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heavyl

need deep blue sky!!!!!!

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It's rainy season in South Korea.....(I wanna see blue sky!!!!!!!)

 

I'm enjoying blue sky with my SFP1 these days, however, I need more blue in SFP's sky.

 

Is there any good patch for deep blue and clear sky? (with beautiful clouds, tjat will be better) If you know one, please let me know...

post-2935-1153985002.jpg

Edited by heavyl

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Some deep blue SF sky potential can be seen here ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...sc&start=16

 

...and here (scroll down though) ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2780

 

 

You can get almost any atmospheric colour effects you wish in the ENVIRONMENTSYSTEM.ini file in the Flight Folder's FlightData cat file. Study it. Learn it. I'm working on my Masters Degree in Environment System Modding.

 

 

---------------------------------------------------------------------------------------------------

This is NOT a final or even beta "mod" but my current state of Enviro experiments...

 

For starters, extract your file and delete all the text, and totally replace with the text below...

 

(*) You may need to extract the FLASH.tga file from the FlightData cat file, and copy it into the Effects folder. Or, it may work directly from the FlightData cat file. I have a FLASH.tga in my Effects folder and have not tested if it really needs to be there. I am using FLASH.tga in molding a larger sunglare. Otherwise, the stock Enviro does not use this tga file.

 

(**) NOTE: to shorten my Enviro by half and make my Enviro easier to work with, I deleted all text declaring the 26 "camera" lensflares except lensflare027, as I never use "photo camera" lensflares. I then re-named lensflare 027 to 001 and use it for sunglare (it was the stock SP4 spikey sun effect and NOT really a camera lensflare). You can replace all the lensflares at any time from your own stock Enviro file from the cat file and still use them if desired.

 

I'm can't remember if any changes here require changes in other files, but I don't think so. Test it and poast a screenshot. The cirrus clouds (and contrails) are a different subject, but the sunglare effect is buried here in the Enviro file.

-------------------------------------------------------------------------------------

 

 

 

 

 

[EnvironmentSystem]

UpdateRate=60.0

InclinationAngle=0.0

Latitude=0.0

 

[Gravity]

Acceleration=9.81

ForceVector=0.0,0.0,-1.0

 

[Weather]

OvercastLight=0.9

InclementLight=0.6

InclementEffect=RainEffect

OvercastHorizonColor=0.82,0.82,0.813:40 PM 7/24/2005

InclementHorizonColor=0.4,0.4,0.4

 

[Fog]

StartClear=4000

EndClear=0.8

StartOvercast=-2000

EndOvercast=38000

OvercastColor=0.82,0.82,0.81

StartInclement=-2000

EndInclement=18000

InclementColor=0.4,0.4,0.4

StartCloud=-500

EndCloud=500

;HazeFogColor=0.82,0.88,0.84

;HazeFogColor=0.75,0.83,0.82

HazeFogColor=0.64,0.75,0.83

CloudColor=0.8,0.8,0.8

StartMorning=

MorningStartTime=

MorningEndTime=

 

;SunBrightness: used as transition level from normal sun to twilight sun, and as alpha level when drawing

; the sun, sunflare, and lens flare textures. This is also used to determine

; "blindness" when looking into the sun.

;SunLightLevel: amount of SunColor used for light sourcing, also used to determine general light level

; used for non-light sourced material.

;SunRadiance: amount of SunColor mixed into HorizonColor and SkyColor when facing toward the sun

 

[Day]

SunHeight=0.70

SunBrightness=1.00

SunLightLevel=0.80

SunRadiance=0.00

TwilightLensFlare=0.0

SunColor=0.00,0.00,0.00

AmbientColor=1.00,1.00,1.00

SkyColor=0.00,0.30,0.60

HorizonColor=0.80,0.80,0.80

FogColor=0.80,0.80,0.80

SunSpecularColor=1.00,1.00,1.00

 

[Day1]

SunHeight=0.30

SunBrightness=1.00

SunLightLevel=0.80

SunRadiance=0.50

TwilightLensFlare=0.0

SunColor=1.00,1.00,0.50

AmbientColor=1.00,1.00,1.00

SkyColor=0.00,0.30,0.60

HorizonColor=0.80,0.80,0.80

FogColor=0.80,0.80,0.80

SunSpecularColor=1.00,0.90,0.40

 

