heavyl Posted July 27, 2006 Posted July 27, 2006 (edited) It's rainy season in South Korea.....(I wanna see blue sky!!!!!!!) I'm enjoying blue sky with my SFP1 these days, however, I need more blue in SFP's sky. Is there any good patch for deep blue and clear sky? (with beautiful clouds, tjat will be better) If you know one, please let me know... Edited July 27, 2006 by heavyl Quote
Lexx_Luthor Posted July 28, 2006 Posted July 28, 2006 (edited) Some deep blue SF sky potential can be seen here ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...sc&start=16 ...and here (scroll down though) ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2780 You can get almost any atmospheric colour effects you wish in the ENVIRONMENTSYSTEM.ini file in the Flight Folder's FlightData cat file. Study it. Learn it. I'm working on my Masters Degree in Environment System Modding. --------------------------------------------------------------------------------------------------- This is NOT a final or even beta "mod" but my current state of Enviro experiments... For starters, extract your file and delete all the text, and totally replace with the text below... (*) You may need to extract the FLASH.tga file from the FlightData cat file, and copy it into the Effects folder. Or, it may work directly from the FlightData cat file. I have a FLASH.tga in my Effects folder and have not tested if it really needs to be there. I am using FLASH.tga in molding a larger sunglare. Otherwise, the stock Enviro does not use this tga file. (**) NOTE: to shorten my Enviro by half and make my Enviro easier to work with, I deleted all text declaring the 26 "camera" lensflares except lensflare027, as I never use "photo camera" lensflares. I then re-named lensflare 027 to 001 and use it for sunglare (it was the stock SP4 spikey sun effect and NOT really a camera lensflare). You can replace all the lensflares at any time from your own stock Enviro file from the cat file and still use them if desired. I'm can't remember if any changes here require changes in other files, but I don't think so. Test it and poast a screenshot. The cirrus clouds (and contrails) are a different subject, but the sunglare effect is buried here in the Enviro file. ------------------------------------------------------------------------------------- [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=0.0 Latitude=0.0 [Gravity] Acceleration=9.81 ForceVector=0.0,0.0,-1.0 [Weather] OvercastLight=0.9 InclementLight=0.6 InclementEffect=RainEffect OvercastHorizonColor=0.82,0.82,0.813:40 PM 7/24/2005 InclementHorizonColor=0.4,0.4,0.4 [Fog] StartClear=4000 EndClear=0.8 StartOvercast=-2000 EndOvercast=38000 OvercastColor=0.82,0.82,0.81 StartInclement=-2000 EndInclement=18000 InclementColor=0.4,0.4,0.4 StartCloud=-500 EndCloud=500 ;HazeFogColor=0.82,0.88,0.84 ;HazeFogColor=0.75,0.83,0.82 HazeFogColor=0.64,0.75,0.83 CloudColor=0.8,0.8,0.8 StartMorning= MorningStartTime= MorningEndTime= ;SunBrightness: used as transition level from normal sun to twilight sun, and as alpha level when drawing ; the sun, sunflare, and lens flare textures. This is also used to determine ; "blindness" when looking into the sun. ;SunLightLevel: amount of SunColor used for light sourcing, also used to determine general light level ; used for non-light sourced material. ;SunRadiance: amount of SunColor mixed into HorizonColor and SkyColor when facing toward the sun [Day] SunHeight=0.70 SunBrightness=1.00 SunLightLevel=0.80 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.00,0.00,0.00 AmbientColor=1.00,1.00,1.00 SkyColor=0.00,0.30,0.60 HorizonColor=0.80,0.80,0.80 FogColor=0.80,0.80,0.80 SunSpecularColor=1.00,1.00,1.00 [Day1] SunHeight=0.30 SunBrightness=1.00 SunLightLevel=0.80 SunRadiance=0.50 TwilightLensFlare=0.0 SunColor=1.00,1.00,0.50 AmbientColor=1.00,1.00,1.00 SkyColor=0.00,0.30,0.60 HorizonColor=0.80,0.80,0.80 FogColor=0.80,0.80,0.80 SunSpecularColor=1.00,0.90,0.40 [Twilight1] SunHeight=-0.10 SunBrightness=1.00 SunLightLevel=0.70 SunRadiance=0.50 TwilightLensFlare=0.0 SunColor=1.00,1.00,0.50 AmbientColor=0.80,0.80,0.80 SkyColor=0.00,0.30,0.60 HorizonColor=0.80,0.80,0.80 FogColor=0.80,0.80,0.80 SunSpecularColor=1.00,0.90,0.40 [Twilight2] SunHeight=-0.20 SunBrightness=0.00 SunLightLevel=0.20 SunRadiance=0.30 TwilightLensFlare=0.0 SunColor=0.50,1.00,1.00 AmbientColor=0.30,0.30,0.30 SkyColor=0.00,0.15,0.30 HorizonColor=0.25,0.23,0.30 FogColor=0.25,0.23,0.30 SunSpecularColor=0.40,0.60,0.60 [Night] SunHeight=-0.30 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.00,0.00,0.00 AmbientColor=0.05,0.05,0.05 SkyColor=0.00,0.00,0.00 HorizonColor=0.02,0.06,0.06 FogColor=0.02,0.06,0.06 SunSpecularColor=0.00,0.00,0.00 //method to get clouds in "clear" sky...delete the "x" for it to work [xCloudsClear] MaxClouds=10 MaxCloudParticles=200 