool. Swambast / KJakker - Very raw preliminary work on an mortarpit. The pit I made (like I said, very raw) while the mortar was pulled from a 3D online site.
  5. Swambast, Thanks for the assistance. I am beginning to see just how complex this can be and will take your advice and will start by building simple ground items other than vehicles. As you mentioned above I too am in the trial-by-error stages of my modelling development. Again my thanks to you and KJakker for your initial tips. Kindest regards -Krfrge
  6. Swambast and KJakker, Thanks for the tips. See results below. I will have to run this sequence a few more times to get the muscle memory in place.
  7. Swambast, I did find it online on one of the 3D model sites. It was a small file. Will work through the instructions you've provided. Thanks for the assistance. KJakker - will send it to you.
  8. KJakker, Screenshot of Blender. I cant select all the meshes.
  9. Kjakker - will try it and let all know. Thanks
  10. Swambast, Roger. Unfortunately I don't have 3d Max so I have to use Blender. In your opinion - Do you think, while in Blender, I could take a .OBJ file, save it as a 3DS and then attempt to export it as an SF .LOD file?
  11. KJakker, I open a 3ds file using Blender. I switch to wireframe i order to unwrap the UV mesh and apply the skin. Then I select a node to apply the skin. Once I finish skinning, I join all the wireframes in order to export them. Then I export the file
  12. Wrench - Roger on the OUT file. KJakker - For some reason when I export the file, I only get a singular node listed when I use the LOD exporter to view the file. Still working to get more familiar with Blender but the results are promising. Also am experiencing the ability to produce the model (as below) but it is not showing up in the game. Have set the files in Unicode.
  13. This is looking good. I think I have the scaling problem resolved. Very raw initial work on a homemade OE-254 antenna coupled with a converted connex I found online. I am still trying to figure out how to have Blender export the file tree (if that is the correct term) for the LOD. Currently I am only able to export one texture.
  14. Mue, This is turning out nicely but I am having scaling issues. I am sure its me but so far so good. The tent is about as tall as the tower. I will continue to learn more. -- BREAK -- To those modders out there,,,, my hats off to all of you for your efforts. I have a totally new perspective now on modding.
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