[Twilight1]

SunHeight=-0.10

SunBrightness=1.00

SunLightLevel=0.70

SunRadiance=0.50

TwilightLensFlare=0.0

SunColor=1.00,1.00,0.50

AmbientColor=0.80,0.80,0.80

SkyColor=0.00,0.30,0.60

HorizonColor=0.80,0.80,0.80

FogColor=0.80,0.80,0.80

SunSpecularColor=1.00,0.90,0.40

 

 

[Twilight2]

SunHeight=-0.20

SunBrightness=0.00

SunLightLevel=0.20

SunRadiance=0.30

TwilightLensFlare=0.0

SunColor=0.50,1.00,1.00

AmbientColor=0.30,0.30,0.30

SkyColor=0.00,0.15,0.30

HorizonColor=0.25,0.23,0.30

FogColor=0.25,0.23,0.30

SunSpecularColor=0.40,0.60,0.60

 

[Night]

SunHeight=-0.30

SunBrightness=0.00

SunLightLevel=0.00

SunRadiance=0.00

TwilightLensFlare=0.0

SunColor=0.00,0.00,0.00

AmbientColor=0.05,0.05,0.05

SkyColor=0.00,0.00,0.00

HorizonColor=0.02,0.06,0.06

FogColor=0.02,0.06,0.06

SunSpecularColor=0.00,0.00,0.00

 

//method to get clouds in "clear" sky...delete the "x" for it to work

[xCloudsClear]

MaxClouds=10

MaxCloudParticles=200

3DCloudMaterial=CloudMaterial

3DCloudHorizontalSize=10000000.0

3DCloudVerticalSize=0.0

3DCloudSizeDeviation=0.5

3DCloudParticleDensity=0.5

ParticleSize=5000.0

ParticleSizeDeviation=0.5

MinBaseAltitude=1000.0

MaxBaseAltitude=1000.0

UseBottomRow=TRUE

 

[sky]

SkyDistance=70000

SkyPanelCount=9

SkyPanelHeight=10000.0

HorizonVertexHeight=0.025

SkyMaterial=SkyMaterial

HorizonCloud=HorizonCloud

HorizonCloudTexture=HorizonCloud%d%d.tga

 

[sun]

SunAngle=1.0

DaySunMaterial=FlashMaterial

DaySunSize=120.0

//DaySunMaterial=DaySunMaterial

//SunFlareMaterial=SunFlareMaterial

SunFlareMaterial=DaySunMaterial

SunFlareSize=20.0

TwilightSunAnimation=8

TwilightSunMaterial=TwilightSunMaterial

TwilightSunFormat=sun-sunset%d.tga

TwilightSunSize=8.0

TwilightSunFlareMaterial=TwilightSunFlareMaterial

TwilightSunFlareSize=0.0

OvercastAmbientModifier=1.0

OvercastDirectModifier=0.4

 

[LensFlare001]

PositionFactor=0.0

Color=1.0,1.0,0.9,0.80

Size=1500.0

//Fade=REVERSE

Material=SunFlareMaterial

//Material=LensFlareMaterial5

IsForeground=FALSE

 

[Moon]

MoonMaterial=MoonMaterial

MoonSize=8.0

MoonMaxLightLevel=0.24

MoonLightColor=0.800,0.800,0.900

OvercastAmbientModifier=0.25

OvercastDirectModifier=0.5

MoonTextureFormat=Moon%03d.tga

NumMoonPhase=29

NewMoonDate=09/22/1968

 

[stars]

StarMaterial=StarMaterial

UpdateRate=60.0

SizeFactor=2.0

SizeDeviation=0.0

MinSize=0.0

MinHeight=0.20

TextureCoordinate=2.0

StarDataFile=Stars.dat

OClassColor=0.73,0.73,0.75,1.0

BClassColor=0.75,0.75,0.70,1.0

AClassColor=0.78,0.78,0.60,1.0

FClassColor=0.80,0.80,0.55,1.0

GClassColor=0.83,0.83,0.45,1.0

KClassColor=0.85,0.75,0.40,1.0

MClassColor=0.91,0.72,0.37,1.0

 