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=10000000.0 3DCloudVerticalSize=0.0 3DCloudSizeDeviation=0.5 3DCloudParticleDensity=0.5 ParticleSize=5000.0 ParticleSizeDeviation=0.5 MinBaseAltitude=1000.0 MaxBaseAltitude=1000.0 UseBottomRow=TRUE [sky] SkyDistance=70000 SkyPanelCount=9 SkyPanelHeight=10000.0 HorizonVertexHeight=0.025 SkyMaterial=SkyMaterial HorizonCloud=HorizonCloud HorizonCloudTexture=HorizonCloud%d%d.tga [sun] SunAngle=1.0 DaySunMaterial=FlashMaterial DaySunSize=120.0 //DaySunMaterial=DaySunMaterial //SunFlareMaterial=SunFlareMaterial SunFlareMaterial=DaySunMaterial SunFlareSize=20.0 TwilightSunAnimation=8 TwilightSunMaterial=TwilightSunMaterial TwilightSunFormat=sun-sunset%d.tga TwilightSunSize=8.0 TwilightSunFlareMaterial=TwilightSunFlareMaterial TwilightSunFlareSize=0.0 OvercastAmbientModifier=1.0 OvercastDirectModifier=0.4 [LensFlare001] PositionFactor=0.0 Color=1.0,1.0,0.9,0.80 Size=1500.0 //Fade=REVERSE Material=SunFlareMaterial //Material=LensFlareMaterial5 IsForeground=FALSE [Moon] MoonMaterial=MoonMaterial MoonSize=8.0 MoonMaxLightLevel=0.24 MoonLightColor=0.800,0.800,0.900 OvercastAmbientModifier=0.25 OvercastDirectModifier=0.5 MoonTextureFormat=Moon%03d.tga NumMoonPhase=29 NewMoonDate=09/22/1968 [stars] StarMaterial=StarMaterial UpdateRate=60.0 SizeFactor=2.0 SizeDeviation=0.0 MinSize=0.0 MinHeight=0.20 TextureCoordinate=2.0 StarDataFile=Stars.dat OClassColor=0.73,0.73,0.75,1.0 BClassColor=0.75,0.75,0.70,1.0 AClassColor=0.78,0.78,0.60,1.0 FClassColor=0.80,0.80,0.55,1.0 GClassColor=0.83,0.83,0.45,1.0 KClassColor=0.85,0.75,0.40,1.0 MClassColor=0.91,0.72,0.37,1.0 [baseWindSection] BaseWindSpeed=5 BaseWindDirection=180 //WindChange[01].ChangeTime=0.5 //WindChange[01].ChangeChance=60 //WindChange[01].SpeedAmount=0.2 //WindChange[01].SpeedRate=0.1 //WindChange[01].DirectionAmount=5.0 //WindChange[01].DirectionRate=20.0 //WindChange[02].ChangeTime=2.2 //WindChange[02].ChangeChance=40 //WindChange[02].SpeedAmount=0.5 //WindChange[02].SpeedRate=1.0 //WindChange[02].DirectionAmount=10.0 //WindChange[02].DirectionRate=12.0 //WindChange[03].ChangeTime=8.3 //WindChange[03].ChangeChance=20 //WindChange[03].SpeedAmount=2.0 //WindChange[03].SpeedRate=0.4 //WindChange[03].DirectionAmount=20.0 //WindChange[03].DirectionRate=10.0 //WindChange[04].ChangeTime=13.1 //WindChange[04].ChangeChance=40 //WindChange[04].SpeedAmount=0.5 //WindChange[04].SpeedRate=0.6 //WindChange[04].DirectionAmount=60.0 //WindChange[04].DirectionRate=10.0 [Reflection] NumReflectionLevel=5 NumSunLightLevel=5 NumWeatherLevel=3 TextureNameFormat=Reflection%01d%01d%02d.tga [CloudsScattered] MaxClouds=50 MaxCloudParticles=50 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=10000.0 3DCloudVerticalSize=0.0 3DCloudSizeDeviation=0.8 3DCloudParticleDensity=10.0 ParticleSize=1000.0 ParticleSizeDeviation=0.4 MinBaseAltitude=1000.0 MaxBaseAltitude=1000.0 UseBottomRow=TRUE [CloudsBroken] MaxClouds=64 MaxCloudParticles=64 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=2500.0 3DCloudVerticalSize=1500.0 3DCloudSizeDeviation=0.3 3DCloudParticleDensity=0.6 ParticleSize=500.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1400.0 MaxBaseAltitude=1900.0 UseBottomRow=TRUE [CloudsInclement] MaxClouds=50 MaxCloudParticles=50 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=2000.0 3DCloudVerticalSize=1500.0 3DCloudSizeDeviation=0.3 3DCloudParticleDensity=0.4 ParticleSize=400.0 ParticleSizeDeviation=0.8 MinBaseAltitude=1300.0 MaxBaseAltitude=3000.0 UseBottomRow=FALSE [CloudLayer] TopTexture=CloudLayerTop%d.bmp BottomTexture=CloudLayerBottom%d.bmp Material=CloudLayerMaterial TileCount=21 NearTileCount=5 TileSize=4000.0 [skyMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [HorizonCloud] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [DaySunMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=sun.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunFlareMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=twilightsunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [MoonMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [CloudLayerMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [CloudMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cloud1.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [sunFlareMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA //BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=sunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [FlashMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Flash.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [starMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 //BlendOp=BLEND_SRC_ALPHA_ADD_DST BlendOp=ADD NumTextureStages=1 TextureStage[01].TextureName=star.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP Edited July 28, 2006 by Lexx_Luthor Quote
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