[baseWindSection]

BaseWindSpeed=5

BaseWindDirection=180

//WindChange[01].ChangeTime=0.5

//WindChange[01].ChangeChance=60

//WindChange[01].SpeedAmount=0.2

//WindChange[01].SpeedRate=0.1

//WindChange[01].DirectionAmount=5.0

//WindChange[01].DirectionRate=20.0

//WindChange[02].ChangeTime=2.2

//WindChange[02].ChangeChance=40

//WindChange[02].SpeedAmount=0.5

//WindChange[02].SpeedRate=1.0

//WindChange[02].DirectionAmount=10.0

//WindChange[02].DirectionRate=12.0

//WindChange[03].ChangeTime=8.3

//WindChange[03].ChangeChance=20

//WindChange[03].SpeedAmount=2.0

//WindChange[03].SpeedRate=0.4

//WindChange[03].DirectionAmount=20.0

//WindChange[03].DirectionRate=10.0

//WindChange[04].ChangeTime=13.1

//WindChange[04].ChangeChance=40

//WindChange[04].SpeedAmount=0.5

//WindChange[04].SpeedRate=0.6

//WindChange[04].DirectionAmount=60.0

//WindChange[04].DirectionRate=10.0

 

[Reflection]

NumReflectionLevel=5

NumSunLightLevel=5

NumWeatherLevel=3

TextureNameFormat=Reflection%01d%01d%02d.tga

 

[CloudsScattered]

MaxClouds=50

MaxCloudParticles=50

3DCloudMaterial=CloudMaterial

3DCloudHorizontalSize=10000.0

3DCloudVerticalSize=0.0

3DCloudSizeDeviation=0.8

3DCloudParticleDensity=10.0

ParticleSize=1000.0

ParticleSizeDeviation=0.4

MinBaseAltitude=1000.0

MaxBaseAltitude=1000.0

UseBottomRow=TRUE

 

[CloudsBroken]

MaxClouds=64

MaxCloudParticles=64

3DCloudMaterial=CloudMaterial

3DCloudHorizontalSize=2500.0

3DCloudVerticalSize=1500.0

3DCloudSizeDeviation=0.3

3DCloudParticleDensity=0.6

ParticleSize=500.0

ParticleSizeDeviation=0.3

MinBaseAltitude=1400.0

MaxBaseAltitude=1900.0

UseBottomRow=TRUE

 

[CloudsInclement]

MaxClouds=50

MaxCloudParticles=50

3DCloudMaterial=CloudMaterial

3DCloudHorizontalSize=2000.0

3DCloudVerticalSize=1500.0

3DCloudSizeDeviation=0.3

3DCloudParticleDensity=0.4

ParticleSize=400.0

ParticleSizeDeviation=0.8

MinBaseAltitude=1300.0

MaxBaseAltitude=3000.0

UseBottomRow=FALSE

 

[CloudLayer]

TopTexture=CloudLayerTop%d.bmp

BottomTexture=CloudLayerBottom%d.bmp

Material=CloudLayerMaterial

TileCount=21

NearTileCount=5

TileSize=4000.0

 

[skyMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[HorizonCloud]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[DaySunMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=0

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=sun.tga

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[TwilightSunMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=0

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[TwilightSunFlareMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=0

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=twilightsunflare.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[MoonMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=0

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[CloudLayerMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=DIFFUSE

 

[CloudMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=cloud1.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[sunFlareMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=0

BlendOp=BLEND_SRC_ALPHA

//BlendOp=BLEND_SRC_ALPHA_ADD_DST

NumTextureStages=1

TextureStage[01].TextureName=sunflare.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[FlashMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=Flash.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[starMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

//BlendOp=BLEND_SRC_ALPHA_ADD_DST

BlendOp=ADD

NumTextureStages=1

TextureStage[01].TextureName=star.tga

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

Edited by Lexx_Luthor

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